3b1b-manim/old_projects/eola/chapter11.py
2019-02-08 15:53:27 -08:00

2572 lines
84 KiB
Python

from big_ol_pile_of_manim_imports import *
from old_projects.eola.chapter1 import plane_wave_homotopy
from old_projects.eola.chapter3 import ColumnsToBasisVectors
from old_projects.eola.chapter5 import NameDeterminant, Blob
from old_projects.eola.chapter9 import get_small_bubble
from old_projects.eola.chapter10 import ExampleTranformationScene
class Student(PiCreature):
CONFIG = {
"name" : "Student"
}
def get_name(self):
text = TextMobject(self.name)
text.add_background_rectangle()
text.next_to(self, DOWN)
return text
class PhysicsStudent(Student):
CONFIG = {
"color" : PINK,
"name" : "Physics student"
}
class CSStudent(Student):
CONFIG = {
"color" : PURPLE_E,
"flip_at_start" : True,
"name" : "CS Student"
}
class OpeningQuote(Scene):
def construct(self):
words = TextMobject(
"``Such",
"axioms,",
"together with other unmotivated definitions,",
"serve mathematicians mainly by making it",
"difficult for the uninitiated",
"to master their subject, thereby elevating its authority.''",
enforce_new_line_structure = False,
alignment = "",
)
words.set_color_by_tex("axioms,", BLUE)
words.set_color_by_tex("difficult for the uninitiated", RED)
words.set_width(FRAME_WIDTH - 2)
words.to_edge(UP)
author = TextMobject("-Vladmir Arnold")
author.set_color(YELLOW)
author.next_to(words, DOWN, buff = MED_LARGE_BUFF)
self.play(Write(words, run_time = 8))
self.wait()
self.play(FadeIn(author))
self.wait(3)
class RevisitOriginalQuestion(TeacherStudentsScene):
def construct(self):
self.teacher_says("Let's revisit ", "\\\\ an old question")
self.random_blink()
question = TextMobject("What are ", "vectors", "?", arg_separator = "")
question.set_color_by_tex("vectors", YELLOW)
self.teacher_says(
question,
added_anims = [
ApplyMethod(self.get_students()[i].change_mode, mode)
for i, mode in enumerate([
"pondering", "raise_right_hand", "erm"
])
]
)
self.random_blink(2)
class WhatIsA2DVector(LinearTransformationScene):
CONFIG = {
"v_coords" : [1, 2],
"show_basis_vectors" : False,
"include_background_plane" : False,
"foreground_plane_kwargs" : {
"x_radius" : FRAME_WIDTH,
"y_radius" : FRAME_HEIGHT,
"secondary_line_ratio" : 1
},
}
def construct(self):
self.plane.fade()
self.introduce_vector_and_space()
self.bring_in_students()
def introduce_vector_and_space(self):
v = Vector(self.v_coords)
coords = Matrix(self.v_coords)
coords.add_to_back(BackgroundRectangle(coords))
coords.next_to(v.get_end(), RIGHT)
two_d_vector = TextMobject(
"``Two-dimensional ", "vector", "''",
arg_separator = ""
)
two_d_vector.set_color_by_tex("vector", YELLOW)
two_d_vector.add_background_rectangle()
two_d_vector.to_edge(UP)
self.play(
Write(two_d_vector),
ShowCreation(v),
Write(coords),
run_time = 2
)
self.wait()
self.v, self.coords = v, coords
def bring_in_students(self):
everything = self.get_mobjects()
v, coords = self.v, self.coords
physics_student = PhysicsStudent()
cs_student = CSStudent()
students = [physics_student, cs_student]
for student, vect in zip(students, [LEFT, RIGHT]):
student.change_mode("confused")
student.to_corner(DOWN+vect, buff = MED_LARGE_BUFF)
student.look_at(v)
student.bubble = get_small_bubble(
student, height = 4, width = 4,
)
self.play(*list(map(FadeIn, students)))
self.play(Blink(physics_student))
self.wait()
for student, vect in zip(students, [RIGHT, LEFT]):
for mob in v, coords:
mob.target = mob.copy()
mob.target.scale(0.7)
arrow = TexMobject("\\Rightarrow")
group = VGroup(v.target, arrow, coords.target)
group.arrange(vect)
student.bubble.add_content(group)
student.v, student.coords = v.copy(), coords.copy()
student.arrow = arrow
self.play(
student.change_mode, "pondering",
ShowCreation(student.bubble),
Write(arrow),
Transform(student.v, v.target),
Transform(student.coords, coords.target),
)
self.play(Blink(student))
self.wait()
anims = []
for student in students:
v, coords = student.v, student.coords
v.target = v.copy()
coords.target = coords.copy()
group = VGroup(v.target, coords.target)
group.arrange(DOWN)
group.set_height(coords.get_height())
group.next_to(student.arrow, RIGHT)
student.q_marks = TexMobject("???")
student.q_marks.set_color_by_gradient(BLUE, YELLOW)
student.q_marks.next_to(student.arrow, LEFT)
anims += [
Write(student.q_marks),
MoveToTarget(v),
MoveToTarget(coords),
student.change_mode, "erm",
student.look_at, student.bubble
]
cs_student.v.save_state()
cs_student.coords.save_state()
self.play(*anims)
for student in students:
self.play(Blink(student))
self.wait()
self.play(*it.chain(
list(map(FadeOut, everything + [
physics_student.bubble,
physics_student.v,
physics_student.coords,
physics_student.arrow,
physics_student.q_marks,
cs_student.q_marks,
])),
[ApplyMethod(s.change_mode, "plain") for s in students],
list(map(Animation, [cs_student.bubble, cs_student.arrow])),
[mob.restore for mob in (cs_student.v, cs_student.coords)],
))
bubble = cs_student.get_bubble(SpeechBubble, width = 4, height = 3)
bubble.set_fill(BLACK, opacity = 1)
bubble.next_to(cs_student, UP+LEFT)
bubble.write("Consider higher \\\\ dimensions")
self.play(
cs_student.change_mode, "speaking",
ShowCreation(bubble),
Write(bubble.content)
)
self.play(Blink(physics_student))
self.wait()
class HigherDimensionalVectorsNumerically(Scene):
def construct(self):
words = VGroup(*list(map(TextMobject, [
"4D vector",
"5D vector",
"100D vector",
])))
words.arrange(RIGHT, buff = LARGE_BUFF*2)
words.to_edge(UP)
vectors = VGroup(*list(map(Matrix, [
[3, 1, 4, 1],
[5, 9, 2, 6, 5],
[3, 5, 8, "\\vdots", 0, 8, 6]
])))
colors = [YELLOW, MAROON_B, GREEN]
for word, vector, color in zip(words, vectors, colors):
vector.shift(word.get_center()[0]*RIGHT)
word.set_color(color)
vector.set_color(color)
for word in words:
self.play(FadeIn(word))
self.play(Write(vectors))
self.wait()
for index, dim, direction in (0, 4, RIGHT), (2, 100, LEFT):
v = vectors[index]
v.target = v.copy()
brace = Brace(v, direction)
brace.move_to(v)
v.target.next_to(brace, -direction)
text = brace.get_text("%d numbers"%dim)
self.play(
MoveToTarget(v),
GrowFromCenter(brace),
Write(text)
)
entries = v.get_entries()
num_entries = len(list(entries))
self.play(*[
Transform(
entries[i],
entries[i].copy().scale_in_place(1.2).set_color(WHITE),
rate_func = squish_rate_func(
there_and_back,
i/(2.*num_entries),
i/(2.*num_entries)+0.5
),
run_time = 2
)
for i in range(num_entries)
])
self.wait()
class HyperCube(VMobject):
CONFIG = {
"color" : BLUE_C,
"color2" : BLUE_D,
"dims" : 4,
}
def generate_points(self):
corners = np.array(list(map(np.array, it.product(*[(-1, 1)]*self.dims))))
def project(four_d_array):
result = four_d_array[:3]
w = four_d_array[self.dims-1]
scalar = interpolate(0.8, 1.2 ,(w+1)/2.)
return scalar*result
for a1, a2 in it.combinations(corners, 2):
if sum(a1==a2) != self.dims-1:
continue
self.add(Line(project(a1), project(a2)))
self.pose_at_angle()
self.set_color_by_gradient(self.color, self.color2)
class AskAbout4DPhysicsStudent(Scene):
def construct(self):
physy = PhysicsStudent().to_edge(DOWN).shift(2*LEFT)
compy = CSStudent().to_edge(DOWN).shift(2*RIGHT)
for pi1, pi2 in (physy, compy), (compy, physy):
pi1.look_at(pi2.eyes)
physy.bubble = physy.get_bubble(SpeechBubble, width = 5, height = 4.5)
line = Line(LEFT, RIGHT, color = BLUE_B)
square = Square(color = BLUE_C)
square.scale_in_place(0.5)
cube = HyperCube(color = BLUE_D, dims = 3)
hyper_cube = HyperCube()
thought_mobs = []
for i, mob in enumerate([line, square, cube, hyper_cube]):
mob.set_height(2)
tex = TexMobject("%dD"%(i+1))
tex.next_to(mob, UP)
group = VGroup(mob, tex)
thought_mobs.append(group)
group.shift(
physy.bubble.get_top() -\
tex.get_top() + MED_SMALL_BUFF*DOWN
)
line.shift(DOWN)
curr_mob = thought_mobs[0]
self.add(compy, physy)
self.play(
compy.change_mode, "confused",
physy.change_mode, "hooray",
ShowCreation(physy.bubble),
Write(curr_mob, run_time = 1),
)
self.play(Blink(compy))
for i, mob in enumerate(thought_mobs[1:]):
self.play(Transform(curr_mob, mob))
self.remove(curr_mob)
curr_mob = mob
self.add(curr_mob)
if i%2 == 1:
self.play(Blink(physy))
else:
self.wait()
self.play(Blink(compy))
self.wait()
class ManyCoordinateSystems(LinearTransformationScene):
CONFIG = {
"v_coords" : [2, 1],
"include_background_plane" : False,
"foreground_plane_kwargs" : {
"x_radius" : FRAME_WIDTH,
"y_radius" : FRAME_WIDTH,
"secondary_line_ratio" : 1
},
}
def construct(self):
self.title = TextMobject("Many possible coordinate systems")
self.title.add_background_rectangle()
self.title.to_edge(UP)
self.add_foreground_mobject(self.title)
self.v = Vector(self.v_coords)
self.play(ShowCreation(self.v))
self.add_foreground_mobject(self.v)
t_matrices = [
[[0.5, 0.5], [-0.5, 0.5]],
[[1, -1], [-3, -1]],
[[-1, 2], [-0.5, -1]],
]
movers = [self.plane, self.i_hat, self.j_hat]
for mover in movers:
mover.save_state()
for t_matrix in t_matrices:
self.animate_coordinates()
self.play(*it.chain(
list(map(FadeOut, movers)),
list(map(Animation, self.foreground_mobjects))
))
for mover in movers:
mover.restore()
self.apply_transposed_matrix(t_matrix, run_time = 0)
self.play(*it.chain(
list(map(FadeIn, movers)),
list(map(Animation, self.foreground_mobjects))
))
self.animate_coordinates()
def animate_coordinates(self):
self.i_hat.save_state()
self.j_hat.save_state()
cob_matrix = np.array([
self.i_hat.get_end()[:2],
self.j_hat.get_end()[:2]
]).T
inv_cob = np.linalg.inv(cob_matrix)
coords = np.dot(inv_cob, self.v_coords)
array = Matrix(list(map(DecimalNumber, coords)))
array.get_entries()[0].set_color(X_COLOR)
array.get_entries()[1].set_color(Y_COLOR)
array.add_to_back(BackgroundRectangle(array))
for entry in array.get_entries():
entry.add_to_back(BackgroundRectangle(entry))
array.next_to(self.title, DOWN)
self.i_hat.target = self.i_hat.copy().scale(coords[0])
self.j_hat.target = self.j_hat.copy().scale(coords[1])
coord1, coord2 = array.get_entries().copy()
for coord, vect in (coord1, self.i_hat), (coord2, self.j_hat):
coord.target = coord.copy().next_to(
vect.target.get_end()/2,
rotate_vector(vect.get_end(), -np.pi/2)
)
self.play(Write(array, run_time = 1))
self.wait()
self.play(*list(map(MoveToTarget, [self.i_hat, coord1])))
self.play(*list(map(MoveToTarget, [self.j_hat, coord2])))
self.play(VGroup(self.j_hat, coord2).shift, self.i_hat.get_end())
self.wait(2)
self.play(
self.i_hat.restore,
self.j_hat.restore,
*list(map(FadeOut, [array, coord1, coord2]))
)
class DeterminantAndEigenvectorDontCare(LinearTransformationScene):
CONFIG = {
"t_matrix" : [[3, 1], [1, 2]],
"include_background_plane" : False,
"show_basis_vectors" : False,
"foreground_plane_kwargs" : {
"x_radius" : FRAME_WIDTH,
"y_radius" : FRAME_HEIGHT,
"secondary_line_ratio" : 1
},
}
def construct(self):
words = TextMobject(
"Determinant",
"and",
"eigenvectors",
"don't \\\\ care about the coordinate system"
)
words.set_color_by_tex("Determinant", YELLOW)
words.set_color_by_tex("eigenvectors", MAROON_B)
words.add_background_rectangle()
words.to_edge(UP)
dark_yellow = Color(rgb = interpolate(
color_to_rgb(YELLOW),
color_to_rgb(BLACK),
0.5
))
blob = Blob(
stroke_color = YELLOW,
fill_color = dark_yellow,
fill_opacity = 1,
)
blob.shift(2*LEFT+UP)
det_label = TexMobject("A")
det_label = VGroup(
VectorizedPoint(det_label.get_left()).set_color(WHITE),
det_label
)
det_label_target = TexMobject("\\det(M)\\cdot", "A")
det_label.move_to(blob)
eigenvectors = VGroup(*self.get_eigenvectors())
self.add_foreground_mobject(words)
self.wait()
self.play(
FadeIn(blob),
Write(det_label)
)
self.play(
ShowCreation(
eigenvectors,
run_time = 2,
),
Animation(words)
)
self.wait()
self.add_transformable_mobject(blob)
self.add_moving_mobject(det_label, det_label_target)
for vector in eigenvectors:
self.add_vector(vector, animate = False)
self.remove(self.plane)
non_plane_mobs = self.get_mobjects()
self.add(self.plane, *non_plane_mobs)
cob_matrices = [
None,
[[1, -1], [-3, -1]],
[[-1, 2], [-0.5, -1]],
]
def special_rate_func(t):
if t < 0.3:
return smooth(t/0.3)
if t > 0.7:
return smooth((1-t)/0.3)
return 1
for cob_matrix in cob_matrices:
if cob_matrix is not None:
self.play(
FadeOut(self.plane),
*list(map(Animation, non_plane_mobs))
)
transform = self.get_matrix_transformation(cob_matrix)
self.plane.apply_function(transform)
self.play(
FadeIn(self.plane),
*list(map(Animation, non_plane_mobs))
)
self.wait()
self.apply_transposed_matrix(
self.t_matrix,
rate_func = special_rate_func,
run_time = 8
)
def get_eigenvectors(self):
vals, (eig_matrix) = np.linalg.eig(self.t_matrix.T)
v1, v2 = eig_matrix.T
result = []
for v in v1, v2:
vectors = VGroup(*[
Vector(u*x*v)
for x in range(7, 0, -1)
for u in [-1, 1]
])
vectors.set_color_by_gradient(MAROON_A, MAROON_C)
result += list(vectors)
return result
class WhatIsSpace(Scene):
def construct(self):
physy = PhysicsStudent()
compy = CSStudent()
physy.to_edge(DOWN).shift(4*LEFT)
compy.to_edge(DOWN).shift(4*RIGHT)
physy.make_eye_contact(compy)
physy.bubble = get_small_bubble(physy)
vector = Vector([1, 2])
physy.bubble.add_content(vector)
compy.bubble = compy.get_bubble(SpeechBubble, width = 6, height = 4)
compy.bubble.set_fill(BLACK, opacity = 1)
compy.bubble.write("What exactly do\\\\ you mean by ``space''?")
self.add(compy, physy)
self.play(
physy.change_mode, "pondering",
ShowCreation(physy.bubble),
ShowCreation(vector)
)
self.play(
compy.change_mode, "sassy",
ShowCreation(compy.bubble),
Write(compy.bubble.content)
)
self.play(Blink(physy))
self.wait()
self.play(Blink(compy))
self.wait()
class OtherVectorishThings(TeacherStudentsScene):
def construct(self):
words = TextMobject(
"There are other\\\\",
"vectorish",
"things..."
)
words.set_color_by_tex("vectorish", YELLOW)
self.teacher_says(words)
self.change_student_modes(
"pondering", "raise_right_hand", "erm"
)
self.random_blink(2)
words = TextMobject("...like", "functions")
words.set_color_by_tex("functions", PINK)
self.teacher_says(words)
self.change_student_modes(*["pondering"]*3)
self.random_blink(2)
self.teacher_thinks("")
self.zoom_in_on_thought_bubble(self.get_teacher().bubble)
class FunctionGraphScene(Scene):
CONFIG = {
"graph_colors" : [RED, YELLOW, PINK],
"default_functions" : [
lambda x : (x**3 - 9*x)/20.,
lambda x : -(x**2)/8.+1
],
"default_names" : ["f", "g", "h"],
"x_min" : -4,
"x_max" : 4,
"line_to_line_buff" : 0.03
}
def setup(self):
self.axes = Axes(
x_min = self.x_min,
x_max = self.x_max,
)
self.add(self.axes)
self.graphs = []
def get_function_graph(self, func = None, animate = True,
add = True, **kwargs):
index = len(self.graphs)
if func is None:
func = self.default_functions[
index%len(self.default_functions)
]
default_color = self.graph_colors[index%len(self.graph_colors)]
kwargs["color"] = kwargs.get("color", default_color)
kwargs["x_min"] = kwargs.get("x_min", self.x_min)
kwargs["x_max"] = kwargs.get("x_max", self.x_max)
graph = FunctionGraph(func, **kwargs)
if animate:
self.play(ShowCreation(graph))
if add:
self.add(graph)
self.graphs.append(graph)
return graph
def get_index(self, function_graph):
if function_graph not in self.graphs:
self.graphs.append(function_graph)
return self.graphs.index(function_graph)
def get_output_lines(self, function_graph, num_steps = None, nudge = True):
index = self.get_index(function_graph)
num_steps = num_steps or function_graph.num_steps
lines = VGroup()
nudge_size = index*self.line_to_line_buff
x_min, x_max = function_graph.x_min, function_graph.x_max
for x in np.linspace(x_min, x_max, num_steps):
if nudge:
x += nudge_size
y = function_graph.function(x)
lines.add(Line(x*RIGHT, x*RIGHT+y*UP))
lines.set_color(function_graph.get_color())
return lines
def add_lines(self, output_lines):
self.play(ShowCreation(
output_lines,
lag_ratio = 0.5,
run_time = 2
))
def label_graph(self, function_graph, name = None, animate = True):
index = self.get_index(function_graph)
name = name or self.default_names[index%len(self.default_names)]
label = TexMobject("%s(x)"%name)
label.next_to(function_graph.point_from_proportion(1), RIGHT)
label.shift_onto_screen()
label.set_color(function_graph.get_color())
if animate:
self.play(Write(label))
else:
self.add(label)
return label
class AddTwoFunctions(FunctionGraphScene):
def construct(self):
f_graph = self.get_function_graph()
g_graph = self.get_function_graph()
def sum_func(x):
return f_graph.get_function()(x)+g_graph.get_function()(x)
sum_graph = self.get_function_graph(sum_func, animate = False)
self.remove(sum_graph)
f_label = self.label_graph(f_graph)
g_label = self.label_graph(g_graph)
f_lines = self.get_output_lines(f_graph)
g_lines = self.get_output_lines(g_graph)
sum_lines = self.get_output_lines(sum_graph, nudge = False)
curr_x_point = f_lines[0].get_start()
sum_def = self.get_sum_definition(DecimalNumber(curr_x_point[0]))
# sum_def.set_width(FRAME_X_RADIUS-1)
sum_def.to_corner(UP+LEFT)
arrow = Arrow(sum_def[2].get_bottom(), curr_x_point, color = WHITE)
prefix = sum_def[0]
suffix = VGroup(*sum_def[1:])
rect = BackgroundRectangle(sum_def)
brace = Brace(prefix)
brace.add(brace.get_text("New function").shift_onto_screen())
self.play(
Write(prefix, run_time = 2),
FadeIn(brace)
)
self.wait()
for lines in f_lines, g_lines:
self.add_lines(lines)
self.play(*list(map(FadeOut, [f_graph, g_graph])))
self.wait()
self.play(FadeOut(brace))
fg_group = VGroup(*list(f_label)+list(g_label))
self.play(
FadeIn(rect),
Animation(prefix),
Transform(fg_group, suffix),
)
self.remove(prefix, fg_group)
self.add(sum_def)
self.play(ShowCreation(arrow))
self.show_line_addition(f_lines[0], g_lines[0], sum_lines[0])
self.wait()
curr_x_point = f_lines[1].get_start()
new_sum_def = self.get_sum_definition(DecimalNumber(curr_x_point[0]))
new_sum_def.to_corner(UP+LEFT)
new_arrow = Arrow(sum_def[2].get_bottom(), curr_x_point, color = WHITE)
self.play(
Transform(sum_def, new_sum_def),
Transform(arrow, new_arrow),
)
self.show_line_addition(f_lines[1], g_lines[1], sum_lines[1])
self.wait()
final_sum_def = self.get_sum_definition(TexMobject("x"))
final_sum_def.to_corner(UP+LEFT)
self.play(
FadeOut(rect),
Transform(sum_def, final_sum_def),
FadeOut(arrow)
)
self.show_line_addition(*it.starmap(VGroup, [
f_lines[2:], g_lines[2:], sum_lines[2:]
]))
self.play(ShowCreation(sum_graph))
def get_sum_definition(self, input_mob):
result = VGroup(*it.chain(
TexMobject("(f+g)", "("),
[input_mob.copy()],
TexMobject(")", "=", "f("),
[input_mob.copy()],
TexMobject(")", "+", "g("),
[input_mob.copy()],
TexMobject(")")
))
result.arrange()
result[0].set_color(self.graph_colors[2])
VGroup(result[5], result[7]).set_color(self.graph_colors[0])
VGroup(result[9], result[11]).set_color(self.graph_colors[1])
return result
def show_line_addition(self, f_lines, g_lines, sum_lines):
g_lines.target = g_lines.copy()
dots = VGroup()
dots.target = VGroup()
for f_line, g_line in zip(f_lines, g_lines.target):
align_perfectly = f_line.get_end()[1]*g_line.get_end()[1] > 0
dot = Dot(g_line.get_end(), radius = 0.07)
g_line.shift(f_line.get_end()-g_line.get_start())
dot.target = Dot(g_line.get_end())
if not align_perfectly:
g_line.shift(self.line_to_line_buff*RIGHT)
dots.add(dot)
dots.target.add(dot.target)
for group in dots, dots.target:
group.set_color(sum_lines[0].get_color())
self.play(ShowCreation(dots))
if len(list(g_lines)) == 1:
kwargs = {}
else:
kwargs = {
"lag_ratio" : 0.5,
"run_time" : 3
}
self.play(*[
MoveToTarget(mob, **kwargs)
for mob in (g_lines, dots)
])
# self.play(
# *[mob.fade for mob in g_lines, f_lines]+[
# Animation(dots)
# ])
self.wait()
class AddVectorsCoordinateByCoordinate(Scene):
def construct(self):
v1 = Matrix(["x_1", "y_1", "z_1"])
v2 = Matrix(["x_2", "y_2", "z_2"])
v_sum = Matrix(["x_1 + x_2", "y_1 + y_2", "z_1 + z_2"])
for v in v1, v2, v_sum:
v.get_entries()[0].set_color(X_COLOR)
v.get_entries()[1].set_color(Y_COLOR)
v.get_entries()[2].set_color(Z_COLOR)
plus, equals = TexMobject("+=")
VGroup(v1, plus, v2, equals, v_sum).arrange()
self.add(v1, plus, v2)
self.wait()
self.play(
Write(equals),
Write(v_sum.get_brackets())
)
self.play(
Transform(v1.get_entries().copy(), v_sum.get_entries()),
Transform(v2.get_entries().copy(), v_sum.get_entries()),
)
self.wait()
class ScaleFunction(FunctionGraphScene):
def construct(self):
graph = self.get_function_graph(
lambda x : self.default_functions[0](x),
animate = False
)
scaled_graph = self.get_function_graph(
lambda x : graph.get_function()(x)*2,
animate = False, add = False
)
graph_lines = self.get_output_lines(graph)
scaled_lines = self.get_output_lines(scaled_graph, nudge = False)
f_label = self.label_graph(graph, "f", animate = False)
two_f_label = self.label_graph(scaled_graph, "(2f)", animate = False)
self.remove(two_f_label)
title = TexMobject("(2f)", "(x) = 2", "f", "(x)")
title.set_color_by_tex("(2f)", scaled_graph.get_color())
title.set_color_by_tex("f", graph.get_color())
title.next_to(ORIGIN, LEFT, buff = MED_SMALL_BUFF)
title.to_edge(UP)
self.add(title)
self.add_lines(graph_lines)
self.wait()
self.play(Transform(graph_lines, scaled_lines))
self.play(ShowCreation(scaled_graph))
self.play(Write(two_f_label))
self.play(FadeOut(graph_lines))
self.wait()
class ScaleVectorByCoordinates(Scene):
def construct(self):
two, dot, equals = TexMobject("2 \\cdot =")
v1 = Matrix(list("xyz"))
v1.get_entries().set_color_by_gradient(X_COLOR, Y_COLOR, Z_COLOR)
v2 = v1.copy()
two_targets = VGroup(*[
two.copy().next_to(entry, LEFT)
for entry in v2.get_entries()
])
v2.get_brackets()[0].next_to(two_targets, LEFT)
v2.add(two_targets)
VGroup(two, dot, v1, equals, v2).arrange()
self.add(two, dot, v1)
self.play(
Write(equals),
Write(v2.get_brackets())
)
self.play(
Transform(two.copy(), two_targets),
Transform(v1.get_entries().copy(), v2.get_entries())
)
self.wait()
class ShowSlopes(Animation):
CONFIG = {
"line_color" : YELLOW,
"dx" : 0.01,
"rate_func" : None,
"run_time" : 5
}
def __init__(self, graph, **kwargs):
digest_config(self, kwargs, locals())
line = Line(LEFT, RIGHT, color = self.line_color)
line.save_state()
Animation.__init__(self, line, **kwargs)
def interpolate_mobject(self, alpha):
f = self.graph.point_from_proportion
low, high = list(map(f, np.clip([alpha-self.dx, alpha+self.dx], 0, 1)))
slope = (high[1]-low[1])/(high[0]-low[0])
self.mobject.restore()
self.mobject.rotate(np.arctan(slope))
self.mobject.move_to(f(alpha))
class FromVectorsToFunctions(VectorScene):
def construct(self):
self.show_vector_addition_and_scaling()
self.bring_in_functions()
self.show_derivative()
def show_vector_addition_and_scaling(self):
self.plane = self.add_plane()
self.plane.fade()
words1 = TextMobject("Vector", "addition")
words2 = TextMobject("Vector", "scaling")
for words in words1, words2:
words.add_background_rectangle()
words.next_to(ORIGIN, RIGHT).to_edge(UP)
self.add(words1)
v = self.add_vector([2, -1], color = MAROON_B)
w = self.add_vector([3, 2], color = YELLOW)
w.save_state()
self.play(w.shift, v.get_end())
vw_sum = self.add_vector(w.get_end(), color = PINK)
self.wait()
self.play(
Transform(words1, words2),
FadeOut(vw_sum),
w.restore
)
self.add(
v.copy().fade(),
w.copy().fade()
)
self.play(v.scale, 2)
self.play(w.scale, -0.5)
self.wait()
def bring_in_functions(self):
everything = VGroup(*self.get_mobjects())
axes = Axes()
axes.shift(FRAME_WIDTH*LEFT)
fg_scene_config = FunctionGraphScene.CONFIG
graph = FunctionGraph(fg_scene_config["default_functions"][0])
graph.set_color(MAROON_B)
func_tex = TexMobject("\\frac{1}{9}x^3 - x")
func_tex.set_color(graph.get_color())
func_tex.shift(5.5*RIGHT+2*UP)
words = VGroup(*[
TextMobject(words).add_background_rectangle()
for words in [
"Linear transformations",
"Null space",
"Dot products",
"Eigen-everything",
]
])
words.set_color_by_gradient(BLUE_B, BLUE_D)
words.arrange(DOWN, aligned_edge = LEFT)
words.to_corner(UP+LEFT)
self.play(FadeIn(
words,
lag_ratio = 0.5,
run_time = 3
))
self.wait()
self.play(*[
ApplyMethod(mob.shift, FRAME_WIDTH*RIGHT)
for mob in (axes, everything)
] + [Animation(words)]
)
self.play(ShowCreation(graph), Animation(words))
self.play(Write(func_tex, run_time = 2))
self.wait(2)
top_word = words[0]
words.remove(top_word)
self.play(
FadeOut(words),
top_word.shift, top_word.get_center()[0]*LEFT
)
self.wait()
self.func_tex = func_tex
self.graph = graph
def show_derivative(self):
func_tex, graph = self.func_tex, self.graph
new_graph = FunctionGraph(lambda x : (x**2)/3.-1)
new_graph.set_color(YELLOW)
func_tex.generate_target()
lp, rp = parens = TexMobject("()")
parens.set_height(func_tex.get_height())
L, equals = TexMobject("L=")
deriv = TexMobject("\\frac{d}{dx}")
new_func = TexMobject("\\frac{1}{3}x^2 - 1")
new_func.set_color(YELLOW)
group = VGroup(
L, lp, func_tex.target, rp,
equals, new_func
)
group.arrange()
group.shift(2*UP).to_edge(LEFT, buff = MED_LARGE_BUFF)
rect = BackgroundRectangle(group)
group.add_to_back(rect)
deriv.move_to(L, aligned_edge = RIGHT)
self.play(
MoveToTarget(func_tex),
*list(map(Write, [L, lp, rp, equals, new_func]))
)
self.remove(func_tex)
self.add(func_tex.target)
self.wait()
faded_graph = graph.copy().fade()
self.add(faded_graph)
self.play(
Transform(graph, new_graph, run_time = 2),
Animation(group)
)
self.wait()
self.play(Transform(L, deriv))
self.play(ShowSlopes(faded_graph))
self.wait()
class TransformationsAndOperators(TeacherStudentsScene):
def construct(self):
self.student_says("""
Are these the same
as ``linear operators''?
""", student_index = 0)
self.random_blink()
teacher = self.get_teacher()
bubble = teacher.get_bubble(SpeechBubble, height = 2, width = 2)
bubble.set_fill(BLACK, opacity = 1)
bubble.write("Yup!")
self.play(
teacher.change_mode, "hooray",
ShowCreation(bubble),
Write(bubble.content, run_time = 1)
)
self.random_blink(2)
class ManyFunctions(FunctionGraphScene):
def construct(self):
randy = Randolph().to_corner(DOWN+LEFT)
self.add(randy)
for i in range(100):
if i < 3:
run_time = 1
self.wait()
elif i < 10:
run_time = 0.4
else:
run_time = 0.2
added_anims = []
if i == 3:
added_anims = [randy.change_mode, "confused"]
if i == 10:
added_anims = [randy.change_mode, "pleading"]
self.add_random_function(
run_time = run_time,
added_anims = added_anims
)
def add_random_function(self, run_time = 1, added_anims = []):
coefs = np.random.randint(-3, 3, np.random.randint(3, 8))
def func(x):
return sum([c*x**(i) for i, c, in enumerate(coefs)])
graph = self.get_function_graph(func, animate = False)
if graph.get_height() > FRAME_HEIGHT:
graph.stretch_to_fit_height(FRAME_HEIGHT)
graph.shift(graph.point_from_proportion(0.5)[1]*DOWN)
graph.shift(interpolate(-3, 3, random.random())*UP)
graph.set_color(random_bright_color())
self.play(
ShowCreation(graph, run_time = run_time),
*added_anims
)
class WhatDoesLinearMean(TeacherStudentsScene):
def construct(self):
words = TextMobject("""
What does it mean for
a transformation of functions
to be """, "linear", "?",
arg_separator = ""
)
words.set_color_by_tex("linear", BLUE)
self.student_says(words)
self.change_student_modes("pondering")
self.random_blink(4)
class FormalDefinitionOfLinear(LinearTransformationScene):
CONFIG = {
"show_basis_vectors" : False,
"include_background_plane" : False,
"t_matrix" : [[1, 1], [-0.5, 1]],
"w_coords" : [1, 1],
"v_coords" : [1, -2],
"foreground_plane_kwargs" : {
"x_radius" : FRAME_WIDTH,
"y_radius" : FRAME_HEIGHT,
"secondary_line_ratio" : 1
},
}
def construct(self):
self.plane.fade()
self.write_properties()
self.show_additive_property()
self.show_scaling_property()
self.add_words()
def write_properties(self):
title = TextMobject(
"Formal definition of linearity"
)
title.add_background_rectangle()
title.to_edge(UP)
h_line = Line(LEFT, RIGHT).scale(FRAME_X_RADIUS)
h_line.next_to(title, DOWN)
v_tex, w_tex = ["\\vec{\\textbf{%s}}"%s for s in "vw"]
tex_sets = [
[
("\\text{Additivity: }",),
("L(", v_tex, "+", w_tex, ")"),
("=", "L(", v_tex, ")", "+", "L(", w_tex, ")"),
],
[
("\\text{Scaling: }",),
("L(", "c", v_tex, ")"),
("=", "c", "L(", v_tex, ")"),
],
]
properties = VGroup()
for tex_set in tex_sets:
words = VGroup(*it.starmap(TexMobject, tex_set))
for word in words:
word.set_color_by_tex(v_tex, YELLOW)
word.set_color_by_tex(w_tex, MAROON_B)
word.set_color_by_tex("c", GREEN)
words.arrange()
words.lhs = words[1]
words.rhs = words[2]
words.add_to_back(BackgroundRectangle(words))
# words.scale(0.8)
properties.add(words)
properties.arrange(DOWN, aligned_edge = LEFT, buff = MED_SMALL_BUFF)
properties.next_to(h_line, DOWN, buff = MED_LARGE_BUFF).to_edge(LEFT)
self.play(Write(title), ShowCreation(h_line))
self.wait()
for words in properties:
self.play(Write(words))
self.wait()
self.add_foreground_mobject(title, h_line, *properties)
self.additivity, self.scaling = properties
def show_additive_property(self):
self.plane.save_state()
v = self.add_vector(self.v_coords)
v_label = self.add_transformable_label(v, "v", direction = "right")
w = self.add_vector(self.w_coords, color = MAROON_B)
w_label = self.add_transformable_label(w, "w", direction = "left")
w_group = VGroup(w, w_label)
w_group.save_state()
self.play(w_group.shift, v.get_end())
vw_sum = self.add_vector(w.get_end(), color = PINK)
v_label_copy, w_label_copy = v_label.copy(), w_label.copy()
v_label_copy.generate_target()
w_label_copy.generate_target()
plus = TexMobject("+")
vw_label = VGroup(v_label_copy.target, plus, w_label_copy.target)
vw_label.arrange()
vw_label.next_to(vw_sum.get_end(), RIGHT)
self.play(
MoveToTarget(v_label_copy),
MoveToTarget(w_label_copy),
Write(plus)
)
vw_label_copy = vw_label.copy()
vw_label = VGroup(
VectorizedPoint(vw_label.get_left()),
vw_label,
VectorizedPoint(vw_label.get_right()),
)
self.remove(v_label_copy, w_label_copy, plus)
self.add(vw_label)
self.play(
w_group.restore,
)
vw_label.target = VGroup(
TexMobject("L(").scale(0.8),
vw_label_copy,
TexMobject(")").scale(0.8),
)
vw_label.target.arrange()
for mob in vw_label, vw_label.target:
mob.add_to_back(BackgroundRectangle(mob))
transform = self.get_matrix_transformation(self.t_matrix)
point = transform(vw_sum.get_end())
vw_label.target.next_to(point, UP)
self.apply_transposed_matrix(
self.t_matrix,
added_anims = [MoveToTarget(vw_label)]
)
self.wait()
self.play(w_group.shift, v.get_end())
v_label_copy, w_label_copy = v_label.copy(), w_label.copy()
v_label_copy.generate_target()
w_label_copy.generate_target()
equals, plus = TexMobject("=+")
rhs = VGroup(
equals, v_label_copy.target,
plus, w_label_copy.target
)
rhs.arrange()
rhs.next_to(vw_label, RIGHT)
rect = BackgroundRectangle(rhs)
self.play(*it.chain(
list(map(Write, [rect, equals, plus])),
list(map(MoveToTarget, [v_label_copy, w_label_copy])),
))
to_fade = [self.plane, v, v_label, w_group, vw_label, vw_sum]
to_fade += self.get_mobjects_from_last_animation()
self.wait()
self.play(*it.chain(
list(map(FadeOut, to_fade)),
list(map(Animation, self.foreground_mobjects))
))
self.plane.restore()
self.play(FadeIn(self.plane), *list(map(Animation, self.foreground_mobjects)))
self.transformable_mobjects = []
self.moving_vectors = []
self.transformable_labels = []
self.moving_mobjects = []
self.add_transformable_mobject(self.plane)
self.add(*self.foreground_mobjects)
def show_scaling_property(self):
v = self.add_vector([1, -1])
v_label = self.add_transformable_label(v, "v")
scaled_v = v.copy().scale(2)
scaled_v_label = TexMobject("c\\vec{\\textbf{v}}")
scaled_v_label.set_color(YELLOW)
scaled_v_label[0].set_color(GREEN)
scaled_v_label.next_to(scaled_v.get_end(), RIGHT)
scaled_v_label.add_background_rectangle()
v_copy, v_label_copy = v.copy(), v_label.copy()
self.play(
Transform(v_copy, scaled_v),
Transform(v_label_copy, scaled_v_label),
)
self.remove(v_copy, v_label_copy)
self.add(scaled_v_label)
self.add_vector(scaled_v, animate = False)
self.wait()
transform = self.get_matrix_transformation(self.t_matrix)
point = transform(scaled_v.get_end())
scaled_v_label.target = TexMobject("L(", "c", "\\vec{\\textbf{v}}", ")")
scaled_v_label.target.set_color_by_tex("c", GREEN)
scaled_v_label.target.set_color_by_tex("\\vec{\\textbf{v}}", YELLOW)
scaled_v_label.target.scale(0.8)
scaled_v_label.target.next_to(point, RIGHT)
scaled_v_label.target.add_background_rectangle()
self.apply_transposed_matrix(
self.t_matrix,
added_anims = [MoveToTarget(scaled_v_label)]
)
self.wait()
scaled_v = v.copy().scale(2)
rhs = TexMobject("=", "c", "L(", "\\vec{\\textbf{v}}", ")")
rhs.set_color_by_tex("c", GREEN)
rhs.set_color_by_tex("\\vec{\\textbf{v}}", YELLOW)
rhs.add_background_rectangle()
rhs.scale(0.8)
rhs.next_to(scaled_v_label, RIGHT)
v_copy = v.copy()
self.add(v_copy)
self.play(Transform(v, scaled_v))
self.play(Write(rhs))
self.wait()
faders = [
scaled_v_label, scaled_v, v_copy,
v, rhs
] + self.transformable_labels + self.moving_vectors
self.play(*list(map(FadeOut, faders)))
def add_words(self):
randy = Randolph().shift(LEFT).to_edge(DOWN)
bubble = randy.get_bubble(SpeechBubble, width = 6, height = 4)
bubble.set_fill(BLACK, opacity = 0.8)
bubble.shift(0.5*DOWN)
VGroup(randy, bubble).to_edge(RIGHT, buff = 0)
words = TextMobject(
"Linear transformations\\\\",
"preserve",
"addition and \\\\ scalar multiplication",
)
words.scale(0.9)
words.set_color_by_tex("preserve", YELLOW)
bubble.add_content(words)
self.play(FadeIn(randy))
self.play(
ShowCreation(bubble),
Write(words),
randy.change_mode, "speaking",
)
self.play(Blink(randy))
self.wait()
class CalcStudentsKnowThatDerivIsLinear(TeacherStudentsScene):
def construct(self):
words = TextMobject(
"""Calc students subconsciously
know that""",
"$\\dfrac{d}{dx}$",
"is linear"
)
words.set_color_by_tex("$\\dfrac{d}{dx}$", BLUE)
self.teacher_says(words)
self.change_student_modes(
"pondering", "confused", "erm"
)
self.random_blink(3)
class DerivativeIsLinear(Scene):
def construct(self):
self.add_title()
self.prepare_text()
self.show_additivity()
self.show_scaling()
def add_title(self):
title = TextMobject("Derivative is linear")
title.to_edge(UP)
self.add(title)
def prepare_text(self):
v_tex, w_tex = ["\\vec{\\textbf{%s}}"%s for s in "vw"]
additivity = TexMobject(
"L(", v_tex, "+", w_tex, ")", "=",
"L(", v_tex, ")+L(", w_tex, ")"
)
scaling = TexMobject(
"L(", "c", v_tex, ")=", "c", "L(", v_tex, ")"
)
for text in additivity, scaling:
text.set_color_by_tex(v_tex, YELLOW)
text.set_color_by_tex(w_tex, MAROON_B)
text.set_color_by_tex("c", GREEN)
deriv_tex = "\\dfrac{d}{dx}"
deriv_additivity = TexMobject(
deriv_tex, "(", "x^3", "+", "x^2", ")", "=",
deriv_tex, "(", "x^3", ")", "+",
deriv_tex, "(", "x^2", ")"
)
deriv_scaling = TexMobject(
deriv_tex, "(", "4", "x^3", ")", "=",
"4", deriv_tex, "(", "x^3", ")"
)
for text in deriv_additivity, deriv_scaling:
text.set_color_by_tex("x^3", YELLOW)
text.set_color_by_tex("x^2", MAROON_B)
text.set_color_by_tex("4", GREEN)
self.additivity = additivity
self.scaling = scaling
self.deriv_additivity = deriv_additivity
self.deriv_scaling = deriv_scaling
def show_additivity(self):
general, deriv = self.additivity, self.deriv_additivity
group = VGroup(general, deriv )
group.arrange(DOWN, buff = 1.5)
inner_sum = VGroup(*deriv[2:2+3])
outer_sum_deriv = VGroup(deriv[0], deriv[1], deriv[5])
inner_func1 = deriv[9]
outer_deriv1 = VGroup(deriv[7], deriv[8], deriv[10])
plus = deriv[11]
inner_func2 = deriv[14]
outer_deriv2 = VGroup(deriv[12], deriv[13], deriv[15])
self.play(FadeIn(group))
self.wait()
self.point_out(inner_sum)
self.point_out(outer_sum_deriv)
self.wait()
self.point_out(outer_deriv1, outer_deriv2)
self.point_out(inner_func1, inner_func2)
self.point_out(plus)
self.wait()
self.play(FadeOut(group))
def show_scaling(self):
general, deriv = self.scaling, self.deriv_scaling
group = VGroup(general, deriv)
group.arrange(DOWN, buff = 1.5)
inner_scaling = VGroup(*deriv[2:4])
lhs_deriv = VGroup(deriv[0], deriv[1], deriv[4])
rhs_deriv = VGroup(*deriv[7:])
outer_scaling = deriv[6]
self.play(FadeIn(group))
self.wait()
self.point_out(inner_scaling)
self.point_out(lhs_deriv)
self.wait()
self.point_out(rhs_deriv)
self.point_out(outer_scaling)
self.wait()
def point_out(self, *terms):
anims = []
for term in terms:
anims += [
term.scale_in_place, 1.2,
term.set_color, RED,
]
self.play(
*anims,
run_time = 1,
rate_func = there_and_back
)
class ProposeDerivativeAsMatrix(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"""
Let's describe the
derivative with
a matrix
""",
target_mode = "hooray"
)
self.random_blink()
self.change_student_modes("pondering", "confused", "erm")
self.random_blink(3)
class PolynomialsHaveArbitrarilyLargeDegree(Scene):
def construct(self):
polys = VGroup(*list(map(TexMobject, [
"x^{300} + 9x^2",
"4x^{4{,}000{,}000{,}000} + 1",
"3x^{\\left(10^{100}\\right)}",
"\\vdots"
])))
polys.set_color_by_gradient(BLUE_B, BLUE_D)
polys.arrange(DOWN, buff = MED_LARGE_BUFF)
polys.scale(1.3)
arrow = TexMobject("\\Rightarrow").scale(1.5)
brace = Brace(
Line(UP, DOWN).scale(FRAME_Y_RADIUS).shift(FRAME_X_RADIUS*RIGHT),
LEFT
)
words = TextMobject("Infinitely many")
words.scale(1.5)
words.next_to(brace, LEFT)
arrow.next_to(words, LEFT)
polys.next_to(arrow, LEFT)
self.play(Write(polys))
self.wait()
self.play(
FadeIn(arrow),
Write(words),
GrowFromCenter(brace)
)
self.wait()
class GeneneralPolynomialCoordinates(Scene):
def construct(self):
poly = TexMobject(
"a_n", "x^n", "+",
"a_{n-1}", "x^{n-1}", "+",
"\\cdots",
"a_1", "x", "+",
"a_0",
)
poly.set_color_by_tex("a_n", YELLOW)
poly.set_color_by_tex("a_{n-1}", MAROON_B)
poly.set_color_by_tex("a_1", RED)
poly.set_color_by_tex("a_0", GREEN)
poly.scale(1.3)
array = Matrix(
["a_0", "a_1", "\\vdots", "a_{n-1}", "a_n", "0", "\\vdots"]
)
array.get_entries()[0].set_color(GREEN)
array.get_entries()[1].set_color(RED)
array.get_entries()[3].set_color(MAROON_B)
array.get_entries()[4].set_color(YELLOW)
array.scale(1.2)
equals = TexMobject("=").scale(1.3)
group = VGroup(poly, equals, array)
group.arrange()
group.to_edge(RIGHT)
pre_entries = VGroup(
poly[-1], poly[-4], poly[-5],
poly[3], poly[0],
VectorizedPoint(poly.get_left()),
VectorizedPoint(poly.get_left()),
)
self.add(poly, equals, array.get_brackets())
self.wait()
self.play(
Transform(pre_entries.copy(), array.get_entries())
)
self.wait()
class SimplePolynomialCoordinates(Scene):
def construct(self):
matrix = Matrix(["5", "3", "1", "0", "\\vdots"])
matrix.to_edge(LEFT)
self.play(Write(matrix))
self.wait()
class IntroducePolynomialSpace(Scene):
def construct(self):
self.add_title()
self.show_polynomial_cloud()
self.split_individual_polynomial()
self.list_basis_functions()
self.show_example_coordinates()
self.derivative_as_matrix()
def add_title(self):
title = TextMobject("Our current space: ", "All polynomials")
title.to_edge(UP)
title[1].set_color(BLUE)
self.play(Write(title))
self.wait()
self.title = title
def show_polynomial_cloud(self):
cloud = ThoughtBubble()[-1]
cloud.stretch_to_fit_height(6)
cloud.center()
polys = VGroup(
TexMobject("x^2", "+", "3", "x", "+", "5"),
TexMobject("4x^7-5x^2"),
TexMobject("x^{100}+2x^{99}+3x^{98}"),
TexMobject("3x-7"),
TexMobject("x^{1{,}000{,}000{,}000}+1"),
TexMobject("\\vdots"),
)
polys.set_color_by_gradient(BLUE_B, BLUE_D)
polys.arrange(DOWN, buff = MED_SMALL_BUFF)
polys.next_to(cloud.get_top(), DOWN, buff = MED_LARGE_BUFF)
self.play(ShowCreation(cloud))
for poly in polys:
self.play(Write(poly), run_time = 1)
self.wait()
self.poly1, self.poly2 = polys[0], polys[1]
polys.remove(self.poly1)
self.play(
FadeOut(cloud),
FadeOut(polys),
self.poly1.next_to, ORIGIN, LEFT,
self.poly1.set_color, WHITE
)
def split_individual_polynomial(self):
leading_coef = TexMobject("1")
leading_coef.next_to(self.poly1[0], LEFT, aligned_edge = DOWN)
self.poly1.add_to_back(leading_coef)
one = TexMobject("\\cdot", "1")
one.next_to(self.poly1[-1], RIGHT, aligned_edge = DOWN)
self.poly1.add(one)
for mob in leading_coef, one:
mob.set_color(BLACK)
brace = Brace(self.poly1)
brace.text = brace.get_text("Already written as \\\\ a linear combination")
index_to_color = {
0 : WHITE,
1 : Z_COLOR,
4 : Y_COLOR,
7 : X_COLOR,
}
self.play(
GrowFromCenter(brace),
Write(brace.text),
*[
ApplyMethod(self.poly1[index].set_color, color)
for index, color in list(index_to_color.items())
]
)
self.wait()
self.brace = brace
def list_basis_functions(self):
title = TextMobject("Basis functions")
title.next_to(self.title, DOWN, buff = MED_SMALL_BUFF)
title.to_edge(RIGHT)
h_line = Line(ORIGIN, RIGHT).scale(title.get_width())
h_line.next_to(title, DOWN)
x_cubed = TexMobject("x^3")
x_cubed.set_color(MAROON_B)
x_cubed.to_corner(DOWN+RIGHT).shift(2*(DOWN+RIGHT))
basis_group = VGroup(
self.poly1[7][1],
self.poly1[4],
self.poly1[1],
x_cubed
).copy()
basis_group.generate_target()
basis_group.target.arrange(
DOWN, buff = 0.75*LARGE_BUFF, aligned_edge = LEFT
)
basis_group.target.to_edge(RIGHT, buff = MED_LARGE_BUFF)
dots = TexMobject("\\vdots")
dots.next_to(basis_group.target, DOWN, buff = MED_SMALL_BUFF, aligned_edge = LEFT)
basis_functions = [
TexMobject("b_%d(x)"%i, "=")
for i in range(len(list(basis_group)))
]
for basis_func, term in zip(basis_functions, basis_group.target):
basis_func.set_color(term.get_color())
basis_func.next_to(term, LEFT)
for i in 2, 3:
basis_functions[i].shift(SMALL_BUFF*DOWN)
self.play(
FadeIn(title),
ShowCreation(h_line),
MoveToTarget(basis_group),
Write(dots)
)
for basis_func in basis_functions:
self.play(Write(basis_func, run_time = 1))
self.play(Write(dots))
self.wait()
self.basis = basis_group
self.basis_functions = basis_functions
def show_example_coordinates(self):
coords = Matrix(["5", "3", "1", "0", "0", "\\vdots"])
for i, color in enumerate([X_COLOR, Y_COLOR, Z_COLOR]):
coords[i].set_color(color)
self.poly1.generate_target()
equals = TexMobject("=").next_to(coords, LEFT)
self.poly1.target.next_to(equals, LEFT)
entries = coords.get_entries()
entries.save_state()
entries.set_fill(opacity = 0)
self.play(
MoveToTarget(self.poly1),
Write(equals),
FadeOut(self.brace),
FadeOut(self.brace.text)
)
for entry, index in zip(entries, [6, 3, 0]):
entry.move_to(self.poly1[index])
self.play(Write(coords.get_brackets()))
self.play(
entries.restore,
lag_ratio = 0.5,
run_time = 3
)
self.wait()
target = self.poly1.copy()
terms = [
VGroup(*target[6:8]),
VGroup(target[5], *target[3:5]),
VGroup(target[2], *target[0:2]),
]
target[5].next_to(target[3], LEFT)
target[2].next_to(target[0], LEFT)
more_terms = [
TexMobject("+0", "x^3").set_color_by_tex("x^3", MAROON_B),
TexMobject("+0", "x^4").set_color_by_tex("x^4", YELLOW),
TexMobject("\\vdots")
]
for entry, term in zip(entries, terms+more_terms):
term.next_to(entry, LEFT, buff = LARGE_BUFF)
more_terms[-1].shift(MED_SMALL_BUFF*LEFT)
self.play(Transform(self.poly1, target))
self.wait()
self.play(FadeIn(
VGroup(*more_terms),
lag_ratio = 0.5,
run_time = 2
))
self.wait()
self.play(*list(map(FadeOut, [self.poly1]+more_terms)))
self.poly2.next_to(equals, LEFT)
self.poly2.shift(MED_SMALL_BUFF*UP)
self.poly2.set_color(WHITE)
self.poly2[0].set_color(TEAL)
VGroup(*self.poly2[3:5]).set_color(Z_COLOR)
new_coords = Matrix(["0", "0", "-5", "0", "0", "0", "0", "4", "\\vdots"])
new_coords.get_entries()[2].set_color(Z_COLOR)
new_coords.get_entries()[7].set_color(TEAL)
new_coords.set_height(6)
new_coords.move_to(coords, aligned_edge = LEFT)
self.play(
Write(self.poly2),
Transform(coords, new_coords)
)
self.wait()
for i, mob in (2, VGroup(*self.poly2[3:5])), (7, self.poly2[0]):
self.play(
new_coords.get_entries()[i].scale_in_place, 1.3,
mob.scale_in_place, 1.3,
rate_func = there_and_back
)
self.remove(*self.get_mobjects_from_last_animation())
self.add(self.poly2)
self.wait()
self.play(*list(map(FadeOut, [self.poly2, coords, equals])))
def derivative_as_matrix(self):
matrix = Matrix([
[
str(j) if j == i+1 else "0"
for j in range(4)
] + ["\\cdots"]
for i in range(4)
] + [
["\\vdots"]*4 + ["\\ddots"]
])
matrix.shift(2*LEFT)
diag_entries = VGroup(*[
matrix.get_mob_matrix()[i, i+1]
for i in range(3)
])
##Horrible
last_col = VGroup(*matrix.get_mob_matrix()[:,-1])
last_col_top = last_col.get_top()
last_col.arrange(DOWN, buff = 0.83)
last_col.move_to(last_col_top, aligned_edge = UP+RIGHT)
##End horrible
matrix.set_column_colors(X_COLOR, Y_COLOR, Z_COLOR, MAROON_B)
deriv = TexMobject("\\dfrac{d}{dx}")
equals = TexMobject("=")
equals.next_to(matrix, LEFT)
deriv.next_to(equals, LEFT)
self.play(FadeIn(deriv), FadeIn(equals))
self.play(Write(matrix))
self.wait()
diag_entries.save_state()
diag_entries.generate_target()
diag_entries.target.scale_in_place(1.2)
diag_entries.target.set_color(YELLOW)
for anim in MoveToTarget(diag_entries), diag_entries.restore:
self.play(
anim,
lag_ratio = 0.5,
run_time = 1.5,
)
self.wait()
matrix.generate_target()
matrix.target.to_corner(DOWN+LEFT).shift(0.25*UP)
deriv.generate_target()
deriv.target.next_to(
matrix.target, UP,
buff = MED_SMALL_BUFF,
aligned_edge = LEFT
)
deriv.target.shift(0.25*RIGHT)
self.play(
FadeOut(equals),
*list(map(MoveToTarget, [matrix, deriv]))
)
poly = TexMobject(
"(", "1", "x^3", "+",
"5", "x^2", "+",
"4", "x", "+",
"5", ")"
)
coefs = VGroup(*np.array(poly)[[10, 7, 4, 1]])
VGroup(*poly[1:3]).set_color(MAROON_B)
VGroup(*poly[4:6]).set_color(Z_COLOR)
VGroup(*poly[7:9]).set_color(Y_COLOR)
VGroup(*poly[10:11]).set_color(X_COLOR)
poly.next_to(deriv)
self.play(FadeIn(poly))
array = Matrix(list(coefs.copy()) + [TexMobject("\\vdots")])
array.next_to(matrix, RIGHT)
self.play(Write(array.get_brackets()))
to_remove = []
for coef, entry in zip(coefs, array.get_entries()):
self.play(Transform(coef.copy(), entry))
to_remove += self.get_mobjects_from_last_animation()
self.play(Write(array.get_entries()[-1]))
to_remove += self.get_mobjects_from_last_animation()
self.remove(*to_remove)
self.add(array)
eq1, eq2 = TexMobject("="), TexMobject("=")
eq1.next_to(poly)
eq2.next_to(array)
poly_result = TexMobject(
"3", "x^2", "+",
"10", "x", "+",
"4"
)
poly_result.next_to(eq1)
brace = Brace(poly_result, buff = 0)
self.play(*list(map(Write, [eq1, eq2, brace])))
result_coefs = VGroup(*np.array(poly_result)[[6, 3, 0]])
VGroup(*poly_result[0:2]).set_color(MAROON_B)
VGroup(*poly_result[3:5]).set_color(Z_COLOR)
VGroup(*poly_result[6:]).set_color(Y_COLOR)
result_terms = [
VGroup(*poly_result[6:]),
VGroup(*poly_result[3:6]),
VGroup(*poly_result[0:3]),
]
relevant_entries = VGroup(*array.get_entries()[1:4])
dots = [TexMobject("\\cdot") for x in range(3)]
result_entries = []
for entry, diag_entry, dot in zip(relevant_entries, diag_entries, dots):
entry.generate_target()
diag_entry.generate_target()
group = VGroup(diag_entry.target, dot, entry.target)
group.arrange()
result_entries.append(group)
result_array = Matrix(
result_entries + [
TexMobject("0"),
TexMobject("\\vdots")
]
)
result_array.next_to(eq2)
rects = [
Rectangle(
color = YELLOW
).replace(
VGroup(*matrix.get_mob_matrix()[i,:]),
stretch = True
).stretch_in_place(1.1, 0).stretch_in_place(1.3, 1)
for i in range(3)
]
vert_rect = Rectangle(color = YELLOW)
vert_rect.replace(array.get_entries(), stretch = True)
vert_rect.stretch_in_place(1.1, 1)
vert_rect.stretch_in_place(1.5, 0)
tuples = list(zip(
relevant_entries,
diag_entries,
result_entries,
rects,
result_terms,
coefs[1:]
))
self.play(Write(result_array.get_brackets()))
for entry, diag_entry, result_entry, rect, result_term, coef in tuples:
self.play(FadeIn(rect), FadeIn(vert_rect))
self.wait()
self.play(
entry.scale_in_place, 1.2,
diag_entry.scale_in_place, 1.2,
)
diag_entry_target, dot, entry_target = result_entry
self.play(
Transform(entry.copy(), entry_target),
Transform(diag_entry.copy(), diag_entry_target),
entry.scale_in_place, 1/1.2,
diag_entry.scale_in_place, 1/1.2,
Write(dot)
)
self.wait()
self.play(Transform(coef.copy(), VGroup(result_term)))
self.wait()
self.play(FadeOut(rect), FadeOut(vert_rect))
self.play(*list(map(Write, result_array.get_entries()[3:])))
self.wait()
class MatrixVectorMultiplicationAndDerivative(TeacherStudentsScene):
def construct(self):
mv_mult = VGroup(
Matrix([[3, 1], [0, 2]]).set_column_colors(X_COLOR, Y_COLOR),
Matrix(["x", "y"]).set_column_colors(YELLOW)
)
mv_mult.arrange()
mv_mult.scale(0.75)
arrow = TexMobject("\\Leftrightarrow")
deriv = TexMobject("\\dfrac{df}{dx}")
group = VGroup(mv_mult, arrow, deriv)
group.arrange(buff = MED_SMALL_BUFF)
arrow.set_color(BLACK)
teacher = self.get_teacher()
bubble = teacher.get_bubble(SpeechBubble, height = 4)
bubble.add_content(group)
self.play(
teacher.change_mode, "speaking",
ShowCreation(bubble),
Write(group)
)
self.random_blink()
group.generate_target()
group.target.scale(0.8)
words = TextMobject("Linear transformations")
h_line = Line(ORIGIN, RIGHT).scale(words.get_width())
h_line.next_to(words, DOWN)
group.target.next_to(h_line, DOWN, buff = MED_SMALL_BUFF)
group.target[1].set_color(WHITE)
new_group = VGroup(words, h_line, group.target)
bubble.add_content(new_group)
self.play(
MoveToTarget(group),
ShowCreation(h_line),
Write(words),
self.get_teacher().change_mode, "hooray"
)
self.change_student_modes(*["pondering"]*3)
self.random_blink(3)
class CompareTermsInLinearAlgebraToFunction(Scene):
def construct(self):
l_title = TextMobject("Linear algebra \\\\ concepts")
r_title = TextMobject("Alternate names when \\\\ applied to functions")
for title, vect in (l_title, LEFT), (r_title, RIGHT):
title.to_edge(UP)
title.shift(vect*FRAME_X_RADIUS/2)
h_line = Line(LEFT, RIGHT).scale(FRAME_X_RADIUS)
h_line.shift(
VGroup(l_title, r_title).get_bottom()[1]*UP + SMALL_BUFF*DOWN
)
v_line = Line(UP, DOWN).scale(FRAME_Y_RADIUS)
VGroup(h_line, v_line).set_color(BLUE)
self.add(l_title, r_title)
self.play(*list(map(ShowCreation, [h_line, v_line])))
self.wait()
lin_alg_concepts = VGroup(*list(map(TextMobject, [
"Linear transformations",
"Dot products",
"Eigenvectors",
])))
function_concepts = VGroup(*list(map(TextMobject, [
"Linear operators",
"Inner products",
"Eigenfunctions",
])))
for concepts, vect in (lin_alg_concepts, LEFT), (function_concepts, RIGHT):
concepts.arrange(DOWN, buff = MED_LARGE_BUFF, aligned_edge = LEFT)
concepts.next_to(h_line, DOWN, buff = LARGE_BUFF)
concepts.shift(vect*FRAME_X_RADIUS/2)
concepts.set_color_by_gradient(YELLOW_B, YELLOW_C)
for concept in concepts:
self.play(Write(concept, run_time = 1))
self.wait()
class BackToTheQuestion(TeacherStudentsScene):
def construct(self):
self.student_says(
"""
Wait...so how does
this relate to what vectors
really are?
""",
target_mode = "confused"
)
self.random_blink(2)
self.teacher_says(
"""
There are many different
vector-ish things
"""
)
self.random_blink(2)
class YouAsAMathematician(Scene):
def construct(self):
mathy = Mathematician()
mathy.to_corner(DOWN+LEFT)
words = TextMobject("You as a mathematician")
words.shift(2*UP)
arrow = Arrow(words.get_bottom(), mathy.get_corner(UP+RIGHT))
bubble = mathy.get_bubble()
equations = self.get_content()
bubble.add_content(equations)
self.add(mathy)
self.play(Write(words, run_time = 2))
self.play(
ShowCreation(arrow),
mathy.change_mode, "wave_1",
mathy.look, OUT
)
self.play(Blink(mathy))
self.wait()
self.play(
FadeOut(words),
FadeOut(arrow),
mathy.change_mode, "pondering",
ShowCreation(bubble),
)
self.play(Write(equations))
self.play(Blink(mathy))
self.wait()
bubble.write("Does this make any sense \\\\ for functions too?")
self.play(
equations.next_to, mathy.eyes, RIGHT, 2*LARGE_BUFF,
mathy.change_mode, "confused",
mathy.look, RIGHT,
Write(bubble.content)
)
self.wait()
self.play(Blink(mathy))
def get_content(self):
v_tex = "\\vec{\\textbf{v}}"
eigen_equation = TexMobject("A", v_tex, "=", "\\lambda", v_tex)
v_ne_zero = TexMobject(v_tex, "\\ne \\vec{\\textbf{0}}")
det_equation = TexMobject("\\det(A-", "\\lambda", "I)=0")
arrow = TexMobject("\\Rightarrow")
for tex in eigen_equation, v_ne_zero, det_equation:
tex.set_color_by_tex(v_tex, YELLOW)
tex.set_color_by_tex("\\lambda", MAROON_B)
lhs = VGroup(eigen_equation, v_ne_zero)
lhs.arrange(DOWN)
group = VGroup(lhs, arrow, det_equation)
group.arrange(buff = MED_SMALL_BUFF)
return group
class ShowVectorSpaces(Scene):
def construct(self):
title = TextMobject("Vector spaces")
title.to_edge(UP)
h_line = Line(LEFT, RIGHT).scale(FRAME_X_RADIUS)
h_line.next_to(title, DOWN)
v_lines = [
Line(
h_line.get_center(), FRAME_Y_RADIUS*DOWN
).shift(vect*FRAME_X_RADIUS/3.)
for vect in (LEFT, RIGHT)
]
vectors = self.get_vectors()
vectors.shift(LEFT*FRAME_X_RADIUS*(2./3))
arrays = self.get_arrays()
functions = self.get_functions()
functions.shift(RIGHT*FRAME_X_RADIUS*(2./3))
self.add(h_line, *v_lines)
self.play(ShowCreation(
vectors,
run_time = 3
))
self.play(Write(arrays))
self.play(Write(functions))
self.wait()
self.play(Write(title))
def get_vectors(self, n_vectors = 10):
vectors = VGroup(*[
Vector(RIGHT).scale(scalar).rotate(angle)
for scalar, angle in zip(
2*np.random.random(n_vectors)+0.5,
np.linspace(0, 6, n_vectors)
)
])
vectors.set_color_by_gradient(YELLOW, MAROON_B)
return vectors
def get_arrays(self):
arrays = VGroup(*[
VGroup(*[
Matrix(np.random.randint(-9, 9, 2))
for x in range(4)
])
for x in range(3)
])
for subgroup in arrays:
subgroup.arrange(DOWN, buff = MED_SMALL_BUFF)
arrays.arrange(RIGHT)
arrays.scale(0.7)
arrays.set_color_by_gradient(YELLOW, MAROON_B)
return arrays
def get_functions(self):
axes = Axes()
axes.scale(0.3)
functions = VGroup(*[
FunctionGraph(func, x_min = -4, x_max = 4)
for func in [
lambda x : x**3 - 9*x,
lambda x : x**3 - 4*x,
lambda x : x**2 - 1,
]
])
functions.stretch_to_fit_width(FRAME_X_RADIUS/2.)
functions.stretch_to_fit_height(6)
functions.set_color_by_gradient(YELLOW, MAROON_B)
functions.center()
return VGroup(axes, functions)
class ToolsOfLinearAlgebra(Scene):
def construct(self):
words = VGroup(*list(map(TextMobject, [
"Linear transformations",
"Null space",
"Eigenvectors",
"Dot products",
"$\\vdots$"
])))
words.arrange(DOWN, aligned_edge = LEFT, buff = MED_SMALL_BUFF)
words[-1].next_to(words[-2], DOWN)
self.play(FadeIn(
words,
lag_ratio = 0.5,
run_time = 3
))
self.wait()
class MathematicianSpeakingToAll(Scene):
def construct(self):
mathy = Mathematician().to_corner(DOWN+LEFT)
others = VGroup(*[
Randolph().flip().set_color(color)
for color in (BLUE_D, GREEN_E, GOLD_E, BLUE_C)
])
others.arrange()
others.scale(0.8)
others.to_corner(DOWN+RIGHT)
bubble = mathy.get_bubble(SpeechBubble)
bubble.write("""
I don't want to think
about all y'all's crazy
vector spaces
""")
self.add(mathy, others)
self.play(
ShowCreation(bubble),
Write(bubble.content),
mathy.change_mode, "sassy",
mathy.look_at, others
)
self.play(Blink(others[3]))
self.wait()
thought_bubble = mathy.get_bubble(ThoughtBubble)
self.play(
FadeOut(bubble.content),
Transform(bubble, thought_bubble),
mathy.change_mode, "speaking",
mathy.look_at, bubble,
*[ApplyMethod(pi.look_at, bubble) for pi in others]
)
vect = -bubble.get_bubble_center()
def func(point):
centered = point+vect
return 10*centered/get_norm(centered)
self.play(*[
ApplyPointwiseFunction(func, mob)
for mob in self.get_mobjects()
])
class ListAxioms(Scene):
def construct(self):
title = TextMobject("Rules for vectors addition and scaling")
title.to_edge(UP)
h_line = Line(LEFT, RIGHT).scale(FRAME_X_RADIUS)
h_line.next_to(title, DOWN)
self.add(title, h_line)
u_tex, v_tex, w_tex = ["\\vec{\\textbf{%s}}"%s for s in "uvw"]
axioms = VGroup(*it.starmap(TexMobject, [
(
"1. \\,",
u_tex, "+", "(", v_tex, "+", w_tex, ")=(",
u_tex, "+", v_tex, ")+", w_tex
),
( "2. \\,",
v_tex, "+", w_tex, "=", w_tex, "+", v_tex
),
(
"3. \\,",
"\\text{There is a vector }", "\\textbf{0}",
"\\text{ such that }", "\\textbf{0}+", v_tex,
"=", v_tex, "\\text{ for all }", v_tex
),
(
"4. \\,",
"\\text{For every vector }", v_tex,
"\\text{ there is a vector }", "-", v_tex,
"\\text{ so that }", v_tex, "+", "(-", v_tex, ")=\\textbf{0}"
),
( "5. \\,",
"a", "(", "b", v_tex, ")=(", "a", "b", ")", v_tex
),
(
"6. \\,",
"1", v_tex, "=", v_tex
),
(
"7. \\,",
"a", "(", v_tex, "+", w_tex, ")", "=",
"a", v_tex, "+", "a", w_tex
),
(
"8. \\,",
"(", "a", "+", "b", ")", v_tex, "=",
"a", v_tex, "+", "b", v_tex
),
]))
tex_color_pairs = [
(v_tex, YELLOW),
(w_tex, MAROON_B),
(u_tex, PINK),
("a", BLUE),
("b", GREEN)
]
for axiom in axioms:
for tex, color in tex_color_pairs:
axiom.set_color_by_tex(tex, color)
axioms.arrange(
DOWN, buff = MED_LARGE_BUFF,
aligned_edge = LEFT
)
axioms.set_width(FRAME_WIDTH-1)
axioms.next_to(h_line, DOWN, buff = MED_SMALL_BUFF)
self.play(FadeIn(
axioms,
lag_ratio = 0.5,
run_time = 5
))
self.wait()
axioms_word = TextMobject("``Axioms''")
axioms_word.set_color(YELLOW)
axioms_word.scale(2)
axioms_word.shift(FRAME_X_RADIUS*RIGHT/2, FRAME_Y_RADIUS*DOWN/2)
self.play(Write(axioms_word, run_time = 3))
self.wait()
class AxiomsAreInterface(Scene):
def construct(self):
mathy = Mathematician().to_edge(LEFT)
mathy.change_mode("pondering")
others = [
Randolph().flip().set_color(color)
for color in (BLUE_D, GREEN_E, GOLD_E, BLUE_C)
]
others = VGroup(
VGroup(*others[:2]),
VGroup(*others[2:]),
)
for group in others:
group.arrange(RIGHT)
others.arrange(DOWN)
others.scale(0.8)
others.to_edge(RIGHT)
VGroup(mathy, others).to_edge(DOWN)
double_arrow = DoubleArrow(mathy, others)
axioms, are, rules_of_nature = words = TextMobject(
"Axioms", "are", "rules of nature"
)
words.to_edge(UP)
axioms.set_color(YELLOW)
an_interface = TextMobject("an interface")
an_interface.next_to(rules_of_nature, DOWN)
red_line = Line(
rules_of_nature.get_left(),
rules_of_nature.get_right(),
color = RED
)
self.play(Write(words))
self.wait()
self.play(ShowCreation(red_line))
self.play(Transform(
rules_of_nature.copy(),
an_interface
))
self.wait()
self.play(FadeIn(mathy))
self.play(
ShowCreation(double_arrow),
FadeIn(others, lag_ratio = 0.5, run_time = 2)
)
self.play(axioms.copy().next_to, double_arrow, UP)
self.play(Blink(mathy))
self.wait()
class VectorSpaceOfPiCreatures(Scene):
def construct(self):
creatures = self.add_creatures()
self.show_sum(creatures)
def add_creatures(self):
creatures = VGroup(*[
VGroup(*[
PiCreature()
for x in range(4)
]).arrange(RIGHT, buff = 1.5)
for y in range(4)
]).arrange(DOWN, buff = 1.5)
creatures = VGroup(*it.chain(*creatures))
creatures.set_height(FRAME_HEIGHT-1)
for pi in creatures:
pi.change_mode(random.choice([
"pondering", "pondering",
"happy", "happy", "happy",
"confused",
"angry", "erm", "sassy", "hooray",
"speaking", "tired",
"plain", "plain"
]))
if random.random() < 0.5:
pi.flip()
pi.shift(0.5*(random.random()-0.5)*RIGHT)
pi.shift(0.5*(random.random()-0.5)*UP)
pi.set_color(random.choice([
BLUE_B, BLUE_C, BLUE_D, BLUE_E,
MAROON_B, MAROON_C, MAROON_D, MAROON_E,
GREY_BROWN, GREY_BROWN, GREY,
YELLOW_C, YELLOW_D, YELLOW_E
]))
pi.scale_in_place(random.random()+0.5)
self.play(FadeIn(
creatures,
lag_ratio = 0.5,
run_time = 3
))
self.wait()
return creatures
def show_sum(self, creatures):
def is_valid(pi1, pi2, pi3):
if len(set([pi.get_color() for pi in (pi1, pi2, pi3)])) < 3:
return False
if pi1.is_flipped()^pi2.is_flipped():
return False
return True
pi1, pi2, pi3 = pis = [random.choice(creatures) for x in range(3)]
while not is_valid(pi1, pi2, pi3):
pi1, pi2, pi3 = pis = [random.choice(creatures) for x in range(3)]
creatures.remove(*pis)
transform = Transform(pi1.copy(), pi2.copy())
transform.update(0.5)
sum_pi = transform.mobject
sum_pi.set_height(pi1.get_height()+pi2.get_height())
for pi in pis:
pi.generate_target()
plus, equals = TexMobject("+=")
sum_equation = VGroup(
pi1.target, plus, pi2.target,
equals, sum_pi
)
sum_equation.arrange().center()
scaled_pi3 = pi3.copy().scale(2)
equals2 = TexMobject("=")
two = TexMobject("2 \\cdot")
scale_equation = VGroup(
two, pi3.target, equals2, scaled_pi3
)
scale_equation.arrange()
VGroup(sum_equation, scale_equation).arrange(
DOWN, buff = MED_SMALL_BUFF
)
self.play(FadeOut(creatures))
self.play(*it.chain(
list(map(MoveToTarget, [pi1, pi2, pi3])),
list(map(Write, [plus, equals, two, equals2])),
))
self.play(
Transform(pi1.copy(), sum_pi),
Transform(pi2.copy(), sum_pi),
Transform(pi3.copy(), scaled_pi3)
)
self.remove(*self.get_mobjects_from_last_animation())
self.add(sum_pi, scaled_pi3)
for pi in pi1, sum_pi, scaled_pi3, pi3:
self.play(Blink(pi))
class MathematicianDoesntHaveToThinkAboutThat(Scene):
def construct(self):
mathy = Mathematician().to_corner(DOWN+LEFT)
bubble = mathy.get_bubble(ThoughtBubble, height = 4)
words = TextMobject("I don't have to worry", "\\\\ about that madness!")
bubble.add_content(words)
new_words = TextMobject("So long as I", "\\\\ work abstractly")
bubble.add_content(new_words)
self.play(
mathy.change_mode, "hooray",
ShowCreation(bubble),
Write(words)
)
self.play(Blink(mathy))
self.wait()
self.play(
mathy.change_mode, "pondering",
Transform(words, new_words)
)
self.play(Blink(mathy))
self.wait()
class TextbooksAreAbstract(TeacherStudentsScene):
def construct(self):
self.student_says(
"""
All the textbooks I found
are pretty abstract.
""",
target_mode = "pleading"
)
self.random_blink(3)
self.teacher_says(
"""
For each new concept,
contemplate it for 2d space
with grid lines...
"""
)
self.change_student_modes("pondering")
self.random_blink(2)
self.teacher_says(
"...then in some different\\\\",
"context, like a function space"
)
self.change_student_modes(*["pondering"]*2)
self.random_blink()
self.teacher_says(
"Only then should you\\\\",
"think from the axioms",
target_mode = "surprised"
)
self.change_student_modes(*["pondering"]*3)
self.random_blink()
class LastAskWhatAreVectors(TeacherStudentsScene):
def construct(self):
self.student_says(
"So...what are vectors?",
target_mode = "erm"
)
self.random_blink()
self.teacher_says(
"""
The form they take
doesn't really matter
"""
)
self.random_blink()
class WhatIsThree(Scene):
def construct(self):
what_is, three, q_mark = words = TextMobject(
"What is ", "3", "?",
arg_separator = ""
)
words.scale(1.5)
self.play(Write(words))
self.wait()
self.play(
FadeOut(what_is),
FadeOut(q_mark),
three.center
)
triplets = [
VGroup(*[
PiCreature(color = color).scale(0.4)
for color in (BLUE_E, BLUE_C, BLUE_D)
]),
VGroup(*[HyperCube().scale(0.3) for x in range(3)]),
VGroup(*[Vector(RIGHT) for x in range(3)]),
TexMobject("""
\\Big\\{
\\emptyset,
\\{\\emptyset\\},
\\{\\{\\emptyset\\}, \\emptyset\\}
\\Big\\}
""")
]
directions = [UP+LEFT, UP+RIGHT, DOWN+LEFT, DOWN+RIGHT]
for group, vect in zip(triplets, directions):
if isinstance(group, TexMobject):
pass
elif isinstance(group[0], Vector):
group.arrange(RIGHT)
group.set_color_by_gradient(YELLOW, MAROON_B)
else:
m1, m2, m3 = group
m2.next_to(m1, buff = MED_SMALL_BUFF)
m3.next_to(VGroup(m1, m2), DOWN, buff = MED_SMALL_BUFF)
group.next_to(three, vect, buff = LARGE_BUFF)
self.play(FadeIn(group))
self.wait()
self.play(*[
Transform(
trip, three,
lag_ratio = 0.5,
run_time = 2
)
for trip in triplets
])
class IStillRecommendConcrete(TeacherStudentsScene):
def construct(self):
self.teacher_says("""
I still recommend
thinking concretely
""")
self.random_blink(2)
self.student_thinks("")
self.zoom_in_on_thought_bubble()
class AbstractionIsThePrice(Scene):
def construct(self):
words = TextMobject(
"Abstractness", "is the price\\\\"
"of", "generality"
)
words.set_color_by_tex("Abstractness", YELLOW)
words.set_color_by_tex("generality", BLUE)
self.play(Write(words))
self.wait()
class ThatsAWrap(TeacherStudentsScene):
def construct(self):
self.teacher_says("That's all for now!")
self.random_blink(2)
class GoodLuck(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Good luck with \\\\ your future learning!",
target_mode = "hooray"
)
self.change_student_modes(*["happy"]*3)
self.random_blink(3)