3b1b-manim/active_projects/clacks.py
2019-01-24 13:45:04 -08:00

1622 lines
47 KiB
Python

from big_ol_pile_of_manim_imports import *
import subprocess
from pydub import AudioSegment
class Block(Square):
CONFIG = {
"mass": 1,
"velocity": 0,
"width": None,
"label_text": None,
"label_scale_value": 0.8,
"fill_opacity": 1,
"stroke_width": 3,
"stroke_color": WHITE,
"fill_color": None,
"sheen_direction": UL,
"sheen": 0.5,
"sheen_direction": UL,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
if self.width is None:
self.width = self.mass_to_width(self.mass)
if self.fill_color is None:
self.fill_color = self.mass_to_color(self.mass)
if self.label_text is None:
self.label_text = self.mass_to_label_text(self.mass)
if "width" in kwargs:
kwargs.pop("width")
Square.__init__(self, side_length=self.width, **kwargs)
self.label = self.get_label()
self.add(self.label)
def get_label(self):
label = TextMobject(self.label_text)
label.scale(self.label_scale_value)
label.next_to(self, UP, SMALL_BUFF)
return label
def get_points_defining_boundary(self):
return self.points
def mass_to_color(self, mass):
colors = [
LIGHT_GREY,
BLUE_B,
BLUE_D,
BLUE_E,
BLUE_E,
DARK_GREY,
DARK_GREY,
BLACK,
]
index = min(int(np.log10(mass)), len(colors) - 1)
return colors[index]
def mass_to_width(self, mass):
return 1 + 0.25 * np.log10(mass)
def mass_to_label_text(self, mass):
return "{:,}\\,kg".format(int(mass))
class SlidingBlocks(VGroup):
CONFIG = {
"block1_config": {
"distance": 7,
"mass": 1e6,
"velocity": -2,
},
"block2_config": {
"distance": 3,
"mass": 1,
"velocity": 0,
},
"collect_clack_data": True,
}
def __init__(self, surrounding_scene, **kwargs):
VGroup.__init__(self, **kwargs)
self.surrounding_scene = surrounding_scene
self.floor = surrounding_scene.floor
self.wall = surrounding_scene.wall
self.block1 = self.get_block(**self.block1_config)
self.block2 = self.get_block(**self.block2_config)
self.mass_ratio = self.block2.mass / self.block1.mass
self.phase_space_point_tracker = self.get_phase_space_point_tracker()
self.add(
self.block1, self.block2,
self.phase_space_point_tracker,
)
self.add_updater(self.__class__.update_positions)
if self.collect_clack_data:
self.clack_data = self.get_clack_data()
def get_block(self, distance, **kwargs):
block = Block(**kwargs)
block.move_to(
self.floor.get_top()[1] * UP +
(self.wall.get_right()[0] + distance) * RIGHT,
DL,
)
return block
def get_phase_space_point_tracker(self):
block1, block2 = self.block1, self.block2
w2 = block2.get_width()
s1 = block1.get_left()[0] - self.wall.get_right()[0] - w2
s2 = block2.get_right()[0] - self.wall.get_right()[0] - w2
result = VectorizedPoint([
s1 * np.sqrt(block1.mass),
s2 * np.sqrt(block2.mass),
0
])
result.velocity = np.array([
np.sqrt(block1.mass) * block1.velocity,
np.sqrt(block2.mass) * block2.velocity,
0
])
return result
def update_positions(self, dt):
self.phase_space_point_tracker.shift(
self.phase_space_point_tracker.velocity * dt
)
self.update_blocks_from_phase_space_point_tracker()
def update_blocks_from_phase_space_point_tracker(self):
block1, block2 = self.block1, self.block2
ps_point = self.phase_space_point_tracker.get_location()
theta = np.arctan(np.sqrt(self.mass_ratio))
ps_point_angle = angle_of_vector(ps_point)
n_clacks = int(ps_point_angle / theta)
reflected_point = rotate_vector(
ps_point,
-2 * np.ceil(n_clacks / 2) * theta
)
reflected_point = np.abs(reflected_point)
shadow_wall_x = self.wall.get_right()[0] + block2.get_width()
floor_y = self.floor.get_top()[1]
s1 = reflected_point[0] / np.sqrt(block1.mass)
s2 = reflected_point[1] / np.sqrt(block2.mass)
block1.move_to(
(shadow_wall_x + s1) * RIGHT +
floor_y * UP,
DL,
)
block2.move_to(
(shadow_wall_x + s2) * RIGHT +
floor_y * UP,
DR,
)
self.surrounding_scene.update_num_clacks(n_clacks)
def get_clack_data(self):
ps_point = self.phase_space_point_tracker.get_location()
ps_velocity = self.phase_space_point_tracker.velocity
if ps_velocity[1] != 0:
raise Exception(
"Haven't implemented anything to gather clack "
"data from a start state with block2 moving"
)
y = ps_point[1]
theta = np.arctan(np.sqrt(self.mass_ratio))
clack_data = []
for k in range(1, int(PI / theta) + 1):
clack_ps_point = np.array([
y / np.tan(k * theta),
y,
0
])
time = get_norm(ps_point - clack_ps_point) / get_norm(ps_velocity)
reflected_point = rotate_vector(
clack_ps_point,
-2 * np.ceil((k - 1) / 2) * theta
)
block2 = self.block2
s2 = reflected_point[1] / np.sqrt(block2.mass)
location = np.array([
self.wall.get_right()[0] + s2,
block2.get_center()[1],
0
])
if k % 2 == 1:
location += block2.get_width() * RIGHT
clack_data.append((location, time))
return clack_data
class ClackFlashes(ContinualAnimation):
CONFIG = {
"flash_config": {
"run_time": 0.5,
"line_length": 0.1,
"flash_radius": 0.2,
},
"start_up_time": 0,
"min_time_between_flashes": 1 / 30,
}
def __init__(self, clack_data, **kwargs):
digest_config(self, kwargs)
self.flashes = []
group = Group()
last_time = 0
for location, time in clack_data:
if (time - last_time) < self.min_time_between_flashes:
continue
last_time = time
flash = Flash(location, **self.flash_config)
flash.start_time = time
flash.end_time = time + flash.run_time
self.flashes.append(flash)
ContinualAnimation.__init__(self, group, **kwargs)
def update_mobject(self, dt):
total_time = self.external_time
for flash in self.flashes:
if flash.start_time < total_time < flash.end_time:
if flash.mobject not in self.mobject:
self.mobject.add(flash.mobject)
flash.update(
(total_time - flash.start_time) / flash.run_time
)
else:
if flash.mobject in self.mobject:
self.mobject.remove(flash.mobject)
class Wall(Line):
CONFIG = {
"tick_spacing": 0.5,
"tick_length": 0.25,
"tick_style": {
"stroke_width": 1,
"stroke_color": WHITE,
},
}
def __init__(self, height, **kwargs):
Line.__init__(self, ORIGIN, height * UP, **kwargs)
self.height = height
self.ticks = self.get_ticks()
self.add(self.ticks)
def get_ticks(self):
n_lines = int(self.height / self.tick_spacing)
lines = VGroup(*[
Line(ORIGIN, self.tick_length * UR).shift(n * self.tick_spacing * UP)
for n in range(n_lines)
])
lines.set_style(**self.tick_style)
lines.move_to(self, DR)
return lines
class BlocksAndWallScene(Scene):
CONFIG = {
"include_sound": True,
"count_clacks": True,
"counter_group_shift_vect": LEFT,
"sliding_blocks_config": {},
"floor_y": -2,
"wall_x": -6,
"n_wall_ticks": 15,
"counter_label": "\\# Collisions: ",
"collision_sound": "clack.wav",
"show_flash_animations": True,
"min_time_between_sounds": 0.004,
}
def setup(self):
self.track_time()
self.add_floor_and_wall()
self.add_blocks()
if self.show_flash_animations:
self.add_flash_animations()
if self.count_clacks:
self.add_counter()
def add_floor_and_wall(self):
self.floor = self.get_floor()
self.wall = self.get_wall()
self.add(self.floor, self.wall)
def add_blocks(self):
self.blocks = SlidingBlocks(self, **self.sliding_blocks_config)
if hasattr(self.blocks, "clack_data"):
self.clack_data = self.blocks.clack_data
self.add(self.blocks)
def add_flash_animations(self):
self.clack_flashes = ClackFlashes(self.clack_data)
self.add(self.clack_flashes)
def track_time(self):
time_tracker = ValueTracker()
time_tracker.add_updater(lambda m, dt: m.increment_value(dt))
self.add(time_tracker)
self.get_time = time_tracker.get_value
def add_counter(self):
self.n_clacks = 0
counter_label = TextMobject(self.counter_label)
counter_mob = Integer(self.n_clacks)
counter_mob.next_to(
counter_label[-1], RIGHT,
aligned_edge=DOWN,
)
counter_group = VGroup(
counter_label,
counter_mob,
)
counter_group.to_corner(UR)
counter_group.shift(self.counter_group_shift_vect)
self.add(counter_group)
self.counter_mob = counter_mob
def get_wall(self):
height = (FRAME_HEIGHT / 2) - self.floor_y
wall = Wall(height=height)
wall.shift(self.wall_x * RIGHT)
wall.to_edge(UP, buff=0)
return wall
def get_floor(self):
floor = Line(self.wall_x * RIGHT, FRAME_WIDTH * RIGHT / 2)
floor.shift(self.floor_y * UP)
return floor
def update_num_clacks(self, n_clacks):
if hasattr(self, "n_clacks"):
if n_clacks == self.n_clacks:
return
self.counter_mob.set_value(n_clacks)
def create_sound_file(self, clack_data):
directory = get_scene_output_directory(BlocksAndWallScene)
clack_file = os.path.join(
directory, 'sounds', self.collision_sound,
)
output_file = self.get_movie_file_path(extension='.wav')
times = [
time
for location, time in clack_data
if time < 300 # In case of any extremes
]
clack = AudioSegment.from_wav(clack_file)
total_time = max(times) + 1
clacks = AudioSegment.silent(int(1000 * total_time))
last_position = 0
min_diff = int(1000 * self.min_time_between_sounds)
for time in times:
position = int(1000 * time)
d_position = position - last_position
if d_position < min_diff:
continue
if time > self.get_time():
break
last_position = position
clacks = clacks.fade(-50, start=position, end=position + 10)
clacks = clacks.overlay(
clack,
position=position
)
clacks.export(output_file, format="wav")
return output_file
def combine_movie_files(self):
Scene.combine_movie_files(self)
if self.include_sound:
sound_file_path = self.create_sound_file(self.clack_data)
movie_path = self.get_movie_file_path()
temp_path = self.get_movie_file_path(str(self) + "TempSound")
commands = [
"ffmpeg",
"-i", movie_path,
"-i", sound_file_path,
"-c:v", "copy", "-c:a", "aac",
'-loglevel', 'error',
"-strict", "experimental",
temp_path,
]
subprocess.call(commands)
subprocess.call(["rm", sound_file_path])
subprocess.call(["mv", temp_path, movie_path])
# Animated scenes
class NameIntro(Scene):
def construct(self):
name = TextMobject("3Blue", "1Brown", arg_separator="")
blue, brown = name
name.scale(2.5)
for part in name:
part.save_state()
brown.to_edge(RIGHT, buff=0)
flash_time = 0.75
self.add(blue, brown)
self.play(
VFadeIn(blue),
VFadeIn(brown),
Restore(brown, rate_func=None),
)
self.play(
Flash(blue.get_right(), run_time=flash_time),
ApplyMethod(
blue.to_edge, LEFT, {"buff": 0},
rate_func=None,
),
)
self.play(
Flash(blue.get_left(), run_time=flash_time),
Restore(blue, rate_func=None),
)
self.play(
Flash(blue.get_right(), run_time=flash_time),
ApplyMethod(
brown.to_edge, RIGHT, {"buff": 0},
rate_func=None,
)
)
class MathAndPhysicsConspiring(Scene):
def construct(self):
v_line = Line(DOWN, UP).scale(FRAME_HEIGHT)
v_line.save_state()
v_line.fade(1)
v_line.scale(0)
math_title = TextMobject("Math")
math_title.set_color(BLUE)
physics_title = TextMobject("Physics")
physics_title.set_color(YELLOW)
for title, vect in (math_title, LEFT), (physics_title, RIGHT):
title.scale(2)
title.shift(vect * FRAME_WIDTH / 4)
title.to_edge(UP)
math_stuffs = VGroup(
TexMobject("\\pi = {:.16}\\dots".format(PI)),
self.get_tangent_image(),
)
math_stuffs.arrange_submobjects(DOWN, buff=MED_LARGE_BUFF)
math_stuffs.next_to(math_title, DOWN, LARGE_BUFF)
to_fade = VGroup(math_title, *math_stuffs, physics_title)
self.play(
LaggedStart(
FadeInFromDown, to_fade,
lag_ratio=0.7,
run_time=3,
),
Restore(v_line, run_time=2, path_arc=PI / 2),
)
self.wait()
def get_tangent_image(self):
axes = Axes(
x_min=-1.5,
x_max=1.5,
y_min=-1.5,
y_max=1.5,
)
circle = Circle()
circle.set_color(WHITE)
theta = 30 * DEGREES
arc = Arc(angle=theta, radius=0.4)
theta_label = TexMobject("\\theta")
theta_label.scale(0.5)
theta_label.next_to(arc.get_center(), RIGHT, buff=SMALL_BUFF)
theta_label.shift(0.025 * UL)
line = Line(ORIGIN, rotate_vector(RIGHT, theta))
line.set_color(WHITE)
one = TexMobject("1").scale(0.5)
one.next_to(line.point_from_proportion(0.7), UL, 0.5 * SMALL_BUFF)
tan_line = Line(
line.get_end(),
(1.0 / np.cos(theta)) * RIGHT
)
tan_line.set_color(RED)
tan_text = TexMobject("\\tan(\\theta)")
tan_text.rotate(tan_line.get_angle())
tan_text.scale(0.5)
tan_text.move_to(tan_line)
tan_text.match_color(tan_line)
tan_text.shift(0.2 * normalize(line.get_vector()))
result = VGroup(
axes, circle,
line, one,
arc, theta_label,
tan_line, tan_text,
)
result.set_height(4)
return result
class LightBouncing(MovingCameraScene):
CONFIG = {
"theta": np.arctan(0.15),
"show_fanning": False,
"mirror_shift_vect": 5 * LEFT,
"mirror_length": 10,
"beam_start_x": 12,
"beam_height": 1,
}
def construct(self):
theta = self.theta
h_line = Line(ORIGIN, self.mirror_length * RIGHT)
d_line = h_line.copy().rotate(theta, about_point=ORIGIN)
mirrors = VGroup(h_line, d_line)
self.add(mirrors)
beam_height = self.beam_height
start_point = self.beam_start_x * RIGHT + beam_height * UP
points = [start_point] + [
np.array([
(beam_height / np.tan(k * theta)),
beam_height,
0,
])
for k in range(1, int(PI / theta))
] + [rotate(start_point, PI, UP)]
reflected_points = []
for k, point in enumerate(points):
reflected_point = rotate_vector(point, -2 * (k // 2) * theta)
reflected_point[1] = abs(reflected_point[1])
reflected_points.append(reflected_point)
beam = VMobject()
beam.set_points_as_corners(reflected_points)
beam.set_stroke(YELLOW, 2)
anims = [self.get_beam_anim(beam)]
if self.show_fanning:
for k in range(2, int(PI / theta) + 1):
line = h_line.copy()
line.set_stroke(WHITE, 1)
line.rotate(k * theta, about_point=ORIGIN)
self.add(line)
straight_beam = VMobject()
straight_beam.set_points_as_corners(points)
straight_beam.set_stroke(YELLOW, 2)
anims.append(self.get_beam_anim(straight_beam))
self.camera_frame.shift(-self.mirror_shift_vect)
self.play(*anims)
self.wait()
def get_beam_anim(self, beam):
dot = Dot()
dot.scale(0.5)
dot.match_color(beam)
return AnimationGroup(
ShowPassingFlash(
beam,
run_time=5,
rate_func=lambda t: smooth(t, 5),
time_width=0.05,
),
UpdateFromFunc(
dot,
lambda m: m.move_to(beam.points[-1])
),
)
class BlocksAndWallExample(BlocksAndWallScene):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e0,
"velocity": -2,
}
},
"wait_time": 15,
}
def construct(self):
self.wait(self.wait_time)
class BlocksAndWallExampleMass1e1(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e1,
"velocity": -1.5,
}
},
"wait_time": 20,
}
class TwoBlocksLabel(Scene):
def construct(self):
label = TextMobject("Two sliding \\\\ blocks")
label.to_edge(UP)
arrows = VGroup(*[
Arrow(label.get_bottom(), point)
for point in [RIGHT, LEFT]
])
arrows.set_color(RED)
self.play(
Write(label),
LaggedStart(GrowArrow, arrows, lag_ratio=0.7),
run_time=1
)
self.wait()
class WallLabel(Scene):
def construct(self):
wall = Line(TOP, 2 * DOWN)
wall.set_stroke(YELLOW, 10)
word = TextMobject("Wall")
word.rotate(-90 * DEGREES)
word.next_to(wall, RIGHT, MED_SMALL_BUFF)
self.play(
Write(word),
ShowPassingFlash(wall)
)
self.wait()
class CowToSphere(ExternallyAnimatedScene):
pass
class NoFrictionLabel(Scene):
def construct(self):
words = TextMobject("Frictionless")
words.shift(2 * RIGHT)
words.add_updater(
lambda m, dt: m.shift(dt * LEFT)
)
self.play(VFadeIn(words))
self.wait(2)
self.play(VFadeOut(words))
class Mass1e1WithElasticLabel(BlocksAndWallExampleMass1e1):
def add_flash_animations(self):
super().add_flash_animations()
flashes = self.clack_flashes
label = TextMobject(
"Purely elastic collisions\\\\"
"(no energy lost)"
)
label.set_color(YELLOW)
label.move_to(2 * LEFT + 2 * UP)
self.add(label)
self.add(*[
self.get_arrow(label, flashes, flash)
for flash in flashes.flashes
])
def get_arrow(self, label, clack_flashes, flash):
arrow = Arrow(
label.get_bottom(),
flash.mobject.get_center() + 0.0 * UP,
)
arrow.set_fill(YELLOW)
arrow.set_stroke(BLACK, 1, background=True)
arrow.original_length = arrow.get_length()
def set_opacity(arrow):
time = self.get_time()
from_start = time - flash.start_time
if from_start < 0:
opacity = 0
else:
opacity = smooth(1 - 2 * from_start)
arrow.set_fill(opacity=opacity)
arrow.set_stroke(opacity=opacity, background=True)
# if opacity > 0:
# arrow.scale(
# opacity * arrow.original_length / arrow.get_length(),
# about_point=arrow.get_end()
# )
arrow.add_updater(set_opacity)
return arrow
class AskAboutSoundlessness(TeacherStudentsScene):
def construct(self):
self.student_says(
"No sound,\\\\right?"
)
self.play(self.teacher.change, "guilty")
self.wait(2)
self.teacher_says(
"Focus on \\\\ collisions",
target_mode="speaking",
added_anims=[
self.get_student_changes("pondering", "confused", "thinking")
]
)
self.look_at(self.screen)
self.wait(3)
class ShowCreationRect(Scene):
def construct(self):
rect = SurroundingRectangle(TextMobject("\\# Collisions: 3"))
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.wait()
class BlocksAndWallExampleSameMass(BlocksAndWallExample):
pass
class ShowLeftArrow(Scene):
def construct(self):
arrow = Vector(2 * LEFT, color=RED)
self.play(GrowArrow(arrow))
self.wait()
self.play(FadeOut(arrow))
class AskWhatWillHappen(PiCreatureScene):
def construct(self):
morty = self.pi_creature
morty.set_color(GREY_BROWN)
self.pi_creature_says(
"What will\\\\"
"happen?",
target_mode="maybe",
look_at_arg=4 * DR,
)
self.wait(3)
class BlocksAndWallExampleMass1e2(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e2,
"velocity": -0.6,
}
},
"wait_time": 25,
}
class BlocksAndWallExampleMass1e4(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e4,
"velocity": -1.5,
},
},
"wait_time": 25,
}
class BlocksAndWallExampleMass1e4SlowMo(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e4,
"velocity": -0.1,
"distance": 4.1
},
},
"wait_time": 50,
"collision_sound": "slow_clack.wav",
}
class SlowMotionLabel(Scene):
def construct(self):
words = TextMobject("Slow motion replay")
words.scale(2).to_edge(UP)
self.play(Write(words))
self.wait()
class BlocksAndWallExampleMass1e6(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e6,
"velocity": -1,
},
},
"wait_time": 20,
}
class BlocksAndWallExampleMass1e6SlowMo(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e6,
"velocity": -0.1,
"distance": 4.1
},
},
"wait_time": 60,
"collision_sound": "slow_clack.wav",
}
class BlocksAndWallExampleMass1e8(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e8,
"velocity": -1,
},
},
"wait_time": 25,
}
class BlocksAndWallExampleMass1e10(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e10,
"velocity": -1,
},
},
"wait_time": 25,
}
class DigitsOfPi(Scene):
CONFIG = {"n_digits": 9}
def construct(self):
nd = self.n_digits
pow10 = int(10**nd)
rounded_pi = int(pow10 * PI) / pow10
equation = TexMobject(
("\\pi = {:." + str(nd) + "f}...").format(rounded_pi)
)
equation.set_color(YELLOW)
pi_creature = Randolph(color=YELLOW)
pi_creature.match_width(equation[0])
pi_creature.scale(1.4)
pi_creature.move_to(equation[0], DOWN)
self.add(pi_creature, equation[1])
self.play(ShowIncreasingSubsets(
equation[2:],
rate_func=None,
run_time=1,
))
self.play(Blink(pi_creature))
self.wait()
class GalperinPaperScroll(ExternallyAnimatedScene):
pass
class PiComputingAlgorithmsAxes(Scene):
def construct(self):
self.setup_axes()
self.add_methods()
def setup_axes(self):
axes = Axes(
x_min=0,
y_min=0,
x_max=9,
y_max=5,
number_line_config={
"tick_frequency": 100,
"numbers_with_elongated_ticks": [],
}
)
y_label = TextMobject("Efficiency")
y_label.rotate(90 * DEGREES)
y_label.next_to(axes.y_axis, LEFT, SMALL_BUFF)
x_label = TextMobject("Elegance")
x_label.next_to(axes.x_axis, DOWN, SMALL_BUFF)
axes.add(y_label, x_label)
axes.center().to_edge(DOWN)
self.axes = axes
title = TextMobject("Algorithms for computing $\\pi$")
title.scale(1.5)
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(title, axes)
def add_methods(self):
method_location_list = [
(self.get_machin_like_formula(), (1, 4.5)),
(self.get_viete(), (3, 3.5)),
(self.get_measuring_tape(), (0.5, 1)),
(self.get_monte_carlo(), (2, 0.2)),
(self.get_basel(), (6, 1)),
(self.get_blocks_image(), (8, 0.1)),
]
algorithms = VGroup()
for method, location in method_location_list:
cross = TexMobject("\\times")
cross.set_color(RED)
cross.move_to(self.axes.coords_to_point(*location))
method.next_to(cross, UP, SMALL_BUFF)
method.align_to(cross, LEFT)
method.shift_onto_screen()
algorithms.add(VGroup(method, cross))
self.play(LaggedStart(
FadeInFromDown, algorithms,
run_time=4,
lag_ratio=0.4,
))
self.wait()
self.play(ShowCreationThenFadeAround(algorithms[-1][0]))
def get_machin_like_formula(self):
formula = TexMobject(
"\\frac{\\pi}{4} = "
"12\\arctan\\left(\\frac{1}{49}\\right) + "
"32\\arctan\\left(\\frac{1}{57}\\right) - "
"5\\arctan\\left(\\frac{1}{239}\\right) + "
"12\\arctan\\left(\\frac{1}{110{,}443}\\right)"
)
formula.scale(0.5)
return formula
def get_viete(self):
formula = TexMobject(
"\\frac{2}{\\pi} = "
"\\frac{\\sqrt{2}}{2} \\cdot"
"\\frac{\\sqrt{2 + \\sqrt{2}}}{2} \\cdot"
"\\frac{\\sqrt{2 + \\sqrt{2 + \\sqrt{2}}}}{2} \\cdots"
)
formula.scale(0.5)
return formula
def get_measuring_tape(self):
return TextMobject("Measuring tape").scale(0.75)
def get_monte_carlo(self):
return TextMobject("Monte Carlo").scale(0.75)
def get_basel(self):
formula = TexMobject(
"\\frac{\\pi^2}{6} = "
"\\sum_{n=1}^\\infty \\frac{1}{n^2}"
)
formula.scale(0.5)
return formula
def get_blocks_image(self):
scene = BlocksAndWallScene(
write_to_movie=False,
skip_animations=True,
count_clacks=False,
floor_y=1,
wall_x=0,
n_wall_ticks=6,
sliding_blocks_config={
"block1_config": {
"mass": 1e2,
"velocity": -0.01,
"distance": 3.5
},
"block2_config": {
"distance": 1,
"velocity": 0,
},
}
)
group = VGroup(
scene.wall, scene.floor,
scene.blocks.block1,
scene.blocks.block2,
)
group.set_width(3)
return group
class StepsOfTheAlgorithm(TeacherStudentsScene):
def construct(self):
steps = self.get_steps()
steps.arrange_submobjects(
DOWN,
buff=MED_LARGE_BUFF,
aligned_edge=LEFT,
)
steps.to_corner(UL)
steps.scale(0.8)
for step in steps:
self.play(
FadeInFromDown(step[0]),
self.teacher.change, "raise_right_hand"
)
self.play(
Write(step[1], run_time=2),
self.get_student_changes(
*["pondering"] * 3,
look_at_arg=step,
)
)
self.wait()
self.change_student_modes(
"sassy", "erm", "confused",
look_at_arg=steps,
added_anims=[self.teacher.change, "happy"]
)
self.wait(3)
def get_steps(self):
return VGroup(
TextMobject("Step 1:", "Implement a physics engine"),
TextMobject(
"Step 2:",
"Choose the number of digits, $d$,\\\\"
"of $\\pi$ that you want to compute"
),
TextMobject(
"Step 3:",
"Set one mass to $100^{d - 1}$,\\\\"
"the other to $1$"
),
TextMobject("Step 4:", "Count collisions"),
)
class StepsOfTheAlgorithmJustTitles(StepsOfTheAlgorithm):
def construct(self):
self.remove(*self.pi_creatures)
titles = self.get_steps()
for title in titles:
title.scale(1.5)
title.to_edge(UP)
last_title = VectorizedPoint()
for title in titles:
self.play(
FadeInFromDown(title),
FadeOutAndShift(last_title, UP),
)
self.wait()
last_title = title
class BlocksAndWallExampleToShowWithSteps(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e22,
"velocity": -1,
"label_text": "$100^{(12 - 1)}$\\,kg",
"width": 2,
},
"collect_clack_data": False,
},
"wait_time": 25,
"counter_group_shift_vect": 5 * LEFT,
"count_clacks": True,
"include_sound": False,
"show_flash_animations": False,
}
class CompareToGalacticMass(Scene):
def construct(self):
self.add_digits_of_pi()
self.show_mass()
self.show_galactic_black_holes()
self.show_total_count()
def add_digits_of_pi(self):
# 20 digits of pi
digits = TexMobject("3.1415926535897932384...")
digits.set_width(FRAME_WIDTH - 3)
digits.to_edge(UP)
highlighted_digits = VGroup(*[
d.copy().set_background_stroke(color=BLUE, width=5)
for d in [digits[0], *digits[2:-3]]
])
counter = Integer(0)
counter.scale(1.5)
counter.set_color(BLUE)
brace = VMobject()
self.add(counter, brace)
for k in range(len(highlighted_digits)):
if k == 0:
self.add(digits[0])
else:
self.remove(highlighted_digits[k - 1])
self.add(digits[k + 1])
self.add(highlighted_digits[k])
counter.increment_value()
brace.become(Brace(highlighted_digits[:k + 1], DOWN))
counter.next_to(brace, DOWN)
self.wait(0.1)
self.add(digits)
self.remove(*highlighted_digits)
digits_word = TextMobject("digits")
digits_word.scale(1.5)
digits_word.match_color(counter)
counter.generate_target()
group = VGroup(counter.target, digits_word)
group.arrange_submobjects(
RIGHT,
index_of_submobject_to_align=0,
aligned_edge=DOWN,
buff=0.7,
)
group.next_to(brace, DOWN)
self.play(
MoveToTarget(counter),
FadeInFrom(digits_word, LEFT),
)
self.wait()
self.pi_digits_group = VGroup(
digits, brace, counter, digits_word
)
def show_mass(self):
bw_scene = BlocksAndWallExample(
write_to_movie=False,
skip_animations=True,
count_clacks=False,
show_flash_animations=False,
floor_y=0,
wall_x=-2,
n_wall_ticks=8,
sliding_blocks_config={
"block1_config": {
"mass": 1e6,
"velocity": -0.01,
"distance": 4.5,
"label_text": "$100^{(20 - 1)}$ kg",
"fill_color": BLACK,
},
"block2_config": {
"distance": 1,
"velocity": 0,
},
}
)
block1 = bw_scene.blocks.block1
block2 = bw_scene.blocks.block2
group = VGroup(
bw_scene.wall, bw_scene.floor,
block1, block2
)
group.center()
group.to_edge(DOWN)
arrow = Vector(2 * LEFT, color=RED)
arrow.shift(block1.get_center())
group.add(arrow)
brace = Brace(block1.label[:-2], UP, buff=SMALL_BUFF)
number_words = TextMobject(
"100", *["billion"] * 4,
)
number_words.next_to(brace, UP, buff=SMALL_BUFF)
VGroup(brace, number_words).set_color(YELLOW)
self.play(Write(group))
self.wait()
last_word = number_words[0].copy()
last_word.next_to(brace, UP, SMALL_BUFF)
self.play(
GrowFromCenter(brace),
FadeInFromDown(last_word),
)
for k in range(1, len(number_words) + 1):
self.remove(last_word)
last_word = number_words[:k].copy()
last_word.next_to(brace, UP, SMALL_BUFF)
self.add(last_word)
self.wait(0.4)
self.wait()
self.remove(last_word)
self.add(number_words)
group.add(brace, number_words)
self.play(group.to_corner, DL)
self.block1 = block1
self.block2 = block2
self.block_setup_group = group
def show_galactic_black_holes(self):
black_hole = SVGMobject(file_name="black_hole")
black_hole.set_color(BLACK)
black_hole.set_sheen(0.2, UL)
black_hole.set_height(1)
black_holes = VGroup(*[
black_hole.copy() for k in range(10)
])
black_holes.arrange_submobjects_in_grid(5, 2)
black_holes.to_corner(DR)
random.shuffle(black_holes.submobjects)
for bh in black_holes:
bh.save_state()
bh.scale(3)
bh.set_fill(DARK_GREY, 0)
equals = TexMobject("=")
equals.scale(2)
equals.next_to(self.block1, RIGHT)
words = TextMobject("10x Sgr A$^*$ \\\\ supermassive \\\\ black hole")
words.next_to(equals, RIGHT)
self.add(words)
self.play(
Write(equals),
Write(words),
LaggedStart(
Restore, black_holes,
run_time=3
)
)
self.wait()
self.black_hole_words = VGroup(equals, words)
self.black_holes = black_holes
def show_total_count(self):
digits = self.pi_digits_group[0]
to_fade = self.pi_digits_group[1:]
tex_string = "{:,}".format(31415926535897932384)
number = TexMobject(tex_string)
number.scale(1.5)
number.to_edge(UP)
commas = VGroup(*[
mob
for c, mob in zip(tex_string, number)
if c is ","
])
dots = VGroup(*[
mob
for c, mob in zip(digits.get_tex_string(), digits)
if c is "."
])
self.play(FadeOut(to_fade))
self.play(
ReplacementTransform(
VGroup(*filter(lambda m: m not in dots, digits)),
VGroup(*filter(lambda m: m not in commas, number)),
),
ReplacementTransform(
dots, commas,
submobject_mode="lagged_start",
run_time=2
)
)
group0 = number[:2].copy()
group1 = number[3:3 + 9 + 2].copy()
group2 = number[-(9 + 2):].copy()
for group in group0, group1, group2:
group.set_background_stroke(color=BLUE, width=5)
self.add(group)
self.wait(0.5)
self.remove(group)
class BlocksAndWallExampleGalacticMass(BlocksAndWallExample):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e10,
"velocity": -1,
"label_text": "$100^{(20 - 1)}$\\,kg",
"width": 2,
},
},
"wait_time": 25,
"counter_group_shift_vect": 5 * LEFT,
"count_clacks": False,
}
def setup(self):
super().setup()
words = TextMobject(
"Burst of $10^{38}$ clacks per second"
)
words.scale(1.5)
words.to_edge(UP)
self.add(words)
class RealPhysicsVsThis(Scene):
def construct(self):
physics = TextMobject("Real physics")
this = TextMobject("This process")
this.set_color()
physics.to_edge(LEFT)
this.next_to(physics)
self.add(physics, this)
self.play(
this.shift, FRAME_WIDTH * RIGHT,
rate_func=rush_into,
run_time=3,
)
self.wait()
class CompareAlgorithmToPhysics(PiCreatureScene):
def construct(self):
morty = self.pi_creature
right_pic = ImageMobject(
self.get_image_file_path().replace(
str(self), "PiComputingAlgorithmsAxes"
)
)
right_rect = SurroundingRectangle(right_pic, buff=0, color=WHITE)
right_pic.add(right_rect)
right_pic.set_height(3)
right_pic.next_to(morty, UR)
right_pic.shift_onto_screen()
left_rect = right_rect.copy()
left_rect.next_to(morty, UL)
left_rect.shift_onto_screen()
self.play(
FadeInFromDown(right_pic),
morty.change, "raise_right_hand",
)
self.wait()
self.play(
FadeInFromDown(left_rect),
morty.change, "raise_left_hand",
)
self.wait()
digits = TexMobject("3.141592653589793238462643383279502884197...")
digits.set_width(FRAME_WIDTH - 1)
digits.to_edge(UP)
self.play(
FadeOutAndShift(right_pic, 5 * RIGHT),
# FadeOutAndShift(left_rect, 5 * LEFT),
FadeOut(left_rect),
PiCreatureBubbleIntroduction(
morty, "This doesn't seem \\\\ like me...",
bubble_class=ThoughtBubble,
bubble_kwargs={"direction": LEFT},
target_mode="pondering",
look_at_arg=left_rect,
),
LaggedStart(
FadeInFrom, digits,
lambda m: (m, LEFT),
run_time=5,
lag_ratio=0.2,
)
)
self.blink()
self.wait()
self.play(morty.change, "confused", left_rect)
self.wait(5)
def create_pi_creature(self):
return Mortimer().flip().to_edge(DOWN)
class AskAboutWhy(TeacherStudentsScene):
def construct(self):
circle = Circle(radius=2, color=YELLOW)
circle.next_to(self.teacher, UL)
ke_conservation = TexMobject(
"\\frac{1}{2}m_1 v_1^2 + "
"\\frac{1}{2}m_2 v_2^2 = \\text{const.}"
)
ke_conservation.move_to(circle)
self.student_says("But why?")
self.change_student_modes(
"erm", "raise_left_hand", "sassy",
added_anims=[self.teacher.change, "happy"]
)
self.wait()
self.play(
ShowCreation(circle),
RemovePiCreatureBubble(self.students[1]),
self.teacher.change, "raise_right_hand",
)
self.change_all_student_modes(
"pondering", look_at_arg=circle
)
self.wait(2)
self.play(
Write(ke_conservation),
circle.stretch, 1.5, 0,
)
self.change_all_student_modes("confused")
self.look_at(circle)
self.wait(3)
class LightBouncingNoFanning(LightBouncing):
CONFIG = {
"mirror_shift_vect": 2 * DOWN,
"mirror_length": 6,
"beam_start_x": 8,
"beam_height": 0.5,
}
class LightBouncingFanning(LightBouncingNoFanning):
CONFIG = {
"show_fanning": True,
}
class NextVideo(Scene):
def construct(self):
videos = VGroup(*[VideoIcon() for x in range(2)])
videos.set_height(2)
for video in videos:
video.set_color(BLUE)
video.set_sheen(0.5, UL)
videos.arrange_submobjects(RIGHT, buff=2)
titles = VGroup(
TextMobject("Here and now"),
TextMobject("Solution"),
)
for title, video in zip(titles, videos):
# title.scale(1.5)
title.next_to(video, UP)
video.add(title)
dots = TextMobject(".....")
dots.scale(2)
dots.move_to(videos)
mid_words = TextMobject(
"Patient\\\\", "problem\\\\", "solving"
)
mid_words.next_to(dots, DOWN)
randy = Randolph(height=1)
randy.next_to(dots, UP, SMALL_BUFF)
thought_bubble = ThoughtBubble(height=2, width=2, direction=LEFT)
thought_bubble.set_stroke(width=2)
thought_bubble.move_to(randy.get_corner(UR), DL)
speech_bubble = SpeechBubble(height=2, width=2)
speech_bubble.pin_to(randy)
speech_bubble.write("What do \\\\ you think?")
friends = VGroup(
PiCreature(color=BLUE_E),
PiCreature(color=BLUE_C),
Mortimer()
)
friends.set_height(1)
friends.arrange_submobjects(RIGHT, buff=MED_SMALL_BUFF)
friends[:2].next_to(randy, LEFT)
friends[2].next_to(randy, RIGHT)
self.add(videos[0])
self.wait()
self.play(
TransformFromCopy(*videos),
)
self.play(Write(dots))
self.wait()
self.play(
LaggedStart(
FadeInFrom, mid_words,
lambda m: (m, UP),
lag_ratio=0.8,
),
randy.change, "pondering",
VFadeIn(randy),
videos.space_out_submobjects, 1.3,
)
self.play(ShowCreation(thought_bubble))
self.play(Blink(randy))
self.play(
Uncreate(thought_bubble),
ShowCreation(speech_bubble),
Write(speech_bubble.content),
randy.change, "maybe", friends[0].eyes,
LaggedStart(FadeInFromDown, friends),
videos.space_out_submobjects, 1.6,
)
self.play(
LaggedStart(
ApplyMethod, friends,
lambda m: (m.change, "pondering"),
run_time=1,
lag_ratio=0.7,
)
)
self.play(Blink(friends[2]))
self.play(friends[0].change, "confused")
self.wait()
class EndScreen(Scene):
def construct(self):
width = (475 / 1280) * FRAME_WIDTH
height = width * (323 / 575)
video_rect = Rectangle(
width=width,
height=height,
)
video_rect.shift(UP)
video_rects = VGroup(*[
video_rect.copy().set_color(color)
for color in [BLUE_E, BLUE_C, BLUE_D, GREY_BROWN]
])
for rect in video_rects[1::2]:
rect.reverse_points()
video_rect.set_fill(DARK_GREY, 0.5)
video_rect.set_stroke(GREY_BROWN, 0.5)
date = TextMobject(
"Solution will be\\\\"
"posted", "1/20/19",
)
date[1].set_color(YELLOW)
date.set_width(video_rect.get_width() - 2 * MED_SMALL_BUFF)
date.move_to(video_rect)
handle = TextMobject("@3blue1brown")
handle.next_to(video_rect, DOWN, MED_LARGE_BUFF)
self.add(video_rect, date, handle)
for n in range(10):
self.play(
FadeOut(video_rects[(n - 1) % 4]),
ShowCreation(video_rects[n % 4]),
run_time=2,
)
class Thumbnail(BlocksAndWallExample, MovingCameraScene):
CONFIG = {
"sliding_blocks_config": {
"block1_config": {
"mass": 1e4,
"velocity": -1.5,
},
"collect_clack_data": False,
},
"wait_time": 0,
"count_clacks": False,
"show_flash_animations": False,
"floor_y": -3.0,
}
def setup(self):
MovingCameraScene.setup(self)
BlocksAndWallExample.setup(self)
def construct(self):
self.camera_frame.shift(0.9 * UP)
self.thicken_lines()
self.grow_labels()
self.add_vector()
self.add_text()
def thicken_lines(self):
self.floor.set_stroke(WHITE, 10)
self.wall.set_stroke(WHITE, 10)
self.wall[1:].set_stroke(WHITE, 4)
def grow_labels(self):
blocks = self.blocks
for block in blocks.block1, blocks.block2:
block.remove(block.label)
block.label.scale(2.5, about_point=block.get_top())
self.add(block.label)
def add_vector(self):
blocks = self.blocks
arrow = Vector(
2.5 * LEFT,
color=RED,
rectangular_stem_width=1.5,
tip_length=0.5
)
arrow.move_to(blocks.block1.get_center(), RIGHT)
arrow.add_to_back(
arrow.copy().set_stroke(GREY, 5)
)
self.add(arrow)
def add_text(self):
question = TextMobject("How many\\\\collisions?")
question.scale(2.5)
question.to_edge(UP)
question.set_color(YELLOW)
question.set_stroke(RED, 2, background=True)
self.add(question)