3b1b-manim/manimlib/shaders/quadratic_bezier_fill/vert.glsl

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GLSL

#version 330
#INSERT camera_uniform_declarations.glsl
in vec3 point;
in vec3 unit_normal;
in vec4 color;
in float vert_index;
out vec3 bp; // Bezier control point
out vec3 v_global_unit_normal;
out vec4 v_color;
out float v_vert_index;
// Analog of import for manim only
#INSERT position_point_into_frame.glsl
void main(){
bp = position_point_into_frame(point);
v_global_unit_normal = rotate_point_into_frame(unit_normal);
v_color = color;
v_vert_index = vert_index;
}