3b1b-manim/active_projects/shadows.py

414 lines
13 KiB
Python

from big_ol_pile_of_manim_imports import *
# Helpers
def get_shadow(mobject, opacity=0.5):
result = mobject.deepcopy()
result.apply_function(lambda p: [p[0], p[1], 0])
color = interpolate_color(
mobject.get_fill_color(), BLACK,
mobject.get_fill_opacity()
)
# color = BLACK
result.set_fill(color, opacity=opacity)
result.set_stroke(BLACK, 0.5, opacity=opacity)
result.set_shade_in_3d(False)
return result
def get_boundary_points(shadow, n_points=20):
points = shadow.get_points_defining_boundary()
return np.array([
points[np.argmax(np.dot(points, vect.T))]
for vect in compass_directions(n_points)
])
def get_area(planar_mobject):
boundary = get_boundary_points(planar_mobject, 100)
xs = boundary[:, 0]
ys = boundary[:, 1]
dxs = np.append(xs[-1], xs[:-1]) - xs
dys = np.append(ys[-1], ys[:-1]) - ys
return abs(sum([
0.5 * (x * dy - y * dx)
for x, dx, y, dy in zip(xs, dxs, ys, dys)
]))
def get_xy_plane_projection_point(p1, p2):
"""
Draw a line from source to p1 to p2. Where does it
intersect the xy plane?
"""
vect = p2 - p1
return p1 - (p1[2] / vect[2]) * vect
# Scenes
class ShowShadows(ThreeDScene):
CONFIG = {
"object_center": [0, 0, 3],
"area_label_center": [0, -1.5, 0],
"surface_area": 6.0,
"num_reorientations": 10,
"camera_config": {
"light_source_start_point": 10 * OUT,
"frame_center": [0, 0, 0.5],
},
"initial_orientation_config": {
"phi": 60 * DEGREES,
"theta": -120 * DEGREES,
}
}
def setup(self):
self.add_plane()
self.setup_orientation_trackers()
self.setup_object_and_shadow()
self.add_shadow_area_label()
self.add_surface_area_label()
def add_plane(self):
plane = self.plane = Rectangle(
width=FRAME_WIDTH,
height=24.2,
stroke_width=0,
fill_color=WHITE,
fill_opacity=0.35,
)
plane.set_sheen(0.2, DR)
grid = NumberPlane(
color=LIGHT_GREY,
secondary_color=DARK_GREY,
y_radius=int(plane.get_height() / 2),
stroke_width=1,
secondary_line_ratio=0,
)
plane.add(grid)
plane.add(VectorizedPoint(10 * IN))
plane.set_shade_in_3d(True, z_index_as_group=True)
self.add(plane)
def setup_orientation_trackers(self):
# Euler angles
self.alpha_tracker = ValueTracker(0)
self.beta_tracker = ValueTracker(0)
self.gamma_tracker = ValueTracker(0)
def setup_object_and_shadow(self):
self.obj3d = updating_mobject_from_func(self.get_reoriented_object)
self.shadow = updating_mobject_from_func(lambda: get_shadow(self.obj3d))
def add_shadow_area_label(self):
text = TextMobject("Shadow area: ")
decimal = DecimalNumber(0)
label = VGroup(text, decimal)
label.arrange_submobjects(RIGHT)
label.scale(1.5)
label.move_to(self.area_label_center - decimal.get_center())
self.shadow_area_label = label
self.shadow_area_decimal = decimal
# def update_decimal(decimal):
# # decimal.set_value(get_area(self.shadow))
# self.add_fixed_in_frame_mobjects(decimal)
# decimal.add_updater(update_decimal)
continual_update = ContinualChangingDecimal(
decimal,
lambda a: get_area(self.shadow),
position_update_func=lambda d: self.add_fixed_in_frame_mobjects(d)
)
# self.add_fixed_orientation_mobjects(label)
self.add_fixed_in_frame_mobjects(label)
self.add(label)
self.add(continual_update)
def add_surface_area_label(self):
text = TextMobject("Surface area: ")
decimal = DecimalNumber(self.surface_area)
label = VGroup(text, decimal)
label.arrange_submobjects(RIGHT)
label.scale(1.25)
label.set_fill(YELLOW)
label.set_background_stroke(width=3)
label.next_to(self.obj3d, RIGHT, LARGE_BUFF)
label.shift(MED_LARGE_BUFF * IN)
self.surface_area_label = label
self.add_fixed_orientation_mobjects(label)
def construct(self):
# Show creation
obj3d = self.obj3d.copy()
obj3d.clear_updaters()
temp_shadow = updating_mobject_from_func(lambda: get_shadow(obj3d))
self.add(temp_shadow)
self.move_camera(
**self.initial_orientation_config,
added_anims=[
LaggedStart(DrawBorderThenFill, obj3d)
],
run_time=2
)
self.begin_ambient_camera_rotation(0.01)
self.remove(obj3d, temp_shadow)
average_label = self.get_average_label()
# Reorient
self.add(self.obj3d, self.shadow)
for n in range(self.num_reorientations):
self.randomly_reorient()
if n == 3:
self.add_fixed_in_frame_mobjects(average_label)
self.play(Write(average_label, run_time=2))
else:
self.wait()
def randomly_reorient(self, run_time=3):
a, b, c = TAU * np.random.random(3)
self.play(
self.alpha_tracker.set_value, a,
self.beta_tracker.set_value, b,
self.gamma_tracker.set_value, c,
run_time=run_time
)
#
def get_object(self):
cube = Cube()
cube.set_height(1)
# cube.set_width(2, stretch=True)
cube.set_stroke(WHITE, 0.5)
return cube
def get_reoriented_object(self):
obj3d = self.get_object()
angles = [
self.alpha_tracker.get_value(),
self.beta_tracker.get_value(),
self.gamma_tracker.get_value(),
]
vects = [OUT, RIGHT, OUT]
center = self.object_center
obj3d.move_to(center)
for angle, vect in zip(angles, vects):
obj3d.rotate(angle, vect, about_point=center)
return obj3d
def get_average_label(self):
rect = SurroundingRectangle(
self.shadow_area_decimal,
buff=SMALL_BUFF,
color=RED,
)
words = TextMobject(
"Average", "=",
"$\\frac{\\text{Surface area}}{4}$"
)
words.scale(1.5)
words[0].match_color(rect)
words[2].set_color(self.surface_area_label[0].get_fill_color())
words.set_background_stroke(width=3)
words.next_to(
rect, DOWN,
index_of_submobject_to_align=0,
)
# words.shift(MED_LARGE_BUFF * LEFT)
return VGroup(rect, words)
class ShowInfinitelyFarLightSource(ShowShadows):
CONFIG = {
"num_reorientations": 1,
"camera_center": [0, 0, 1],
}
def construct(self):
self.force_skipping()
ShowShadows.construct(self)
self.revert_to_original_skipping_status()
self.add_light_source_based_shadow_updater()
self.add_light()
self.move_light_around()
self.show_vertical_lines()
def add_light(self):
light = self.light = self.get_light()
light_source = self.camera.light_source
light.move_to(light_source)
light_source.add_updater(lambda m: m.move_to(light))
self.add(light_source)
self.add_fixed_orientation_mobjects(light)
def move_light_around(self):
light = self.light
self.add_foreground_mobjects(self.shadow_area_label)
self.play(
light.move_to, 5 * OUT + DOWN,
run_time=3
)
self.play(Rotating(
light, angle=TAU, about_point=5 * OUT,
rate_func=smooth, run_time=3
))
self.play(
light.move_to, 30 * OUT,
run_time=3,
)
self.remove(light)
def show_vertical_lines(self):
lines = self.get_vertical_lines()
obj3d = self.obj3d
shadow = self.shadow
target_obj3d = obj3d.copy()
target_obj3d.become(shadow)
target_obj3d.match_style(obj3d)
target_obj3d.set_shade_in_3d(False)
source_obj3d = obj3d.copy()
source_obj3d.set_shade_in_3d(False)
source_obj3d.fade(1)
self.play(LaggedStart(ShowCreation, lines))
self.wait()
self.add(source_obj3d, lines)
self.play(
ReplacementTransform(source_obj3d, target_obj3d),
run_time=2
)
self.add(target_obj3d, lines)
self.play(FadeOut(target_obj3d),)
self.wait()
lines.add_updater(lambda m: m.become(self.get_vertical_lines()))
for x in range(5):
self.randomly_reorient()
def add_light_source_based_shadow_updater(self):
shadow = self.shadow
light_source = self.camera.light_source
obj3d = self.obj3d
center = obj3d.get_center()
def update(shadow):
lsp = light_source.get_center()
proj_center = get_xy_plane_projection_point(lsp, center)
c_to_lsp = lsp - center
unit_c_to_lsp = normalize(c_to_lsp)
rotation = rotation_matrix(
angle=np.arccos(np.dot(unit_c_to_lsp, OUT)),
axis=normalize(np.cross(unit_c_to_lsp, OUT))
)
new_shadow = get_shadow(
self.obj3d.copy().apply_matrix(rotation)
)
shadow.become(new_shadow)
shadow.scale(get_norm(lsp) / get_norm(c_to_lsp))
shadow.move_to(proj_center)
return shadow
shadow.add_updater(update)
def get_light(self):
n_rings = 40
radii = np.linspace(0, 2, n_rings)
rings = VGroup(*[
Annulus(inner_radius=r1, outer_radius=r2)
for r1, r2 in zip(radii, radii[1:])
])
opacities = np.linspace(1, 0, n_rings)**1.5
for opacity, ring in zip(opacities, rings):
ring.set_fill(YELLOW, opacity)
ring.set_stroke(YELLOW, width=0.1, opacity=opacity)
return rings
def get_vertical_lines(self):
shadow = self.shadow
points = get_boundary_points(shadow, 10)
# half_points = [(p1 + p2) / 2 for p1, p2 in adjacent_pairs(points)]
# points = np.append(points, half_points, axis=0)
light_source = self.light.get_center()
lines = VGroup(*[
DashedLine(light_source, point)
for point in points
])
lines.set_shade_in_3d(True)
for line in lines:
line.remove(*line[:int(0.8 * len(line))])
line[-10:].set_shade_in_3d(False)
line.set_stroke(YELLOW, 1)
return lines
class CylinderShadows(ShowShadows):
CONFIG = {
"surface_area": 2 * PI + 2 * PI * 2,
"area_label_center": [0, -2, 0],
}
def get_object(self):
height = 2
cylinder = ParametricSurface(
lambda u, v: np.array([
np.cos(TAU * v),
np.sin(TAU * v),
height * (1 - u)
]),
resolution=(6, 32)
)
# circle = Circle(radius=1)
circle = ParametricSurface(
lambda u, v: np.array([
(v + 0.01) * np.cos(TAU * u),
(v + 0.01) * np.sin(TAU * u),
0,
]),
resolution=(16, 8)
)
# circle.set_fill(GREEN, opacity=0.5)
for surface in cylinder, circle:
surface.set_fill_by_checkerboard(GREEN, GREEN_E, opacity=1.0)
# surface.set_fill(GREEN, opacity=0.5)
cylinder.add(circle)
cylinder.add(circle.copy().flip().move_to(height * OUT))
cylinder.set_shade_in_3d(True)
cylinder.set_stroke(width=0)
cylinder.scale(1.003)
return cylinder
class PrismShadows(ShowShadows):
CONFIG = {
"surface_area": 3 * np.sqrt(3) / 2 + 3 * (np.sqrt(3) * 2),
"object_center": [0, 0, 3],
"area_label_center": [0, -2.25, 0],
}
def get_object(self):
height = 2
prism = VGroup()
triangle = RegularPolygon(3)
verts = triangle.get_anchors()[:3]
rects = [
Polygon(v1, v2, v2 + height * OUT, v1 + height * OUT)
for v1, v2 in adjacent_pairs(verts)
]
prism.add(triangle, *rects)
prism.add(triangle.copy().shift(height * OUT))
triangle.reverse_points()
prism.set_shade_in_3d(True)
prism.set_fill(PINK, 0.8)
prism.set_stroke(WHITE, 1)
return prism
class TheseFourPiAreSquare(PiCreatureScene):
def construct(self):
pass
def create_pi_creatures(self):
pass