3b1b-manim/manimlib/shaders/inserts
2021-10-11 06:21:47 -07:00
..
camera_uniform_declarations.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00
complex_functions.glsl Add more fractals and decompose slightly 2021-10-11 06:21:47 -07:00
finalize_color.glsl Use focal_distance as camera_distance in shaders. 2021-06-05 17:43:32 +08:00
get_gl_Position.glsl Clamp perspective_scale_factor 2021-01-09 10:29:45 -08:00
get_rotated_surface_unit_normal_vector.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00
get_unit_normal.glsl Reorganize how shader files sit in the shaders folder 2021-01-05 23:14:16 -08:00
NOTE.md Push all mention of the #INSERT convention to a note in the insert file 2021-01-07 16:16:20 -08:00
position_point_into_frame.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00
quadratic_bezier_distance.glsl Push all mention of the #INSERT convention to a note in the insert file 2021-01-07 16:16:20 -08:00
quadratic_bezier_geometry_functions.glsl Change threshold for treating quadratic bezier curves as lines 2021-02-07 17:29:45 -08:00