3b1b-manim/topics/characters.py
2016-07-18 11:50:26 -07:00

371 lines
11 KiB
Python

from helpers import *
from mobject import Mobject
from mobject.svg_mobject import SVGMobject
from mobject.vectorized_mobject import VMobject
from mobject.tex_mobject import TextMobject
from animation.transform import ApplyMethod, FadeOut, FadeIn
from animation.simple_animations import Write
from scene import Scene
PI_CREATURE_DIR = os.path.join(IMAGE_DIR, "PiCreature")
PI_CREATURE_SCALE_VAL = 0.5
MOUTH_INDEX = 5
BODY_INDEX = 4
RIGHT_PUPIL_INDEX = 3
LEFT_PUPIL_INDEX = 2
RIGHT_EYE_INDEX = 1
LEFT_EYE_INDEX = 0
class PiCreature(SVGMobject):
CONFIG = {
"color" : BLUE_E,
"stroke_width" : 0,
"fill_opacity" : 1.0,
"initial_scale_val" : 0.01,
"corner_scale_factor" : 0.75,
"flip_at_start" : False,
}
def __init__(self, mode = "plain", **kwargs):
self.parts_named = False
svg_file = os.path.join(
PI_CREATURE_DIR,
"PiCreatures_%s.svg"%mode
)
digest_config(self, kwargs, locals())
SVGMobject.__init__(self, svg_file, **kwargs)
self.init_colors()
if self.flip_at_start:
self.flip()
def name_parts(self):
self.mouth = self.submobjects[MOUTH_INDEX]
self.body = self.submobjects[BODY_INDEX]
self.pupils = VMobject(*[
self.submobjects[LEFT_PUPIL_INDEX],
self.submobjects[RIGHT_PUPIL_INDEX]
])
self.eyes = VMobject(*[
self.submobjects[LEFT_EYE_INDEX],
self.submobjects[RIGHT_EYE_INDEX]
])
self.submobjects = []
self.add(self.body, self.mouth, self.eyes, self.pupils)
self.parts_named = True
def init_colors(self):
self.set_stroke(color = BLACK, width = self.stroke_width)
if not self.parts_named:
self.name_parts()
self.mouth.set_fill(BLACK, opacity = 1)
self.body.set_fill(self.color, opacity = 1)
self.pupils.set_fill(BLACK, opacity = 1)
self.eyes.set_fill(WHITE, opacity = 1)
return self
def highlight(self, color):
self.body.set_fill(color)
return self
def move_to(self, destination):
self.shift(destination-self.get_bottom())
return self
def change_mode(self, mode):
curr_center = self.get_center()
curr_height = self.get_height()
looking_direction = None
looking_direction = self.get_looking_direction()
should_be_flipped = self.is_flipped()
self.__init__(mode)
self.scale_to_fit_height(curr_height)
self.shift(curr_center)
self.look(looking_direction)
if should_be_flipped ^ self.is_flipped():
self.flip()
return self
def look(self, direction):
x, y = direction[:2]
for pupil, eye in zip(self.pupils.split(), self.eyes.split()):
pupil.move_to(eye, side_to_align = direction)
#Some hacky nudging is required here
if y > 0 and x != 0: # Look up and to a side
nudge_size = pupil.get_height()/4.
if x > 0:
nudge = nudge_size*(DOWN+LEFT)
else:
nudge = nudge_size*(DOWN+RIGHT)
pupil.shift(nudge)
elif y < 0:
nudge_size = pupil.get_height()/8.
pupil.shift(nudge_size*UP)
return self
def get_looking_direction(self):
return np.sign(np.round(
self.pupils.get_center() - self.eyes.get_center(),
decimals = 1
))
def is_flipped(self):
return self.eyes.submobjects[0].get_center()[0] > \
self.eyes.submobjects[1].get_center()[0]
def blink(self):
eye_bottom_y = self.eyes.get_bottom()[1]
for mob in self.eyes, self.pupils:
mob.apply_function(
lambda p : [p[0], eye_bottom_y, p[2]]
)
return self
def to_corner(self, vect = None):
if vect is not None:
SVGMobject.to_corner(self, vect)
else:
self.scale(self.corner_scale_factor)
self.to_corner(DOWN+LEFT)
return self
def get_bubble(self, bubble_type = "thought", **kwargs):
if bubble_type == "thought":
bubble = ThoughtBubble(**kwargs)
elif bubble_type == "speech":
bubble = SpeechBubble(**kwargs)
else:
raise Exception("%s is an invalid bubble type"%bubble_type)
bubble.pin_to(self)
return bubble
class Randolph(PiCreature):
pass #Nothing more than an alternative name
class Mortimer(PiCreature):
CONFIG = {
"color" : GREY_BROWN,
"flip_at_start" : True,
}
class Mathematician(PiCreature):
CONFIG = {
"color" : GREY,
}
class Blink(ApplyMethod):
CONFIG = {
"rate_func" : squish_rate_func(there_and_back)
}
def __init__(self, pi_creature, **kwargs):
ApplyMethod.__init__(self, pi_creature.blink, **kwargs)
class Bubble(SVGMobject):
CONFIG = {
"direction" : LEFT,
"center_point" : ORIGIN,
"content_scale_factor" : 0.75,
"height" : 5,
"width" : 8,
"file_name" : None,
"propogate_style_to_family" : True,
}
def __init__(self, **kwargs):
digest_config(self, kwargs, locals())
if self.file_name is None:
raise Exception("Must invoke Bubble subclass")
svg_file = os.path.join(
IMAGE_DIR, self.file_name
)
SVGMobject.__init__(self, svg_file, **kwargs)
self.center()
self.stretch_to_fit_height(self.height)
self.stretch_to_fit_width(self.width)
if self.direction[0] > 0:
Mobject.flip(self)
self.content = Mobject()
def get_tip(self):
#TODO, find a better way
return self.get_corner(DOWN+self.direction)-0.6*self.direction
def get_bubble_center(self):
return self.get_center() + self.get_height()*UP/8.0
def move_tip_to(self, point):
self.shift(point - self.get_tip())
return self
def flip(self):
Mobject.flip(self)
self.direction = -np.array(self.direction)
return self
def pin_to(self, mobject):
mob_center = mobject.get_center()
if (mob_center[0] > 0) != (self.direction[0] > 0):
self.flip()
boundary_point = mobject.get_critical_point(UP-self.direction)
vector_from_center = 1.0*(boundary_point-mob_center)
self.move_tip_to(mob_center+vector_from_center)
return self
def position_mobject_inside(self, mobject):
scaled_width = self.content_scale_factor*self.get_width()
if mobject.get_width() > scaled_width:
mobject.scale_to_fit_width(scaled_width)
mobject.shift(
self.get_bubble_center() - mobject.get_center()
)
return mobject
def add_content(self, mobject):
if self.content in self.submobjects:
self.submobjects.remove(self.content)
self.position_mobject_inside(mobject)
self.content = mobject
self.add(self.content)
return self
def write(self, text):
self.add_content(TextMobject(text))
return self
def clear(self):
self.add_content(VMobject())
return self
class SpeechBubble(Bubble):
CONFIG = {
"file_name" : "Bubbles_speech.svg",
"height" : 4
}
class ThoughtBubble(Bubble):
CONFIG = {
"file_name" : "Bubbles_thought.svg",
}
def __init__(self, **kwargs):
Bubble.__init__(self, **kwargs)
self.submobjects.sort(
lambda m1, m2 : int((m1.get_bottom()-m2.get_bottom())[1])
)
def make_green_screen(self):
self.submobjects[-1].set_fill(GREEN_SCREEN, opacity = 1)
return self
class TeacherStudentsScene(Scene):
def setup(self):
self.teacher = Mortimer()
self.teacher.to_corner(DOWN + RIGHT)
self.teacher.look(DOWN+LEFT)
self.students = VMobject(*[
Randolph(color = c)
for c in BLUE_D, BLUE_C, BLUE_E
])
self.students.arrange_submobjects(RIGHT)
self.students.scale(0.8)
self.students.to_corner(DOWN+LEFT)
for pi_creature in self.get_everyone():
pi_creature.bubble = None
self.add(*self.get_everyone())
def get_teacher(self):
return self.teacher
def get_students(self):
return self.students.split()
def get_everyone(self):
return [self.get_teacher()] + self.get_students()
def introduce_bubble(self, content, bubble_type, pi_creature,
content_intro_anim = None,
pi_creature_target_mode = None,
added_anims = []):
bubble = pi_creature.get_bubble(bubble_type)
if isinstance(content, str):
content = TextMobject(content)
bubble.position_mobject_inside(content)
pi_creature.bubble = bubble
content_intro_anim = content_intro_anim or Write(content)
run_time = content_intro_anim.run_time
one_sec_rate_func = squish_rate_func(
smooth, 0, 1./run_time
)
if not pi_creature_target_mode:
if bubble_type is "speech":
pi_creature_target_mode = "speaking"
else:
pi_creature_target_mode = "pondering"
faders = []
to_plains = []
for p in self.get_everyone():
if p.bubble and p is not pi_creature:
faders.append(FadeOut(
p.bubble, rate_func = one_sec_rate_func
))
p.bubble = None
to_plains.append(ApplyMethod(
p.change_mode, "plain",
rate_func = one_sec_rate_func
))
anims = faders + to_plains + added_anims + [
content_intro_anim,
FadeIn(bubble, rate_func = one_sec_rate_func),
ApplyMethod(
pi_creature.change_mode,
pi_creature_target_mode,
rate_func = one_sec_rate_func
),
]
self.play(*anims, run_time = run_time)
bubble.add_content(content)
def teacher_says(self, content, **kwargs):
self.introduce_bubble(
content, "speech", self.get_teacher(), **kwargs
)
def student_says(self, content, student_index = 1, **kwargs):
student = self.get_students()[student_index]
self.introduce_bubble(content, "speech", student, **kwargs)
def teacher_thinks(self, content):
self.introduce_bubble(
content, "thought", self.get_teacher(), **kwargs
)
def student_thinks(self, content, student_index = 1, **kwargs):
student = self.get_students()[student_index]
self.introduce_bubble(content, "thought", student, **kwargs)
def random_blink(self):
pi_creature = random.choice(self.get_everyone())
self.play(Blink(pi_creature))