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* Init reload command (lots of things not working yet)
* Add back in class line (accidentally deleted)
* Add back in key modifiers (accidentally deleted)
* Unpack tuple from changed `get_module`
* Init MainRunManager & respawn IPython shell
* Init cleanup of scenes from manager
* Restore string quotes
* Still take `self.preview` into account
* Remove left-over code from module experimentation
* Remove double window activation
* Reset scenes array in RunManager
* Move self.args None check up
* Use first available window
* Don't use constructor for RunManager
* Use self. syntax
* Init moderngl context manually
* Add some comments for failed attempts to reset scene
* Reuse existing shell (this fixed the bug 🎉)
* Remove unused code
* Remove unnecessary intermediate ReloadSceneException
* Allow users to finally exit
* Rename main_run_manager to reload_manager
* Add docstrings to `ReloadManager`
* Improve reset management in window
* Clarify why we use magic exit_raise command
* Add comment about window reuse
* Improve docstrings in ReloadManager & handle case of 0 scenes
* Set scene and title earlier
* Run linter suggestions
30 lines
665 B
Python
30 lines
665 B
Python
#!/usr/bin/env python
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from manimlib import __version__
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import manimlib.config
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import manimlib.logger
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import manimlib.utils.init_config
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from manimlib.reload_manager import reload_manager
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def main():
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"""
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Main entry point for ManimGL.
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"""
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print(f"ManimGL \033[32mv{__version__}\033[0m")
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args = manimlib.config.parse_cli()
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if args.version and args.file is None:
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return
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if args.log_level:
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manimlib.logger.log.setLevel(args.log_level)
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if args.config:
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manimlib.utils.init_config.init_customization()
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return
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reload_manager.args = args
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reload_manager.run()
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if __name__ == "__main__":
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main()
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