3b1b-manim/scene.py
2015-04-26 14:25:43 -07:00

197 lines
6.3 KiB
Python

from PIL import Image
from colour import Color
import numpy as np
import itertools as it
import warnings
import time
import os
import copy
import progressbar
import inspect
from helpers import *
from mobject import *
from image_mobject import *
from animation import *
import displayer as disp
DEFAULT_COUNT_NUM_OFFSET = (SPACE_WIDTH - 1, SPACE_HEIGHT - 1, 0)
DEFAULT_COUNT_RUN_TIME = 5.0
class Scene(object):
def __init__(self,
name = None,
frame_duration = DEFAULT_FRAME_DURATION,
background = None,
height = DEFAULT_HEIGHT,
width = DEFAULT_WIDTH,
start_dither_time = DEFAULT_DITHER_TIME):
self.frame_duration = frame_duration
self.frames = []
self.mobjects = []
if background:
self.original_background = np.array(background)
#TODO, Error checking?
else:
self.original_background = np.zeros(
(height, width, 3),
dtype = 'uint8'
)
self.background = self.original_background
self.shape = self.background.shape[:2]
#TODO, space shape
self.name = name
def __str__(self):
return self.name or "Babadinook" #TODO
def set_name(self, name):
self.name = name
def add(self, *mobjects):
"""
Mobjects will be displayed, from background to foreground,
in the order with which they are entered.
"""
for mobject in mobjects:
#In case it's already in there, it should
#now be closer to the foreground.
self.remove(mobject)
self.mobjects.append(mobject)
def remove(self, *mobjects):
for mobject in mobjects:
while mobject in self.mobjects:
self.mobjects.remove(mobject)
def highlight_region(self, region, color = None):
self.background = disp.paint_region(
region,
image_array = self.background,
color = color,
)
def reset_background(self):
self.background = self.original_background
def animate(self, *animations, **kwargs):
if "run_time" in kwargs:
run_time = kwargs["run_time"]
else:
run_time = animations[0].run_time
for animation in animations:
animation.set_run_time(run_time)
moving_mobjects = [anim.mobject for anim in animations]
self.remove(*moving_mobjects)
background = self.get_frame()
print "Generating " + ", ".join(map(str, animations))
progress_bar = progressbar.ProgressBar(maxval=run_time)
progress_bar.start()
for t in np.arange(0, run_time, self.frame_duration):
progress_bar.update(t)
new_frame = background
for animation in animations:
animation.update(t / animation.run_time)
new_frame = disp.paint_mobject(animation.mobject, new_frame)
self.frames.append(new_frame)
for animation in animations:
animation.clean_up()
self.add(*moving_mobjects)
progress_bar.finish()
def count(self, items, item_type = "mobject", *args, **kwargs):
if item_type == "mobject":
self.count_mobjects(items, *args, **kwargs)
elif item_type == "region":
self.count_regions(items, *args, **kwargs)
def count_mobjects(
self, mobjects, mode = "highlight",
color = "red",
num_offset = DEFAULT_COUNT_NUM_OFFSET,
run_time = DEFAULT_COUNT_RUN_TIME):
"""
Note: Leaves scene with a "number" attribute
for the final number mobject.
mode can be "highlight", "show_creation" or "show", otherwise
a warning is given and nothing is animating during the count
"""
if len(mobjects) > 50: #TODO
raise Exception("I don't know if you should be counting \
too many mobjects...")
if mode not in ["highlight", "show_creation", "show"]:
raise Warning("Unknown mode")
frame_time = run_time / len(mobjects)
if mode == "highlight":
self.add(*mobjects)
for mob, num in zip(mobjects, it.count(1)):
num_mob = tex_mobject(str(num))
num_mob.center().shift(num_offset)
self.add(num_mob)
if mode == "highlight":
original_color = mob.color
mob.highlight(color)
self.dither(frame_time)
mob.highlight(original_color)
if mode == "show_creation":
self.animate(ShowCreation(mob, run_time = frame_time))
if mode == "show":
self.add(mob)
self.dither(frame_time)
self.remove(num_mob)
self.add(num_mob)
self.number = num_mob
def count_regions(self, regions,
mode = "one_at_a_time",
num_offset = DEFAULT_COUNT_NUM_OFFSET,
run_time = DEFAULT_COUNT_RUN_TIME,
**unused_kwargsn):
if mode not in ["one_at_a_time", "show_all"]:
raise Warning("Unknown mode")
frame_time = run_time / (len(regions))
for region, count in zip(regions, it.count(1)):
num_mob = tex_mobject(str(count))
num_mob.center().shift(num_offset)
self.add(num_mob)
self.highlight_region(region)
self.dither(frame_time)
if mode == "one_at_a_time":
self.reset_background()
self.remove(num_mob)
self.add(num_mob)
self.number = num_mob
def get_frame(self):
frame = self.background
for mob in self.mobjects:
frame = disp.paint_mobject(mob, frame)
return frame
def dither(self, duration = DEFAULT_DITHER_TIME):
self.frames += [self.get_frame()]*int(duration / self.frame_duration)
def write_to_gif(self, name = None, end_dither_time = DEFAULT_DITHER_TIME):
self.dither(end_dither_time)
disp.write_to_gif(self, name or str(self))
def write_to_movie(self, name = None, end_dither_time = DEFAULT_DITHER_TIME):
self.dither(end_dither_time)
disp.write_to_movie(self, name or str(self))
def show(self):
Image.fromarray(self.get_frame()).show()