3b1b-manim/manimlib/shaders/inserts
2021-06-05 17:33:54 +08:00
..
add_light.glsl Rename add_light -> finalize_color and leave room for other color manipulations 2021-01-09 22:11:38 -08:00
camera_uniform_declarations.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00
finalize_color.glsl fix: checking whether normal is facing the camera. 2021-06-05 17:33:54 +08:00
get_gl_Position.glsl Clamp perspective_scale_factor 2021-01-09 10:29:45 -08:00
get_rotated_surface_unit_normal_vector.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00
get_unit_normal.glsl
NOTE.md
position_point_into_frame.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00
quadratic_bezier_distance.glsl
quadratic_bezier_geometry_functions.glsl Change threshold for treating quadratic bezier curves as lines 2021-02-07 17:29:45 -08:00