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66817c4e2b
3b1b-manim
/
manimlib
/
shaders
/
quadratic_bezier_fill
History
Grant Sanderson
46294a5fad
Fix aliasing issue on filled VMobject by calling get_unit_normal on reduced control points
2021-02-03 13:41:02 -08:00
..
frag.glsl
Converted 0 to 0.0 in sdf() and angle_between_vectors()
2021-02-03 17:22:28 +05:45
geom.glsl
Fix aliasing issue on filled VMobject by calling get_unit_normal on reduced control points
2021-02-03 13:41:02 -08:00
vert.glsl
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
2021-01-18 16:39:29 -08:00