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128 lines
3 KiB
Python
128 lines
3 KiB
Python
from manimlib.animation.animation import Animation
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from manimlib.animation.transform import Transform
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from manimlib.constants import DOWN
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from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.utils.bezier import interpolate
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class FadeOut(Transform):
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CONFIG = {
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"remover": True,
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}
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def create_target(self):
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return self.mobject.copy().fade(1)
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def clean_up_from_scene(self, scene=None):
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super().clean_up_from_scene(scene)
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self.interpolate(0)
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class FadeIn(Transform):
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def create_target(self):
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return self.mobject
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def create_starting_mobject(self):
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start = super().create_starting_mobject()
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start.fade(1)
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if isinstance(start, VMobject):
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start.set_stroke(width=0)
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start.set_fill(opacity=0)
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return start
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class FadeInFrom(Transform):
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CONFIG = {
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"direction": DOWN,
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}
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def __init__(self, mobject, direction=None, **kwargs):
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if direction is not None:
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self.direction = direction
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super().__init__(mobject, **kwargs)
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def create_target(self):
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return self.mobject.copy()
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def begin(self):
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super().begin()
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self.starting_mobject.shift(self.direction)
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self.starting_mobject.fade(1)
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class FadeInFromDown(FadeInFrom):
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"""
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Identical to FadeInFrom, just with a name that
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communicates the default
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"""
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CONFIG = {
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"direction": DOWN,
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}
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class FadeOutAndShift(FadeOut):
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CONFIG = {
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"direction": DOWN,
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}
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def __init__(self, mobject, direction=None, **kwargs):
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if direction is not None:
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self.direction = direction
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super().__init__(mobject, **kwargs)
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def create_target(self):
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target = super().create_target()
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target.shift(self.direction)
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return target
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class FadeOutAndShiftDown(FadeOutAndShift):
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"""
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Identical to FadeOutAndShift, just with a name that
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communicates the default
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"""
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CONFIG = {
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"direction": DOWN,
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}
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class FadeInFromLarge(FadeIn):
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CONFIG = {
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"scale_factor": 2,
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}
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def __init__(self, mobject, scale_factor=2, **kwargs):
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if scale_factor is not None:
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self.scale_factor = scale_factor
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super().__init__(mobject, **kwargs)
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def create_starting_mobject(self):
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start = super().create_starting_mobject()
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start.scale(self.scale_factor)
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return start
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class VFadeIn(Animation):
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"""
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VFadeIn and VFadeOut only work for VMobjects,
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"""
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CONFIG = {
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"suspend_mobject_updating": False,
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}
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def interpolate_submobject(self, submob, start, alpha):
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submob.set_stroke(
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opacity=interpolate(0, start.get_stroke_opacity(), alpha)
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)
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submob.set_fill(
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opacity=interpolate(0, start.get_fill_opacity(), alpha)
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)
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class VFadeOut(VFadeIn):
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CONFIG = {
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"remover": True
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}
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def interpolate_submobject(self, submob, start, alpha):
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super().interpolate_submobject(submob, start, 1 - alpha)
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