3b1b-manim/manimlib/shaders/surface
2021-06-05 17:43:32 +08:00
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frag.glsl Use focal_distance as camera_distance in shaders. 2021-06-05 17:43:32 +08:00
vert.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00