3b1b-manim/active_projects/WindingNumber_G.py
2018-03-12 22:51:40 -07:00

2048 lines
65 KiB
Python

from helpers import *
from mobject.tex_mobject import TexMobject
from mobject import Mobject
from mobject.image_mobject import ImageMobject
from mobject.vectorized_mobject import *
from animation.animation import Animation
from animation.transform import *
from animation.simple_animations import *
from animation.compositions import *
from animation.playground import *
from animation.continual_animation import *
from topics.geometry import *
from topics.characters import *
from topics.functions import *
from topics.fractals import *
from topics.number_line import *
from topics.combinatorics import *
from topics.numerals import *
from topics.three_dimensions import *
from topics.objects import *
from topics.probability import *
from topics.complex_numbers import *
from scene import Scene
from scene.reconfigurable_scene import ReconfigurableScene
from scene.zoomed_scene import *
from scene.moving_camera_scene import *
from camera import *
from mobject.svg_mobject import *
from mobject.tex_mobject import *
from topics.graph_scene import *
from active_projects.WindingNumber import *
class AltTeacherStudentsScene(TeacherStudentsScene):
def setup(self):
TeacherStudentsScene.setup(self)
self.teacher.set_color(YELLOW_E)
###############
class IntroSceneWrapper(PiCreatureScene):
CONFIG = {
"default_pi_creature_kwargs" : {
"color" : YELLOW_E,
"flip_at_start" : False,
"height" : 2,
},
"default_pi_creature_start_corner" : DOWN+LEFT,
}
def construct(self):
self.introduce_two_words()
self.describe_main_topic()
self.describe_meta_topic()
def introduce_two_words(self):
morty = self.pi_creature
rect = ScreenRectangle(height = 5)
rect.to_corner(UP+RIGHT)
self.add(rect)
h_line = Line(LEFT, RIGHT).scale(2)
h_line.to_corner(UP+LEFT)
h_line.shift(0.5*DOWN)
main_topic, meta_topic = topics = VGroup(
TextMobject("Main topic"),
TextMobject("Meta topic"),
)
topics.next_to(morty, UP)
topics.shift_onto_screen()
self.play(
morty.change, "raise_left_hand",
FadeInFromDown(main_topic)
)
self.wait()
self.play(
morty.change, "raise_right_hand",
main_topic.next_to, meta_topic.get_top(), UP, MED_SMALL_BUFF,
FadeInFromDown(meta_topic)
)
self.wait()
self.play(
morty.change, "happy",
main_topic.next_to, h_line, UP,
meta_topic.set_fill, {"opacity" : 0.2},
)
self.play(ShowCreation(h_line))
self.wait()
self.set_variables_as_attrs(h_line, main_topic, meta_topic)
def describe_main_topic(self):
h_line = self.h_line
morty = self.pi_creature
main_topic = self.main_topic
meta_topic = self.meta_topic
solver = TextMobject("2d equation solver")
solver.match_width(h_line)
solver.next_to(h_line, DOWN)
rainbow_solver1 = solver.copy()
rainbow_solver2 = solver.copy()
colors = ["RED", "ORANGE", "YELLOW", "GREEN", BLUE, "PURPLE", PINK]
rainbow_solver1.gradient_highlight(*colors)
rainbow_solver2.gradient_highlight(*reversed(colors))
xy_equation = TexMobject("""
\\left[\\begin{array}{c}
ye^x \\\\
\\sin(|xy|)
\\end{array}\\right] =
\\left[\\begin{array}{c}
y^2 \\\\
3y
\\end{array}\\right]
""")
# xy_equation.highlight_by_tex_to_color_map({
# "x" : BLUE,
# "y" : YELLOW
# })
xy_equation.scale(0.8)
xy_equation.next_to(solver, DOWN, MED_LARGE_BUFF)
z_equation = TexMobject("z", "^5", "+", "z", "+", "1", "=", "0")
z_equation.highlight_by_tex("z", GREEN)
z_equation.move_to(xy_equation, UP)
zeta = TexMobject("\\zeta(s) = 0")
zeta[2].highlight(GREEN)
zeta.next_to(z_equation, DOWN, MED_LARGE_BUFF)
self.play(Write(solver))
self.play(
LaggedStart(FadeIn, xy_equation, run_time = 1),
morty.change, "pondering"
)
self.wait(2)
self.play(
FadeOut(xy_equation),
FadeIn(z_equation)
)
self.wait()
self.play(Write(zeta))
self.wait()
solver.save_state()
for rainbow_solver in rainbow_solver1, rainbow_solver2:
self.play(Transform(
solver, rainbow_solver,
run_time = 2,
submobject_mode = "lagged_start"
))
self.play(solver.restore)
self.wait()
self.play(LaggedStart(
FadeOut, VGroup(solver, z_equation, zeta)
))
self.play(
main_topic.move_to, meta_topic,
main_topic.set_fill, {"opacity" : 0.2},
meta_topic.move_to, main_topic,
meta_topic.set_fill, {"opacity" : 1},
morty.change, "hesitant",
path_arc = TAU/8,
)
def describe_meta_topic(self):
h_line = self.h_line
morty = self.pi_creature
words = TextMobject("Seek constructs which \\\\ compose nicely")
words.scale(0.7)
words.next_to(h_line, DOWN)
self.play(Write(words))
self.play(morty.change, "happy")
self.wait(3)
class Introduce1DFunctionCase(Scene):
CONFIG = {
"search_range_rect_height" : 0.15,
"arrow_opacity" : 1,
"show_dotted_line_to_f" : True,
"arrow_config": {
"max_stem_width_to_tip_width_ratio" : 0.5,
"max_tip_length_to_length_ratio" : 0.5,
},
"show_midpoint_value" : True,
}
def construct(self):
self.show_axes_one_at_a_time()
self.show_two_graphs()
self.transition_to_sqrt_2_case()
self.show_example_binary_search()
def show_axes_one_at_a_time(self):
axes = Axes(
x_min = -1, x_max = 3.2,
x_axis_config = {
"unit_size" : 3,
"tick_frequency" : 0.25,
"numbers_with_elongated_ticks" : range(-1, 4)
},
y_min = -2, y_max = 4.5,
)
axes.to_corner(DOWN+LEFT)
axes.x_axis.add_numbers(*range(-1, 4))
axes.y_axis.label_direction = LEFT
axes.y_axis.add_numbers(-1, *range(1, 5))
inputs = TextMobject("Inputs")
inputs.next_to(axes.x_axis, UP, aligned_edge = RIGHT)
outputs = TextMobject("Outputs")
outputs.next_to(axes.y_axis, UP, SMALL_BUFF)
self.play(
ShowCreation(axes.x_axis),
Write(inputs)
)
self.wait()
self.play(
ShowCreation(axes.y_axis),
FadeOut(axes.x_axis.numbers[1], rate_func = squish_rate_func(smooth, 0, 0.2)),
Write(outputs)
)
self.wait()
self.axes = axes
self.inputs_label = inputs
self.outputs_label = outputs
def show_two_graphs(self):
axes = self.axes
f_graph = axes.get_graph(
lambda x : 2*x*(x - 0.75)*(x - 1.5) + 1,
color = BLUE
)
g_graph = axes.get_graph(
lambda x : 1.8*np.cos(TAU*x/2),
color = YELLOW
)
label_x_corod = 2
f_label = TexMobject("f(x)")
f_label.match_color(f_graph)
f_label.next_to(axes.input_to_graph_point(label_x_corod, f_graph), LEFT)
g_label = TexMobject("g(x)")
g_label.match_color(g_graph)
g_label.next_to(
axes.input_to_graph_point(label_x_corod, g_graph), UP, SMALL_BUFF
)
solution = 0.24
cross_point = axes.input_to_graph_point(solution, f_graph)
l_v_line, r_v_line, v_line = [
DashedLine(
axes.coords_to_point(x, 0),
axes.coords_to_point(x, f_graph.underlying_function(solution)),
)
for x in axes.x_min, axes.x_max, solution
]
equation = TexMobject("f(x)", "=", "g(x)")
equation[0].match_color(f_label)
equation[2].match_color(g_label)
equation.next_to(cross_point, UP, buff = 1.5, aligned_edge = LEFT)
equation_arrow = Arrow(
equation.get_bottom(), cross_point,
buff = SMALL_BUFF,
color = WHITE
)
equation.target = TexMobject("x^2", "=", "2")
equation.target.match_style(equation)
equation.target.to_edge(UP)
for graph, label in (f_graph, f_label), (g_graph, g_label):
self.play(
ShowCreation(graph),
Write(label, rate_func = squish_rate_func(smooth, 0.5, 1)),
run_time = 2
)
self.wait()
self.play(
ReplacementTransform(r_v_line.copy().fade(1), v_line),
ReplacementTransform(l_v_line.copy().fade(1), v_line),
run_time = 2
)
self.play(
ReplacementTransform(f_label.copy(), equation[0]),
ReplacementTransform(g_label.copy(), equation[2]),
Write(equation[1]),
GrowArrow(equation_arrow),
)
for x in range(4):
self.play(
FadeOut(v_line.copy()),
ShowCreation(v_line, rate_func = squish_rate_func(smooth, 0.5, 1)),
run_time = 1.5
)
self.wait()
self.play(
MoveToTarget(equation, replace_mobject_with_target_in_scene = True),
*map(FadeOut, [equation_arrow, v_line])
)
self.set_variables_as_attrs(
f_graph, f_label, g_graph, g_label,
equation = equation.target
)
def transition_to_sqrt_2_case(self):
f_graph = self.f_graph
f_label = VGroup(self.f_label)
g_graph = self.g_graph
g_label = VGroup(self.g_label)
axes = self.axes
for label in f_label, g_label:
for x in range(2):
label.add(VectorizedPoint(label.get_center()))
for number in axes.y_axis.numbers:
number.add_background_rectangle()
squared_graph = axes.get_graph(lambda x : x**2)
squared_graph.match_style(f_graph)
two_graph = axes.get_graph(lambda x : 2)
two_graph.match_style(g_graph)
squared_label = TexMobject("f(x)", "=", "x^2")
squared_label.next_to(
axes.input_to_graph_point(2, squared_graph), RIGHT
)
squared_label.match_color(squared_graph)
two_label = TexMobject("g(x)", "=", "2")
two_label.next_to(
axes.input_to_graph_point(3, two_graph), UP,
)
two_label.match_color(two_graph)
find_sqrt_2 = self.find_sqrt_2 = TextMobject("(Find $\\sqrt{2}$)")
find_sqrt_2.next_to(self.equation, DOWN)
self.play(
ReplacementTransform(f_graph, squared_graph),
ReplacementTransform(f_label, squared_label),
)
self.play(
ReplacementTransform(g_graph, two_graph),
ReplacementTransform(g_label, two_label),
Animation(axes.y_axis.numbers)
)
self.wait()
self.play(Write(find_sqrt_2))
self.wait()
self.set_variables_as_attrs(
squared_graph, two_graph,
squared_label, two_label,
)
def show_example_binary_search(self):
self.binary_search(
self.squared_graph, self.two_graph,
x0 = 1, x1 = 2,
n_iterations = 8
)
##
def binary_search(
self,
f_graph, g_graph,
x0, x1,
n_iterations,
n_iterations_with_sign_mention = 0,
zoom = False,
):
axes = self.axes
rect = self.rect = Rectangle()
rect.set_stroke(width = 0)
rect.set_fill(YELLOW, 0.5)
rect.replace(Line(
axes.coords_to_point(x0, 0),
axes.coords_to_point(x1, 0),
), dim_to_match = 0)
rect.stretch_to_fit_height(self.search_range_rect_height)
#Show first left and right
mention_signs = n_iterations_with_sign_mention > 0
kwargs = {"mention_signs" : mention_signs}
leftovers0 = self.compare_graphs_at_x(f_graph, g_graph, x0, **kwargs)
self.wait()
leftovers1 = self.compare_graphs_at_x(f_graph, g_graph, x1, **kwargs)
self.wait()
self.play(GrowFromCenter(rect))
self.wait()
all_leftovers = VGroup(leftovers0, leftovers1)
end_points = [x0, x1]
if mention_signs:
sign_word0 = leftovers0.sign_word
sign_word1 = leftovers1.sign_word
midpoint_line = Line(MED_SMALL_BUFF*UP, ORIGIN, color = YELLOW)
midpoint_line_update = UpdateFromFunc(
midpoint_line, lambda l : l.move_to(rect)
)
decimal = DecimalNumber(
0,
num_decimal_points = 3,
show_ellipsis = True,
)
decimal.scale(0.7)
decimal_update = ChangingDecimal(
decimal, lambda a : axes.x_axis.point_to_number(rect.get_center()),
position_update_func = lambda m : m.next_to(
midpoint_line, DOWN, SMALL_BUFF,
submobject_to_align = decimal[:-1],
),
)
if not self.show_midpoint_value:
decimal.set_fill(opacity = 0)
midpoint_line.set_stroke(width = 0)
#Restrict to by a half each time
kwargs = {
"mention_signs" : False,
"show_decimal" : zoom,
}
for x in range(n_iterations - 1):
x_mid = np.mean(end_points)
leftovers_mid = self.compare_graphs_at_x(f_graph, g_graph, x_mid, **kwargs)
if leftovers_mid.too_high == all_leftovers[0].too_high:
index_to_fade = 0
else:
index_to_fade = 1
edge = [RIGHT, LEFT][index_to_fade]
to_fade = all_leftovers[index_to_fade]
all_leftovers.submobjects[index_to_fade] = leftovers_mid
end_points[index_to_fade] = x_mid
added_anims = []
if mention_signs:
word = [leftovers0, leftovers1][index_to_fade].sign_word
if x < n_iterations_with_sign_mention:
added_anims = [word.next_to, leftovers_mid[0].get_end(), -edge]
elif word in self.camera.extract_mobject_family_members(self.mobjects):
added_anims = [FadeOut(word)]
rect.generate_target()
rect.target.stretch(0.5, 0, about_edge = edge)
rect.target.stretch_to_fit_height(self.search_range_rect_height)
self.play(
MoveToTarget(rect),
midpoint_line_update,
decimal_update,
Animation(all_leftovers),
FadeOut(to_fade),
*added_anims
)
if zoom:
factor = 2.0/rect.get_width()
everything = VGroup(*self.mobjects)
decimal_index = everything.submobjects.index(decimal)
midpoint_line_index = everything.submobjects.index(midpoint_line)
everything.generate_target()
everything.target.scale(factor, about_point = rect.get_center())
everything.target[decimal_index].scale(1./factor, about_edge = UP)
everything.target[midpoint_line_index].scale(1./factor)
if factor > 1:
self.play(
everything.scale, factor,
{"about_point" : rect.get_center()}
)
else:
self.wait()
def compare_graphs_at_x(
self, f_graph, g_graph, x,
mention_signs = False,
show_decimal = False,
):
axes = self.axes
f_point = axes.input_to_graph_point(x, f_graph)
g_point = axes.input_to_graph_point(x, g_graph)
arrow = Arrow(
g_point, f_point, buff = 0,
**self.arrow_config
)
too_high = f_point[1] > g_point[1]
if too_high:
arrow.set_fill(GREEN, opacity = self.arrow_opacity)
else:
arrow.set_fill(RED, opacity = self.arrow_opacity)
leftovers = VGroup(arrow)
leftovers.too_high = too_high
if self.show_dotted_line_to_f:
v_line = DashedLine(axes.coords_to_point(x, 0), f_point)
self.play(ShowCreation(v_line))
leftovers.add(v_line)
added_anims = []
if show_decimal:
decimal = DecimalNumber(
axes.x_axis.point_to_number(arrow.get_start()),
num_decimal_points = 3,
# show_ellipsis = True,
)
height = self.rect.get_height()
decimal.scale_to_fit_height(height)
next_to_kwargs = {
"buff" : height,
}
if too_high:
decimal.next_to(arrow, DOWN, **next_to_kwargs)
if hasattr(self, "last_up_arrow_decimal"):
added_anims += [FadeOut(self.last_up_arrow_decimal)]
self.last_up_arrow_decimal = decimal
else:
decimal.next_to(arrow, UP, **next_to_kwargs)
if hasattr(self, "last_down_arrow_decimal"):
added_anims += [FadeOut(self.last_down_arrow_decimal)]
self.last_down_arrow_decimal = decimal
line = Line(decimal, arrow, buff = 0)
# line.match_color(arrow)
line.set_stroke(WHITE, 1)
decimal.add(line)
added_anims += [FadeIn(decimal)]
if mention_signs:
if too_high:
sign_word = TextMobject("Positive")
sign_word.highlight(GREEN)
sign_word.scale(0.7)
sign_word.next_to(arrow.get_end(), RIGHT)
else:
sign_word = TextMobject("Negative")
sign_word.highlight(RED)
sign_word.scale(0.7)
sign_word.next_to(arrow.get_end(), LEFT)
sign_word.add_background_rectangle()
added_anims += [FadeIn(sign_word)]
leftovers.sign_word = sign_word
self.play(GrowArrow(arrow), *added_anims)
return leftovers
class PiCreaturesAreIntrigued(AltTeacherStudentsScene):
def construct(self):
self.teacher_says(
"You can extend \\\\ this to 2d",
bubble_kwargs = {"width" : 4, "height" : 3}
)
self.change_student_modes("pondering", "confused", "erm")
self.look_at(self.screen)
self.wait(3)
class TransitionFromEquationSolverToZeroFinder(Introduce1DFunctionCase):
CONFIG = {
"show_dotted_line_to_f" : False,
"arrow_config" : {},
"show_midpoint_value" : False,
}
def construct(self):
#Just run through these without animating.
self.force_skipping()
self.show_axes_one_at_a_time()
self.show_two_graphs()
self.transition_to_sqrt_2_case()
self.revert_to_original_skipping_status()
##
self.transition_to_difference_graph()
self.show_binary_search_with_signs()
def transition_to_difference_graph(self):
axes = self.axes
equation = x_squared, equals, two = self.equation
for s in "-", "0":
tex_mob = TexMobject(s)
tex_mob.scale(0.01)
tex_mob.fade(1)
tex_mob.move_to(equation.get_right())
equation.add(tex_mob)
find_sqrt_2 = self.find_sqrt_2
rect = SurroundingRectangle(VGroup(equation, find_sqrt_2))
rect.highlight(WHITE)
f_graph = self.squared_graph
g_graph = self.two_graph
new_graph = axes.get_graph(
lambda x : f_graph.underlying_function(x) - g_graph.underlying_function(x),
color = GREEN
)
zero_graph = axes.get_graph(lambda x : 0)
zero_graph.set_stroke(BLACK, 0)
f_label = self.squared_label
g_label = self.two_label
new_label = TexMobject("f(x)", "-", "g(x)")
new_label[0].match_color(f_label)
new_label[2].match_color(g_label)
new_label.next_to(
axes.input_to_graph_point(2, new_graph),
LEFT
)
fg_labels = VGroup(f_label, g_label)
fg_labels.generate_target()
fg_labels.target.arrange_submobjects(DOWN, aligned_edge = LEFT)
fg_labels.target.to_corner(UP+RIGHT)
new_equation = TexMobject("x^2", "-", "2", "=", "0")
new_equation[0].match_style(equation[0])
new_equation[2].match_style(equation[2])
new_equation.move_to(equation, RIGHT)
for tex in equation, new_equation:
tex.sort_submobjects_alphabetically()
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.play(
ReplacementTransform(equation, new_equation, path_arc = TAU/4),
find_sqrt_2.next_to, new_equation, DOWN,
)
self.play(MoveToTarget(fg_labels))
self.play(
ReplacementTransform(f_graph, new_graph),
ReplacementTransform(g_graph, zero_graph),
)
self.play(
ReplacementTransform(f_label[0].copy(), new_label[0]),
ReplacementTransform(g_label[0].copy(), new_label[2]),
Write(new_label[1]),
)
self.wait()
self.set_variables_as_attrs(new_graph, zero_graph)
def show_binary_search_with_signs(self):
self.play(FadeOut(self.axes.x_axis.numbers[2]))
self.binary_search(
self.new_graph, self.zero_graph,
1, 2,
n_iterations = 9,
n_iterations_with_sign_mention = 2,
zoom = True,
)
class RewriteEquationWithTeacher(AltTeacherStudentsScene):
def construct(self):
root_two_equations = VGroup(
TexMobject("x^2", "", "=", "2", ""),
TexMobject("x^2", "-", "2", "=", "0"),
)
for equation in root_two_equations:
equation.sort_submobjects_alphabetically()
for part in equation.get_parts_by_tex("text"):
part[2:-1].highlight(YELLOW)
part[2:-1].scale(0.9)
equation.move_to(self.hold_up_spot, DOWN)
brace = Brace(root_two_equations[1], UP)
f_equals_0 = brace.get_tex("f(x) = 0")
self.teacher_holds_up(root_two_equations[0])
self.wait()
self.play(Transform(
*root_two_equations,
run_time = 1.5,
path_arc = TAU/2
))
self.play(self.get_student_changes(*["pondering"]*3))
self.play(
GrowFromCenter(brace),
self.teacher.change, "happy"
)
self.play(Write(f_equals_0))
self.change_student_modes(*["happy"]*3)
self.wait()
#
to_remove = VGroup(root_two_equations[0], brace, f_equals_0)
two_d_equation = TexMobject("""
\\left[\\begin{array}{c}
ye^x \\\\
\\sin(xy)
\\end{array}\\right] =
\\left[\\begin{array}{c}
y^2 + x^3 \\\\
3y - x
\\end{array}\\right]
""")
complex_equation = TexMobject("z", "^5 + ", "z", " + 1 = 0")
z_def = TextMobject(
"(", "$z$", " is complex, ", "$a + bi$", ")",
arg_separator = ""
)
complex_group = VGroup(complex_equation, z_def)
complex_group.arrange_submobjects(DOWN)
for tex in complex_group:
tex.highlight_by_tex("z", GREEN)
complex_group.move_to(self.hold_up_spot, DOWN)
self.play(
ApplyMethod(
to_remove.next_to, SPACE_WIDTH*RIGHT, RIGHT,
remover = True,
rate_func = running_start,
path_arc = -TAU/4,
),
self.teacher.change, "hesitant",
self.get_student_changes(*["erm"]*3)
)
self.teacher_holds_up(two_d_equation)
self.change_all_student_modes("horrified")
self.wait()
self.play(
FadeOut(two_d_equation),
FadeInFromDown(complex_group),
)
self.change_all_student_modes("confused")
self.wait(3)
class InputOutputScene(Scene):
CONFIG = {
"plane_width" : 6,
"plane_height" : 6,
"x_shift" : SPACE_WIDTH/2,
"y_shift" : MED_LARGE_BUFF,
"output_scalar" : 10,
"non_renormalized_func" : plane_func_by_wind_spec(
(-2, -1, 2),
(1, 1, 1),
(2, -2, -1),
),
}
###
def func(self, coord_pair):
out_coords = np.array(self.non_renormalized_func(coord_pair))
out_norm = np.linalg.norm(out_coords)
if out_norm > 1:
angle = angle_of_vector(out_coords)
factor = 0.5-0.1*np.cos(4*angle)
target_norm = factor*np.log(out_norm)
out_coords *= target_norm / out_norm
else:
out_coords = (0, 0)
return tuple(out_coords)
def point_function(self, point):
in_coords = self.input_plane.point_to_coords(point)
out_coords = self.func(in_coords)
return self.output_plane.coords_to_point(*out_coords)
def get_colorings(self):
in_cmos = ColorMappedObjectsScene(
func = lambda p : self.non_renormalized_func(
(p[0]+self.x_shift, p[1]+self.y_shift)
)
)
scalar = self.output_scalar
out_cmos = ColorMappedObjectsScene(
func = lambda p : (
scalar*(p[0]-self.x_shift), scalar*(p[1]+self.y_shift)
)
)
input_coloring = Rectangle(
height = self.plane_height,
width = self.plane_width,
stroke_width = 0,
fill_color = WHITE,
fill_opacity = 1,
)
output_coloring = input_coloring.copy()
colorings = VGroup(input_coloring, output_coloring)
vects = [LEFT, RIGHT]
cmos_pair = [in_cmos, out_cmos]
for coloring, vect, cmos in zip(colorings, vects, cmos_pair):
coloring.move_to(self.x_shift*vect + self.y_shift*DOWN)
coloring.color_using_background_image(cmos.background_image_file)
return colorings
def get_planes(self):
input_plane = self.input_plane = NumberPlane(
x_radius = self.plane_width/2.0,
y_radius = self.plane_height/2.0,
)
output_plane = self.output_plane = input_plane.copy()
planes = VGroup(input_plane, output_plane)
vects = [LEFT, RIGHT]
label_texts = ["Input", "Output"]
label_colors = [GREEN, RED]
for plane, vect, text, color in zip(planes, vects, label_texts, label_colors):
plane.stretch_to_fit_width(self.plane_width)
plane.add_coordinates(x_vals = range(-2, 3), y_vals = range(-2, 3))
plane.white_parts = VGroup(plane.axes, plane.coordinate_labels)
plane.lines_to_fade = VGroup(plane.main_lines, plane.secondary_lines)
plane.move_to(vect*SPACE_WIDTH/2 + self.y_shift*DOWN)
label = TextMobject(text)
label.scale(1.5)
label.add_background_rectangle()
label.move_to(plane)
label.to_edge(UP, buff = MED_SMALL_BUFF)
plane.add(label)
plane.label = label
for submob in plane.submobject_family():
if isinstance(submob, TexMobject) and hasattr(submob, "background_rectangle"):
submob.remove(submob.background_rectangle)
return planes
def get_v_line(self):
v_line = Line(UP, DOWN).scale(SPACE_HEIGHT)
v_line.set_stroke(WHITE, 5)
return v_line
def get_dots(self, input_plane, output_plane):
step = self.dot_density
x_min = -3.0
x_max = 3.0
y_min = -3.0
y_max = 3.0
dots = VGroup()
for x in np.arange(x_min, x_max + step, step):
for y in np.arange(y_max, y_min - step, -step):
out_coords = self.func((x, y))
dot = Dot(radius = self.dot_radius)
dot.set_stroke(BLACK, 1)
dot.move_to(input_plane.coords_to_point(x, y))
dot.original_position = dot.get_center()
dot.generate_target()
dot.target.move_to(output_plane.coords_to_point(*out_coords))
dot.target_color = rgba_to_color(point_to_rgba(
tuple(self.output_scalar*np.array(out_coords))
))
dots.add(dot)
return dots
class IntroduceInputOutputScene(InputOutputScene):
CONFIG = {
"dot_radius" : 0.05,
"dot_density" : 0.25,
}
def construct(self):
self.setup_planes()
self.map_single_point_to_point()
def setup_planes(self):
self.input_plane, self.output_plane = self.get_planes()
self.v_line = self.get_v_line()
self.add(self.input_plane, self.output_plane, self.v_line)
def map_single_point_to_point(self):
input_plane = self.input_plane
output_plane = self.output_plane
#Dots
dots = self.get_dots()
in_dot = dots[int(0.55*len(dots))].copy()
out_dot = in_dot.target
for mob in in_dot, out_dot:
mob.scale(1.5)
in_dot.highlight(YELLOW)
out_dot.highlight(PINK)
input_label_arrow = Vector(DOWN+RIGHT)
input_label_arrow.next_to(in_dot, UP+LEFT, SMALL_BUFF)
input_label = TextMobject("Input point")
input_label.next_to(input_label_arrow.get_start(), UP, SMALL_BUFF)
for mob in input_label, input_label_arrow:
mob.match_color(in_dot)
input_label.add_background_rectangle()
output_label_arrow = Vector(DOWN+LEFT)
output_label_arrow.next_to(out_dot, UP+RIGHT, SMALL_BUFF)
output_label = TextMobject("Output point")
output_label.next_to(output_label_arrow.get_start(), UP, SMALL_BUFF)
for mob in output_label, output_label_arrow:
mob.match_color(out_dot)
output_label.add_background_rectangle()
path_arc = -TAU/4
curved_arrow = Arrow(
in_dot, out_dot,
buff = SMALL_BUFF,
path_arc = path_arc,
use_rectangular_stem = False,
color = WHITE,
)
curved_arrow.pointwise_become_partial(curved_arrow, 0, 0.95)
function_label = TexMobject("f(", "\\text{2d input}", ")")
function_label.next_to(curved_arrow, UP)
function_label.add_background_rectangle()
self.play(LaggedStart(GrowFromCenter, dots))
self.play(LaggedStart(
MoveToTarget, dots,
path_arc = path_arc
))
self.wait()
self.play(FadeOut(dots))
self.play(
GrowFromCenter(in_dot),
GrowArrow(input_label_arrow),
FadeIn(input_label)
)
self.wait()
self.play(
ShowCreation(curved_arrow),
ReplacementTransform(
in_dot.copy(), out_dot,
path_arc = path_arc
),
FadeIn(function_label),
)
self.play(
GrowArrow(output_label_arrow),
FadeIn(output_label)
)
self.wait()
self.play(*map(FadeOut, [
input_label_arrow, input_label,
output_label_arrow, output_label,
curved_arrow, function_label,
]))
#General movements and wiggles
out_dot_continual_update = self.get_output_dot_continual_update(in_dot, out_dot)
self.add(out_dot_continual_update)
for vect in UP, RIGHT:
self.play(
in_dot.shift, 0.25*vect,
rate_func = lambda t : wiggle(t, 8),
run_time = 2
)
for vect in compass_directions(4, UP+RIGHT):
self.play(Rotating(
in_dot, about_point = in_dot.get_corner(vect),
radians = TAU,
run_time = 1
))
self.wait()
for coords in (-2, 2), (-2, -2), (2, -2), (1.5, 1.5):
self.play(
in_dot.move_to, input_plane.coords_to_point(*coords),
path_arc = -TAU/4,
run_time = 2
)
self.wait()
###
def get_dots(self):
input_plane = self.input_plane
dots = VGroup()
step = self.dot_density
x_max = input_plane.x_radius
x_min = -x_max
y_max = input_plane.y_radius
y_min = -y_max
reverse = False
for x in np.arange(x_min+step, x_max, step):
y_range = list(np.arange(x_min+step, x_max, step))
if reverse:
y_range.reverse()
reverse = not reverse
for y in y_range:
dot = Dot(radius = self.dot_radius)
dot.move_to(input_plane.coords_to_point(x, y))
dot.generate_target()
dot.target.move_to(self.point_function(dot.get_center()))
dots.add(dot)
return dots
def get_output_dot_continual_update(self, input_dot, output_dot):
return ContinualUpdateFromFunc(
output_dot,
lambda od : od.move_to(self.point_function(input_dot.get_center()))
)
class IntroduceVectorField(IntroduceInputOutputScene):
CONFIG = {
"dot_density" : 0.5,
}
def construct(self):
self.setup_planes()
input_plane, output_plane = self.input_plane, self.output_plane
dots = self.get_dots()
in_dot = dots[0].copy()
in_dot.move_to(input_plane.coords_to_point(1.5, 1.5))
out_dot = in_dot.copy()
out_dot_continual_update = self.get_output_dot_continual_update(in_dot, out_dot)
for mob in in_dot, out_dot:
mob.scale(1.5)
in_dot.highlight(YELLOW)
out_dot.highlight(PINK)
out_vector = Arrow(
LEFT, RIGHT,
color = out_dot.get_color(),
)
out_vector.set_stroke(BLACK, 1)
continual_out_vector_update = ContinualUpdateFromFunc(
out_vector, lambda ov : ov.put_start_and_end_on(
output_plane.coords_to_point(0, 0),
out_dot.get_center(),
)
)
in_vector = out_vector.copy()
def update_in_vector(in_vector):
Transform(in_vector, out_vector).update(1)
in_vector.scale(0.5)
in_vector.shift(in_dot.get_center() - in_vector.get_start())
continual_in_vector_update = ContinualUpdateFromFunc(
in_vector, update_in_vector
)
continual_updates = [
out_dot_continual_update,
continual_out_vector_update,
continual_in_vector_update
]
self.add(in_dot, out_dot)
self.play(GrowArrow(out_vector, run_time = 2))
self.wait()
self.add_foreground_mobjects(in_dot)
self.play(ReplacementTransform(out_vector.copy(), in_vector))
self.wait()
self.add(*continual_updates)
path = Square().rotate(-90*DEGREES)
path.replace(Line(
input_plane.coords_to_point(-1.5, -1.5),
input_plane.coords_to_point(1.5, 1.5),
), stretch = True)
in_vectors = VGroup()
self.add(in_vectors)
for a in np.linspace(0, 1, 25):
self.play(
in_dot.move_to, path.point_from_proportion(a),
run_time = 0.2,
rate_func = None,
)
in_vectors.add(in_vector.copy())
# Full vector field
newer_in_vectors = VGroup()
self.add(newer_in_vectors)
for dot in dots:
self.play(in_dot.move_to, dot, run_time = 1./15)
newer_in_vectors.add(in_vector.copy())
self.remove(*continual_updates)
self.remove()
self.play(*map(FadeOut, [
out_dot, out_vector, in_vectors, in_dot, in_vector
]))
self.wait()
target_length = 0.4
for vector in newer_in_vectors:
vector.generate_target()
if vector.get_length() == 0:
continue
factor = target_length / vector.get_length()
vector.target.scale(factor, about_point = vector.get_start())
self.play(LaggedStart(MoveToTarget, newer_in_vectors))
self.wait()
class TwoDScreenInOurThreeDWorld(AltTeacherStudentsScene, ThreeDScene):
def construct(self):
self.ask_about_2d_functions()
self.show_3d()
def ask_about_2d_functions(self):
in_plane = NumberPlane(x_radius = 2.5, y_radius = 2.5)
in_plane.add_coordinates()
in_plane.scale_to_fit_height(3)
out_plane = in_plane.copy()
in_text = TextMobject("Input space")
out_text = TextMobject("Output space")
VGroup(in_text, out_text).scale(0.75)
in_text.next_to(in_plane, UP, SMALL_BUFF)
out_text.next_to(out_plane, UP, SMALL_BUFF)
in_plane.add(in_text)
out_plane.add(out_text)
arrow = Arrow(
LEFT, RIGHT,
path_arc = -TAU/4,
use_rectangular_stem = False,
color = WHITE
)
arrow.pointwise_become_partial(arrow, 0.0, 0.97)
group = VGroup(in_plane, arrow, out_plane)
group.arrange_submobjects(RIGHT)
arrow.shift(UP)
group.move_to(self.students)
group.to_edge(UP)
dots = VGroup()
dots_target = VGroup()
for x in np.arange(-2.5, 3.0, 0.5):
for y in np.arange(-2.5, 3.0, 0.5):
dot = Dot(radius = 0.05)
dot.move_to(in_plane.coords_to_point(x, y))
dot.generate_target()
dot.target.move_to(out_plane.coords_to_point(
x + 0.25*np.cos(5*y), y + 0.25*np.sin(3*x)
))
dots.add(dot)
dots_target.add(dot.target)
dots.gradient_highlight(YELLOW, RED)
dots_target.gradient_highlight(YELLOW, RED)
self.play(
self.teacher.change, "raise_right_hand",
Write(in_plane, run_time = 1)
)
self.play(
ShowCreation(arrow),
ReplacementTransform(
in_plane.copy(), out_plane,
path_arc = -TAU/4,
)
)
self.play(
LaggedStart(GrowFromCenter, dots, run_time = 1),
self.get_student_changes(*3*["erm"]),
)
self.play(LaggedStart(MoveToTarget, dots, path_arc = -TAU/4))
self.wait(3)
def show_3d(self):
laptop = Laptop().scale(2)
laptop.rotate(-TAU/12, DOWN)
laptop.rotate(-5*TAU/24, LEFT)
laptop.rotate(TAU/8, LEFT)
laptop.scale(2.3*SPACE_WIDTH/laptop.screen_plate.get_width())
laptop.shift(-laptop.screen_plate.get_center() + 0.1*IN)
should_shade_in_3d(laptop)
everything = VGroup(laptop, *self.mobjects)
everything.generate_target()
# for mob in everything.target.submobject_family():
# if isinstance(mob, PiCreature):
# mob.change_mode("confused")
everything.target.rotate(TAU/12, LEFT)
everything.target.rotate(TAU/16, UP)
everything.target.shift(4*UP)
self.move_camera(
distance = 12,
run_time = 4,
added_anims = [MoveToTarget(everything, run_time = 4)],
)
self.add(AmbientRotation(everything, axis = UP, rate = 3*DEGREES))
self.wait(10)
class EveryOutputPointHasAColor(ColorMappedObjectsScene):
CONFIG = {
"func" : lambda p : p,
"dot_spacing" : 0.1,
"dot_radius" : 0.01,
}
def construct(self):
full_rect = FullScreenRectangle()
full_rect.set_fill(WHITE, 1)
full_rect.set_stroke(WHITE, 0)
full_rect.color_using_background_image(self.background_image_file)
title = TextMobject("Output Space")
title.scale(1.5)
title.to_edge(UP, buff = MED_SMALL_BUFF)
title.set_stroke(BLACK, 1)
self.add_foreground_mobjects(title)
plane = NumberPlane()
plane.fade(0.5)
plane.axes.set_stroke(WHITE, 3)
plane.add(BackgroundRectangle(title))
self.add(plane)
dots = VGroup()
step = self.dot_spacing
for x in np.arange(-SPACE_WIDTH, SPACE_WIDTH+step, step):
for y in np.arange(-SPACE_HEIGHT, SPACE_HEIGHT+step, step):
dot = Dot(color = WHITE)
dot.color_using_background_image(self.background_image_file)
dot.move_to(x*RIGHT + y*UP)
dots.add(dot)
random.shuffle(dots.submobjects)
m = 3 #exponential factor
n = 1
dot_groups = VGroup()
while n <= len(dots):
dot_groups.add(dots[n-1:m*n-1])
n *= m
self.play(LaggedStart(
LaggedStart, dot_groups,
lambda dg : (GrowFromCenter, dg),
run_time = 8,
lag_ratio = 0.2,
))
class DotsHoppingToColor(InputOutputScene):
CONFIG = {
"dot_radius" : 0.05,
"dot_density" : 0.25,
}
def construct(self):
input_coloring, output_coloring = self.get_colorings()
input_plane, output_plane = self.get_planes()
v_line = self.get_v_line()
dots = self.get_dots(input_plane, output_plane)
right_half_block = Rectangle(
height = 2*SPACE_HEIGHT,
width = SPACE_WIDTH - SMALL_BUFF,
stroke_width = 0,
fill_color = BLACK,
fill_opacity = 0.8,
)
right_half_block.to_edge(RIGHT, buff = 0)
#Introduce parts
self.add(input_plane, output_plane, v_line)
self.play(
FadeIn(output_coloring),
Animation(output_plane),
output_plane.white_parts.highlight, BLACK,
output_plane.lines_to_fade.set_stroke, {"width" : 0},
)
self.wait()
self.play(LaggedStart(GrowFromCenter, dots, run_time = 3))
self.wait()
#Hop over and back
self.play(LaggedStart(
MoveToTarget, dots,
path_arc = -TAU/4,
run_time = 3,
))
self.wait()
self.play(LaggedStart(
ApplyMethod, dots,
lambda d : (d.set_fill, d.target_color),
))
self.wait()
self.play(LaggedStart(
ApplyMethod, dots,
lambda d : (d.move_to, d.original_position),
path_arc = TAU/4,
run_time = 3,
))
self.wait()
self.play(
FadeIn(input_coloring),
Animation(input_plane),
input_plane.white_parts.highlight, BLACK,
input_plane.lines_to_fade.set_stroke, {"width" : 0},
FadeOut(dots),
)
self.wait()
#Cover output half
right_half_block.save_state()
right_half_block.next_to(SPACE_WIDTH*RIGHT, RIGHT)
self.play(right_half_block.restore)
self.wait()
# Show yellow points
inspector = DashedLine(
ORIGIN, TAU*UP,
dashed_segment_length = TAU/24,
fill_opacity = 0,
stroke_width = 3,
stroke_color = WHITE,
)
inspector.add(*inspector.copy().highlight(BLACK).shift((TAU/24)*UP))
inspector.apply_complex_function(np.exp)
inspector.scale(0.15)
inspector_image = inspector.copy()
def update_inspector_image(inspector_image):
inspector_image.move_to(self.point_function(inspector.get_center()))
inspector_image_update_anim = UpdateFromFunc(
inspector_image, update_inspector_image
)
pink_points_label = TextMobject("Pink points")
pink_points_label.scale(0.7)
pink_points_label.highlight(BLACK)
self.play(
inspector.move_to, input_plane.coords_to_point(-2.75, 2.75),
inspector.set_stroke, {"width" : 2},
)
pink_points_label.next_to(inspector, RIGHT)
self.play(
Rotating(
inspector, about_point = inspector.get_center(),
rate_func = smooth,
run_time = 2,
),
Write(pink_points_label)
)
self.wait()
self.play(right_half_block.next_to, SPACE_WIDTH*RIGHT, RIGHT)
inspector_image_update_anim.update(0)
self.play(ReplacementTransform(
inspector.copy(), inspector_image,
path_arc = -TAU/4,
))
self.play(
ApplyMethod(
inspector.move_to,
input_plane.coords_to_point(-2, 0),
path_arc = -TAU/8,
run_time = 3,
),
inspector_image_update_anim
)
self.play(
ApplyMethod(
inspector.move_to,
input_plane.coords_to_point(-2.75, 2.75),
path_arc = TAU/8,
run_time = 3,
),
inspector_image_update_anim
)
self.play(FadeOut(pink_points_label))
# Show black zero
zeros = tuple(it.starmap(input_plane.coords_to_point, [
(-2., -1), (1, 1), (2, -2),
]))
for x in range(2):
for zero in zeros:
path = ParametricFunction(
bezier([
inspector.get_center(),
input_plane.coords_to_point(0, 0),
zero
]),
t_min = 0, t_max = 1
)
self.play(
MoveAlongPath(inspector, path, run_time = 2),
inspector_image_update_anim,
)
self.wait()
self.play(FadeOut(VGroup(inspector, inspector_image)))
# Show all dots and slowly fade them out
for dot in dots:
dot.scale(1.5)
self.play(
FadeOut(input_coloring),
input_plane.white_parts.highlight, WHITE,
LaggedStart(GrowFromCenter, dots)
)
self.wait()
random.shuffle(dots.submobjects)
self.play(LaggedStart(
FadeOut, dots,
lag_ratio = 0.05,
run_time = 10,
))
# Ask about whether a region contains a zero
question = TextMobject("Does this region \\\\ contain a zero?")
question.add_background_rectangle(opacity = 1)
question.next_to(input_plane.label, DOWN)
square = Square()
square.match_background_image_file(input_coloring)
square.move_to(input_plane)
self.play(ShowCreation(square), Write(question))
self.wait()
quads = [
(0, 0.5, 6, 6.25),
(1, 1, 0.5, 2),
(-1, -1, 3, 4.5),
(0, 1.25, 5, 1.7),
(-2, -1, 1, 1),
]
for x, y, width, height in quads:
self.play(
square.stretch_to_fit_width, width,
square.stretch_to_fit_height, height,
square.move_to, input_plane.coords_to_point(x, y)
)
self.wait()
class SoWeFoundTheZeros(AltTeacherStudentsScene):
def construct(self):
self.student_says(
"Aha! So we \\\\ found the solutions!",
target_mode = "hooray",
student_index = 2,
bubble_kwargs = {"direction" : LEFT},
)
self.wait()
self.teacher_says(
"Er...only \\\\ kind of",
target_mode = "hesitant"
)
self.wait(3)
class Rearrange2DEquation(AltTeacherStudentsScene):
def construct(self):
f_tex, g_tex, h_tex = [
"%s(\\text{2d point})"%char
for char in "f", "g", "h"
]
zero_tex = "\\vec{\\textbf{0}}"
equations = VGroup(
TexMobject(g_tex, "", "=", h_tex, ""),
TexMobject(g_tex, "-", h_tex, "=", zero_tex),
)
equations.move_to(self.hold_up_spot, DOWN)
equations.shift_onto_screen()
brace = Brace(equations[1], UP)
zero_eq = brace.get_tex("%s = %s"%(f_tex, zero_tex))
for equation in equations:
equation.highlight_by_tex(g_tex, BLUE)
equation.highlight_by_tex(h_tex, YELLOW)
equation.sort_submobjects_alphabetically()
self.teacher_holds_up(equations[0])
self.change_all_student_modes("pondering")
self.play(Transform(
*equations,
run_time = 1.5,
path_arc = TAU/2
))
self.play(
Succession(
GrowFromCenter(brace),
Write(zero_eq, run_time = 1)
),
self.get_student_changes(*["happy"]*3)
)
self.play(*[
ApplyMethod(pi.change, "thinking", self.screen)
for pi in self.pi_creatures
])
self.wait(3)
class SearchForZerosInInputSpace(ColorMappedObjectsScene):
CONFIG = {
"func" : example_plane_func,
}
def construct(self):
title = TextMobject("Input space")
title.scale(2)
title.to_edge(UP)
title.set_stroke(BLACK, 1)
title.add_background_rectangle()
plane = NumberPlane()
plane.fade(0.5)
plane.axes.set_stroke(WHITE, 3)
self.add(plane, title)
looking_glass = Circle()
looking_glass.set_stroke(WHITE, 3)
looking_glass.set_fill(WHITE, 0.6)
looking_glass.color_using_background_image(self.background_image_file)
question = TextMobject("Which points go to 0?")
question.next_to(looking_glass, DOWN)
question.add_background_rectangle()
mover = VGroup(looking_glass, question)
mover.move_to(4*LEFT + UP)
self.play(FadeIn(mover))
points = [4*RIGHT+UP, 2*RIGHT+2*DOWN, 2*LEFT+2*DOWN, 3*RIGHT+2.5*DOWN]
for point in points:
self.play(mover.move_to, point, run_time = 1.5)
self.wait()
class OneDRegionBoundary(Scene):
CONFIG = {
"graph_color" : BLUE,
"region_rect_height" : 0.1,
}
def construct(self):
x0 = self.x0 = 3
x1 = self.x1 = 6
fx0 = self.fx0 = -2
fx1 = self.fx1 = 2
axes = self.axes = Axes(
x_min = -1, x_max = 10,
y_min = -3, y_max = 3,
)
axes.center()
axes.set_stroke(width = 2)
input_word = TextMobject("Input")
input_word.next_to(axes.x_axis, UP, SMALL_BUFF, RIGHT)
output_word = TextMobject("Output")
output_word.next_to(axes.y_axis, UP)
axes.add(input_word, output_word)
self.add(axes)
graph = self.get_graph_part(1, 1)
alt_graphs = [
self.get_graph_part(*points)
for points in [
(-1, -2),
(-1, -1, -1),
(1, 1, 1),
(-0.75, 0, 1.75),
(-3, -2, -1),
]
]
#Region and boundary
line = Line(axes.coords_to_point(x0, 0), axes.coords_to_point(x1, 0))
region = Rectangle(
stroke_width = 0,
fill_color = YELLOW,
fill_opacity = 0.5,
height = self.region_rect_height
)
region.match_width(line, stretch = True)
region.move_to(line)
region_words = TextMobject("Input region")
region_words.scale_to_fit_width(0.8*region.get_width())
region_words.next_to(region, UP)
x0_arrow, x1_arrow = arrows = VGroup(*[
Arrow(
axes.coords_to_point(x, 0),
axes.coords_to_point(x, fx),
color = color,
buff = 0
)
for x, fx, color in (x0, fx0, RED), (x1, fx1, GREEN)
])
minus = TexMobject("-")
minus.match_color(x0_arrow)
minus.next_to(x0_arrow, UP)
plus = TexMobject("+")
plus.match_color(x1_arrow)
plus.next_to(x1_arrow, DOWN)
signs = VGroup(plus, minus)
self.play(
GrowFromCenter(region),
FadeIn(region_words)
)
self.wait()
self.play(*it.chain(
map(GrowArrow, arrows),
map(Write, signs)
))
self.wait()
self.play(
ShowCreation(graph),
FadeOut(region_words),
)
self.wait()
for alt_graph in alt_graphs + alt_graphs:
self.play(Transform(graph, alt_graph, path_arc = 0.1*TAU))
self.wait()
###
def get_graph_part(self, *interim_values):
result = VMobject()
result.set_stroke(self.graph_color, 3)
result.set_fill(opacity = 0)
values = [self.fx0] + list(interim_values) + [self.fx1]
result.set_points_smoothly([
self.axes.coords_to_point(x, fx)
for x, fx in zip(
np.linspace(self.x0, self.x1, len(values)),
values
)
])
return result
class DirectionOfA2DFunctionAlongABoundary(InputOutputScene):
def construct(self):
colorings = self.get_colorings()
colorings.set_fill(opacity = 0.25)
input_plane, output_plane = planes = self.get_planes()
for plane in planes:
plane.lines_to_fade.set_stroke(width = 0)
v_line = self.get_v_line()
rect = Rectangle()
rect.set_stroke(WHITE, 5)
rect.set_fill(WHITE, 0)
line = Line(
input_plane.coords_to_point(-0.75, 2.5),
input_plane.coords_to_point(2.5, -1.5),
)
rect.replace(line, stretch = True)
rect.insert_n_anchor_points(50)
rect.match_background_image_file(colorings[0])
rect_image = rect.copy()
rect_image.match_background_image_file(colorings[1])
def update_rect_image(rect_image):
rect_image.points = np.array(rect.points)
rect_image.apply_function(self.point_function)
rect_image_update_anim = UpdateFromFunc(rect_image, update_rect_image)
def get_input_point():
return rect.points[-1]
def get_output_coords():
in_coords = input_plane.point_to_coords(get_input_point())
return self.func(in_coords)
def get_angle():
return angle_of_vector(get_output_coords())
def get_color():
return rev_to_color(get_angle()/TAU) #Negative?
out_vect = Vector(RIGHT, color = WHITE)
out_vect_update_anim = UpdateFromFunc(
out_vect,
lambda ov : ov.put_start_and_end_on(
output_plane.coords_to_point(0, 0),
rect_image.points[-1]
).highlight(get_color())
)
dot = Dot()
dot.set_stroke(BLACK, 1)
dot_update_anim = UpdateFromFunc(
dot, lambda d : d.move_to(get_input_point()).set_fill(get_color())
)
in_vect = Vector(RIGHT)
def update_in_vect(in_vect):
in_vect.put_start_and_end_on(ORIGIN, 0.5*RIGHT)
in_vect.rotate(get_angle())
in_vect.highlight(get_color())
in_vect.shift(get_input_point() - in_vect.get_start())
return in_vect
in_vect_update_anim = UpdateFromFunc(in_vect, update_in_vect)
self.add(colorings, planes, v_line)
self.play(
GrowArrow(out_vect),
GrowArrow(in_vect),
Animation(dot),
)
self.play(
ShowCreation(rect),
ShowCreation(rect_image),
out_vect_update_anim,
in_vect_update_anim,
dot_update_anim,
rate_func = bezier([0, 0, 1, 1]),
run_time = 10,
)
class AskAboutHowToGeneralizeSigns(AltTeacherStudentsScene):
def construct(self):
# 2d plane
plane = NumberPlane(x_radius = 2.5, y_radius = 2.5)
plane.scale(0.8)
plane.to_corner(UP+LEFT)
plane.add_coordinates()
dot = Dot(color = YELLOW)
label = TextMobject("Sign?")
label.add_background_rectangle()
label.scale(0.5)
label.next_to(dot, UP, SMALL_BUFF)
dot.add(label)
dot.move_to(plane.coords_to_point(1, 1))
dot.save_state()
dot.fade(1)
dot.center()
question = TextMobject(
"Wait...what would \\\\ positive and negative \\\\ be in 2d?",
)
# question.highlight_by_tex_to_color_map({
# "+" : "green",
# "textminus" : "red"
# })
self.student_says(
question,
target_mode = "sassy",
student_index = 2,
added_anims = [
self.teacher.change, "plain",
],
bubble_kwargs = {"direction" : LEFT},
run_time = 1,
)
self.play(
Write(plane, run_time = 1),
self.students[0].change, "confused",
self.students[1].change, "confused",
)
self.play(dot.restore)
for coords in (-1, 1), (1, -1), (0, -2), (-2, 1):
self.wait(0.5)
self.play(dot.move_to, plane.coords_to_point(*coords))
self.wait()
class HypothesisAboutFullyColoredBoundary(ColorMappedObjectsScene):
CONFIG = {
"func" : plane_func_from_complex_func(lambda z : z**3),
}
def construct(self):
ColorMappedObjectsScene.construct(self)
square = Square(side_length = 4)
square.color_using_background_image(self.background_image_file)
hypothesis = TextMobject(
"Working Hypothesis: \\\\",
"If a 2d function hits outputs of all possible colors \\\\" +
"on the boundary of a 2d region,",
"that region \\\\ contains a zero.",
alignment = "",
)
hypothesis[0].next_to(hypothesis[1:], UP)
hypothesis[0].highlight(YELLOW)
s = hypothesis[1].get_tex_string()
s = filter(lambda c : c not in string.whitespace, s)
n = s.index("colors")
hypothesis[1][n:n+len("colors")].gradient_highlight(
# RED, GOLD_E, YELLOW, GREEN, BLUE, PINK,
BLUE, PINK, YELLOW,
)
hypothesis.to_edge(UP)
square.next_to(hypothesis, DOWN, MED_LARGE_BUFF)
self.add(hypothesis[0])
self.play(
LaggedStart(FadeIn, hypothesis[1]),
ShowCreation(square, run_time = 8)
)
self.play(LaggedStart(FadeIn, hypothesis[2]))
self.play(square.set_fill, {"opacity" : 1}, run_time = 2)
self.wait()
class PiCreatureAsksWhatWentWrong(PiCreatureScene):
def construct(self):
randy = self.pi_creature
randy.set_color(YELLOW_E)
randy.flip()
randy.to_corner(DOWN+LEFT)
question = TextMobject("What went wrong?")
question.next_to(randy, UP)
question.shift_onto_screen()
question.save_state()
question.shift(DOWN).fade(1)
self.play(randy.change, "erm")
self.wait(2)
self.play(
Animation(VectorizedPoint(ORIGIN)),
question.restore,
randy.change, "confused",
)
self.wait(5)
class ForeverNarrowingLoop(InputOutputScene):
CONFIG = {
"target_coords" : (1, 1),
"input_plane_corner" : UP+RIGHT,
"shrink_time" : 20,
}
def construct(self):
input_coloring, output_coloring = colorings = VGroup(*self.get_colorings())
input_plane, output_plane = planes = VGroup(*self.get_planes())
for plane in planes:
plane.white_parts.highlight(BLACK)
plane.lines_to_fade.set_stroke(width = 0)
v_line = Line(UP, DOWN).scale(SPACE_HEIGHT)
v_line.set_stroke(WHITE, 5)
self.add(colorings, v_line, planes)
self.play(*it.chain(
[
ApplyMethod(coloring.set_fill, {"opacity" : 0.2})
for coloring in colorings
],
[
ApplyMethod(plane.white_parts.highlight, WHITE)
for plane in planes
]
), run_time = 2)
# circle
circle = Circle(color = WHITE, radius = 2.25)
circle.flip(axis = RIGHT)
circle.insert_n_anchor_points(50)
circle.next_to(
input_coloring.get_corner(self.input_plane_corner),
-self.input_plane_corner,
SMALL_BUFF
)
circle.set_stroke(width = 5)
circle_image = circle.copy()
circle.match_background_image_file(input_coloring)
circle_image.match_background_image_file(output_coloring)
def update_circle_image(circle_image):
circle_image.points = circle.points
circle_image.apply_function(self.point_function)
circle_image.make_smooth()
circle_image_update_anim = UpdateFromFunc(
circle_image, update_circle_image
)
self.play(
ShowCreation(circle),
ShowCreation(circle_image),
run_time = 3,
rate_func = bezier([0, 0, 1, 1])
)
self.play(
circle.scale, 0,
circle.move_to, input_plane.coords_to_point(*self.target_coords),
circle_image_update_anim,
run_time = self.shrink_time,
rate_func = bezier([0, 0, 1, 1])
)
class AltForeverNarrowingLoop(ForeverNarrowingLoop):
CONFIG = {
"target_coords" : (-2, -1),
"input_plane_corner" : DOWN+LEFT,
"shrink_time" : 3,
}
class FailureOfComposition(ColorMappedObjectsScene):
CONFIG = {
"func" : lambda p : (
np.cos(TAU*p[1]/3.5),
np.sin(TAU*p[1]/3.5)
)
}
def construct(self):
ColorMappedObjectsScene.construct(self)
big_square = Square(side_length = 4)
big_square.move_to(ORIGIN, RIGHT)
small_squares = VGroup(*[
Square(side_length = 2) for x in range(2)
])
small_squares.match_width(big_square, stretch = True)
small_squares.arrange_submobjects(DOWN, buff = 0)
small_squares.move_to(big_square)
small_squares.space_out_submobjects(1.1)
all_squares = VGroup(big_square, *small_squares)
all_squares.set_stroke(width = 6)
for square in all_squares:
square.highlight(WHITE)
square.color_using_background_image(self.background_image_file)
question = TextMobject("Does my border go through every color?")
question.to_edge(UP)
no_answers = VGroup()
yes_answers = VGroup()
for square in all_squares:
if square is big_square:
square.answer = TextMobject("Yes")
square.answer.highlight(GREEN)
yes_answers.add(square.answer)
else:
square.answer = TextMobject("No")
square.answer.highlight(RED)
no_answers.add(square.answer)
square.answer.move_to(square)
no_answers_in_equation = no_answers.copy()
yes_answers_in_equation = yes_answers.copy()
plus, equals = plus_equals = TexMobject("+=")
equation = VGroup(
no_answers_in_equation[0], plus,
no_answers_in_equation[1], equals,
yes_answers_in_equation
)
equation.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
equation.next_to(big_square, RIGHT, MED_LARGE_BUFF)
q_marks = TexMobject("???")
q_marks.next_to(equals, UP)
self.add(question)
self.play(LaggedStart(ShowCreation, small_squares, lag_ratio = 0.8))
self.play(LaggedStart(Write, no_answers))
self.wait()
self.play(
small_squares.arrange_submobjects, DOWN, {"buff" : 0},
small_squares.move_to, big_square,
no_answers.space_out_submobjects, 0.9,
)
self.add(big_square)
no_answers_copy = no_answers.copy()
small_squares.save_state()
self.play(
Transform(no_answers, no_answers_in_equation),
Write(plus_equals),
small_squares.set_stroke, {"width" : 0},
)
self.play(
Write(yes_answers),
Write(yes_answers_in_equation),
)
self.play(LaggedStart(FadeIn, q_marks, run_time = 1, lag_ratio = 0.8))
self.wait(2)
self.play(
small_squares.restore,
FadeOut(yes_answers),
FadeIn(no_answers_copy),
)
self.wait()
self.play(
small_squares.set_stroke, {"width" : 0},
FadeOut(no_answers_copy),
FadeIn(yes_answers),
)
self.wait()
# We can find a better notion of what we want
cross = Cross(question)
self.play(
ShowCreation(cross, run_time = 2),
FadeOut(equation),
FadeOut(no_answers),
FadeOut(q_marks),
FadeOut(yes_answers),
)
x, plus, y = x_plus_y = TexMobject("x+y")
x_plus_y.move_to(big_square)
x_plus_y.save_state()
x.move_to(no_answers_copy[0])
y.move_to(no_answers_copy[1])
plus.fade(1)
for square, char in zip(small_squares, [x, y]):
ghost = square.copy()
ghost.set_stroke(width = 5)
ghost.background_image_file = None
self.play(
small_squares.restore,
ShowPassingFlash(ghost),
Write(char)
)
self.wait()
ghost = big_square.copy()
ghost.background_image_file = None
self.play(
small_squares.set_stroke, {"width" : 0},
x_plus_y.restore,
)
self.play(ShowPassingFlash(ghost))
self.wait()