3b1b-manim/3b1b_projects/active/bayes.py
2019-12-15 08:45:40 -08:00

3779 lines
112 KiB
Python

from manimlib.imports import *
import scipy.integrate
OUTPUT_DIRECTORY = "bayes"
HYPOTHESIS_COLOR = YELLOW
NOT_HYPOTHESIS_COLOR = GREY
EVIDENCE_COLOR1 = BLUE_C
EVIDENCE_COLOR2 = BLUE_E
NOT_EVIDENCE_COLOR1 = GREY
NOT_EVIDENCE_COLOR2 = DARK_GREY
# NOT_EVIDENCE_COLOR1 = PURPLE
# NOT_EVIDENCE_COLOR2 = PURPLE_D
#
def get_bayes_formula(expand_denominator=False):
t2c = {
"{H}": HYPOTHESIS_COLOR,
"{\\neg H}": NOT_HYPOTHESIS_COLOR,
"{E}": EVIDENCE_COLOR1,
}
substrings_to_isolate = ["P", "\\over", "=", "\\cdot", "+"]
tex = "P({H} | {E}) = {P({H}) P({E} | {H}) \\over "
if expand_denominator:
tex += "P({H}) \\cdot P({E} | {H}) + P({\\neg H}) \\cdot P({E} | {\\neg H})}"
else:
tex += "P({E})}"
formula = TexMobject(
tex,
tex_to_color_map=t2c,
substrings_to_isolate=substrings_to_isolate,
)
formula.posterior = formula[:6]
formula.prior = formula[8:12]
formula.likelihood = formula[13:19]
if expand_denominator:
pass
formula.denom_prior = formula[20:24]
formula.denom_likelihood = formula[25:31]
formula.denom_anti_prior = formula[32:36]
formula.denom_anti_likelihood = formula[37:42]
else:
formula.p_evidence = formula[20:]
return formula
class BayesDiagram(VGroup):
CONFIG = {
"height": 2,
"square_style": {
"fill_color": DARK_GREY,
"fill_opacity": 1,
"stroke_color": WHITE,
"stroke_width": 2,
},
"rect_style": {
"stroke_color": WHITE,
"stroke_width": 1,
"fill_opacity": 1,
},
"hypothesis_color": HYPOTHESIS_COLOR,
"not_hypothesis_color": NOT_HYPOTHESIS_COLOR,
"evidence_color1": EVIDENCE_COLOR1,
"evidence_color2": EVIDENCE_COLOR2,
"not_evidence_color1": NOT_EVIDENCE_COLOR1,
"not_evidence_color2": NOT_EVIDENCE_COLOR2,
"prior_rect_direction": DOWN,
}
def __init__(self, prior, likelihood, antilikelihood, **kwargs):
super().__init__(**kwargs)
square = Square(side_length=self.height)
square.set_style(**self.square_style)
# Create all rectangles
h_rect, nh_rect, he_rect, nhe_rect, hne_rect, nhne_rect = [
square.copy().set_style(**self.rect_style)
for x in range(6)
]
# Add as attributes
self.square = square
self.h_rect = h_rect # Hypothesis
self.nh_rect = nh_rect # Not hypothesis
self.he_rect = he_rect # Hypothesis and evidence
self.hne_rect = hne_rect # Hypothesis and not evidence
self.nhe_rect = nhe_rect # Not hypothesis and evidence
self.nhne_rect = nhne_rect # Not hypothesis and not evidence
# Stretch the rectangles
for rect in h_rect, he_rect, hne_rect:
rect.stretch(prior, 0, about_edge=LEFT)
for rect in nh_rect, nhe_rect, nhne_rect:
rect.stretch(1 - prior, 0, about_edge=RIGHT)
he_rect.stretch(likelihood, 1, about_edge=DOWN)
hne_rect.stretch(1 - likelihood, 1, about_edge=UP)
nhe_rect.stretch(antilikelihood, 1, about_edge=DOWN)
nhne_rect.stretch(1 - antilikelihood, 1, about_edge=UP)
# Color the rectangles
h_rect.set_fill(self.hypothesis_color)
nh_rect.set_fill(self.not_hypothesis_color)
he_rect.set_fill(self.evidence_color1)
hne_rect.set_fill(self.not_evidence_color1)
nhe_rect.set_fill(self.evidence_color2)
nhne_rect.set_fill(self.not_evidence_color2)
# Add them
self.hypothesis_split = VGroup(h_rect, nh_rect)
self.evidence_split = VGroup(he_rect, hne_rect, nhe_rect, nhne_rect)
# Don't add hypothesis split by default
self.add(self.square, self.hypothesis_split, self.evidence_split)
self.square.set_opacity(0)
self.hypothesis_split.set_opacity(0)
def add_brace_attrs(self, buff=SMALL_BUFF):
braces = self.braces = self.create_braces(buff)
self.braces_buff = buff
attrs = [
"h_brace",
"nh_brace",
"he_brace",
"hne_brace",
"nhe_brace",
"nhne_brace",
]
for brace, attr in zip(braces, attrs):
setattr(self, attr, brace)
return self
def create_braces(self, buff=SMALL_BUFF):
kw = {"buff": buff}
return VGroup(
Brace(self.h_rect, self.prior_rect_direction, **kw),
Brace(self.nh_rect, self.prior_rect_direction, **kw),
Brace(self.he_rect, LEFT, **kw),
Brace(self.hne_rect, LEFT, **kw),
Brace(self.nhe_rect, RIGHT, **kw),
Brace(self.nhne_rect, RIGHT, **kw),
)
def refresh_braces(self):
if hasattr(self, "braces"):
self.braces.become(
self.create_braces(self.braces_buff)
)
return self
def set_prior(self, new_prior):
p = new_prior
q = 1 - p
full_width = self.square.get_width()
left_rects = [self.h_rect, self.he_rect, self.hne_rect]
right_rects = [self.nh_rect, self.nhe_rect, self.nhne_rect]
for group, vect, value in [(left_rects, LEFT, p), (right_rects, RIGHT, q)]:
for rect in group:
rect.set_width(
value * full_width,
stretch=True,
about_edge=vect,
)
self.refresh_braces()
return self
def general_set_likelihood(self, new_likelihood, low_rect, high_rect):
height = self.square.get_height()
low_rect.set_height(
new_likelihood * height,
stretch=True,
about_edge=DOWN,
)
high_rect.set_height(
(1 - new_likelihood) * height,
stretch=True,
about_edge=UP,
)
self.refresh_braces()
return self
def set_likelihood(self, new_likelihood):
self.general_set_likelihood(
new_likelihood,
self.he_rect,
self.hne_rect,
)
return self
def set_antilikelihood(self, new_antilikelihood):
self.general_set_likelihood(
new_antilikelihood,
self.nhe_rect,
self.nhne_rect,
)
return self
def copy(self):
return self.deepcopy()
class ProbabilityBar(VGroup):
CONFIG = {
"color1": BLUE_D,
"color2": GREY_BROWN,
"height": 0.5,
"width": 6,
"rect_style": {
"stroke_width": 1,
"stroke_color": WHITE,
"fill_opacity": 1,
},
"include_braces": False,
"brace_direction": UP,
"include_percentages": True,
"percentage_background_stroke_width": 2,
}
def __init__(self, p=0.5, **kwargs):
super().__init__(**kwargs)
self.add_backbone()
self.add_p_tracker(p)
self.add_bars()
if self.include_braces:
self.braces = always_redraw(lambda: self.get_braces())
self.add(self.braces)
if self.include_percentages:
self.percentages = always_redraw(lambda: self.get_percentages())
self.add(self.percentages)
def add_backbone(self):
backbone = Line()
backbone.set_opacity(0)
backbone.set_width(self.width)
self.backbone = backbone
self.add(backbone)
def add_p_tracker(self, p):
self.p_tracker = ValueTracker(p)
def add_bars(self):
bars = VGroup(Rectangle(), Rectangle())
bars.set_height(self.height)
colors = [self.color1, self.color2]
for bar, color in zip(bars, colors):
bar.set_style(**self.rect_style)
bar.set_fill(color=color)
bars.add_updater(self.update_bars)
self.bars = bars
self.add(bars)
def update_bars(self, bars):
vects = [LEFT, RIGHT]
p = self.p_tracker.get_value()
values = [p, 1 - p]
total_width = self.backbone.get_width()
for bar, vect, value in zip(bars, vects, values):
bar.set_width(value * total_width, stretch=True)
bar.move_to(self.backbone, vect)
return bars
def get_braces(self):
return VGroup(*[
Brace(
bar,
self.brace_direction,
min_num_quads=1,
buff=SMALL_BUFF,
)
for bar in self.bars
])
def get_percentages(self):
p = self.p_tracker.get_value()
labels = VGroup(*[
Integer(value, unit="\\%")
for value in [
np.floor(p * 100),
100 - np.floor(p * 100),
]
])
for label, bar in zip(labels, self.bars):
label.set_height(0.75 * bar.get_height())
min_width = 0.75 * bar.get_width()
if label.get_width() > min_width:
label.set_width(min_width)
label.move_to(bar)
label.set_stroke(
BLACK,
self.percentage_background_stroke_width,
background=True
)
return labels
def add_icons(self, *icons, buff=SMALL_BUFF):
if hasattr(self, "braces"):
refs = self.braces
else:
refs = self.bars
for icon, ref in zip(icons, refs):
icon.ref = ref
icon.add_updater(lambda i: i.next_to(
i.ref,
self.brace_direction,
buff=buff
))
self.icons = VGroup(*icons)
self.add(self.icons)
class Steve(SVGMobject):
CONFIG = {
"file_name": "steve",
"fill_color": GREY,
"sheen_factor": 0.5,
"sheen_direction": UL,
"stroke_width": 0,
"height": 3,
"include_name": True,
"name": "Steve"
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
if self.include_name:
self.add_name()
def add_name(self):
self.name = TextMobject(self.name)
self.name.match_width(self)
self.name.next_to(self, DOWN, SMALL_BUFF)
self.add(self.name)
class Linda(Steve):
CONFIG = {
"file_name": "linda",
"name": "Linda"
}
class LibrarianIcon(SVGMobject):
CONFIG = {
"file_name": "book",
"stroke_width": 0,
"fill_color": LIGHT_GREY,
"sheen_factor": 0.5,
"sheen_direction": UL,
"height": 0.75,
}
class FarmerIcon(SVGMobject):
CONFIG = {
"file_name": "farming",
"stroke_width": 0,
"fill_color": GREEN_E,
"sheen_factor": 0.5,
"sheen_direction": UL,
"height": 1.5,
}
class PitchforkIcon(SVGMobject):
CONFIG = {
"file_name": "pitch_fork_and_roll",
"stroke_width": 0,
"fill_color": LIGHT_GREY,
"sheen_factor": 0.5,
"sheen_direction": UL,
"height": 1.5,
}
class Person(SVGMobject):
CONFIG = {
"file_name": "person",
"height": 1.5,
"stroke_width": 0,
"fill_opacity": 1,
"fill_color": LIGHT_GREY,
}
class Librarian(Person):
CONFIG = {
"IconClass": LibrarianIcon,
"icon_style": {
"background_stroke_width": 5,
"background_stroke_color": BLACK,
},
}
def __init__(self, **kwargs):
super().__init__(**kwargs)
icon = self.IconClass()
icon.set_style(**self.icon_style)
icon.match_width(self)
icon.move_to(self.get_corner(DR), DOWN)
self.add(icon)
class Farmer(Librarian):
CONFIG = {
"IconClass": FarmerIcon,
"icon_style": {
"background_stroke_width": 2,
},
"fill_color": GREEN,
}
# Scenes
class Test(Scene):
def construct(self):
icon = FarmerIcon()
icon.scale(2)
self.add(icon)
# self.add(get_submobject_index_labels(icon))
# class FullFormulaIndices(Scene):
# def construct(self):
# formula = get_bayes_formula(expand_denominator=True)
# formula.set_width(FRAME_WIDTH - 1)
# self.add(formula)
# self.add(get_submobject_index_labels(formula))
class IntroduceFormula(Scene):
def construct(self):
formula = get_bayes_formula()
formula.save_state()
formula.set_width(FRAME_WIDTH - 1)
def get_formula_slice(*indices):
return VGroup(*[formula[i] for i in indices])
H_label = formula.get_part_by_tex("{H}")
E_label = formula.get_part_by_tex("{E}")
hyp_label = TextMobject("Hypothesis")
hyp_label.set_color(HYPOTHESIS_COLOR)
hyp_label.next_to(H_label, UP, LARGE_BUFF)
evid_label = TextMobject("Evidence")
evid_label.set_color(EVIDENCE_COLOR1)
evid_label.next_to(E_label, DOWN, LARGE_BUFF)
hyp_arrow = Arrow(hyp_label.get_bottom(), H_label.get_top(), buff=SMALL_BUFF)
evid_arrow = Arrow(evid_label.get_top(), E_label.get_bottom(), buff=SMALL_BUFF)
self.add(formula[:6])
# self.add(get_submobject_index_labels(formula))
# return
self.play(
FadeInFrom(hyp_label, DOWN),
GrowArrow(hyp_arrow),
FadeInFrom(evid_label, UP),
GrowArrow(evid_arrow),
)
self.wait()
# Prior
self.play(
ShowCreation(formula.get_part_by_tex("=")),
TransformFromCopy(
get_formula_slice(0, 1, 2, 5),
get_formula_slice(8, 9, 10, 11),
),
)
# Likelihood
lhs_copy = formula[:6].copy()
likelihood = formula[12:18]
run_time = 1
self.play(
lhs_copy.next_to, likelihood, UP,
run_time=run_time,
)
self.play(
Swap(lhs_copy[2], lhs_copy[4]),
run_time=run_time,
)
self.play(
lhs_copy.move_to, likelihood,
run_time=run_time,
)
# Evidence
self.play(
ShowCreation(formula.get_part_by_tex("\\over")),
TransformFromCopy(
get_formula_slice(0, 1, 4, 5),
get_formula_slice(19, 20, 21, 22),
),
)
self.wait()
self.clear()
self.play(
formula.restore,
formula.scale, 1.5,
formula.to_edge, UP,
FadeOut(VGroup(
hyp_arrow, hyp_label,
evid_arrow, evid_label,
))
)
class StateGoal(PiCreatureScene):
CONFIG = {
"default_pi_creature_kwargs": {
"color": BLUE_B,
"height": 2,
},
}
def construct(self):
you = self.pi_creature
line = NumberLine(
x_min=-2,
x_max=12,
include_tip=True
)
line.to_edge(DOWN, buff=1.5)
line.to_edge(LEFT, buff=-0.5)
you.next_to(line.n2p(0), UP)
you_label = TextMobject("you")
you_label.next_to(you, RIGHT, MED_LARGE_BUFF)
you_arrow = Arrow(you_label.get_left(), you.get_right() + 0.5 * LEFT, buff=0.1)
now_label = TextMobject("Now")
later_label = TextMobject("Later")
now_label.next_to(line.n2p(0), DOWN)
later_label.next_to(line.n2p(10), DOWN)
self.add(line, now_label)
self.add(you)
self.play(
FadeInFrom(you_label, LEFT),
GrowArrow(you_arrow),
you.change, "pondering",
)
self.wait()
you_label.add(you_arrow)
self.play(
you.change, "horrified",
you.look, DOWN,
you.next_to, line.n2p(10), UP,
MaintainPositionRelativeTo(you_label, you),
FadeInFromPoint(later_label, now_label.get_center()),
)
self.wait()
bubble = you.get_bubble(
height=4,
width=6,
)
bubble.set_fill(opacity=0)
formula = get_bayes_formula()
bubble.position_mobject_inside(formula)
self.play(
you.change, "confused", bubble,
ShowCreation(bubble),
)
self.play(FadeIn(formula))
self.play(you.change, "hooray", formula)
self.wait(2)
# Levels of understanding
# Turn bubble into level points
level_points = VGroup(*[bubble.copy() for x in range(3)])
for n, point in enumerate(level_points):
point.set_width(0.5)
point.set_height(0.5, stretch=True)
point.add(*[
point[-1].copy().scale(1.2**k)
for k in range(1, n + 1)
])
point[:3].scale(1.2**n, about_point=point[3].get_center())
point.set_stroke(width=2)
point.set_fill(opacity=0)
level_points.arrange(DOWN, buff=LARGE_BUFF)
title = TextMobject("Levels of understanding")
title.scale(1.5)
title.to_corner(UL)
underline = Line()
underline.match_width(title)
underline.move_to(title, DOWN)
title.add(underline)
level_points.next_to(title, DOWN, buff=1.5)
level_points.to_edge(LEFT)
level_points.set_submobject_colors_by_gradient(GREEN, YELLOW, RED)
self.remove(bubble)
self.play(
formula.to_corner, UR,
Uncreate(line),
FadeOutAndShift(now_label, DOWN),
FadeOutAndShift(later_label, DOWN),
FadeOut(you_label),
FadeOut(you_arrow),
FadeOut(you),
*[
ReplacementTransform(bubble.copy(), point)
for point in level_points
],
)
self.play(Write(title, run_time=1))
self.wait()
# Write level 1
level_labels = VGroup(
TextMobject("What is it saying?"),
TextMobject("Why is it true?"),
TextMobject("When is it useful?"),
)
for lp, ll in zip(level_points, level_labels):
ll.scale(1.25)
ll.match_color(lp)
ll.next_to(lp, RIGHT)
formula_parts = VGroup(
formula.prior,
formula.likelihood,
formula.p_evidence,
formula.posterior,
).copy()
formula_parts.generate_target()
formula_parts.target.scale(1.5)
formula_parts.target.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
formula_parts.target.next_to(formula, DOWN, buff=LARGE_BUFF)
formula_parts.target.shift(3 * LEFT)
equal_signs = VGroup(*[
TextMobject("=").next_to(fp, RIGHT)
for fp in formula_parts.target
])
kw = {
"tex_to_color_map": {
"hypothesis": HYPOTHESIS_COLOR,
"evidence": EVIDENCE_COLOR1,
},
"alignment": "",
}
meanings = VGroup(
TextMobject("Probability a hypothesis is true\\\\(before any evidence)", **kw),
TextMobject("Probability of seeing the evidence \\quad \\\\if the hypothesis is true", **kw),
TextMobject("Probability of seeing the evidence", **kw),
TextMobject("Probability a hypothesis is true\\\\given some evidence", **kw),
)
for meaning, equals in zip(meanings, equal_signs):
meaning.scale(0.5)
meaning.next_to(equals, RIGHT)
self.play(
FadeIn(level_labels[0], lag_ratio=0.1),
MoveToTarget(formula_parts),
LaggedStartMap(FadeInFrom, equal_signs, lambda m: (m, RIGHT)),
LaggedStartMap(FadeIn, meanings),
)
self.wait()
# Write level 2
diagram = BayesDiagram(0.35, 0.5, 0.2, height=2.5)
diagram.next_to(formula, DOWN, aligned_edge=LEFT)
braces = VGroup(*[
Brace(diagram.he_rect, vect, buff=SMALL_BUFF)
for vect in [DOWN, LEFT]
])
formula_parts.generate_target()
formula_parts.target[:2].scale(0.5)
formula_parts.target[0].next_to(braces[0], DOWN, SMALL_BUFF)
formula_parts.target[1].next_to(braces[1], LEFT, SMALL_BUFF)
pe_picture = VGroup(
diagram.he_rect.copy(),
TexMobject("+"),
diagram.nhe_rect.copy()
)
pe_picture.arrange(RIGHT, buff=SMALL_BUFF)
pe_picture.next_to(equal_signs[2], RIGHT)
phe_picture = VGroup(
diagram.he_rect.copy(),
Line().match_width(pe_picture),
pe_picture.copy(),
)
phe_picture.arrange(DOWN, buff=MED_SMALL_BUFF)
phe_picture.next_to(equal_signs[3], RIGHT)
pe_picture.scale(0.5, about_edge=LEFT)
phe_picture.scale(0.3, about_edge=LEFT)
self.play(
FadeOut(meanings),
FadeOut(equal_signs[:2]),
MoveToTarget(formula_parts),
FadeIn(diagram),
LaggedStartMap(GrowFromCenter, braces),
FadeIn(level_labels[1], lag_ratio=0.1),
level_labels[0].set_opacity, 0.5,
)
self.play(
TransformFromCopy(diagram.he_rect, pe_picture[0]),
TransformFromCopy(diagram.nhe_rect, pe_picture[2]),
FadeIn(pe_picture[1]),
)
self.play(
TransformFromCopy(pe_picture, phe_picture[2]),
TransformFromCopy(pe_picture[0], phe_picture[0]),
ShowCreation(phe_picture[1])
)
self.wait()
# Write level 3
steve = Steve(height=3)
steve.to_edge(RIGHT, buff=2)
arrow = Arrow(level_points.get_bottom(), level_points.get_top(), buff=0)
arrow.shift(0.25 * LEFT)
self.play(
LaggedStartMap(
FadeOutAndShift,
VGroup(
VGroup(diagram, braces, formula_parts[:2]),
VGroup(formula_parts[2], equal_signs[2], pe_picture),
VGroup(formula_parts[3], equal_signs[3], phe_picture),
),
lambda m: (m, 3 * RIGHT),
),
FadeIn(level_labels[2], lag_ratio=0.1),
level_labels[1].set_opacity, 0.5,
)
self.wait()
self.play(
GrowArrow(arrow),
level_points.shift, 0.5 * RIGHT,
level_labels.shift, 0.5 * RIGHT,
level_labels.set_opacity, 1,
)
self.wait()
self.play(Write(steve, run_time=3))
self.wait()
# Transition to next scene
self.play(
steve.to_corner, UR,
Uncreate(arrow),
LaggedStartMap(
FadeOutAndShift,
VGroup(
title,
formula,
*level_points,
*level_labels,
),
lambda m: (m, DOWN),
),
)
self.wait()
class DescriptionOfSteve(Scene):
def construct(self):
self.write_description()
self.compare_probabilities()
def write_description(self):
steve = Steve(height=3)
steve.to_corner(UR)
description = self.get_description()
description.to_edge(LEFT)
description.align_to(steve, UP)
mt_parts = VGroup(
description.get_part_by_tex("meek"),
description.get_part_by_tex("soul"),
)
mt_parts.set_color(WHITE)
self.add(steve)
self.play(
FadeIn(description),
run_time=3,
lag_ratio=0.01,
rate_func=linear,
)
self.wait(3)
lines = VGroup(*[
Line(mob.get_corner(DL), mob.get_corner(DR), color=YELLOW)
for mob in mt_parts
])
self.play(
ShowCreation(lines),
mt_parts.set_color, YELLOW,
)
self.play(FadeOut(lines))
self.wait()
def compare_probabilities(self):
bar = ProbabilityBar(
0.5, width=10,
include_braces=True,
percentage_background_stroke_width=2,
)
icons = VGroup(
LibrarianIcon(),
FarmerIcon(),
)
for icon, text, half in zip(icons, ["Librarian", "Farmer"], bar.bars):
icon.set_height(0.7)
label = TextMobject(text)
label.next_to(icon, DOWN, buff=SMALL_BUFF)
label.set_color(
interpolate_color(half.get_color(), WHITE, 0.5)
)
icon.add(label)
bar.add_icons(*icons)
bar.move_to(1.75 * DOWN)
bar.icons.set_opacity(0)
q_marks = TexMobject(*"???")
q_marks.scale(1.5)
q_marks.space_out_submobjects(1.5)
q_marks.next_to(bar, DOWN)
self.play(FadeIn(bar))
self.wait()
self.play(
bar.p_tracker.set_value, 0.9,
bar.icons[0].set_opacity, 1,
)
self.wait()
self.play(
bar.p_tracker.set_value, 0.1,
bar.icons[1].set_opacity, 1,
)
self.play(
LaggedStartMap(
FadeInFrom, q_marks,
lambda m: (m, UP),
run_time=2,
),
ApplyMethod(
bar.p_tracker.set_value, 0.7,
run_time=8,
)
)
for value in 0.3, 0.7:
self.play(
bar.p_tracker.set_value, 0.3,
run_time=7,
)
def get_description(self):
return TextMobject(
"""
Steve is very shy and withdrawn,\\\\
invariably helpful but with very\\\\
little interest in people or in the\\\\
world of reality. A meek and tidy\\\\
soul, he has a need for order and\\\\
structure, and a passion for detail.\\\\
""",
tex_to_color_map={
"shy and withdrawn": BLUE,
"meek and tidy": YELLOW,
"soul": YELLOW,
},
alignment="",
)
class IntroduceKahnemanAndTversky(DescriptionOfSteve, MovingCameraScene):
def construct(self):
# Introduce K and T
images = Group(
ImageMobject("kahneman"),
ImageMobject("tversky"),
)
danny, amos = images
images.set_height(3.5)
images.arrange(DOWN, buff=0.5)
images.to_edge(LEFT, buff=MED_LARGE_BUFF)
names = VGroup(
TextMobject("Daniel\\\\Kahneman", alignment=""),
TextMobject("Amos\\\\Tversky", alignment=""),
)
for name, image in zip(names, images):
name.scale(1.25)
name.next_to(image, RIGHT)
image.name = name
prize = ImageMobject("nobel_prize", height=1)
prize.move_to(danny, UR)
prize.shift(MED_SMALL_BUFF * UR)
books = Group(
ImageMobject("thinking_fast_and_slow"),
ImageMobject("undoing_project"),
)
books.set_height(5)
books.arrange(RIGHT, buff=0.5)
books.to_edge(RIGHT, buff=MED_LARGE_BUFF)
self.play(
FadeInFrom(danny, DOWN),
FadeInFrom(danny.name, LEFT),
)
self.play(
FadeInFrom(amos, UP),
FadeInFrom(amos.name, LEFT),
)
self.wait()
self.play(FadeInFromLarge(prize))
self.wait()
for book in books:
self.play(FadeInFrom(book, LEFT))
self.wait()
# Show them thinking
for image in images:
image.generate_target()
amos.target.to_corner(DL)
danny.target.to_corner(DR)
targets = Group(amos.target, danny.target)
bubble = ThoughtBubble(
width=7, height=4,
)
bubble.next_to(targets, UP)
new_stem = bubble[:-1].copy()
new_stem.rotate(PI, UP, about_point=targets.get_top())
new_stem.shift(SMALL_BUFF * DR)
bubble.add_to_back(*new_stem)
bubble[-1].scale(1.2)
bubble[-1].to_edge(UP, buff=0)
bubble[:-1].shift(DOWN)
bubble.set_fill(DARK_GREY, 1)
randy = Randolph(color=BLUE_B)
randy.set_height(1)
randy.next_to(bubble[-1].get_center(), DL)
randy.shift(LEFT)
lil_bubble = ThoughtBubble(height=1.5, width=2)
lil_bubble.next_to(randy, UR, buff=0)
lil_bubble[:-1].rotate(
PI, axis=UR, about_point=lil_bubble[:-1].get_corner(UL),
)
lil_bubble.move_to(randy.get_top(), DL)
for i, part in enumerate(lil_bubble[-2::-1]):
part.rotate(90 * DEGREES)
part.shift(0.05 * i * UR)
lil_bubble[-1].scale(0.8)
librarian = TextMobject("Librarian")
librarian.set_color(BLUE)
librarian.scale(0.5)
librarian.move_to(lil_bubble[-1])
bar = ProbabilityBar(percentage_background_stroke_width=1)
bar.add_icons(
LibrarianIcon(height=1),
FarmerIcon(height=1),
)
bar.scale(0.5)
bar.next_to(randy, RIGHT, buff=0.75)
bar.update()
self.play(
LaggedStartMap(MoveToTarget, images),
LaggedStartMap(FadeOutAndShiftDown, books),
LaggedStartMap(FadeOut, Group(prize, *names)),
)
self.play(
DrawBorderThenFill(bubble),
FadeInFrom(
randy, UR,
rate_func=squish_rate_func(smooth, 0.5, 1),
run_time=2,
)
)
self.play(
DrawBorderThenFill(lil_bubble),
randy.change, "pondering",
)
self.play(Blink(randy))
self.play(Write(librarian))
self.add(bar, lil_bubble, librarian)
self.play(FadeIn(bar))
self.play(
bar.p_tracker.set_value, 1 / 6,
randy.change, "thinking", bar,
)
self.play(Blink(randy))
self.wait()
# Zoom in
description = self.get_description()
description.scale(0.4)
description.next_to(randy, UL)
description.shift(1.25 * RIGHT + 0.75 * UP)
description.set_color(WHITE)
frame = self.camera_frame
steve = Steve()
steve.match_height(description)
steve.align_to(bar, RIGHT)
steve.align_to(description, UP)
# cross = Cross(librarian)
book_border = bar.icons[0].copy()
farm_border = bar.icons[1].copy()
for border in [book_border, farm_border]:
border.set_fill(opacity=0)
border.set_stroke(YELLOW, 1)
seems_bookish = TextMobject("Seems\\\\bookish")
seems_bookish.match_width(librarian)
seems_bookish.scale(0.8)
seems_bookish.move_to(librarian)
self.play(
frame.scale, 0.5,
frame.move_to, bubble[-1], DOWN,
frame.shift, 0.75 * LEFT,
FadeOut(bubble),
FadeOut(images),
FadeOut(lil_bubble),
FadeOut(librarian),
FadeIn(description, lag_ratio=0.05),
randy.change, "pondering", description,
run_time=6,
)
self.play(randy.change, "happy", description)
self.play(
description.get_part_by_tex("shy").set_color, BLUE,
lag_ratio=0.1,
)
self.play(
description.get_part_by_tex("meek").set_color, YELLOW,
description.get_part_by_tex("soul").set_color, YELLOW,
lag_ratio=0.1,
)
self.play(
bar.p_tracker.set_value, 0.9,
FadeIn(lil_bubble),
Write(librarian),
)
self.play(ShowCreationThenFadeOut(book_border))
self.play(Blink(randy))
self.play(
FadeInFromDown(steve),
randy.look_at, steve,
)
self.play(
randy.change, "tease", steve,
FadeOut(librarian),
FadeIn(seems_bookish),
)
lil_bubble.add(seems_bookish)
self.wait()
self.play(Blink(randy))
self.play(
LaggedStartMap(
FadeOutAndShift, lil_bubble,
lambda m: (m, LEFT),
run_time=1,
),
bar.p_tracker.set_value, 1 / 6,
randy.change, "confused", bar,
)
self.play(
ShowCreationThenFadeOut(farm_border)
)
self.wait()
# Transition to next scene
fh = frame.get_height()
fw = frame.get_width()
center = frame.get_center()
right = (fw / FRAME_WIDTH) * RIGHT
up = (fh / FRAME_HEIGHT) * UP
left = -right
down = -up
book, farm = bar.icons.deepcopy()
bar.clear_updaters()
bar.icons.set_opacity(0)
for mob in book, farm:
mob.clear_updaters()
mob.generate_target(use_deepcopy=True)
mob.target.set_height(get_norm(up))
mob.target.move_to(center + down + 2 * left)
farm.target.shift(4 * right)
steve.generate_target()
steve.target.match_width(book.target)
steve.target.move_to(book.target, DOWN)
steve.target.shift(3 * up)
steve_copy = steve.target.copy()
steve_copy.match_x(farm.target),
self.play(
TransformFromCopy(steve, steve_copy),
LaggedStartMap(MoveToTarget, VGroup(steve, book, farm)),
LaggedStartMap(
FadeOutAndShift,
description,
lambda m: (m, LEFT)
),
FadeOutAndShift(randy, LEFT),
FadeOutAndShift(bar, LEFT),
)
class CorrectViewOfFarmersAndLibrarians(Scene):
def construct(self):
# Match last scene
steves = VGroup(Steve(), Steve())
book = LibrarianIcon()
farm = FarmerIcon()
icons = VGroup(book, farm)
for mob in icons:
mob.set_height(1)
mob.move_to(DOWN + 2 * LEFT)
farm.shift(4 * RIGHT)
steves.match_width(book)
steves.move_to(book, DOWN)
steves.shift(3 * UP)
steve1, steve2 = steves
steve2.match_x(farm)
self.add(steves, book, farm)
# Add arrows
arrows = VGroup(*[
Arrow(s.get_bottom(), m.get_top())
for s, m in zip(steves, icons)
])
words = VGroup(
TextMobject("Stereotype"),
TextMobject("Unexpected"),
)
for arrow, word, vect in zip(arrows, words, [LEFT, RIGHT]):
word.scale(1.5)
word.next_to(arrow, vect)
self.play(
GrowArrow(arrow),
FadeInFrom(word, UP),
)
self.wait()
# Show people proportions
librarian = Librarian()
farmer = Farmer()
librarian.move_to(LEFT).to_edge(UP)
farmer.move_to(RIGHT).to_edge(UP)
farmer_ul = farmer.get_corner(UL)
farmers = VGroup(farmer, *[farmer.copy() for x in range(19)])
farmers.arrange_in_grid(n_rows=4)
farmers.move_to(farmer_ul, UL)
farmer_outlines = farmers.copy()
farmer_outlines.set_fill(opacity=0)
farmer_outlines.set_stroke(YELLOW, 1)
farmer_count = Integer(1)
farmer_count.scale(2)
farmer_count.set_color(GREEN)
farmer_count.next_to(farmers, LEFT, buff=LARGE_BUFF)
farmer_count.add_updater(lambda m: m.set_value(len(farmer_outlines)))
for person, icon in zip([librarian, farmer], icons):
person.save_state()
person[:-1].set_opacity(0)
person.scale(
icon.get_height() / person[-1].get_height()
)
person.move_to(icon, DR)
self.remove(*icons)
self.play(
LaggedStartMap(FadeOut, VGroup(steves, arrows, words)),
Restore(librarian),
Restore(farmer),
run_time=1,
)
self.play(
LaggedStartMap(FadeIn, farmers[1:])
)
self.wait()
self.add(farmer_count)
self.play(
ShowIncreasingSubsets(farmer_outlines),
int_func=np.ceil,
rate_func=linear,
run_time=2,
)
self.play(FadeOut(farmer_outlines))
self.wait()
# Show higher number of farmers
farmers.save_state()
farmers.generate_target()
farmers.target.scale(0.5, about_edge=UL)
new_farmers = VGroup(*it.chain(*[
farmers.target.copy().next_to(
farmers.target, vect, buff=SMALL_BUFF,
)
for vect in [RIGHT, DOWN]
]))
new_farmers[-10:].align_to(new_farmers, RIGHT)
new_farmers[-10:].align_to(new_farmers[-20], UP)
farmer_count.clear_updaters()
self.play(
MoveToTarget(farmers),
ShowIncreasingSubsets(new_farmers),
ChangeDecimalToValue(farmer_count, 60),
)
self.wait()
self.play(
FadeOut(new_farmers),
Restore(farmers),
ChangeDecimalToValue(farmer_count, 20),
)
self.wait()
# Organize into a representative sample
farmers.generate_target()
librarian.generate_target()
group = VGroup(librarian.target, *farmers.target)
self.arrange_bottom_row(group)
l_brace = self.get_count_brace(VGroup(librarian.target))
f_brace = self.get_count_brace(farmers.target)
self.play(
MoveToTarget(librarian),
MoveToTarget(farmers),
ReplacementTransform(farmer_count, f_brace[-1]),
GrowFromCenter(f_brace[:-1]),
)
self.play(GrowFromCenter(l_brace))
self.wait()
def get_count_brace(self, people):
brace = Brace(people, UP, buff=SMALL_BUFF)
count = Integer(len(people), edge_to_fix=DOWN)
count.next_to(brace, UP, SMALL_BUFF)
brace.add(count)
brace.count = count
return brace
def arrange_bottom_row(self, group):
group.arrange(RIGHT, buff=0.5)
group.set_width(FRAME_WIDTH - 3)
group.to_edge(DOWN)
for person in group:
person[-1].set_stroke(BLACK, 1, background=True)
class ComplainAboutNotKnowingTheStats(TeacherStudentsScene):
def construct(self):
self.student_says(
"Are people expected\\\\to know that?",
student_index=2
)
self.change_student_modes(
"sassy", "sassy",
)
self.play(self.teacher.change, "hesitant")
self.look_at(self.screen)
self.wait(3)
self.teacher_says(
"No, but did you\\\\think to estimate it?",
bubble_kwargs={"width": 4.5, "height": 3.5},
)
self.change_all_student_modes("guilty")
self.wait(2)
self.change_all_student_modes("pondering")
self.wait(3)
class SpoilerAlert(Scene):
def construct(self):
pass
class ReasonByRepresentativeSample(CorrectViewOfFarmersAndLibrarians):
CONFIG = {
"ignore_icons": False,
# "ignore_icons": True,
}
def construct(self):
# Match previous scene
librarians = VGroup(Librarian())
farmers = VGroup(*[Farmer() for x in range(20)])
everyone = VGroup(*librarians, *farmers)
self.arrange_bottom_row(everyone)
self.add(everyone)
if self.ignore_icons:
for person in everyone:
person.submobjects.pop()
l_brace = self.get_count_brace(librarians)
f_brace = self.get_count_brace(farmers)
braces = VGroup(l_brace, f_brace)
for brace in braces:
brace.count.set_stroke(BLACK, 3, background=True)
brace.count.brace = brace
brace.remove(brace.count)
brace.count_tracker = ValueTracker(brace.count.get_value())
brace.count.add_updater(
lambda c: c.set_value(
c.brace.count_tracker.get_value(),
).next_to(c.brace, UP, SMALL_BUFF)
)
self.add(brace, brace.count)
# Multiply by 10
new_people = VGroup()
for group in [librarians, farmers]:
new_rows = VGroup(*[group.copy() for x in range(9)])
new_rows.arrange(UP, buff=SMALL_BUFF)
new_rows.next_to(group, UP, SMALL_BUFF)
new_people.add(new_rows)
new_librarians, new_farmers = new_people
self.play(
*[
FadeIn(new_rows, lag_ratio=0.1)
for new_rows in new_people
],
*[
ApplyMethod(brace.next_to, new_rows, UP, {"buff": SMALL_BUFF})
for brace, new_rows in zip(braces, new_people)
],
*[
ApplyMethod(
brace.count_tracker.set_value,
10 * brace.count_tracker.get_value(),
)
for brace in braces
],
)
farmers = VGroup(farmers, *new_farmers)
librarians = VGroup(librarians, *new_librarians)
everyone = VGroup(farmers, librarians)
# Add background rectangles
big_rect = SurroundingRectangle(
everyone,
buff=0.05,
stroke_width=1,
stroke_color=WHITE,
fill_opacity=1,
fill_color=DARKER_GREY,
)
left_rect = big_rect.copy()
prior = 1 / 21
left_rect.stretch(prior, 0, about_edge=LEFT)
right_rect = big_rect.copy()
right_rect.stretch(1 - prior, 0, about_edge=RIGHT)
dl_rect = left_rect.copy()
ul_rect = left_rect.copy()
dl_rect.stretch(0.4, 1, about_edge=DOWN)
ul_rect.stretch(0.6, 1, about_edge=UP)
dr_rect = right_rect.copy()
ur_rect = right_rect.copy()
dr_rect.stretch(0.1, 1, about_edge=DOWN)
ur_rect.stretch(0.9, 1, about_edge=UP)
colors = [
interpolate_color(color, BLACK, 0.5)
for color in [EVIDENCE_COLOR1, EVIDENCE_COLOR2]
]
for rect, color in zip([dl_rect, dr_rect], colors):
rect.set_fill(color)
all_rects = VGroup(
left_rect, right_rect,
dl_rect, ul_rect, dr_rect, ur_rect,
)
all_rects.set_opacity(0)
self.add(all_rects, everyone)
self.play(
left_rect.set_opacity, 1,
right_rect.set_opacity, 1,
)
self.wait()
# 40% of librarians and 10% of farmers
for rect, vect in zip([dl_rect, dr_rect], [LEFT, RIGHT]):
rect.set_opacity(1)
rect.save_state()
rect.brace = Brace(rect, vect, buff=SMALL_BUFF)
rect.brace.save_state()
rect.number = Integer(0, unit="\\%")
rect.number.scale(0.75)
rect.number.next_to(rect.brace, vect, SMALL_BUFF)
rect.number.brace = rect.brace
rect.number.vect = vect
rect.number.add_updater(
lambda d: d.set_value(100 * d.brace.get_height() / big_rect.get_height())
)
rect.number.add_updater(lambda d: d.next_to(d.brace, d.vect, SMALL_BUFF))
for mob in [rect, rect.brace]:
mob.stretch(0, 1, about_edge=DOWN)
for rect, to_fade in [(dl_rect, librarians[4:]), (dr_rect, farmers[1:])]:
self.add(rect.brace, rect.number)
self.play(
Restore(rect),
Restore(rect.brace),
to_fade.set_opacity, 0.1,
)
self.wait()
# Emphasize restricted set
highlighted_librarians = librarians[:4].copy()
highlighted_farmers = farmers[0].copy()
for highlights in [highlighted_librarians, highlighted_farmers]:
highlights.set_color(YELLOW)
self.add(braces, *[b.count for b in braces])
self.play(
l_brace.next_to, librarians[:4], UP, SMALL_BUFF,
l_brace.count_tracker.set_value, 4,
ShowIncreasingSubsets(highlighted_librarians)
)
self.play(FadeOut(highlighted_librarians))
self.play(
f_brace.next_to, farmers[:1], UP, SMALL_BUFF,
f_brace.count_tracker.set_value, 20,
ShowIncreasingSubsets(highlighted_farmers),
run_time=2,
)
self.play(FadeOut(highlighted_farmers))
self.wait()
# Write answer
equation = TexMobject(
"P\\left(",
"\\text{Librarian }",
"\\text{given }",
"\\text{description}",
"\\right)",
"=",
"{4", "\\over", " 4", "+", "20}",
"\\approx", "16.7\\%",
)
equation.set_color_by_tex_to_color_map({
"Librarian": HYPOTHESIS_COLOR,
"description": EVIDENCE_COLOR1,
})
equation.set_width(FRAME_WIDTH - 2)
equation.to_edge(UP)
equation_rect = BackgroundRectangle(equation, buff=MED_SMALL_BUFF)
equation_rect.set_fill(opacity=1)
equation_rect.set_stroke(WHITE, width=1, opacity=1)
self.play(
FadeIn(equation_rect),
FadeInFromDown(equation[:6])
)
self.wait()
self.play(
TransformFromCopy(
l_brace.count,
equation.get_parts_by_tex("4")[0],
),
Write(equation.get_part_by_tex("\\over")),
)
self.play(
Write(equation.get_part_by_tex("+")),
TransformFromCopy(
f_brace.count,
equation.get_part_by_tex("20"),
),
TransformFromCopy(
l_brace.count,
equation.get_parts_by_tex("4")[1],
),
)
self.wait()
self.play(FadeIn(equation[-2:]))
self.wait()
# Compare raw likelihoods
axes = Axes(
x_min=0,
x_max=10,
y_min=0,
y_max=100,
y_axis_config={
"unit_size": 0.07,
"tick_frequency": 10,
},
number_line_config={
"include_tip": False,
},
)
axes.x_axis.tick_marks.set_opacity(0)
axes.y_axis.add_numbers(
*range(20, 120, 20),
number_config={"unit": "\\%"}
)
axes.center().to_edge(DOWN)
title = TextMobject("Likelihood of fitting the description")
title.scale(1.25)
title.to_edge(UP)
title.shift(RIGHT)
axes.add(title)
lines = VGroup(
Line(axes.c2p(3, 0), axes.c2p(3, 40)),
Line(axes.c2p(7, 0), axes.c2p(7, 10)),
)
rects = VGroup(*[Rectangle() for x in range(2)])
rects.set_fill(EVIDENCE_COLOR1, 1)
rects[1].set_fill(GREEN)
rects.set_stroke(WHITE, 1)
icons = VGroup(LibrarianIcon(), FarmerIcon())
for rect, line, icon in zip(rects, lines, icons):
rect.replace(line, dim_to_match=1)
rect.set_width(1, stretch=True)
icon.set_width(1)
icon.next_to(rect, UP)
y = axes.y_axis.p2n(rect.get_top())
y_point = axes.y_axis.n2p(y)
rect.line = DashedLine(y_point, rect.get_corner(UL))
pre_rects = VGroup()
for r in dl_rect, dr_rect:
r_copy = r.deepcopy()
pre_rects.add(r_copy)
people_copy = VGroup(librarians[:4], farmers[:1]).copy()
everything = self.get_mobjects()
self.play(
*[FadeOut(mob) for mob in everything],
FadeIn(axes),
FadeIn(icons),
*[
TransformFromCopy(pr, r)
for pr, r in zip(pre_rects, rects)
],
FadeOut(people_copy),
)
self.play(*[
ShowCreation(rect.line)
for rect in rects
])
self.wait()
self.play(
FadeOut(axes),
FadeOut(rects[0].line),
FadeOut(rects[1].line),
FadeOut(icons),
*[
ReplacementTransform(r, pr)
for pr, r in zip(pre_rects, rects)
],
# FadeOut(fsfr),
*[FadeIn(mob) for mob in everything],
)
self.remove(*pre_rects)
self.wait()
# Emphasize prior belief
prior_equation = TexMobject(
"P\\left(",
"\\text{Librarian}",
"\\right)",
"=",
"{1", "\\over", "21}",
"\\approx", "4.8\\%",
)
prior_equation.set_color_by_tex_to_color_map({
"Librarian": HYPOTHESIS_COLOR,
})
prior_equation.match_height(equation)
prior_rect = BackgroundRectangle(prior_equation, buff=MED_SMALL_BUFF)
prior_rect.match_style(equation_rect)
group = VGroup(prior_equation, prior_rect)
group.align_to(equation_rect, UP)
group.shift(
(
equation.get_part_by_tex("\\over").get_x() -
prior_equation.get_part_by_tex("\\over").get_x()
) * RIGHT
)
prior_label = TextMobject("Prior belief")
prior_label.scale(1.5)
prior_label.next_to(prior_rect, LEFT, buff=1.5)
prior_label.to_edge(UP, buff=0.25)
prior_label.set_stroke(BLACK, 5, background=True)
prior_arrow = Arrow(
prior_label.get_right(),
prior_equation.get_left(),
buff=SMALL_BUFF,
)
self.play(
VGroup(equation_rect, equation).shift, prior_rect.get_height() * DOWN,
FadeIn(prior_rect),
FadeIn(prior_equation),
FadeInFrom(prior_label, RIGHT),
GrowArrow(prior_arrow),
)
self.wait()
class HeartOfBayesTheorem(Scene):
def construct(self):
title = TextMobject("Heart of Bayes' theorem")
title.scale(1.5)
title.add(Underline(title))
title.to_edge(UP)
# Bayes diagrams
# prior_tracker = ValueTracker(0.1)
# likelihood_tracker = ValueTracker(0.4)
# antilikelihood_tracker = ValueTracker(0.1)
diagram = self.get_diagram(
prior=0.1, likelihood=0.4, antilikelihood=0.1,
# prior_tracker.get_value(),
# likelihood_tracker.get_value(),
# antilikelihood_tracker.get_value(),
)
diagram.nh_rect.set_fill(GREEN_E)
diagram.hypothesis_split.set_opacity(1)
diagram.evidence_split.set_opacity(0)
restricted_diagram = self.get_restricted_diagram(diagram)
diagram_copy = diagram.copy()
diagram_copy.move_to(restricted_diagram)
diagrams = VGroup(diagram, restricted_diagram)
label1 = TextMobject("All possibilities")
label2 = TextMobject(
"All possibilities\\\\", "fitting the evidence",
tex_to_color_map={"evidence": EVIDENCE_COLOR1},
)
labels = VGroup(label1, label2)
labels.scale(diagram.get_width() / label1.get_width())
for l, d in zip(labels, diagrams):
l.next_to(d, UP)
label2.save_state()
label2[0].move_to(label2, DOWN)
label2[1:].shift(0.25 * UP)
label2[1:].set_opacity(0)
# Final fraction written geometrically
fraction = always_redraw(
lambda: self.get_geometric_fraction(restricted_diagram)
)
frac_box = always_redraw(lambda: DashedVMobject(
SurroundingRectangle(
fraction,
buff=MED_SMALL_BUFF,
stroke_width=2,
stroke_color=WHITE,
),
num_dashes=100,
))
prob = TexMobject(
"P\\left(",
"{\\text{Librarian }",
"\\text{given}", "\\over", "\\text{the evidence}}",
"\\right)"
)
prob.set_color_by_tex("Librarian", HYPOTHESIS_COLOR)
prob.set_color_by_tex("evidence", EVIDENCE_COLOR1)
prob.get_part_by_tex("\\over").set_opacity(0)
prob.match_width(frac_box)
prob.next_to(frac_box, UP)
updaters = VGroup(
diagram, restricted_diagram, fraction, frac_box
)
updaters.suspend_updating()
self.play(
FadeIn(diagram),
FadeInFromDown(label1),
)
self.play(
TransformFromCopy(diagram, diagram_copy),
TransformFromCopy(label1[0], label2[0]),
)
self.play(
Restore(label2),
ReplacementTransform(diagram_copy, restricted_diagram)
)
self.wait()
self.play(
TransformFromCopy(
restricted_diagram.he_rect,
fraction[0],
),
TransformFromCopy(
restricted_diagram.he_rect,
fraction[2][0],
),
TransformFromCopy(
restricted_diagram.nhe_rect,
fraction[2][2],
),
ShowCreation(fraction[1]),
Write(fraction[2][1]),
)
self.add(fraction)
self.play(
ShowCreation(frac_box),
FadeIn(prob)
)
self.wait()
self.play(Write(title, run_time=1))
self.wait()
# Mess with some numbers
updaters.resume_updating()
self.play(*[
ApplyMethod(d.set_prior, 0.4, run_time=2)
for d in diagrams
])
self.play(*[
ApplyMethod(d.set_likelihood, 0.3, run_time=2)
for d in diagrams
])
self.play(*[
ApplyMethod(d.set_antilikelihood, 0.6, run_time=2)
for d in diagrams
])
# self.play(prior_tracker.set_value, 0.4, run_time=2)
# self.play(antilikelihood_tracker.set_value, 0.3, run_time=2)
# self.play(likelihood_tracker.set_value, 0.6, run_time=2)
self.wait()
updaters.suspend_updating()
# Ask about a formula
words = TextMobject("Write this more\\\\mathematically")
words.scale(1.25)
words.set_color(RED)
words.to_corner(UR)
arrow = Arrow(words.get_bottom(), frac_box.get_top(), buff=SMALL_BUFF)
arrow.match_color(words)
arrow.set_stroke(width=5)
self.play(
FadeInFrom(words, DOWN),
GrowArrow(arrow),
FadeOut(prob),
title.to_edge, LEFT
)
self.wait()
def get_diagram(self, prior, likelihood, antilikelihood):
diagram = BayesDiagram(
prior, likelihood, antilikelihood,
not_evidence_color1=GREY,
not_evidence_color2=GREEN_E,
)
diagram.set_height(3)
diagram.move_to(5 * LEFT + DOWN)
diagram.add_brace_attrs()
braces = VGroup(diagram.h_brace, diagram.nh_brace)
diagram.add(*braces)
icons = VGroup(LibrarianIcon(), FarmerIcon())
icons[0].set_color(YELLOW_D)
for icon, brace in zip(icons, braces):
icon.set_height(0.5)
icon.brace = brace
icon.add_updater(lambda m: m.next_to(m.brace, DOWN, SMALL_BUFF))
diagram.add(icon)
return diagram
def get_restricted_diagram(self, diagram):
restricted_diagram = diagram.deepcopy()
restricted_diagram.set_x(0)
restricted_diagram.hypothesis_split.set_opacity(0)
restricted_diagram.evidence_split.set_opacity(1)
restricted_diagram.hne_rect.set_opacity(0.1)
restricted_diagram.nhne_rect.set_opacity(0.1)
return restricted_diagram
def get_geometric_fraction(self, diagram):
fraction = VGroup(
diagram.he_rect.copy(),
Line(LEFT, RIGHT),
VGroup(
diagram.he_rect.copy(),
TexMobject("+"),
diagram.nhe_rect.copy(),
).arrange(RIGHT, buff=SMALL_BUFF)
)
fraction.arrange(DOWN)
fraction[1].match_width(fraction)
fraction.to_edge(RIGHT)
fraction.align_to(diagram.square, UP)
return fraction
class WhenDoesBayesApply(DescriptionOfSteve):
def construct(self):
title = TextMobject("When to use Bayes' rule")
title.add(Underline(title, buff=-SMALL_BUFF))
title.scale(1.5)
title.to_edge(UP)
self.add(title)
# Words
all_words = VGroup(
TextMobject("You have a\\\\", "hypothesis"),
TextMobject("You've observed\\\\some ", "evidence"),
TexMobject(
"\\text{You want}\\\\",
"P", "(", "H", "|", "E", ")\\\\",
"P", "\\left(",
"\\substack{""\\text{Hypothesis} \\\\",
"\\textbf{given} \\\\",
"\\, \\text{the evidence} \\,}",
"\\right)",
),
)
for words in all_words:
words.set_color_by_tex_to_color_map({
"hypothesis": HYPOTHESIS_COLOR,
"H": HYPOTHESIS_COLOR,
"evidence": EVIDENCE_COLOR1,
"E": EVIDENCE_COLOR1,
})
goal = all_words[2]
prob = goal[1:7]
big_prob = goal[7:]
for mob in [prob, big_prob]:
mob.match_x(goal[0])
prob.shift(0.2 * DOWN)
big_prob.shift(0.4 * DOWN)
VGroup(big_prob[1], big_prob[-1]).stretch(1.2, 1)
all_words.arrange(RIGHT, buff=2, aligned_edge=UP)
all_words.next_to(title, DOWN, buff=MED_LARGE_BUFF)
big_prob.save_state()
big_prob.move_to(prob, UP)
# Icons
hypothesis_icon = self.get_hypothesis_icon()
evidence_icon = self.get_evidence_icon()
hypothesis_icon.next_to(all_words[0], DOWN, LARGE_BUFF)
evidence_icon.next_to(all_words[1], DOWN, LARGE_BUFF)
# Show icons
self.play(FadeInFromDown(all_words[0]))
self.play(
LaggedStart(
FadeInFrom(hypothesis_icon[0], DOWN),
Write(hypothesis_icon[1]),
FadeInFrom(hypothesis_icon[2], UP),
run_time=1,
)
)
self.wait()
self.play(FadeInFromDown(all_words[1]))
self.play(
FadeIn(evidence_icon),
lag_ratio=0.1,
run_time=2,
)
self.wait()
# More compact probability
self.play(FadeInFromDown(VGroup(goal[0], big_prob)))
self.wait()
self.play(
Restore(big_prob),
*[
TransformFromCopy(big_prob[i], prob[i])
for i in [0, 1, -1]
]
)
self.play(LaggedStart(*[
TransformFromCopy(big_prob[i][j], prob[i])
for i, j in [(2, 0), (3, 1), (4, 3)]
]))
self.wait()
# Highlight "given"
rects = VGroup(*[
SurroundingRectangle(
goal.get_part_by_tex(tex),
buff=0.05,
stroke_width=2,
stroke_color=RED,
)
for tex in ("|", "given")
])
self.play(ShowCreation(rects))
self.play(Transform(rects[0].copy(), rects[1], remover=True))
self.play(FadeOut(rects))
self.wait()
self.remove(prob)
everything = Group(*self.get_mobjects())
self.play(
LaggedStartMap(FadeOut, everything, run_time=2),
prob.copy().to_corner, UR,
)
def get_hypothesis_icon(self):
group = VGroup(
Steve().set_height(1.5),
TexMobject("\\updownarrow"),
LibrarianIcon().set_color(YELLOW_D)
)
group.arrange(DOWN)
return group
def get_evidence_icon(self):
result = self.get_description()
result.scale(0.5)
result.set_color_by_tex("meek", EVIDENCE_COLOR1)
result.set_color_by_tex("soul", EVIDENCE_COLOR1)
rect = SurroundingRectangle(result)
rect.set_stroke(WHITE, 2)
result.add(rect)
return result
class CreateFormulaFromDiagram(Scene):
CONFIG = {
"tex_to_color_map": {
"P": WHITE,
"H": HYPOTHESIS_COLOR,
"E": EVIDENCE_COLOR1,
"\\neg": RED,
},
"bayes_diagram_config": {
"prior": 1 / 21,
"likelihood": 0.4,
"antilikelihood": 0.1,
"not_evidence_color1": GREY,
"not_evidence_color2": DARK_GREY,
"prior_rect_direction": UP,
},
}
def construct(self):
t2c = self.tex_to_color_map
# Add posterior
posterior = TexMobject("P(H|E)", tex_to_color_map=t2c)
posterior.to_corner(UR)
posterior_words = TextMobject("Goal: ")
posterior_words.next_to(posterior, LEFT, aligned_edge=UP)
self.add(posterior)
self.add(posterior_words)
# Show prior
diagram = self.get_diagram()
prior_label = TexMobject("P(H)", tex_to_color_map=t2c)
prior_label.add_updater(
lambda m: m.next_to(diagram.h_brace, UP, SMALL_BUFF)
)
prior_example = TexMobject("= 1 / 21")
prior_example.add_updater(
lambda m: m.next_to(prior_label, RIGHT).shift(0.03 * UP)
)
# example_words = TextMobject("In our example")
# example_words.next_to(prior_example[0][1:], UP, buff=SMALL_BUFF, aligned_edge=LEFT)
# prior_example.add(example_words)
prior_arrow = Vector(0.7 * RIGHT)
prior_arrow.next_to(prior_label, LEFT, SMALL_BUFF)
prior_word = TextMobject("``Prior''")
prior_word.next_to(prior_arrow, LEFT, SMALL_BUFF)
prior_word.align_to(prior_label[0], DOWN)
prior_word.set_color(HYPOTHESIS_COLOR)
self.add(diagram)
self.play(ShowIncreasingSubsets(diagram.people, run_time=2))
self.wait()
self.play(
diagram.hypothesis_split.set_opacity, 1,
FadeIn(diagram.h_brace),
FadeInFromDown(prior_label),
)
self.wait()
self.play(FadeIn(prior_example))
self.play(
LaggedStartMap(
Indicate, diagram.people[::10],
color=BLUE,
)
)
self.wait()
self.play(
FadeInFrom(prior_word, RIGHT),
GrowArrow(prior_arrow)
)
self.wait()
prior_group = VGroup(
prior_word, prior_arrow,
prior_label, prior_example,
diagram.h_brace,
)
# First likelihood split
like_example = TexMobject("= 0.4")
like_example.add_updater(
lambda m: m.next_to(diagram.he_brace, LEFT)
)
like_example.update()
like_label = TexMobject("P(E|H)", tex_to_color_map=t2c)
like_label.add_updater(
lambda m: m.next_to(like_example, LEFT)
)
like_label.update()
like_word = TextMobject("``Likelihood''")
like_word.next_to(like_label, UP, buff=LARGE_BUFF, aligned_edge=LEFT)
like_arrow = Arrow(
like_word.get_bottom(),
like_label.get_top(),
buff=0.2,
)
limit_arrow = Vector(0.5 * UP)
limit_arrow.next_to(like_label.get_part_by_tex("|"), UP, SMALL_BUFF)
limit_arrow.set_stroke(WHITE, 4)
limit_word = TextMobject("Limit\\\\your\\\\view")
limit_word.next_to(limit_arrow, UP)
hne_people = diagram.people[:6]
he_people = diagram.people[6:10]
nhe_people = diagram.people[19::10]
nhne_people = diagram.people[10:]
nhne_people.remove(*nhe_people)
for group in [hne_people, nhne_people]:
group.generate_target()
group.target.set_opacity(0.25)
group.target.set_stroke(BLACK, 0, background=True)
self.play(
diagram.he_rect.set_opacity, 1,
diagram.hne_rect.set_opacity, 1,
MoveToTarget(hne_people),
GrowFromCenter(diagram.he_brace),
FadeInFrom(like_label, RIGHT),
FadeInFrom(like_example, RIGHT),
)
self.wait()
self.play(
ShowCreationThenFadeAround(
like_label.get_part_by_tex("E"),
surrounding_rectangle_config={
"color": EVIDENCE_COLOR1
}
),
)
self.play(WiggleOutThenIn(like_label.get_part_by_tex("|")))
self.play(
ShowCreationThenFadeAround(
like_label.get_part_by_tex("H")
),
)
self.wait()
self.play(
diagram.people[10:].set_opacity, 0.2,
diagram.nh_rect.set_opacity, 0.2,
FadeInFrom(limit_word, DOWN),
GrowArrow(limit_arrow),
rate_func=there_and_back_with_pause,
run_time=6,
)
self.wait()
self.play(
Write(like_word, run_time=1),
GrowArrow(like_arrow),
)
self.wait()
# Show anti-likelihood
anti_label = TexMobject("P(E| \\neg H)", tex_to_color_map=t2c)
anti_label.add_updater(
lambda m: m.next_to(diagram.nhe_brace, RIGHT)
)
anti_example = TexMobject("= 0.1")
anti_example.add_updater(
lambda m: m.next_to(anti_label, RIGHT).align_to(anti_label[0], DOWN)
)
neg_sym = anti_label.get_part_by_tex("\\neg").copy()
neg_sym.generate_target()
neg_sym.target.scale(2.5)
not_word = TextMobject("means ", "``not''")
not_word[1].set_color(RED)
neg_group = VGroup(neg_sym.target, not_word)
neg_group.arrange(RIGHT)
neg_group.next_to(anti_label, UP, LARGE_BUFF)
neg_group.to_edge(RIGHT, buff=MED_SMALL_BUFF)
diagram.nhe_rect.set_opacity(1)
diagram.nhe_rect.save_state()
diagram.nhe_rect.become(diagram.nh_rect)
self.play(
Restore(diagram.nhe_rect),
GrowFromCenter(diagram.nhe_brace),
MoveToTarget(nhne_people),
FadeInFrom(anti_label, LEFT),
FadeInFrom(anti_example, LEFT),
)
diagram.nhne_rect.set_opacity(1)
self.wait()
self.play(
ShowCreationThenFadeAround(
anti_label[2],
surrounding_rectangle_config={"color": EVIDENCE_COLOR1},
)
)
self.play(
ShowCreationThenFadeAround(
anti_label[4:6],
surrounding_rectangle_config={"color": RED},
)
)
self.wait()
self.play(
MoveToTarget(neg_sym),
FadeIn(not_word)
)
self.wait()
self.play(
FadeOut(not_word),
Transform(neg_sym, anti_label.get_part_by_tex("\\neg"))
)
self.remove(neg_sym)
# Recall final answer, geometrically
he_group = VGroup(diagram.he_rect, he_people)
nhe_group = VGroup(diagram.nhe_rect, nhe_people)
denom = VGroup(
he_group.copy(),
TexMobject("+"),
nhe_group.copy(),
)
denom.arrange(RIGHT)
answer = VGroup(
he_group.copy(),
Underline(denom, stroke_width=2),
denom,
)
answer.arrange(DOWN)
answer.scale(0.5)
answer.to_edge(UP, MED_SMALL_BUFF)
answer.shift(LEFT)
equals = TexMobject("=")
posterior.generate_target()
post_group = VGroup(posterior.target, equals, answer)
post_group.arrange(RIGHT)
post_group.to_corner(UL)
post_word = TextMobject("``Posterior''")
post_word.set_color(YELLOW)
post_word.to_corner(UL, buff=MED_SMALL_BUFF)
post_arrow = Arrow(
post_word.get_bottom(),
posterior.target[1].get_top(),
buff=0.2,
)
post_arrow.set_stroke(WHITE, 5)
dividing_line = DashedLine(ORIGIN, FRAME_WIDTH * RIGHT)
dividing_line.set_stroke(WHITE, 1)
dividing_line.next_to(answer, DOWN)
dividing_line.set_x(0)
diagram.add(
diagram.h_brace,
diagram.he_brace,
diagram.nhe_brace,
)
self.play(
ShowCreation(dividing_line),
diagram.scale, 0.5, {"about_edge": DL},
diagram.refresh_braces,
MaintainPositionRelativeTo(
VGroup(like_word, like_arrow),
like_label,
),
MaintainPositionRelativeTo(
VGroup(prior_word, prior_arrow),
prior_label,
),
MoveToTarget(posterior),
ReplacementTransform(posterior_words, equals),
)
self.wait()
self.play(TransformFromCopy(he_group, answer[0]))
self.play(ShowCreation(answer[1]))
self.play(LaggedStart(
TransformFromCopy(he_group, answer[2][0]),
GrowFromCenter(answer[2][1]),
TransformFromCopy(nhe_group, answer[2][2]),
))
self.wait()
self.play(
GrowArrow(post_arrow),
FadeInFrom(post_word, RIGHT),
)
self.wait()
# Write final answer, as a formula
formula = TexMobject(
"=", "{P(H) P(E | H)", "\\over",
"P(H) P(E | H) + P(\\neg H) P(E | \\neg H)}",
tex_to_color_map=t2c
)
formula.scale(0.9)
formula.next_to(answer, RIGHT)
h_rect = Rectangle( # Highlighting rectangle
stroke_color=YELLOW,
stroke_width=3,
fill_color=YELLOW,
fill_opacity=0.25,
)
h_rect.replace(diagram.square, stretch=True)
s_rect = SurroundingRectangle(answer[0])
diagram.refresh_braces()
nh_group = VGroup(
diagram.nh_brace,
TexMobject("P(\\neg H)", tex_to_color_map=t2c),
TexMobject("= 20 / 21"),
)
nh_group[1].next_to(nh_group[0], UP, SMALL_BUFF)
nh_group[2].next_to(nh_group[1], RIGHT, SMALL_BUFF)
self.play(
Write(formula.get_part_by_tex("=")),
Write(formula.get_part_by_tex("\\over")),
run_time=1
)
self.play(ShowCreation(s_rect))
self.wait()
self.play(
h_rect.replace, diagram.h_rect, {"stretch": True},
)
self.play(
TransformFromCopy(prior_label, formula[2:6]),
)
self.play(
h_rect.replace, diagram.he_rect, {"stretch": True}
)
self.play(
TransformFromCopy(like_label, formula[6:12]),
)
self.wait()
self.play(
s_rect.move_to, answer[2][0],
TransformFromCopy(formula[2:12], formula[13:23])
)
self.wait()
self.play(
FadeOut(h_rect),
s_rect.become, SurroundingRectangle(answer[2][2]),
FadeOut(prior_group),
FadeIn(nh_group),
)
self.wait()
h_rect.replace(diagram.square, stretch=True)
self.play(
h_rect.replace, diagram.nh_rect, {"stretch": True}
)
self.play(
TransformFromCopy(nh_group[1], formula[23:28]),
)
self.play(
h_rect.replace, diagram.nhe_rect, {"stretch": True},
)
self.play(
TransformFromCopy(anti_label, formula[28:])
)
self.wait()
self.play(
FadeOut(nh_group),
FadeOut(s_rect),
FadeOut(h_rect),
FadeIn(prior_group),
)
# Show confusion
randy = Randolph()
randy.flip()
randy.next_to(dividing_line, DOWN)
randy.to_edge(RIGHT)
prior_rect = SurroundingRectangle(prior_word)
post_rect = SurroundingRectangle(post_word)
VGroup(prior_rect, post_rect).set_stroke(WHITE, 2)
self.play(FadeIn(randy))
self.play(randy.change, "confused", formula)
self.play(Blink(randy))
self.play(randy.change, "horrified", formula)
self.play(randy.look_at, diagram)
self.play(Blink(randy))
self.play(randy.look_at, formula)
self.play(randy.change, "tired")
self.wait(2)
self.play(
randy.change, "pondering", prior_label,
ShowCreation(prior_rect)
)
self.play(Blink(randy))
self.play(
ReplacementTransform(prior_rect, post_rect),
randy.look_at, post_rect,
)
self.play(randy.change, "thinking")
self.play(FadeOut(post_rect))
self.play(Blink(randy))
self.wait()
self.play(randy.look_at, formula)
self.play(Blink(randy))
self.wait()
# Transition to next scene
to_move = VGroup(posterior, formula)
self.remove(to_move, *to_move, *to_move[1])
to_move.generate_target()
to_move.target[1].scale(1 / 0.9)
to_move.target.arrange(RIGHT)
to_move.target.to_corner(UL)
everything = Group(*self.get_mobjects())
self.play(
LaggedStartMap(FadeOutAndShiftDown, everything),
MoveToTarget(to_move, rate_func=squish_rate_func(smooth, 0.5, 1)),
run_time=2,
)
def get_diagram(self, include_people=True):
diagram = BayesDiagram(**self.bayes_diagram_config)
diagram.set_height(5.5)
diagram.set_width(5.5, stretch=True)
diagram.move_to(0.5 * DOWN)
diagram.add_brace_attrs()
diagram.evidence_split.set_opacity(0)
diagram.hypothesis_split.set_opacity(0)
diagram.nh_rect.set_fill(DARK_GREY)
if include_people:
people = VGroup(*[Person() for x in range(210)])
people.set_color(interpolate_color(LIGHT_GREY, WHITE, 0.5))
people.arrange_in_grid(n_cols=21)
people.set_width(diagram.get_width() - SMALL_BUFF)
people.set_height(diagram.get_height() - SMALL_BUFF, stretch=True)
people.move_to(diagram)
people[10:].set_color(GREEN_D)
people.set_stroke(BLACK, 2, background=True)
diagram.add(people)
diagram.people = people
return diagram
class DiscussFormulaAndAreaModel(CreateFormulaFromDiagram):
CONFIG = {
"bayes_diagram_config": {
"prior_rect_direction": DOWN,
},
}
def construct(self):
# Show smaller denominator
t2c = self.tex_to_color_map
formula = TexMobject(
"P(H | E)", "=",
"{P(H) P(E | H)", "\\over",
"P(H) P(E | H) + P(\\neg H) P(E | \\neg H)}",
tex_to_color_map=t2c
)
equals = formula.get_part_by_tex("=")
equals_index = formula.index_of_part(equals)
lhs = formula[:equals_index]
rhs = formula[equals_index + 1:]
lhs.next_to(equals, LEFT)
formula.to_corner(UL)
alt_rhs = TexMobject(
"{P(H)P(E|H)", "\\over", "P(E)}",
"=",
tex_to_color_map=t2c,
)
alt_rhs.next_to(equals, RIGHT, SMALL_BUFF)
s_rect = SurroundingRectangle(rhs[12:], color=BLUE)
self.add(formula)
self.wait()
self.play(ShowCreation(s_rect))
self.add(alt_rhs, s_rect)
self.play(
VGroup(rhs, s_rect).next_to, alt_rhs, RIGHT, SMALL_BUFF,
GrowFromCenter(alt_rhs),
)
self.play(
s_rect.become,
SurroundingRectangle(alt_rhs[12:-1], color=BLUE)
)
self.wait()
# Bring in diagram
diagram = self.get_diagram(include_people=False)
diagram.evidence_split.set_opacity(1)
diagram.set_height(3)
diagram.set_prior(0.1)
diagram.refresh_braces()
diagram.add(
diagram.h_brace,
diagram.he_brace,
diagram.nhe_brace,
)
h_label, he_label, nhe_label = labels = [
TexMobject(tex, tex_to_color_map=t2c)
for tex in ["P(H)", "P(E|H)", "P(E|\\neg H)"]
]
h_label.add_updater(lambda m: m.next_to(diagram.h_brace, DOWN))
he_label.add_updater(lambda m: m.next_to(diagram.he_brace, LEFT))
nhe_label.add_updater(lambda m: m.next_to(diagram.nhe_brace, RIGHT))
diagram.add(*labels)
diagram.to_corner(DL)
he_rect_copy = diagram.he_rect.copy()
nhe_rect_copy = diagram.nhe_rect.copy()
self.play(
FadeIn(diagram),
# FadeOut(s_rect),
ReplacementTransform(
VGroup(s_rect, s_rect.copy()),
VGroup(he_rect_copy, nhe_rect_copy),
),
)
self.wait()
self.play(LaggedStart(
ApplyMethod(he_rect_copy.next_to, rhs[12:22], DOWN),
ApplyMethod(nhe_rect_copy.next_to, rhs[23:], DOWN),
lag_ratio=0.7,
run_time=1.5
))
self.wait()
self.play(FadeOut(VGroup(he_rect_copy, nhe_rect_copy)))
# Tell what to memorize
big_rect = SurroundingRectangle(formula)
big_rect.set_stroke(WHITE, 2)
big_rect.set_fill(BLACK, 0)
words1 = TextMobject("Don't memorize\\\\this")
words2 = TextMobject("Remember\\\\this")
for words in words1, words2:
words.scale(1.5)
words.to_edge(RIGHT)
arrow1 = Arrow(words1.get_corner(UL), big_rect.get_bottom())
arrow2 = Arrow(words2.get_left(), diagram.square.get_right())
self.play(
FadeIn(words1),
ShowCreation(arrow1),
ShowCreation(big_rect)
)
self.wait()
self.play(
ReplacementTransform(arrow1, arrow2),
FadeOut(words1),
FadeIn(words2),
big_rect.set_stroke, WHITE, 0,
big_rect.set_fill, BLACK, 0.7,
)
self.wait()
# Talk about diagram slices
to_fade = VGroup(
diagram.evidence_split,
diagram.he_brace,
diagram.nhe_brace,
he_label, nhe_label,
)
to_fade.save_state()
h_part = VGroup(
diagram.hypothesis_split,
diagram.h_brace,
h_label,
)
people = self.get_diagram().people
people.set_width(diagram.square.get_width() - 0.05)
people.move_to(diagram.square)
sides = VGroup(
DashedLine(
diagram.square.get_corner(UL),
diagram.square.get_corner(UR),
),
DashedLine(
diagram.square.get_corner(UL),
diagram.square.get_corner(DL),
),
)
sides.set_stroke(YELLOW, 4)
ones = VGroup(
TexMobject("1").next_to(diagram.square, UP),
TexMobject("1").next_to(diagram.square, LEFT),
)
self.play(
to_fade.set_opacity, 0,
h_part.set_opacity, 0,
diagram.square.set_opacity, 1,
ShowIncreasingSubsets(people),
)
self.play(FadeOut(people))
self.play(
LaggedStartMap(ShowCreation, sides, lag_ratio=0.8),
LaggedStartMap(FadeIn, ones, lag_ratio=0.8),
)
self.wait()
self.play(
h_part.set_opacity, 1,
)
diagram.square.set_opacity(0)
self.wait()
self.play(
FadeOut(sides),
FadeOut(ones),
)
self.wait()
VGroup(
to_fade[1:],
to_fade[0][::2],
).stretch(0, 1, about_edge=DOWN)
self.play(
Restore(to_fade),
diagram.hypothesis_split.set_opacity, 0,
)
self.wait()
# Add posterior bar
post_bar = always_redraw(
lambda: self.get_posterior_bar(
diagram.he_rect,
diagram.nhe_rect,
)
)
post_label = TexMobject("P(H|E)", tex_to_color_map=t2c)
post_label.add_updater(lambda m: m.next_to(post_bar.brace, DOWN))
self.play(
FadeOut(words2),
FadeOut(arrow2),
TransformFromCopy(
diagram.he_rect, post_bar.rects[0],
),
TransformFromCopy(
diagram.nhe_rect, post_bar.rects[1],
),
FadeIn(post_bar.brace),
FadeIn(post_label),
)
self.add(post_bar)
self.wait()
self.play(
diagram.set_likelihood, 0.8,
rate_func=there_and_back,
run_time=4,
)
self.wait()
self.play(diagram.set_antilikelihood, 0.4)
self.wait()
self.play(
diagram.set_likelihood, 0.8,
diagram.set_antilikelihood, 0.05,
)
self.wait()
self.play(
diagram.set_likelihood, 0.4,
diagram.set_antilikelihood, 0.1,
)
self.wait()
self.play(
big_rect.set_width, rhs.get_width() + 0.7,
{"about_edge": RIGHT, "stretch": True},
)
self.wait()
# Terms from formula to sides in diagram
hs_rect = SurroundingRectangle(alt_rhs[:5], buff=0.05)
hes_rect = SurroundingRectangle(alt_rhs[5:11], buff=0.05)
hs_rect.set_stroke(YELLOW, 3)
hes_rect.set_stroke(BLUE, 3)
self.play(ShowCreation(hs_rect))
self.play(ShowCreation(hes_rect))
self.wait()
self.play(hs_rect.move_to, h_label)
self.play(hes_rect.move_to, he_label)
self.wait()
self.play(FadeOut(VGroup(hs_rect, hes_rect)))
def get_posterior_bar(self, he_rect, nhe_rect):
he_height = he_rect.get_height()
he_width = he_rect.get_width()
nhe_height = nhe_rect.get_height()
nhe_width = nhe_rect.get_width()
total_width = he_width + nhe_width
he_area = he_width * he_height
nhe_area = nhe_width * nhe_height
posterior = he_area / (he_area + nhe_area)
new_he_width = posterior * total_width
new_he_height = he_area / new_he_width
new_nhe_width = (1 - posterior) * total_width
new_nhe_height = nhe_area / new_nhe_width
new_he_rect = Rectangle(
width=new_he_width,
height=new_he_height,
).match_style(he_rect)
new_nhe_rect = Rectangle(
width=new_nhe_width,
height=new_nhe_height,
).match_style(nhe_rect)
rects = VGroup(new_he_rect, new_nhe_rect)
rects.arrange(RIGHT, buff=0)
brace = Brace(
new_he_rect, DOWN,
buff=SMALL_BUFF,
min_num_quads=2,
)
result = VGroup(rects, brace)
result.rects = rects
result.brace = brace
# Put positioning elsewhere?
result.to_edge(RIGHT)
return result
class UsesOfBayesTheorem(Scene):
def construct(self):
formula = get_bayes_formula()
formula.to_corner(UL)
rhs = formula[7:]
bubble = ThoughtBubble(direction=RIGHT)
bubble.set_fill(opacity=0)
arrow = Vector(RIGHT)
arrow.next_to(formula, RIGHT, MED_LARGE_BUFF)
bubble.set_height(2)
bubble.next_to(arrow, RIGHT, MED_LARGE_BUFF)
bubble.align_to(formula, UP)
bar = ProbabilityBar(
0.1,
percentage_background_stroke_width=1,
include_braces=False,
)
bar.set_width(0.8 * bubble[-1].get_width())
bar.move_to(bubble.get_bubble_center())
scientist = SVGMobject(file_name="scientist")
programmer = SVGMobject(file_name="programmer")
randy = Randolph().flip()
people = VGroup(scientist, programmer, randy)
people.set_stroke(width=0)
for person in people:
person.set_height(2.5)
if person is not randy:
person.set_fill(GREY)
person.set_sheen(0.5, UL)
people.arrange(RIGHT, buff=2.5)
# programmer.shift(0.5 * RIGHT)
people.to_edge(DOWN, buff=LARGE_BUFF)
self.add(formula)
self.wait()
self.play(GrowArrow(arrow))
self.play(ShowCreation(bubble), FadeIn(bar))
self.play(bar.p_tracker.set_value, 0.8)
self.wait()
# Add people
for person in [scientist, programmer]:
self.play(FadeInFrom(person, DOWN))
rhs_copy = rhs.copy()
rhs_copy.add_to_back(
SurroundingRectangle(
rhs_copy,
fill_color=BLACK,
fill_opacity=0.8,
stroke_color=WHITE,
stroke_width=2,
)
)
rhs_copy.generate_target()
rhs_copy[0].set_stroke(width=0)
rhs_copy.target.scale(0.5)
rhs_copy.target.move_to(person.get_corner(DR))
self.add(rhs_copy, formula)
self.play(MoveToTarget(rhs_copy))
self.wait()
person.add(rhs_copy)
self.play(FadeInFromDown(randy))
self.play(randy.change, "pondering")
self.play(Blink(randy))
bubble_group = VGroup(bubble, bar)
self.play(
bubble_group.scale, 1.4,
bubble_group.move_to, randy.get_corner(UL), DR,
randy.look_at, bubble,
FadeOut(arrow),
)
self.wait()
self.play(Blink(randy))
self.play(bar.p_tracker.set_value, 0.3, run_time=3)
self.play(randy.change, "thinking")
self.play(Blink(randy))
self.wait()
self.play(LaggedStartMap(
FadeOutAndShift,
VGroup(*people, bubble_group),
lambda m: (m, DOWN),
lag_ratio=0.15,
))
class AskAboutWhenProbabilityIsIntuitive(TeacherStudentsScene):
def construct(self):
words = TextMobject("What makes probability\\\\more intuitive?")
words.move_to(self.hold_up_spot, DOWN)
words.shift_onto_screen()
self.play(
self.teacher.change, "speaking",
self.get_student_changes(
"pondering", "sassy", "happy",
look_at_arg=self.screen,
)
)
self.wait(2)
self.play(
self.teacher.change, "raise_right_hand",
FadeInFrom(words, DOWN),
self.get_student_changes("erm", "pondering", "confused")
)
self.wait(2)
self.play(
words.scale, 2,
words.center,
words.to_edge, UP,
self.teacher.change, "pondering", 3 * UP,
self.get_student_changes(
"pondering", "thinking", "thinking",
look_at_arg=3 * UP,
)
)
self.wait(6)
class IntroduceLinda(DescriptionOfSteve):
def construct(self):
# Kahneman and Tversky
images = self.get_images()
self.play(
LaggedStartMap(
FadeInFrom, images,
lambda m: (m, LEFT),
lag_ratio=0.3,
run_time=3,
)
)
self.wait()
# Add steve
steve = Steve()
steve.set_height(3)
steve.move_to(2 * RIGHT)
steve.to_edge(DOWN, buff=LARGE_BUFF)
steve_words = self.get_description()
steve_words.scale(0.8)
steve_words.next_to(steve, UP, LARGE_BUFF)
self.play(LaggedStart(
FadeInFrom(steve, LEFT),
FadeInFrom(steve_words, LEFT),
))
self.wait()
# Replace with Linda
linda = Linda()
linda_words = self.get_linda_description()
linda_words.scale(0.8)
linda.replace(steve)
linda_words.move_to(steve_words)
self.play(
LaggedStart(
FadeOutAndShift(steve_words, 2 * RIGHT),
FadeOutAndShift(steve, 2 * RIGHT),
FadeInFrom(linda, 2 * LEFT),
lag_ratio=0.15,
)
)
self.wait()
self.play(
FadeIn(linda_words),
lag_ratio=0.1,
run_time=6,
rate_func=linear,
)
self.wait()
# Ask question
options = VGroup(
TextMobject("1) Linda is a bank teller."),
TextMobject(
"2) Linda is a bank teller and is active\\\\",
"\\phantom{2)} in the feminist movement.",
alignment="",
),
)
options.arrange(DOWN, buff=LARGE_BUFF, aligned_edge=LEFT)
options.to_edge(DOWN, buff=LARGE_BUFF)
self.play(
linda.match_height, linda_words,
linda.next_to, linda_words, LEFT, LARGE_BUFF,
LaggedStartMap(
FadeOutAndShift, images,
lambda m: (m, 2 * LEFT),
)
)
for option in options:
self.play(FadeIn(option, lag_ratio=0.1, run_time=2))
self.wait()
# Show result
rect = SurroundingRectangle(options[1], color=RED)
options.generate_target()
rect.generate_target()
VGroup(options.target, rect.target).to_edge(LEFT)
result = VGroup(
Integer(85, unit="\\%"),
TextMobject("chose this!")
)
result.arrange(RIGHT)
result.scale(1.25)
result.set_color(RED)
result.move_to(rect)
result.to_edge(RIGHT)
result.shift(2 * UP)
arrow = Arrow(result.get_bottom(), rect.target.get_corner(UR))
self.play(
MoveToTarget(options),
MoveToTarget(rect),
VFadeIn(rect),
FadeInFrom(result, LEFT),
GrowArrow(arrow)
)
self.wait()
# Show subsets
fb_words = TextMobject("Active feminist\\\\bank tellers")
fb_words.scale(0.5)
fb_words.set_stroke(BLACK, 0, background=True)
fb_set = Circle()
fb_set.flip(RIGHT)
fb_set.rotate(3 * TAU / 8)
fb_set.set_stroke(WHITE, 1)
fb_set.set_fill(YELLOW, 0.5)
fb_set.replace(fb_words, stretch=True)
fb_set.scale(1.2)
fb_set.stretch(1.4, 1)
fb_group = VGroup(fb_set, fb_words)
fb_group.move_to(linda_words, RIGHT)
b_set = fb_set.copy()
b_set.set_fill(BLUE)
b_set.scale(3, about_edge=RIGHT)
b_set.stretch(1.5, 1)
b_set.to_corner(UR)
b_words = TextMobject("Bank\\\\tellers")
b_words.next_to(b_set.get_left(), RIGHT, LARGE_BUFF)
self.play(
FadeOut(linda_words),
TransformFromCopy(rect, fb_set),
ReplacementTransform(
VectorizedPoint(rect.get_center()),
fb_words,
),
)
self.add(fb_set, fb_words)
self.wait()
self.add(b_set, fb_set, fb_words)
self.play(
DrawBorderThenFill(b_set),
TransformFromCopy(
options[0][0][10:], b_words[0]
),
)
sets_group = VGroup(b_set, b_words, fb_set, fb_words)
self.add(sets_group)
self.wait()
# Reduce 85
number = result[0]
self.play(
LaggedStart(
FadeOut(arrow),
FadeOut(result[1]),
FadeOut(rect),
FadeOut(options[0]),
FadeOut(options[1]),
),
number.scale, 1.5,
number.move_to, DOWN,
)
self.play(
ChangeDecimalToValue(number, 0),
UpdateFromAlphaFunc(
number,
lambda m, a: m.set_color(interpolate_color(
RED, GREEN, a,
))
),
run_time=2,
)
self.wait()
self.play(
FadeOut(number),
FadeOut(sets_group),
FadeIn(linda_words),
)
# New options
words = TextMobject("100 people fit this description. How many are:")
words.set_color(BLUE_B)
kw = {"tex_to_color_map": {"\\underline{\\qquad}": WHITE}}
new_options = VGroup(
TextMobject("1) Bank tellers? \\underline{\\qquad} of 100", **kw),
TextMobject(
"2) Bank tellers and active in the",
" feminist movement? \\underline{\\qquad} of 100",
**kw
),
)
new_options.scale(0.9)
new_options.arrange(DOWN, aligned_edge=LEFT, buff=MED_LARGE_BUFF)
new_options.to_edge(DOWN, buff=LARGE_BUFF)
words.next_to(new_options, UP, LARGE_BUFF)
self.play(
FadeIn(words, lag_ratio=0.1, rate_func=linear)
)
self.wait()
for option in new_options:
self.play(FadeIn(option))
self.wait()
example_numbers = VGroup(Integer(8), Integer(5))
for exn, option in zip(example_numbers, new_options):
line = option.get_part_by_tex("underline")
exn.scale(1.1)
exn.next_to(line, UP, buff=0.05)
exn.set_color(YELLOW)
self.play(Write(exn))
self.wait()
def get_images(self):
images = Group(
ImageMobject("kahneman"),
ImageMobject("tversky"),
)
images.set_height(3.5)
images.arrange(DOWN, buff=0.5)
images.to_edge(LEFT, buff=MED_LARGE_BUFF)
names = VGroup(
TextMobject("Kahneman", alignment=""),
TextMobject("Tversky", alignment=""),
)
for name, image in zip(names, images):
name.next_to(image, DOWN)
image.name = name
image.add(name)
images.arrange(DOWN, buff=1, aligned_edge=LEFT)
images.set_height(FRAME_HEIGHT - 1)
images.to_edge(LEFT)
return images
def get_linda_description(self):
result = TextMobject(
"Linda is 31 years old, single, outspoken, and\\\\",
"very bright. She majored in philosophy. As a \\\\",
"student, she was deeply concerned with issues\\\\",
"of discrimination and social justice, and also\\\\",
"participated in anti-nuclear demonstrations.\\\\",
alignment="",
tex_to_color_map={
"deeply concerned with issues": YELLOW,
"of discrimination": YELLOW,
}
)
return result
class LindaDescription(IntroduceLinda):
def construct(self):
words = self.get_linda_description()
words.set_color(WHITE)
highlighted_part = VGroup(
*words.get_part_by_tex("deeply"),
*words.get_part_by_tex("discrimination"),
)
self.add(words)
self.play(
FadeIn(words),
run_time=3,
lag_ratio=0.01,
rate_func=linear,
)
self.wait(1)
self.play(
highlighted_part.set_color, YELLOW,
lag_ratio=0.1,
run_time=2
)
self.wait()
class AlternatePhrasings(PiCreatureScene):
CONFIG = {
"camera_config": {
"background_color": DARKER_GREY,
}
}
def construct(self):
randy = self.pi_creature
phrases = VGroup(
TextMobject("40 out of 100"),
TexMobject("40\\%"),
TexMobject("0.4"),
TextMobject("What's more likely$\\dots$"),
)
for phrase in phrases:
phrase.scale(1.5)
phrase.next_to(randy, RIGHT, buff=LARGE_BUFF)
phrase.align_to(randy, UP)
def push_down(phrase):
phrase.scale(0.8, about_edge=LEFT)
phrase.shift(1 * DOWN)
phrase.set_opacity(0.5)
return phrase
bubble = randy.get_bubble()
content_width = 4.5
people = VGroup(*[Person() for x in range(100)])
people.arrange_in_grid(n_cols=20)
people.set_width(content_width)
people.move_to(bubble.get_bubble_center())
people.shift(SMALL_BUFF * UP)
people[:40].set_color(YELLOW)
bar = ProbabilityBar(0.9999)
bar.set_width(content_width)
bar.move_to(people)
steve = Steve()
steve.set_height(1)
steve_words = TextMobject("seems bookish...")
steve_words.next_to(steve, RIGHT, MED_LARGE_BUFF)
steve.add(steve_words)
linda = Linda()
linda.set_height(1)
linda_words = TextMobject("seems activist...")
linda_words.next_to(linda, RIGHT, MED_LARGE_BUFF)
linda.add(linda_words)
stereotypes = VGroup(steve, linda)
stereotypes.arrange(DOWN, buff=MED_SMALL_BUFF, aligned_edge=LEFT)
stereotypes.move_to(people)
self.play(
FadeInFrom(phrases[0], UP),
randy.change, "pondering",
)
self.play(
DrawBorderThenFill(bubble, lag_ratio=0.1),
FadeIn(people, lag_ratio=0.1),
randy.change, "thinking", people,
)
self.wait()
self.play(
FadeInFrom(phrases[1], UP),
randy.change, "confused", phrases[1],
FadeOut(people),
ApplyFunction(push_down, phrases[0]),
FadeIn(bar),
)
self.play(bar.p_tracker.set_value, 0.4)
bar.clear_updaters()
self.play(
FadeInFrom(phrases[2], UP),
ApplyFunction(push_down, phrases[:2]),
FadeOut(bar.percentages),
randy.change, "guilty",
)
self.wait()
bar.remove(bar.percentages)
self.play(
FadeInFrom(phrases[3], UP),
ApplyFunction(push_down, phrases[:3]),
FadeOut(bar),
FadeIn(stereotypes),
randy.change, "shruggie", stereotypes,
)
self.wait(6)
class WhenDiscreteChunksArentSoClean(Scene):
def construct(self):
squares = VGroup(*[Square() for x in range(100)])
squares.arrange_in_grid(n_cols=10, buff=0)
squares.set_stroke(WHITE, 1)
squares.set_fill(DARKER_GREY, 1)
squares.set_height(6)
squares.to_edge(DOWN)
target_p = 0.3612
rain, sun = icon_templates = VGroup(
SVGMobject("rain_cloud"),
SVGMobject("sunny"),
)
for icon in icon_templates:
icon.set_width(0.6 * squares[0].get_width())
icon.set_stroke(width=0)
icon.set_sheen(0.5, UL)
rain.set_color(BLUE_E)
sun.set_color(YELLOW)
partial_rects = VGroup()
icons = VGroup()
q_marks = VGroup()
for i, square in enumerate(squares):
icon = rain.copy() if i < 40 else sun.copy()
icon.move_to(square)
icons.add(icon)
partial_rect = square.copy()
partial_rect.set_stroke(width=0)
partial_rect.scale(0.95)
partial_rect.stretch(
0.4,
0,
about_edge=RIGHT
)
partial_rects.add(partial_rect)
q_mark = TexMobject("?")
q_mark.replace(partial_rect, dim_to_match=0)
q_mark.scale(0.8)
q_marks.add(q_mark)
p_label = VGroup(
TexMobject("P", "(", "\\text{Rain}", ")", "="),
DecimalNumber(40, unit="\\%", num_decimal_places=2)
)
percentage = p_label[1]
p_label.arrange(RIGHT)
p_label.to_edge(UP)
p_label[0].set_color_by_tex("Rain", BLUE)
percentage.align_to(p_label[0][0], DOWN)
alt_percentage = Integer(0, unit="\\%")
alt_percentage.move_to(percentage, LEFT)
self.add(squares)
self.add(p_label[0])
self.play(
ChangeDecimalToValue(alt_percentage, 40),
ShowIncreasingSubsets(icons[:40])
)
self.play(FadeIn(icons[40:]))
self.wait()
self.remove(alt_percentage)
self.add(percentage)
self.play(
ChangeDecimalToValue(percentage, 100 * target_p),
FadeIn(partial_rects[30:40]),
FadeIn(q_marks[30:40], lag_ratio=0.3)
)
self.wait(2)
l_rect = Rectangle(fill_color=BLUE_D)
r_rect = Rectangle(fill_color=LIGHT_GREY)
rects = VGroup(l_rect, r_rect)
for rect, p in (l_rect, target_p), (r_rect, 1 - target_p):
rect.set_height(squares.get_height())
rect.set_width(p * squares.get_width(), stretch=True)
rect.set_stroke(WHITE, 2)
rect.set_fill(opacity=1)
rects.arrange(RIGHT, buff=0)
rects.move_to(squares)
brace = Brace(l_rect, UP, buff=SMALL_BUFF)
sun = icons[40].copy()
rain = icons[0].copy()
for mob, rect in [(rain, l_rect), (sun, r_rect)]:
mob.generate_target()
mob.target.set_stroke(BLACK, 3, background=True)
mob.target.set_height(1)
mob.target.move_to(rect)
self.play(
FadeIn(rects),
MoveToTarget(rain),
MoveToTarget(sun),
GrowFromCenter(brace),
p_label.shift,
brace.get_top() + MED_SMALL_BUFF * UP -
percentage.get_bottom(),
)
self.wait()
# With updaters
full_width = rects.get_width()
rain.add_updater(lambda m: m.move_to(l_rect))
sun.add_updater(lambda m: m.move_to(r_rect))
r_rect.add_updater(lambda m: m.set_width(
full_width - l_rect.get_width(),
about_edge=RIGHT,
stretch=True,
))
brace.add_updater(lambda m: m.match_width(l_rect, stretch=True))
brace.add_updater(lambda m: m.next_to(l_rect, UP, SMALL_BUFF))
percentage.add_updater(lambda m: m.set_value(
100 * l_rect.get_width() / full_width,
))
percentage.add_updater(lambda m: m.next_to(brace, UP, MED_SMALL_BUFF))
self.play(
MaintainPositionRelativeTo(p_label[0], percentage),
l_rect.stretch, 2, 0, {"about_edge": LEFT},
run_time=8,
rate_func=there_and_back,
)
class RandomnessVsProportions(Scene):
def construct(self):
prob_word = TextMobject("Probability")
unc_word = TextMobject("Uncertainty")
prop_word = TextMobject("Proportions")
words = VGroup(prop_word, prob_word, unc_word)
words.arrange(RIGHT, buff=LARGE_BUFF)
words.set_width(FRAME_WIDTH - 1)
words.to_edge(UP)
arrows = VGroup()
for w1, w2 in zip(words, words[1:]):
arrow = TexMobject("\\rightarrow")
arrow.move_to(midpoint(w1.get_right(), w2.get_left()))
arrows.add(arrow)
random_dice = self.get_random_dice()
random_dice.next_to(unc_word, DOWN, LARGE_BUFF)
diagram = self.get_dice_diagram()
diagram.next_to(prop_word, DOWN, LARGE_BUFF)
diagram.shift_onto_screen()
grid = diagram[0]
border = grid[0][0].copy()
border.set_stroke(BLACK, 3)
border.set_fill(WHITE, opacity=0.2)
border.scale(1.02)
def update_border(border):
r1, r2 = random_dice
i = len(r1[1]) - 1
j = len(r2[1]) - 1
border.move_to(diagram[0][i][j])
border.add_updater(update_border)
example = VGroup(
TextMobject("P(X = 5)", tex_to_color_map={"5": YELLOW}),
Line(LEFT, RIGHT)
)
example.arrange(RIGHT)
example.next_to(grid, RIGHT, LARGE_BUFF)
example.align_to(random_dice, RIGHT)
example.shift(0.5 * DOWN)
grid_copy = grid.copy()
five_part = VGroup(*[
square
for i, row in enumerate(grid_copy)
for j, square in enumerate(row)
if i + j == 3
])
self.play(FadeInFromDown(prob_word))
self.play(
FadeInFrom(unc_word, LEFT),
Write(arrows[1]),
)
self.add(random_dice)
self.wait(9)
self.play(
FadeInFrom(prop_word, RIGHT),
Write(arrows[0])
)
self.play(FadeIn(diagram))
self.add(border)
self.wait(2)
self.play(FadeIn(example))
self.add(grid_copy, diagram[1])
self.play(
grid_copy.set_width, 0.8 * example[1].get_width(),
grid_copy.next_to, example[1], DOWN,
)
self.play(five_part.copy().next_to, example[1], UP)
self.wait(6)
def get_die_faces(self):
dot = Dot()
dot.set_width(0.15)
dot.set_color(BLUE_B)
square = Square()
square.round_corners(0.25)
square.set_stroke(WHITE, 2)
square.set_fill(DARKER_GREY, 1)
square.set_width(0.6)
edge_groups = [
(ORIGIN,),
(UL, DR),
(UL, ORIGIN, DR),
(UL, UR, DL, DR),
(UL, UR, ORIGIN, DL, DR),
(UL, UR, LEFT, RIGHT, DL, DR),
]
arrangements = VGroup(*[
VGroup(*[
dot.copy().move_to(square.get_critical_point(ec))
for ec in edge_group
])
for edge_group in edge_groups
])
square.set_width(1)
faces = VGroup(*[
VGroup(square.copy(), arrangement)
for arrangement in arrangements
])
faces.arrange(RIGHT)
return faces
def get_random_dice(self):
faces = list(self.get_die_faces())
def get_random_pair():
result = VGroup(*random.sample(faces, 2)).copy()
result.arrange(RIGHT)
for mob in result:
mob.shift(random.random() * RIGHT * MED_SMALL_BUFF)
mob.shift(random.random() * UP * MED_SMALL_BUFF)
return result
result = VGroup(*get_random_pair())
result.time = 0
result.iter_count = 0
def update_result(group, dt):
group.time += dt
group.iter_count += 1
if int(group.time) % 3 == 2:
group.set_stroke(YELLOW)
return group
elif result.iter_count % 3 != 0:
return group
else:
pair = get_random_pair()
pair.move_to(group)
group.submobjects = [*pair]
result.add_updater(update_result)
result.update()
return result
def get_dice_diagram(self):
grid = VGroup(*[
VGroup(*[
Square() for x in range(6)
]).arrange(RIGHT, buff=0)
for y in range(6)
]).arrange(DOWN, buff=0)
grid.set_stroke(WHITE, 1)
grid.set_height(5)
colors = color_gradient([RED, YELLOW, GREEN, BLUE], 11)
numbers = VGroup()
for i, row in enumerate(grid):
for j, square in enumerate(row):
num = Integer(i + j + 2)
num.set_height(square.get_height() - MED_LARGE_BUFF)
num.move_to(square)
# num.set_stroke(BLACK, 2, background=True)
num.set_fill(DARK_GREY)
square.set_fill(colors[i + j], 0.9)
numbers.add(num)
faces = VGroup()
face_templates = self.get_die_faces()
face_templates.scale(0.5)
for face, row in zip(face_templates, grid):
face.next_to(row, LEFT, MED_SMALL_BUFF)
faces.add(face)
for face, square in zip(faces.copy(), grid[0]):
face.next_to(square, UP, MED_SMALL_BUFF)
faces.add(face)
result = VGroup(grid, numbers, faces)
return result
class JustRandomDice(RandomnessVsProportions):
def construct(self):
random_dice = self.get_random_dice()
random_dice.center()
self.add(random_dice)
self.wait(60)
class BayesTheoremOnProportions(Scene):
def construct(self):
# Place on top of visuals from "HeartOfBayes"
formula = get_bayes_formula()
formula.scale(1.5)
title = TextMobject("Bayes' theorem")
title.scale(2)
title.next_to(formula, UP, LARGE_BUFF)
group = VGroup(formula, title)
equals = TexMobject("=")
equals.next_to(formula, RIGHT)
h_line = Line(LEFT, RIGHT)
h_line.set_width(4)
h_line.next_to(equals, RIGHT)
h_line.set_stroke(WHITE, 3)
self.add(group)
self.wait()
self.play(
group.to_edge, LEFT,
MaintainPositionRelativeTo(equals, group),
VFadeIn(equals),
MaintainPositionRelativeTo(h_line, group),
VFadeIn(h_line),
)
# People
people = VGroup(*[Person() for x in range(7)])
people.arrange(RIGHT)
people.match_width(h_line)
people.next_to(h_line, DOWN)
people.set_color(BLUE_E)
people[:3].set_color(GREEN)
num_people = people[:3].copy()
self.play(FadeIn(people, lag_ratio=0.1))
self.play(num_people.next_to, h_line, UP)
self.wait(0.5)
# Diagrams
diagram = BayesDiagram(0.25, 0.5, 0.2)
diagram.set_width(0.7 * h_line.get_width())
diagram.next_to(h_line, DOWN)
diagram.hne_rect.set_fill(opacity=0.1)
diagram.nhne_rect.set_fill(opacity=0.1)
num_diagram = diagram.deepcopy()
num_diagram.next_to(h_line, UP)
num_diagram.nhe_rect.set_fill(opacity=0.1)
low_diagram_rects = VGroup(diagram.he_rect, diagram.nhe_rect)
top_diagram_rects = VGroup(num_diagram.he_rect)
self.play(
FadeOut(people),
FadeOut(num_people),
FadeIn(diagram),
FadeIn(num_diagram),
)
self.wait()
# Circle each part
E_part = VGroup(formula[4], *formula[19:]).copy()
H_part = VGroup(formula[2], *formula[8:18]).copy()
E_arrow = Vector(UP, color=BLUE)
E_arrow.next_to(E_part[0], DOWN)
E_words = TextMobject(
"...among cases where\\\\$E$ is True",
tex_to_color_map={"$E$": BLUE},
)
E_words.next_to(E_arrow, DOWN)
H_arrow = Vector(DOWN, color=YELLOW)
H_arrow.next_to(H_part[0], UP)
H_words = TextMobject(
"How often is\\\\$H$ True...",
tex_to_color_map={"$H$": YELLOW},
)
H_words.next_to(H_arrow, UP)
denom_rect = SurroundingRectangle(E_part[1:], color=BLUE)
numer_rect = SurroundingRectangle(H_part[1:], color=YELLOW)
self.play(
formula.set_opacity, 0.5,
ApplyMethod(
E_part.set_stroke, YELLOW, 3, {"background": True},
rate_func=there_and_back,
),
FadeIn(denom_rect),
ShowCreation(E_arrow),
FadeInFrom(E_words, UP),
low_diagram_rects.set_stroke, TEAL, 3,
)
self.wait()
self.play(
FadeOut(E_part),
FadeIn(H_part),
FadeOut(denom_rect),
FadeIn(numer_rect),
ShowCreation(H_arrow),
FadeInFrom(H_words, DOWN),
FadeOutAndShift(title, UP),
low_diagram_rects.set_stroke, WHITE, 1,
top_diagram_rects.set_stroke, YELLOW, 3,
)
self.wait()
class GlimpseOfNextVideo(GraphScene):
CONFIG = {
"x_axis_label": "",
"y_axis_label": "",
"x_min": 0,
"x_max": 15,
"x_axis_width": 12,
"y_min": 0,
"y_max": 1.0,
"y_axis_height": 6,
"y_tick_frequency": 0.125,
}
def construct(self):
self.setup_axes()
self.y_axis.add_numbers(
0.25, 0.5, 0.75, 1,
number_config={
"num_decimal_places": 2,
},
direction=LEFT,
)
self.x_axis.add_numbers(*range(1, 15),)
def f1(x):
return (x**3 / 6) * np.exp(-x)
def f2(x):
return f1(x) * np.exp(-0.5 * x)
# return f1(x) * (x**5 / 120) * np.exp(-x)
pe = scipy.integrate.quad(f2, 0, 20)[0]
graph1 = self.get_graph(f1)
graph2 = self.get_graph(f2)
rects1 = self.get_riemann_rectangles(graph1, dx=0.2)
rects2 = self.get_riemann_rectangles(graph2, dx=0.2)
rects1.set_color(YELLOW_D)
rects2.set_color(BLUE)
for rects in rects1, rects2:
rects.set_stroke(WHITE, 1)
rects1.save_state()
rects1.stretch(0, 1, about_edge=DOWN)
formula = TexMobject(
"P(H) P(E|H) \\over P(E)",
tex_to_color_map={
"H": HYPOTHESIS_COLOR,
"E": EVIDENCE_COLOR1,
},
substrings_to_isolate=list("P(|)")
)
self.play(
FadeInFromDown(formula[:4]),
Restore(rects1, lag_ratio=0.05, run_time=2)
)
self.wait()
self.add(rects1.copy().set_opacity(0.4))
self.play(
FadeInFromDown(formula[4:10]),
Transform(rects1, rects2),
)
self.play(
rects1.stretch, 1 / pe, 1, {"about_edge": DOWN},
Write(formula[10:], run_time=1)
)
self.wait()
class ComingUp(Scene):
CONFIG = {
"camera_config": {"background_color": DARK_GREY}
}
def construct(self):
rect = ScreenRectangle()
rect.set_height(6)
rect.set_fill(BLACK, 1)
rect.set_stroke(WHITE, 2)
words = TextMobject("Later...")
words.scale(2)
words.to_edge(UP)
rect.next_to(words, DOWN)
self.add(rect)
self.play(FadeIn(words))
self.wait()
class QuestionSteveConclusion(Scene):
def construct(self):
steve = Steve()
self.add(steve)