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cdec64e3f1
3b1b-manim
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manimlib
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shaders
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surface
History
Wallbreaker5th
442e7fc14d
Use focal_distance as camera_distance in shaders.
2021-06-05 17:43:32 +08:00
..
frag.glsl
Use focal_distance as camera_distance in shaders.
2021-06-05 17:43:32 +08:00
vert.glsl
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
2021-01-18 16:39:29 -08:00