mirror of
https://github.com/3b1b/manim.git
synced 2025-11-13 17:18:05 +00:00
Some GLSL compilers are more sensitive to types than others. With this fix, my Intel HD Graphics 5500 (Broadwell GT2) gives no error on this script anymore. |
||
|---|---|---|
| .. | ||
| image_frag.glsl | ||
| image_vert.glsl | ||
| quadratic_bezier_distance.glsl | ||
| quadratic_bezier_fill_frag.glsl | ||
| quadratic_bezier_fill_geom.glsl | ||
| quadratic_bezier_fill_vert.glsl | ||
| quadratic_bezier_geometry_functions.glsl | ||
| quadratic_bezier_stroke_frag.glsl | ||
| quadratic_bezier_stroke_geom.glsl | ||
| quadratic_bezier_stroke_vert.glsl | ||
| rotate_point_for_frame.glsl | ||
| scale_and_shift_point_for_frame.glsl | ||
| simple_vert.glsl | ||