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371 lines
11 KiB
Python
371 lines
11 KiB
Python
from helpers import *
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from mobject import Mobject
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from mobject.svg_mobject import SVGMobject
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from mobject.vectorized_mobject import VMobject
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from mobject.tex_mobject import TextMobject
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from animation.transform import ApplyMethod, FadeOut, FadeIn
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from animation.simple_animations import Write
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from scene import Scene
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PI_CREATURE_DIR = os.path.join(IMAGE_DIR, "PiCreature")
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PI_CREATURE_SCALE_VAL = 0.5
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MOUTH_INDEX = 5
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BODY_INDEX = 4
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RIGHT_PUPIL_INDEX = 3
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LEFT_PUPIL_INDEX = 2
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RIGHT_EYE_INDEX = 1
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LEFT_EYE_INDEX = 0
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class PiCreature(SVGMobject):
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CONFIG = {
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"color" : BLUE_E,
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"stroke_width" : 0,
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"fill_opacity" : 1.0,
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"initial_scale_val" : 0.01,
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"corner_scale_factor" : 0.75,
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"flip_at_start" : False,
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}
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def __init__(self, mode = "plain", **kwargs):
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self.parts_named = False
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svg_file = os.path.join(
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PI_CREATURE_DIR,
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"PiCreatures_%s.svg"%mode
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)
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digest_config(self, kwargs, locals())
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SVGMobject.__init__(self, svg_file, **kwargs)
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self.init_colors()
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if self.flip_at_start:
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self.flip()
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def name_parts(self):
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self.mouth = self.submobjects[MOUTH_INDEX]
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self.body = self.submobjects[BODY_INDEX]
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self.pupils = VMobject(*[
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self.submobjects[LEFT_PUPIL_INDEX],
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self.submobjects[RIGHT_PUPIL_INDEX]
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])
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self.eyes = VMobject(*[
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self.submobjects[LEFT_EYE_INDEX],
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self.submobjects[RIGHT_EYE_INDEX]
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])
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self.submobjects = []
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self.add(self.body, self.mouth, self.eyes, self.pupils)
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self.parts_named = True
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def init_colors(self):
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self.set_stroke(color = BLACK, width = self.stroke_width)
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if not self.parts_named:
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self.name_parts()
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self.mouth.set_fill(BLACK, opacity = 1)
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self.body.set_fill(self.color, opacity = 1)
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self.pupils.set_fill(BLACK, opacity = 1)
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self.eyes.set_fill(WHITE, opacity = 1)
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return self
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def highlight(self, color):
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self.body.set_fill(color)
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return self
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def move_to(self, destination):
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self.shift(destination-self.get_bottom())
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return self
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def change_mode(self, mode):
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curr_center = self.get_center()
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curr_height = self.get_height()
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looking_direction = None
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looking_direction = self.get_looking_direction()
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should_be_flipped = self.is_flipped()
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self.__init__(mode)
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self.scale_to_fit_height(curr_height)
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self.shift(curr_center)
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self.look(looking_direction)
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if should_be_flipped ^ self.is_flipped():
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self.flip()
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return self
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def look(self, direction):
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x, y = direction[:2]
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for pupil, eye in zip(self.pupils.split(), self.eyes.split()):
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pupil.move_to(eye, side_to_align = direction)
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#Some hacky nudging is required here
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if y > 0 and x != 0: # Look up and to a side
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nudge_size = pupil.get_height()/4.
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if x > 0:
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nudge = nudge_size*(DOWN+LEFT)
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else:
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nudge = nudge_size*(DOWN+RIGHT)
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pupil.shift(nudge)
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elif y < 0:
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nudge_size = pupil.get_height()/8.
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pupil.shift(nudge_size*UP)
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return self
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def get_looking_direction(self):
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return np.sign(np.round(
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self.pupils.get_center() - self.eyes.get_center(),
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decimals = 1
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))
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def is_flipped(self):
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return self.eyes.submobjects[0].get_center()[0] > \
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self.eyes.submobjects[1].get_center()[0]
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def blink(self):
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eye_bottom_y = self.eyes.get_bottom()[1]
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for mob in self.eyes, self.pupils:
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mob.apply_function(
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lambda p : [p[0], eye_bottom_y, p[2]]
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)
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return self
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def to_corner(self, vect = None):
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if vect is not None:
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SVGMobject.to_corner(self, vect)
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else:
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self.scale(self.corner_scale_factor)
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self.to_corner(DOWN+LEFT)
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return self
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def get_bubble(self, bubble_type = "thought", **kwargs):
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if bubble_type == "thought":
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bubble = ThoughtBubble(**kwargs)
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elif bubble_type == "speech":
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bubble = SpeechBubble(**kwargs)
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else:
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raise Exception("%s is an invalid bubble type"%bubble_type)
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bubble.pin_to(self)
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return bubble
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class Randolph(PiCreature):
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pass #Nothing more than an alternative name
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class Mortimer(PiCreature):
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CONFIG = {
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"color" : GREY_BROWN,
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"flip_at_start" : True,
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}
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class Mathematician(PiCreature):
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CONFIG = {
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"color" : GREY,
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}
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class Blink(ApplyMethod):
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CONFIG = {
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"rate_func" : squish_rate_func(there_and_back)
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}
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def __init__(self, pi_creature, **kwargs):
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ApplyMethod.__init__(self, pi_creature.blink, **kwargs)
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class Bubble(SVGMobject):
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CONFIG = {
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"direction" : LEFT,
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"center_point" : ORIGIN,
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"content_scale_factor" : 0.75,
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"height" : 5,
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"width" : 8,
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"file_name" : None,
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"propogate_style_to_family" : True,
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs, locals())
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if self.file_name is None:
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raise Exception("Must invoke Bubble subclass")
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svg_file = os.path.join(
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IMAGE_DIR, self.file_name
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)
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SVGMobject.__init__(self, svg_file, **kwargs)
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self.center()
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self.stretch_to_fit_height(self.height)
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self.stretch_to_fit_width(self.width)
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if self.direction[0] > 0:
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Mobject.flip(self)
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self.content = Mobject()
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def get_tip(self):
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#TODO, find a better way
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return self.get_corner(DOWN+self.direction)-0.6*self.direction
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def get_bubble_center(self):
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return self.get_center() + self.get_height()*UP/8.0
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def move_tip_to(self, point):
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self.shift(point - self.get_tip())
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return self
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def flip(self):
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Mobject.flip(self)
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self.direction = -np.array(self.direction)
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return self
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def pin_to(self, mobject):
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mob_center = mobject.get_center()
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if (mob_center[0] > 0) != (self.direction[0] > 0):
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self.flip()
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boundary_point = mobject.get_critical_point(UP-self.direction)
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vector_from_center = 1.0*(boundary_point-mob_center)
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self.move_tip_to(mob_center+vector_from_center)
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return self
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def position_mobject_inside(self, mobject):
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scaled_width = self.content_scale_factor*self.get_width()
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if mobject.get_width() > scaled_width:
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mobject.scale_to_fit_width(scaled_width)
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mobject.shift(
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self.get_bubble_center() - mobject.get_center()
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)
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return mobject
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def add_content(self, mobject):
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if self.content in self.submobjects:
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self.submobjects.remove(self.content)
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self.position_mobject_inside(mobject)
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self.content = mobject
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self.add(self.content)
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return self
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def write(self, text):
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self.add_content(TextMobject(text))
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return self
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def clear(self):
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self.add_content(VMobject())
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return self
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class SpeechBubble(Bubble):
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CONFIG = {
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"file_name" : "Bubbles_speech.svg",
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"height" : 4
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}
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class ThoughtBubble(Bubble):
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CONFIG = {
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"file_name" : "Bubbles_thought.svg",
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}
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def __init__(self, **kwargs):
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Bubble.__init__(self, **kwargs)
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self.submobjects.sort(
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lambda m1, m2 : int((m1.get_bottom()-m2.get_bottom())[1])
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)
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def make_green_screen(self):
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self.submobjects[-1].set_fill(GREEN_SCREEN, opacity = 1)
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return self
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class TeacherStudentsScene(Scene):
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def setup(self):
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self.teacher = Mortimer()
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self.teacher.to_corner(DOWN + RIGHT)
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self.teacher.look(DOWN+LEFT)
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self.students = VMobject(*[
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Randolph(color = c)
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for c in BLUE_D, BLUE_C, BLUE_E
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])
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self.students.arrange_submobjects(RIGHT)
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self.students.scale(0.8)
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self.students.to_corner(DOWN+LEFT)
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for pi_creature in self.get_everyone():
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pi_creature.bubble = None
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self.add(*self.get_everyone())
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def get_teacher(self):
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return self.teacher
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def get_students(self):
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return self.students.split()
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def get_everyone(self):
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return [self.get_teacher()] + self.get_students()
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def introduce_bubble(self, content, bubble_type, pi_creature,
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content_intro_anim = None,
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pi_creature_target_mode = None,
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added_anims = []):
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bubble = pi_creature.get_bubble(bubble_type)
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if isinstance(content, str):
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content = TextMobject(content)
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bubble.position_mobject_inside(content)
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pi_creature.bubble = bubble
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content_intro_anim = content_intro_anim or Write(content)
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run_time = content_intro_anim.run_time
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one_sec_rate_func = squish_rate_func(
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smooth, 0, 1./run_time
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)
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if not pi_creature_target_mode:
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if bubble_type is "speech":
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pi_creature_target_mode = "speaking"
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else:
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pi_creature_target_mode = "pondering"
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faders = []
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to_plains = []
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for p in self.get_everyone():
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if p.bubble and p is not pi_creature:
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faders.append(FadeOut(
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p.bubble, rate_func = one_sec_rate_func
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))
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p.bubble = None
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to_plains.append(ApplyMethod(
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p.change_mode, "plain",
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rate_func = one_sec_rate_func
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))
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anims = faders + to_plains + added_anims + [
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content_intro_anim,
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FadeIn(bubble, rate_func = one_sec_rate_func),
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ApplyMethod(
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pi_creature.change_mode,
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pi_creature_target_mode,
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rate_func = one_sec_rate_func
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),
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]
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self.play(*anims, run_time = run_time)
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bubble.add_content(content)
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def teacher_says(self, content, **kwargs):
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self.introduce_bubble(
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content, "speech", self.get_teacher(), **kwargs
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)
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def student_says(self, content, student_index = 1, **kwargs):
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student = self.get_students()[student_index]
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self.introduce_bubble(content, "speech", student, **kwargs)
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def teacher_thinks(self, content):
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self.introduce_bubble(
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content, "thought", self.get_teacher(), **kwargs
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)
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def student_thinks(self, content, student_index = 1, **kwargs):
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student = self.get_students()[student_index]
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self.introduce_bubble(content, "thought", student, **kwargs)
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def random_blink(self):
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pi_creature = random.choice(self.get_everyone())
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self.play(Blink(pi_creature))
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