3b1b-manim/manimlib/shaders/quadratic_bezier_fill
2021-02-03 13:41:02 -08:00
..
frag.glsl Converted 0 to 0.0 in sdf() and angle_between_vectors() 2021-02-03 17:22:28 +05:45
geom.glsl Fix aliasing issue on filled VMobject by calling get_unit_normal on reduced control points 2021-02-03 13:41:02 -08:00
vert.glsl Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning 2021-01-18 16:39:29 -08:00