3b1b-manim/manimlib/mobject/svg/drawings.py
2021-01-03 17:25:37 -08:00

433 lines
13 KiB
Python

from manimlib.animation.animation import Animation
from manimlib.animation.rotation import Rotating
from manimlib.constants import *
from manimlib.mobject.geometry import Arc
from manimlib.mobject.geometry import Circle
from manimlib.mobject.geometry import Line
from manimlib.mobject.geometry import Polygon
from manimlib.mobject.geometry import Rectangle
from manimlib.mobject.geometry import Square
from manimlib.mobject.mobject import Mobject
from manimlib.mobject.svg.svg_mobject import SVGMobject
from manimlib.mobject.svg.tex_mobject import TexMobject
from manimlib.mobject.svg.tex_mobject import TextMobject
from manimlib.mobject.three_dimensions import Cube
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.config_ops import digest_config
from manimlib.utils.rate_functions import linear
from manimlib.utils.space_ops import angle_of_vector
from manimlib.utils.space_ops import complex_to_R3
from manimlib.utils.space_ops import rotate_vector
class Checkmark(TextMobject):
CONFIG = {
"color": GREEN
}
def __init__(self, **kwargs):
super().__init__("\\ding{51}")
class Exmark(TextMobject):
CONFIG = {
"color": RED
}
def __init__(self, **kwargs):
super().__init__("\\ding{55}")
class Lightbulb(SVGMobject):
CONFIG = {
"file_name": "lightbulb",
"height": 1,
"stroke_color": YELLOW,
"stroke_width": 3,
"fill_color": YELLOW,
"fill_opacity": 0,
}
class Speedometer(VMobject):
CONFIG = {
"arc_angle": 4 * np.pi / 3,
"num_ticks": 8,
"tick_length": 0.2,
"needle_width": 0.1,
"needle_height": 0.8,
"needle_color": YELLOW,
}
def init_points(self):
start_angle = np.pi / 2 + self.arc_angle / 2
end_angle = np.pi / 2 - self.arc_angle / 2
self.add(Arc(
start_angle=start_angle,
angle=-self.arc_angle
))
tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks)
for index, angle in enumerate(tick_angle_range):
vect = rotate_vector(RIGHT, angle)
tick = Line((1 - self.tick_length) * vect, vect)
label = TexMobject(str(10 * index))
label.set_height(self.tick_length)
label.shift((1 + self.tick_length) * vect)
self.add(tick, label)
needle = Polygon(
LEFT, UP, RIGHT,
stroke_width=0,
fill_opacity=1,
fill_color=self.needle_color
)
needle.stretch_to_fit_width(self.needle_width)
needle.stretch_to_fit_height(self.needle_height)
needle.rotate(start_angle - np.pi / 2, about_point=ORIGIN)
self.add(needle)
self.needle = needle
self.center_offset = self.get_center()
def get_center(self):
result = VMobject.get_center(self)
if hasattr(self, "center_offset"):
result -= self.center_offset
return result
def get_needle_tip(self):
return self.needle.get_anchors()[1]
def get_needle_angle(self):
return angle_of_vector(
self.get_needle_tip() - self.get_center()
)
def rotate_needle(self, angle):
self.needle.rotate(angle, about_point=self.get_center())
return self
def move_needle_to_velocity(self, velocity):
max_velocity = 10 * (self.num_ticks - 1)
proportion = float(velocity) / max_velocity
start_angle = np.pi / 2 + self.arc_angle / 2
target_angle = start_angle - self.arc_angle * proportion
self.rotate_needle(target_angle - self.get_needle_angle())
return self
class Laptop(VGroup):
CONFIG = {
"width": 3,
"body_dimensions": [4, 3, 0.05],
"screen_thickness": 0.01,
"keyboard_width_to_body_width": 0.9,
"keyboard_height_to_body_height": 0.5,
"screen_width_to_screen_plate_width": 0.9,
"key_color_kwargs": {
"stroke_width": 0,
"fill_color": BLACK,
"fill_opacity": 1,
},
"fill_opacity": 1,
"stroke_width": 0,
"body_color": GREY_B,
"shaded_body_color": GREY,
"open_angle": np.pi / 4,
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
body = Cube(side_length=1)
for dim, scale_factor in enumerate(self.body_dimensions):
body.stretch(scale_factor, dim=dim)
body.set_width(self.width)
body.set_fill(self.shaded_body_color, opacity=1)
body.sort(lambda p: p[2])
body[-1].set_fill(self.body_color)
screen_plate = body.copy()
keyboard = VGroup(*[
VGroup(*[
Square(**self.key_color_kwargs)
for x in range(12 - y % 2)
]).arrange(RIGHT, buff=SMALL_BUFF)
for y in range(4)
]).arrange(DOWN, buff=MED_SMALL_BUFF)
keyboard.stretch_to_fit_width(
self.keyboard_width_to_body_width * body.get_width(),
)
keyboard.stretch_to_fit_height(
self.keyboard_height_to_body_height * body.get_height(),
)
keyboard.next_to(body, OUT, buff=0.1 * SMALL_BUFF)
keyboard.shift(MED_SMALL_BUFF * UP)
body.add(keyboard)
screen_plate.stretch(self.screen_thickness /
self.body_dimensions[2], dim=2)
screen = Rectangle(
stroke_width=0,
fill_color=BLACK,
fill_opacity=1,
)
screen.replace(screen_plate, stretch=True)
screen.scale_in_place(self.screen_width_to_screen_plate_width)
screen.next_to(screen_plate, OUT, buff=0.1 * SMALL_BUFF)
screen_plate.add(screen)
screen_plate.next_to(body, UP, buff=0)
screen_plate.rotate(
self.open_angle, RIGHT,
about_point=screen_plate.get_bottom()
)
self.screen_plate = screen_plate
self.screen = screen
axis = Line(
body.get_corner(UP + LEFT + OUT),
body.get_corner(UP + RIGHT + OUT),
color=BLACK,
stroke_width=2
)
self.axis = axis
self.add(body, screen_plate, axis)
self.rotate(5 * np.pi / 12, LEFT, about_point=ORIGIN)
self.rotate(np.pi / 6, DOWN, about_point=ORIGIN)
class VideoIcon(SVGMobject):
CONFIG = {
"file_name": "video_icon",
"width": FRAME_WIDTH / 12.,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
self.center()
self.set_width(self.width)
self.set_stroke(color=WHITE, width=0)
self.set_fill(color=WHITE, opacity=1)
class VideoSeries(VGroup):
CONFIG = {
"num_videos": 11,
"gradient_colors": [BLUE_B, BLUE_D],
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
videos = [VideoIcon() for x in range(self.num_videos)]
VGroup.__init__(self, *videos, **kwargs)
self.arrange()
self.set_width(FRAME_WIDTH - MED_LARGE_BUFF)
self.set_color_by_gradient(*self.gradient_colors)
class Clock(VGroup):
CONFIG = {}
def __init__(self, **kwargs):
circle = Circle(color=WHITE)
ticks = []
for x in range(12):
alpha = x / 12.
point = complex_to_R3(
np.exp(2 * np.pi * alpha * complex(0, 1))
)
length = 0.2 if x % 3 == 0 else 0.1
ticks.append(
Line(point, (1 - length) * point)
)
self.hour_hand = Line(ORIGIN, 0.3 * UP)
self.minute_hand = Line(ORIGIN, 0.6 * UP)
# for hand in self.hour_hand, self.minute_hand:
# #Balance out where the center is
# hand.add(VectorizedPoint(-hand.get_end()))
VGroup.__init__(
self, circle,
self.hour_hand, self.minute_hand,
*ticks
)
class ClockPassesTime(Animation):
CONFIG = {
"run_time": 5,
"hours_passed": 12,
"rate_func": linear,
}
def __init__(self, clock, **kwargs):
digest_config(self, kwargs)
assert(isinstance(clock, Clock))
rot_kwargs = {
"axis": OUT,
"about_point": clock.get_center()
}
hour_radians = -self.hours_passed * 2 * np.pi / 12
self.hour_rotation = Rotating(
clock.hour_hand,
angle=hour_radians,
**rot_kwargs
)
self.hour_rotation.begin()
self.minute_rotation = Rotating(
clock.minute_hand,
angle=12 * hour_radians,
**rot_kwargs
)
self.minute_rotation.begin()
Animation.__init__(self, clock, **kwargs)
def interpolate_mobject(self, alpha):
for rotation in self.hour_rotation, self.minute_rotation:
rotation.interpolate_mobject(alpha)
class Bubble(SVGMobject):
CONFIG = {
"direction": LEFT,
"center_point": ORIGIN,
"content_scale_factor": 0.75,
"height": 5,
"width": 8,
"bubble_center_adjustment_factor": 1. / 8,
"file_name": None,
"fill_color": BLACK,
"fill_opacity": 0.8,
"stroke_color": WHITE,
"stroke_width": 3,
}
def __init__(self, **kwargs):
digest_config(self, kwargs, locals())
if self.file_name is None:
raise Exception("Must invoke Bubble subclass")
SVGMobject.__init__(self, self.file_name, **kwargs)
self.center()
self.stretch_to_fit_height(self.height)
self.stretch_to_fit_width(self.width)
if self.direction[0] > 0:
self.flip()
self.direction_was_specified = ("direction" in kwargs)
self.content = Mobject()
self.refresh_triangulation()
def get_tip(self):
# TODO, find a better way
return self.get_corner(DOWN + self.direction) - 0.6 * self.direction
def get_bubble_center(self):
factor = self.bubble_center_adjustment_factor
return self.get_center() + factor * self.get_height() * UP
def move_tip_to(self, point):
mover = VGroup(self)
if self.content is not None:
mover.add(self.content)
mover.shift(point - self.get_tip())
return self
def flip(self, axis=UP):
Mobject.flip(self, axis=axis)
self.refresh_unit_normal()
self.refresh_triangulation()
if abs(axis[1]) > 0:
self.direction = -np.array(self.direction)
return self
def pin_to(self, mobject):
mob_center = mobject.get_center()
want_to_flip = np.sign(mob_center[0]) != np.sign(self.direction[0])
can_flip = not self.direction_was_specified
if want_to_flip and can_flip:
self.flip()
boundary_point = mobject.get_bounding_box_point(UP - self.direction)
vector_from_center = 1.0 * (boundary_point - mob_center)
self.move_tip_to(mob_center + vector_from_center)
return self
def position_mobject_inside(self, mobject):
scaled_width = self.content_scale_factor * self.get_width()
if mobject.get_width() > scaled_width:
mobject.set_width(scaled_width)
mobject.shift(
self.get_bubble_center() - mobject.get_center()
)
return mobject
def add_content(self, mobject):
self.position_mobject_inside(mobject)
self.content = mobject
return self.content
def write(self, *text):
self.add_content(TextMobject(*text))
return self
def resize_to_content(self):
target_width = self.content.get_width()
target_width += max(MED_LARGE_BUFF, 2)
target_height = self.content.get_height()
target_height += 2.5 * LARGE_BUFF
tip_point = self.get_tip()
self.stretch_to_fit_width(target_width)
self.stretch_to_fit_height(target_height)
self.move_tip_to(tip_point)
self.position_mobject_inside(self.content)
def clear(self):
self.add_content(VMobject())
return self
class SpeechBubble(Bubble):
CONFIG = {
"file_name": "Bubbles_speech.svg",
"height": 4
}
class DoubleSpeechBubble(Bubble):
CONFIG = {
"file_name": "Bubbles_double_speech.svg",
"height": 4
}
class ThoughtBubble(Bubble):
CONFIG = {
"file_name": "Bubbles_thought.svg",
}
def __init__(self, **kwargs):
Bubble.__init__(self, **kwargs)
self.submobjects.sort(
key=lambda m: m.get_bottom()[1]
)
def make_green_screen(self):
self.submobjects[-1].set_fill(GREEN_SCREEN, opacity=1)
return self
class VectorizedEarth(SVGMobject):
CONFIG = {
"file_name": "earth",
"height": 1.5,
"fill_color": BLACK,
}
def __init__(self, **kwargs):
SVGMobject.__init__(self, **kwargs)
circle = Circle(
stroke_width=3,
stroke_color=GREEN,
fill_opacity=1,
fill_color=BLUE_C,
)
circle.replace(self)
self.add_to_back(circle)