3b1b-manim/manimlib/shaders/quadratic_bezier_fill/vert.glsl
2023-01-27 12:35:43 -08:00

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375 B
GLSL

#version 330
in vec3 point;
in vec4 fill_rgba;
in vec3 base_point;
in vec3 unit_normal;
out vec3 verts; // Bezier control point
out vec4 v_color;
out vec3 v_base_point;
out vec3 v_unit_normal;
out float v_vert_index;
void main(){
verts = point;
v_color = fill_rgba;
v_base_point = base_point;
v_unit_normal = unit_normal;
v_vert_index = gl_VertexID;
}