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281 lines
9.8 KiB
Python
281 lines
9.8 KiB
Python
from __future__ import absolute_import
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import itertools as it
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import numpy as np
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from constants import *
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import warnings
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from animation.animation import Animation
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from mobject.mobject import Group
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from mobject.mobject import Mobject
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from utils.bezier import inverse_interpolate
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from utils.config_ops import digest_config
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from utils.rate_functions import squish_rate_func
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class EmptyAnimation(Animation):
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CONFIG = {
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"run_time": 0,
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"empty": True
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}
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def __init__(self, *args, **kwargs):
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return Animation.__init__(self, Group(), *args, **kwargs)
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class Succession(Animation):
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CONFIG = {
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"rate_func": None,
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}
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def __init__(self, *args, **kwargs):
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"""
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Each arg will either be an animation, or an animation class
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followed by its arguments (and potentially a dict for
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configuration).
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For example,
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Succession(
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ShowCreation(circle),
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Transform, circle, square,
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Transform, circle, triangle,
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ApplyMethod, circle.shift, 2*UP, {"run_time" : 2},
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)
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"""
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animations = []
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state = {
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"animations": animations,
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"curr_class": None,
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"curr_class_args": [],
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"curr_class_config": {},
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}
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def invoke_curr_class(state):
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if state["curr_class"] is None:
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return
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anim = state["curr_class"](
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*state["curr_class_args"],
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**state["curr_class_config"]
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)
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state["animations"].append(anim)
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anim.update(1)
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state["curr_class"] = None
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state["curr_class_args"] = []
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state["curr_class_config"] = {}
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for arg in args:
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if isinstance(arg, Animation):
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animations.append(arg)
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arg.update(1)
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invoke_curr_class(state)
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elif isinstance(arg, type) and issubclass(arg, Animation):
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invoke_curr_class(state)
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state["curr_class"] = arg
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elif isinstance(arg, dict):
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state["curr_class_config"] = arg
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else:
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state["curr_class_args"].append(arg)
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invoke_curr_class(state)
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for anim in animations:
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anim.update(0)
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animations = filter(lambda x: not(x.empty), animations)
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self.run_times = [anim.run_time for anim in animations]
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if "run_time" in kwargs:
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run_time = kwargs.pop("run_time")
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warnings.warn(
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"Succession doesn't currently support explicit run_time.")
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run_time = sum(self.run_times)
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self.num_anims = len(animations)
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if self.num_anims == 0:
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self.empty = True
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self.animations = animations
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# Have to keep track of this run_time, because Scene.play
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# might very well mess with it.
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self.original_run_time = run_time
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# critical_alphas[i] is the start alpha of self.animations[i]
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# critical_alphas[i + 1] is the end alpha of self.animations[i]
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critical_times = np.concatenate(([0], np.cumsum(self.run_times)))
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self.critical_alphas = map(lambda x: np.true_divide(
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x, run_time), critical_times) if self.num_anims > 0 else [0.0]
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# self.scene_mobjects_at_time[i] is the scene's mobjects at start of self.animations[i]
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# self.scene_mobjects_at_time[i + 1] is the scene mobjects at end of self.animations[i]
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self.scene_mobjects_at_time = [None for i in range(self.num_anims + 1)]
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self.scene_mobjects_at_time[0] = Group()
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for i in range(self.num_anims):
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self.scene_mobjects_at_time[i +
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1] = self.scene_mobjects_at_time[i].copy()
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self.animations[i].clean_up(self.scene_mobjects_at_time[i + 1])
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self.current_alpha = 0
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# If self.num_anims == 0, this is an invalid index, but so it goes
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self.current_anim_index = 0
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if self.num_anims > 0:
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self.mobject = self.scene_mobjects_at_time[0]
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self.mobject.add(self.animations[0].mobject)
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else:
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self.mobject = Group()
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Animation.__init__(self, self.mobject, run_time=run_time, **kwargs)
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# Beware: This does NOT take care of calling update(0) on the subanimation.
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# This was important to avoid a pernicious possibility in which subanimations were called
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# with update twice, which could in turn call a sub-Succession with update four times,
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# continuing exponentially.
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def jump_to_start_of_anim(self, index):
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if index != self.current_anim_index:
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# Should probably have a cleaner "remove_all" method...
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self.mobject.remove(*self.mobject.submobjects)
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self.mobject.add(*self.scene_mobjects_at_time[index].submobjects)
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self.mobject.add(self.animations[index].mobject)
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for i in range(index):
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self.animations[i].update(1)
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self.current_anim_index = index
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self.current_alpha = self.critical_alphas[index]
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def update_mobject(self, alpha):
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if self.num_anims == 0:
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# This probably doesn't matter for anything, but just in case,
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# we want it in the future, we set current_alpha even in this case
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self.current_alpha = alpha
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return
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gt_alpha_iter = it.ifilter(
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lambda i: self.critical_alphas[i + 1] >= alpha,
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range(self.num_anims)
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)
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i = next(gt_alpha_iter, None)
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if i is None:
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# In this case, we assume what is happening is that alpha is 1.0,
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# but that rounding error is causing us to overshoot the end of
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# self.critical_alphas (which is also 1.0)
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if not abs(alpha - 1) < 0.001:
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warnings.warn(
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"Rounding error not near alpha=1 in Succession.update_mobject," +
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"instead alpha = %f" % alpha
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)
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print self.critical_alphas, alpha
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i = self.num_anims - 1
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# At this point, we should have self.critical_alphas[i] <= alpha <= self.critical_alphas[i +1]
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self.jump_to_start_of_anim(i)
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sub_alpha = inverse_interpolate(
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self.critical_alphas[i],
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self.critical_alphas[i + 1],
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alpha
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)
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self.animations[i].update(sub_alpha)
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self.current_alpha = alpha
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def clean_up(self, *args, **kwargs):
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# We clean up as though we've played ALL animations, even if
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# clean_up is called in middle of things
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for anim in self.animations:
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anim.clean_up(*args, **kwargs)
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class AnimationGroup(Animation):
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CONFIG = {
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"rate_func": None
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}
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def __init__(self, *sub_anims, **kwargs):
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sub_anims = filter(lambda x: not(x.empty), sub_anims)
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digest_config(self, locals())
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self.update_config(**kwargs) # Handles propagation to self.sub_anims
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if len(sub_anims) == 0:
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self.empty = True
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self.run_time = 0
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else:
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self.run_time = max([a.run_time for a in sub_anims])
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everything = Mobject(*[a.mobject for a in sub_anims])
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Animation.__init__(self, everything, **kwargs)
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def update(self, alpha):
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for anim in self.sub_anims:
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anim.update(alpha * self.run_time / anim.run_time)
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def clean_up(self, *args, **kwargs):
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for anim in self.sub_anims:
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anim.clean_up(*args, **kwargs)
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def update_config(self, **kwargs):
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Animation.update_config(self, **kwargs)
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# If AnimationGroup is called with any configuration,
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# it is propagated to the sub_animations
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for anim in self.sub_anims:
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anim.update_config(**kwargs)
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# Variants on mappin an animation over submobjectsg
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class LaggedStart(Animation):
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CONFIG = {
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"run_time": 2,
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"lag_ratio": 0.5,
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}
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def __init__(self, AnimationClass, mobject, arg_creator=None, **kwargs):
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digest_config(self, kwargs)
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for key in "rate_func", "run_time", "lag_ratio":
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if key in kwargs:
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kwargs.pop(key)
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if arg_creator is None:
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def arg_creator(mobject):
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return (mobject,)
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self.subanimations = [
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AnimationClass(
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*arg_creator(submob),
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run_time=self.run_time,
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rate_func=squish_rate_func(
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self.rate_func, beta, beta + self.lag_ratio
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),
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**kwargs
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)
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for submob, beta in zip(
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mobject,
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np.linspace(0, 1 - self.lag_ratio, len(mobject))
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)
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]
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Animation.__init__(self, mobject, **kwargs)
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def update(self, alpha):
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for anim in self.subanimations:
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anim.update(alpha)
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return self
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def clean_up(self, *args, **kwargs):
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for anim in self.subanimations:
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anim.clean_up(*args, **kwargs)
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class ApplyToCenters(Animation):
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def __init__(self, AnimationClass, mobjects, **kwargs):
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full_kwargs = AnimationClass.CONFIG
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full_kwargs.update(kwargs)
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full_kwargs["mobject"] = Mobject(*[
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mob.get_point_mobject()
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for mob in mobjects
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])
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self.centers_container = AnimationClass(**full_kwargs)
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full_kwargs.pop("mobject")
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Animation.__init__(self, Mobject(*mobjects), **full_kwargs)
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self.name = str(self) + AnimationClass.__name__
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def update_mobject(self, alpha):
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self.centers_container.update_mobject(alpha)
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center_mobs = self.centers_container.mobject.split()
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mobjects = self.mobject.split()
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for center_mob, mobject in zip(center_mobs, mobjects):
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mobject.shift(
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center_mob.get_center() - mobject.get_center()
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)
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