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244 lines
7.5 KiB
Python
244 lines
7.5 KiB
Python
from __future__ import annotations
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from abc import ABC, abstractmethod
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import numpy as np
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from manimlib.animation.animation import Animation
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from manimlib.constants import WHITE
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from manimlib.mobject.svg.string_mobject import StringMobject
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from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.utils.bezier import integer_interpolate
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from manimlib.utils.rate_functions import linear
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from manimlib.utils.rate_functions import double_smooth
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from manimlib.utils.rate_functions import smooth
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from manimlib.utils.simple_functions import clip
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from typing import Callable
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from manimlib.mobject.mobject import Mobject
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from manimlib.scene.scene import Scene
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from manimlib.typing import ManimColor
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class ShowPartial(Animation, ABC):
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"""
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Abstract class for ShowCreation and ShowPassingFlash
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"""
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def __init__(self, mobject: Mobject, should_match_start: bool = False, **kwargs):
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self.should_match_start = should_match_start
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super().__init__(mobject, **kwargs)
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def interpolate_submobject(
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self,
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submob: VMobject,
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start_submob: VMobject,
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alpha: float
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) -> None:
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submob.pointwise_become_partial(
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start_submob, *self.get_bounds(alpha)
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)
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@abstractmethod
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def get_bounds(self, alpha: float) -> tuple[float, float]:
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raise Exception("Not Implemented")
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class ShowCreation(ShowPartial):
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def __init__(self, mobject: Mobject, lag_ratio: float = 1.0, **kwargs):
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super().__init__(mobject, lag_ratio=lag_ratio, **kwargs)
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def get_bounds(self, alpha: float) -> tuple[float, float]:
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return (0, alpha)
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class Uncreate(ShowCreation):
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def __init__(
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self,
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mobject: Mobject,
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rate_func: Callable[[float], float] = lambda t: smooth(1 - t),
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remover: bool = True,
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should_match_start: bool = True,
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**kwargs,
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):
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super().__init__(
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mobject,
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rate_func=rate_func,
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remover=remover,
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should_match_start=should_match_start,
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**kwargs,
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)
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class DrawBorderThenFill(Animation):
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def __init__(
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self,
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vmobject: VMobject,
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run_time: float = 2.0,
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rate_func: Callable[[float], float] = double_smooth,
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stroke_width: float = 2.0,
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stroke_color: ManimColor = None,
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draw_border_animation_config: dict = {},
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fill_animation_config: dict = {},
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**kwargs
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):
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assert isinstance(vmobject, VMobject)
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self.sm_to_index = {hash(sm): 0 for sm in vmobject.get_family()}
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self.stroke_width = stroke_width
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self.stroke_color = stroke_color
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self.draw_border_animation_config = draw_border_animation_config
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self.fill_animation_config = fill_animation_config
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super().__init__(
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vmobject,
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run_time=run_time,
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rate_func=rate_func,
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**kwargs
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)
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self.mobject = vmobject
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def begin(self) -> None:
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self.mobject.set_animating_status(True)
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self.outline = self.get_outline()
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super().begin()
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self.mobject.match_style(self.outline)
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def finish(self) -> None:
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super().finish()
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self.mobject.refresh_joint_products()
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def get_outline(self) -> VMobject:
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outline = self.mobject.copy()
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outline.set_fill(opacity=0)
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for sm in outline.family_members_with_points():
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sm.set_stroke(
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color=self.stroke_color or sm.get_stroke_color(),
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width=self.stroke_width,
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)
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return outline
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def get_all_mobjects(self) -> list[Mobject]:
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return [*super().get_all_mobjects(), self.outline]
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def interpolate_submobject(
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self,
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submob: VMobject,
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start: VMobject,
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outline: VMobject,
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alpha: float
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) -> None:
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index, subalpha = integer_interpolate(0, 2, alpha)
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if index == 1 and self.sm_to_index[hash(submob)] == 0:
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# First time crossing over
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submob.set_data(outline.data)
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self.sm_to_index[hash(submob)] = 1
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if index == 0:
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submob.pointwise_become_partial(outline, 0, subalpha)
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else:
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submob.interpolate(outline, start, subalpha)
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submob.note_changed_stroke()
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submob.note_changed_fill()
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class Write(DrawBorderThenFill):
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def __init__(
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self,
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vmobject: VMobject,
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run_time: float = -1, # If negative, this will be reassigned
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lag_ratio: float = -1, # If negative, this will be reassigned
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rate_func: Callable[[float], float] = linear,
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stroke_color: ManimColor = WHITE,
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**kwargs
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):
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family_size = len(vmobject.family_members_with_points())
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super().__init__(
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vmobject,
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run_time=self.compute_run_time(family_size, run_time),
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lag_ratio=self.compute_lag_ratio(family_size, lag_ratio),
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rate_func=rate_func,
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stroke_color=stroke_color,
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**kwargs
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)
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def compute_run_time(self, family_size: int, run_time: float):
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if run_time < 0:
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return 1 if family_size < 15 else 2
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return run_time
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def compute_lag_ratio(self, family_size: int, lag_ratio: float):
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if lag_ratio < 0:
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return min(4.0 / (family_size + 1.0), 0.2)
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return lag_ratio
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class ShowIncreasingSubsets(Animation):
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def __init__(
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self,
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group: Mobject,
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int_func: Callable[[float], float] = np.round,
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suspend_mobject_updating: bool = False,
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**kwargs
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):
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self.all_submobs = list(group.submobjects)
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self.int_func = int_func
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super().__init__(
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group,
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suspend_mobject_updating=suspend_mobject_updating,
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**kwargs
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)
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def interpolate_mobject(self, alpha: float) -> None:
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n_submobs = len(self.all_submobs)
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alpha = self.rate_func(alpha)
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index = int(self.int_func(alpha * n_submobs))
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self.update_submobject_list(index)
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def update_submobject_list(self, index: int) -> None:
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self.mobject.set_submobjects(self.all_submobs[:index])
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class ShowSubmobjectsOneByOne(ShowIncreasingSubsets):
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def __init__(
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self,
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group: Mobject,
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int_func: Callable[[float], float] = np.ceil,
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**kwargs
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):
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super().__init__(group, int_func=int_func, **kwargs)
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def update_submobject_list(self, index: int) -> None:
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index = int(clip(index, 0, len(self.all_submobs) - 1))
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if index == 0:
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self.mobject.set_submobjects([])
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else:
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self.mobject.set_submobjects([self.all_submobs[index - 1]])
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class AddTextWordByWord(ShowIncreasingSubsets):
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def __init__(
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self,
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string_mobject: StringMobject,
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time_per_word: float = 0.2,
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run_time: float = -1.0, # If negative, it will be recomputed with time_per_word
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rate_func: Callable[[float], float] = linear,
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**kwargs
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):
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assert isinstance(string_mobject, StringMobject)
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grouped_mobject = string_mobject.build_groups()
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if run_time < 0:
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run_time = time_per_word * len(grouped_mobject)
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super().__init__(
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grouped_mobject,
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run_time=run_time,
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rate_func=rate_func,
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**kwargs
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)
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self.string_mobject = string_mobject
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def clean_up_from_scene(self, scene: Scene) -> None:
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scene.remove(self.mobject)
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if not self.is_remover():
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scene.add(self.string_mobject)
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