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30 lines
No EOL
623 B
GLSL
30 lines
No EOL
623 B
GLSL
#version 330
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in vec3 point;
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in vec3 prev_point;
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in vec3 next_point;
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in float stroke_width;
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in vec4 color;
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in float joint_type;
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out vec2 bp; // Bezier control point
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out vec2 prev_bp;
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out vec2 next_bp;
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out float v_stroke_width;
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out vec4 v_color;
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out float v_joint_type;
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// TODO, this should maybe depent on scale
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const float STROKE_WIDTH_CONVERSION = 0.01;
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void main(){
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v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width;
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v_color = color;
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v_joint_type = joint_type;
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bp = point.xy; // TODO, apply some kind of 3d rotation or shift first
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prev_bp = prev_point.xy;
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next_bp = next_point.xy;
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} |