3b1b-manim/manimlib/mobject/matrix.py
2020-08-30 16:00:59 -07:00

188 lines
5.9 KiB
Python

import numpy as np
from manimlib.constants import *
from manimlib.mobject.numbers import DecimalNumber
from manimlib.mobject.numbers import Integer
from manimlib.mobject.shape_matchers import BackgroundRectangle
from manimlib.mobject.svg.tex_mobject import TexMobject
from manimlib.mobject.svg.tex_mobject import TextMobject
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
VECTOR_LABEL_SCALE_FACTOR = 0.8
def matrix_to_tex_string(matrix):
matrix = np.array(matrix).astype("str")
if matrix.ndim == 1:
matrix = matrix.reshape((matrix.size, 1))
n_rows, n_cols = matrix.shape
prefix = "\\left[ \\begin{array}{%s}" % ("c" * n_cols)
suffix = "\\end{array} \\right]"
rows = [
" & ".join(row)
for row in matrix
]
return prefix + " \\\\ ".join(rows) + suffix
def matrix_to_mobject(matrix):
return TexMobject(matrix_to_tex_string(matrix))
def vector_coordinate_label(vector_mob, integer_labels=True,
n_dim=2, color=WHITE):
vect = np.array(vector_mob.get_end())
if integer_labels:
vect = np.round(vect).astype(int)
vect = vect[:n_dim]
vect = vect.reshape((n_dim, 1))
label = Matrix(vect, add_background_rectangles_to_entries=True)
label.scale(VECTOR_LABEL_SCALE_FACTOR)
shift_dir = np.array(vector_mob.get_end())
if shift_dir[0] >= 0: # Pointing right
shift_dir -= label.get_left() + DEFAULT_MOBJECT_TO_MOBJECT_BUFFER * LEFT
else: # Pointing left
shift_dir -= label.get_right() + DEFAULT_MOBJECT_TO_MOBJECT_BUFFER * RIGHT
label.shift(shift_dir)
label.set_color(color)
label.rect = BackgroundRectangle(label)
label.add_to_back(label.rect)
return label
class Matrix(VMobject):
CONFIG = {
"v_buff": 0.8,
"h_buff": 1.3,
"bracket_h_buff": MED_SMALL_BUFF,
"bracket_v_buff": MED_SMALL_BUFF,
"add_background_rectangles_to_entries": False,
"include_background_rectangle": False,
"element_to_mobject": TexMobject,
"element_to_mobject_config": {},
"element_alignment_corner": DR,
}
def __init__(self, matrix, **kwargs):
"""
Matrix can either either include numbres, tex_strings,
or mobjects
"""
VMobject.__init__(self, **kwargs)
matrix = self.matrix = np.array(matrix, ndmin=2)
mob_matrix = self.matrix_to_mob_matrix(matrix)
self.organize_mob_matrix(mob_matrix)
self.elements = VGroup(*mob_matrix.flatten())
self.add(self.elements)
self.add_brackets()
self.center()
self.mob_matrix = mob_matrix
if self.add_background_rectangles_to_entries:
for mob in self.elements:
mob.add_background_rectangle()
if self.include_background_rectangle:
self.add_background_rectangle()
def matrix_to_mob_matrix(self, matrix):
return np.vectorize(self.element_to_mobject)(
matrix, **self.element_to_mobject_config
)
def organize_mob_matrix(self, matrix):
for i, row in enumerate(matrix):
for j, elem in enumerate(row):
mob = matrix[i][j]
mob.move_to(
i * self.v_buff * DOWN + j * self.h_buff * RIGHT,
self.element_alignment_corner
)
return self
def add_brackets(self):
height = self.matrix.shape[0]
bracket_pair = TexMobject("".join([
"\\left[",
"\\begin{array}{c}",
*height * ["\\quad \\\\"],
"\\end{array}"
"\\right]",
]))[0]
bracket_pair.set_height(
self.get_height() + 1 * self.bracket_v_buff
)
l_bracket = bracket_pair[:len(bracket_pair) // 2]
r_bracket = bracket_pair[len(bracket_pair) // 2:]
l_bracket.next_to(self, LEFT, self.bracket_h_buff)
r_bracket.next_to(self, RIGHT, self.bracket_h_buff)
self.add(l_bracket, r_bracket)
self.brackets = VGroup(l_bracket, r_bracket)
return self
def get_columns(self):
return VGroup(*[
VGroup(*self.mob_matrix[:, i])
for i in range(self.mob_matrix.shape[1])
])
def set_column_colors(self, *colors):
columns = self.get_columns()
for color, column in zip(colors, columns):
column.set_color(color)
return self
def add_background_to_entries(self):
for mob in self.get_entries():
mob.add_background_rectangle()
return self
def get_mob_matrix(self):
return self.mob_matrix
def get_entries(self):
return VGroup(*self.get_mob_matrix().flatten())
def get_brackets(self):
return self.brackets
class DecimalMatrix(Matrix):
CONFIG = {
"element_to_mobject": DecimalNumber,
"element_to_mobject_config": {"num_decimal_places": 1}
}
class IntegerMatrix(Matrix):
CONFIG = {
"element_to_mobject": Integer,
}
class MobjectMatrix(Matrix):
CONFIG = {
"element_to_mobject": lambda m: m,
}
def get_det_text(matrix, determinant=None, background_rect=False, initial_scale_factor=2):
parens = TexMobject("(", ")")
parens.scale(initial_scale_factor)
parens.stretch_to_fit_height(matrix.get_height())
l_paren, r_paren = parens.split()
l_paren.next_to(matrix, LEFT, buff=0.1)
r_paren.next_to(matrix, RIGHT, buff=0.1)
det = TextMobject("det")
det.scale(initial_scale_factor)
det.next_to(l_paren, LEFT, buff=0.1)
if background_rect:
det.add_background_rectangle()
det_text = VGroup(det, l_paren, r_paren)
if determinant is not None:
eq = TexMobject("=")
eq.next_to(r_paren, RIGHT, buff=0.1)
result = TexMobject(str(determinant))
result.next_to(eq, RIGHT, buff=0.2)
det_text.add(eq, result)
return det_text