3b1b-manim/manimlib/shaders/true_dot/vert.glsl
2023-01-18 13:44:41 -08:00

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196 B
GLSL

#version 330
in vec3 point;
in float radius;
in vec4 rgba;
out vec3 v_point;
out float v_radius;
out vec4 v_color;
void main(){
v_point = point;
v_radius = radius;
v_color = rgba;
}