3b1b-manim/old_projects/eola/chapter1.py
2019-02-08 15:53:27 -08:00

1279 lines
39 KiB
Python

from big_ol_pile_of_manim_imports import *
from old_projects.eola.chapter0 import UpcomingSeriesOfVidoes
import random
def plane_wave_homotopy(x, y, z, t):
norm = get_norm([x, y])
tau = interpolate(5, -5, t) + norm/FRAME_X_RADIUS
alpha = sigmoid(tau)
return [x, y + 0.5*np.sin(2*np.pi*alpha)-t*SMALL_BUFF/2, z]
class Physicist(PiCreature):
CONFIG = {
"color" : PINK,
}
class ComputerScientist(PiCreature):
CONFIG = {
"color" : PURPLE_E,
"flip_at_start" : True,
}
class OpeningQuote(Scene):
def construct(self):
words = TextMobject(
"``The introduction of numbers as \\\\ coordinates is an act of violence.''",
)
words.to_edge(UP)
for mob in words.submobjects[27:27+11]:
mob.set_color(GREEN)
author = TextMobject("-Hermann Weyl")
author.set_color(YELLOW)
author.next_to(words, DOWN, buff = 0.5)
self.play(FadeIn(words))
self.wait(1)
self.play(Write(author, run_time = 4))
self.wait()
class DifferentConceptions(Scene):
def construct(self):
physy = Physicist()
mathy = Mathematician(mode = "pondering")
compy = ComputerScientist()
creatures = [physy, compy, mathy]
physy.title = TextMobject("Physics student").to_corner(DOWN+LEFT)
compy.title = TextMobject("CS student").to_corner(DOWN+RIGHT)
mathy.title = TextMobject("Mathematician").to_edge(DOWN)
names = VMobject(physy.title, mathy.title, compy.title)
names.arrange(RIGHT, buff = 1)
names.to_corner(DOWN+LEFT)
for pi in creatures:
pi.next_to(pi.title, UP)
vector, symbol, coordinates = self.intro_vector()
for pi in creatures:
self.play(
Write(pi.title),
FadeIn(pi),
run_time = 1
)
self.wait(2)
self.remove(symbol, coordinates)
self.physics_conception(creatures, vector)
self.cs_conception(creatures)
self.handle_mathy(creatures)
def intro_vector(self):
plane = NumberPlane()
labels = VMobject(*plane.get_coordinate_labels())
vector = Vector(RIGHT+2*UP, color = YELLOW)
coordinates = vector_coordinate_label(vector)
symbol = TexMobject("\\vec{\\textbf{v}}")
symbol.shift(0.5*(RIGHT+UP))
self.play(ShowCreation(
plane,
lag_ratio=1,
run_time = 3
))
self.play(ShowCreation(
vector,
))
self.play(
Write(labels),
Write(coordinates),
Write(symbol)
)
self.wait(2)
self.play(
FadeOut(plane),
FadeOut(labels),
ApplyMethod(vector.shift, 4*LEFT+UP),
ApplyMethod(coordinates.shift, 2.5*RIGHT+0.5*DOWN),
ApplyMethod(symbol.shift, 0.5*(UP+LEFT))
)
self.remove(plane, labels)
return vector, symbol, coordinates
def physics_conception(self, creatures, original_vector):
self.fade_all_but(creatures, 0)
physy, compy, mathy = creatures
vector = Vector(2*RIGHT)
vector.next_to(physy, UP+RIGHT)
brace = Brace(vector, DOWN)
length = TextMobject("Length")
length.next_to(brace, DOWN)
group = VMobject(vector, brace, length)
group.rotate_in_place(np.pi/6)
vector.get_center = lambda : vector.get_start()
direction = TextMobject("Direction")
direction.next_to(vector, RIGHT)
direction.shift(UP)
two_dimensional = TextMobject("Two-dimensional")
three_dimensional = TextMobject("Three-dimensional")
two_dimensional.to_corner(UP+RIGHT)
three_dimensional.to_corner(UP+RIGHT)
random_vectors = VMobject(*[
Vector(
random.uniform(-2, 2)*RIGHT + \
random.uniform(-2, 2)*UP
).shift(
random.uniform(0, 4)*RIGHT + \
random.uniform(-1, 2)*UP
).set_color(random_color())
for x in range(5)
])
self.play(
Transform(original_vector, vector),
ApplyMethod(physy.change_mode, "speaking")
)
self.remove(original_vector)
self.add(vector )
self.wait()
self.play(
GrowFromCenter(brace),
Write(length),
run_time = 1
)
self.wait()
self.remove(brace, length)
self.play(
Rotate(vector, np.pi/3, in_place = True),
Write(direction),
run_time = 1
)
for angle in -2*np.pi/3, np.pi/3:
self.play(Rotate(
vector, angle,
in_place = True,
run_time = 1
))
self.play(ApplyMethod(physy.change_mode, "plain"))
self.remove(direction)
for point in 2*UP, 4*RIGHT, ORIGIN:
self.play(ApplyMethod(vector.move_to, point))
self.wait()
self.play(
Write(two_dimensional),
ApplyMethod(physy.change_mode, "pondering"),
ShowCreation(random_vectors, lag_ratio = 0.5),
run_time = 1
)
self.wait(2)
self.remove(random_vectors, vector)
self.play(Transform(two_dimensional, three_dimensional))
self.wait(5)
self.remove(two_dimensional)
self.restore_creatures(creatures)
def cs_conception(self, creatures):
self.fade_all_but(creatures, 1)
physy, compy, mathy = creatures
title = TextMobject("Vectors $\\Leftrightarrow$ lists of numbers")
title.to_edge(UP)
vectors = VMobject(*list(map(matrix_to_mobject, [
[2, 1],
[5, 0, 0, -3],
[2.3, -7.1, 0.1],
])))
vectors.arrange(RIGHT, buff = 1)
vectors.to_edge(LEFT)
self.play(
ApplyMethod(compy.change_mode, "sassy"),
Write(title, run_time = 1)
)
self.play(Write(vectors))
self.wait()
self.play(ApplyMethod(compy.change_mode, "pondering"))
self.house_example(vectors, title)
self.restore_creatures(creatures)
def house_example(self, starter_mobject, title):
house = SVGMobject("house")
house.set_stroke(width = 0)
house.set_fill(BLUE_C, opacity = 1)
house.set_height(3)
house.center()
square_footage_words = TextMobject("Square footage:")
price_words = TextMobject("Price: ")
square_footage = TexMobject("2{,}600\\text{ ft}^2")
price = TextMobject("\\$300{,}000")
house.to_edge(LEFT).shift(UP)
square_footage_words.next_to(house, RIGHT)
square_footage_words.shift(0.5*UP)
square_footage_words.set_color(RED)
price_words.next_to(square_footage_words, DOWN, aligned_edge = LEFT)
price_words.set_color(GREEN)
square_footage.next_to(square_footage_words)
square_footage.set_color(RED)
price.next_to(price_words)
price.set_color(GREEN)
vector = Matrix([square_footage.copy(), price.copy()])
vector.next_to(house, RIGHT).shift(0.25*UP)
new_square_footage, new_price = vector.get_mob_matrix().flatten()
not_equals = TexMobject("\\ne")
not_equals.next_to(vector)
alt_vector = Matrix([
TextMobject("300{,}000\\text{ ft}^2").set_color(RED),
TextMobject("\\$2{,}600").set_color(GREEN)
])
alt_vector.next_to(not_equals)
brace = Brace(vector, RIGHT)
two_dimensional = TextMobject("2 dimensional")
two_dimensional.next_to(brace)
brackets = vector.get_brackets()
self.play(Transform(starter_mobject, house))
self.remove(starter_mobject)
self.add(house)
self.add(square_footage_words)
self.play(Write(square_footage, run_time = 2))
self.add(price_words)
self.play(Write(price, run_time = 2))
self.wait()
self.play(
FadeOut(square_footage_words), FadeOut(price_words),
Transform(square_footage, new_square_footage),
Transform(price, new_price),
Write(brackets),
run_time = 1
)
self.remove(square_footage_words, price_words)
self.wait()
self.play(
Write(not_equals),
Write(alt_vector),
run_time = 1
)
self.wait()
self.play(FadeOut(not_equals), FadeOut(alt_vector))
self.remove(not_equals, alt_vector)
self.wait()
self.play(
GrowFromCenter(brace),
Write(two_dimensional),
run_time = 1
)
self.wait()
everything = VMobject(
house, square_footage, price, brackets, brace,
two_dimensional, title
)
self.play(ApplyMethod(everything.shift, FRAME_WIDTH*LEFT))
self.remove(everything)
def handle_mathy(self, creatures):
self.fade_all_but(creatures, 2)
physy, compy, mathy = creatures
v_color = YELLOW
w_color = BLUE
sum_color = GREEN
v_arrow = Vector([1, 1])
w_arrow = Vector([2, 1])
w_arrow.shift(v_arrow.get_end())
sum_arrow = Vector(w_arrow.get_end())
arrows = VMobject(v_arrow, w_arrow, sum_arrow)
arrows.scale(0.7)
arrows.to_edge(LEFT, buff = 2)
v_array = matrix_to_mobject([3, -5])
w_array = matrix_to_mobject([2, 1])
sum_array = matrix_to_mobject(["3+2", "-5+1"])
arrays = VMobject(
v_array, TexMobject("+"), w_array, TexMobject("="), sum_array
)
arrays.arrange(RIGHT)
arrays.scale(0.75)
arrays.to_edge(RIGHT).shift(UP)
v_sym = TexMobject("\\vec{\\textbf{v}}")
w_sym = TexMobject("\\vec{\\textbf{w}}")
syms = VMobject(v_sym, TexMobject("+"), w_sym)
syms.arrange(RIGHT)
syms.center().shift(2*UP)
statement = TextMobject("We'll ignore him \\\\ for now")
statement.set_color(PINK)
statement.set_width(arrays.get_width())
statement.next_to(arrays, DOWN, buff = 1.5)
circle = Circle()
circle.shift(syms.get_bottom())
VMobject(v_arrow, v_array, v_sym).set_color(v_color)
VMobject(w_arrow, w_array, w_sym).set_color(w_color)
VMobject(sum_arrow, sum_array).set_color(sum_color)
self.play(
Write(syms), Write(arrays),
ShowCreation(arrows),
ApplyMethod(mathy.change_mode, "pondering"),
run_time = 2
)
self.play(Blink(mathy))
self.add_scaling(arrows, syms, arrays)
self.play(Write(statement))
self.play(ApplyMethod(mathy.change_mode, "sad"))
self.wait()
self.play(
ShowCreation(circle),
ApplyMethod(mathy.change_mode, "plain")
)
self.wait()
def add_scaling(self, arrows, syms, arrays):
s_arrows = VMobject(
TexMobject("2"), Vector([1, 1]).set_color(YELLOW),
TexMobject("="), Vector([2, 2]).set_color(WHITE)
)
s_arrows.arrange(RIGHT)
s_arrows.scale(0.75)
s_arrows.next_to(arrows, DOWN)
s_arrays = VMobject(
TexMobject("2"),
matrix_to_mobject([3, -5]).set_color(YELLOW),
TextMobject("="),
matrix_to_mobject(["2(3)", "2(-5)"])
)
s_arrays.arrange(RIGHT)
s_arrays.scale(0.75)
s_arrays.next_to(arrays, DOWN)
s_syms = TexMobject(["2", "\\vec{\\textbf{v}}"])
s_syms.split()[-1].set_color(YELLOW)
s_syms.next_to(syms, DOWN)
self.play(
Write(s_arrows), Write(s_arrays), Write(s_syms),
run_time = 2
)
self.wait()
def fade_all_but(self, creatures, index):
self.play(*[
FadeOut(VMobject(pi, pi.title))
for pi in creatures[:index] + creatures[index+1:]
])
def restore_creatures(self, creatures):
self.play(*[
ApplyFunction(lambda m : m.change_mode("plain").set_color(m.color), pi)
for pi in creatures
] + [
ApplyMethod(pi.title.set_fill, WHITE, 1.0)
for pi in creatures
])
class ThreeDVectorField(Scene):
pass
class HelpsToHaveOneThought(Scene):
def construct(self):
morty = Mortimer()
morty.to_corner(DOWN+RIGHT)
morty.look(DOWN+LEFT)
new_morty = morty.copy().change_mode("speaking")
new_morty.look(DOWN+LEFT)
randys = VMobject(*[
Randolph(color = color).scale(0.8)
for color in (BLUE_D, BLUE_C, BLUE_E)
])
randys.arrange(RIGHT)
randys.to_corner(DOWN+LEFT)
randy = randys.split()[1]
speech_bubble = morty.get_bubble(SpeechBubble)
words = TextMobject("Think of some vector...")
speech_bubble.position_mobject_inside(words)
thought_bubble = randy.get_bubble()
arrow = Vector([2, 1]).scale(0.7)
or_word = TextMobject("or")
array = Matrix([2, 1]).scale(0.5)
q_mark = TextMobject("?")
thought = VMobject(arrow, or_word, array, q_mark)
thought.arrange(RIGHT, buff = 0.2)
thought_bubble.position_mobject_inside(thought)
thought_bubble.set_fill(BLACK, opacity = 1)
self.add(morty, randys)
self.play(
ShowCreation(speech_bubble),
Transform(morty, new_morty),
Write(words)
)
self.wait(2)
self.play(
FadeOut(speech_bubble),
FadeOut(words),
ApplyMethod(randy.change_mode, "pondering"),
ShowCreation(thought_bubble),
Write(thought)
)
self.wait(2)
class HowIWantYouToThinkAboutVectors(Scene):
def construct(self):
vector = Vector([-2, 3])
plane = NumberPlane()
axis_labels = plane.get_axis_labels()
other_vectors = VMobject(*list(map(Vector, [
[1, 2], [2, -1], [4, 0]
])))
colors = [GREEN_B, MAROON_B, PINK]
for v, color in zip(other_vectors.split(), colors):
v.set_color(color)
shift_val = 4*RIGHT+DOWN
dot = Dot(radius = 0.1)
dot.set_color(RED)
tail_word = TextMobject("Tail")
tail_word.shift(0.5*DOWN+2.5*LEFT)
line = Line(tail_word, dot)
self.play(ShowCreation(vector))
self.wait(2)
self.play(
ShowCreation(plane, lag_ratio=0.5),
Animation(vector)
)
self.play(Write(axis_labels, run_time = 1))
self.wait()
self.play(
GrowFromCenter(dot),
ShowCreation(line),
Write(tail_word, run_time = 1)
)
self.wait()
self.play(
FadeOut(tail_word),
ApplyMethod(VMobject(dot, line).scale, 0.01)
)
self.remove(tail_word, line, dot)
self.wait()
self.play(ApplyMethod(
vector.shift, shift_val,
path_arc = 3*np.pi/2,
run_time = 3
))
self.play(ApplyMethod(
vector.shift, -shift_val,
rate_func = rush_into,
run_time = 0.5
))
self.wait(3)
self.play(ShowCreation(
other_vectors,
run_time = 3
))
self.wait(3)
x_axis, y_axis = plane.get_axes().split()
x_label = axis_labels.split()[0]
x_axis = x_axis.copy()
x_label = x_label.copy()
everything = VMobject(*self.mobjects)
self.play(
FadeOut(everything),
Animation(x_axis), Animation(x_label)
)
class ListsOfNumbersAddOn(Scene):
def construct(self):
arrays = VMobject(*list(map(matrix_to_mobject, [
[-2, 3], [1, 2], [2, -1], [4, 0]
])))
arrays.arrange(buff = 0.4)
arrays.scale(2)
self.play(Write(arrays))
self.wait(2)
class CoordinateSystemWalkthrough(VectorScene):
def construct(self):
self.introduce_coordinate_plane()
self.show_vector_coordinates()
self.coords_to_vector([3, -1])
self.vector_to_coords([-2, -1.5], integer_labels = False)
def introduce_coordinate_plane(self):
plane = NumberPlane()
x_axis, y_axis = plane.get_axes().copy().split()
x_label, y_label = plane.get_axis_labels().split()
number_line = NumberLine(tick_frequency = 1)
x_tick_marks = number_line.get_tick_marks()
y_tick_marks = x_tick_marks.copy().rotate(np.pi/2)
tick_marks = VMobject(x_tick_marks, y_tick_marks)
tick_marks.set_color(WHITE)
plane_lines = [m for m in plane.get_family() if isinstance(m, Line)]
origin_words = TextMobject("Origin")
origin_words.shift(2*UP+2*LEFT)
dot = Dot(radius = 0.1).set_color(RED)
line = Line(origin_words.get_bottom(), dot.get_corner(UP+LEFT))
unit_brace = Brace(Line(RIGHT, 2*RIGHT))
one = TexMobject("1").next_to(unit_brace, DOWN)
self.add(x_axis, x_label)
self.wait()
self.play(ShowCreation(y_axis))
self.play(Write(y_label, run_time = 1))
self.wait(2)
self.play(
Write(origin_words),
GrowFromCenter(dot),
ShowCreation(line),
run_time = 1
)
self.wait(2)
self.play(
FadeOut(VMobject(origin_words, dot, line))
)
self.remove(origin_words, dot, line)
self.wait()
self.play(
ShowCreation(tick_marks)
)
self.play(
GrowFromCenter(unit_brace),
Write(one, run_time = 1)
)
self.wait(2)
self.remove(unit_brace, one)
self.play(
*list(map(GrowFromCenter, plane_lines)) + [
Animation(x_axis), Animation(y_axis)
])
self.wait()
self.play(
FadeOut(plane),
Animation(VMobject(x_axis, y_axis, tick_marks))
)
self.remove(plane)
self.add(tick_marks)
def show_vector_coordinates(self):
starting_mobjects = list(self.mobjects)
vector = Vector([-2, 3])
x_line = Line(ORIGIN, -2*RIGHT)
y_line = Line(-2*RIGHT, -2*RIGHT+3*UP)
x_line.set_color(X_COLOR)
y_line.set_color(Y_COLOR)
array = vector_coordinate_label(vector)
x_label, y_label = array.get_mob_matrix().flatten()
x_label_copy = x_label.copy()
x_label_copy.set_color(X_COLOR)
y_label_copy = y_label.copy()
y_label_copy.set_color(Y_COLOR)
point = Dot(4*LEFT+2*UP)
point_word = TextMobject("(-4, 2) as \\\\ a point")
point_word.scale(0.7)
point_word.next_to(point, DOWN)
point.add(point_word)
self.play(ShowCreation(vector))
self.play(Write(array))
self.wait(2)
self.play(ApplyMethod(x_label_copy.next_to, x_line, DOWN))
self.play(ShowCreation(x_line))
self.wait(2)
self.play(ApplyMethod(y_label_copy.next_to, y_line, LEFT))
self.play(ShowCreation(y_line))
self.wait(2)
self.play(FadeIn(point))
self.wait()
self.play(ApplyFunction(
lambda m : m.scale_in_place(1.25).set_color(YELLOW),
array.get_brackets(),
rate_func = there_and_back
))
self.wait()
self.play(FadeOut(point))
self.remove(point)
self.wait()
self.clear()
self.add(*starting_mobjects)
class LabeledThreeDVector(Scene):
pass
class WriteZ(Scene):
def construct(self):
z = TexMobject("z").set_color(Z_COLOR)
z.set_height(4)
self.play(Write(z, run_time = 2))
self.wait(3)
class Write3DVector(Scene):
def construct(self):
array = Matrix([2, 1, 3]).scale(2)
x, y, z = array.get_mob_matrix().flatten()
brackets = array.get_brackets()
x.set_color(X_COLOR)
y.set_color(Y_COLOR)
z.set_color(Z_COLOR)
self.add(brackets)
for mob in x, y, z:
self.play(Write(mob), run_time = 2)
self.wait()
class VectorAddition(VectorScene):
def construct(self):
self.add_plane()
vects = self.define_addition()
# vects = map(Vector, [[1, 2], [3, -1], [4, 1]])
self.ask_why(*vects)
self.answer_why(*vects)
def define_addition(self):
v1 = self.add_vector([1, 2])
v2 = self.add_vector([3, -1], color = MAROON_B)
l1 = self.label_vector(v1, "v")
l2 = self.label_vector(v2, "w")
self.wait()
self.play(ApplyMethod(v2.shift, v1.get_end()))
self.wait()
v_sum = self.add_vector(v2.get_end(), color = PINK)
sum_tex = "\\vec{\\textbf{v}} + \\vec{\\textbf{w}}"
self.label_vector(v_sum, sum_tex, rotate = True)
self.wait(3)
return v1, v2, v_sum
def ask_why(self, v1, v2, v_sum):
why = TextMobject("Why?")
why_not_this = TextMobject("Why not \\\\ this?")
new_v2 = v2.copy().shift(-v2.get_start())
new_v_sum = v_sum.copy()
alt_vect_sum = new_v2.get_end() - v1.get_end()
new_v_sum.shift(-new_v_sum.get_start())
new_v_sum.rotate(
angle_of_vector(alt_vect_sum) - new_v_sum.get_angle()
)
new_v_sum.scale(get_norm(alt_vect_sum)/new_v_sum.get_length())
new_v_sum.shift(v1.get_end())
new_v_sum.submobjects.reverse()#No idea why I have to do this
original_v_sum = v_sum.copy()
why.next_to(v2, RIGHT)
why_not_this.next_to(new_v_sum, RIGHT)
why_not_this.shift(0.5*UP)
self.play(Write(why, run_time = 1))
self.wait(2)
self.play(
Transform(v2, new_v2),
Transform(v_sum, new_v_sum),
Transform(why, why_not_this)
)
self.wait(2)
self.play(
FadeOut(why),
Transform(v_sum, original_v_sum)
)
self.remove(why)
self.wait()
def answer_why(self, v1, v2, v_sum):
randy = Randolph(color = PINK)
randy.shift(-randy.get_bottom())
self.remove(v1, v2, v_sum)
for v in v1, v2, v_sum:
self.add(v)
self.show_ghost_movement(v)
self.remove(v)
self.add(v1, v2 )
self.wait()
self.play(ApplyMethod(randy.scale, 0.3))
self.play(ApplyMethod(randy.shift, v1.get_end()))
self.wait()
self.play(ApplyMethod(v2.shift, v1.get_end()))
self.play(ApplyMethod(randy.move_to, v2.get_end()))
self.wait()
self.remove(randy)
randy.move_to(ORIGIN)
self.play(FadeIn(v_sum))
self.play(ApplyMethod(randy.shift, v_sum.get_end()))
self.wait()
class AddingNumbersOnNumberLine(Scene):
def construct(self):
number_line = NumberLine()
number_line.add_numbers()
two_vect = Vector([2, 0])
five_vect = Vector([5, 0], color = MAROON_B)
seven_vect = Vector([7, 0], color = PINK)
five_vect.shift(two_vect.get_end())
seven_vect.shift(0.5*DOWN)
vects = [two_vect, five_vect, seven_vect]
two, five, seven = list(map(TexMobject, ["2", "5", "7"]))
two.next_to(two_vect, UP)
five.next_to(five_vect, UP)
seven.next_to(seven_vect, DOWN)
nums = [two, five, seven]
sum_mob = TexMobject("2 + 5").shift(3*UP)
self.play(ShowCreation(number_line))
self.wait()
self.play(Write(sum_mob, run_time = 2))
self.wait()
for vect, num in zip(vects, nums):
self.play(
ShowCreation(vect),
Write(num, run_time = 1)
)
self.wait()
class VectorAdditionNumerically(VectorScene):
def construct(self):
plus = TexMobject("+")
equals = TexMobject("=")
randy = Randolph()
randy.set_height(1)
randy.shift(-randy.get_bottom())
axes = self.add_axes()
x_axis, y_axis = axes.split()
v1 = self.add_vector([1, 2])
coords1, x_line1, y_line1 = self.vector_to_coords(v1, clean_up = False)
self.play(ApplyFunction(
lambda m : m.next_to(y_axis, RIGHT).to_edge(UP),
coords1
))
plus.next_to(coords1, RIGHT)
v2 = self.add_vector([3, -1], color = MAROON_B)
coords2, x_line2, y_line2 = self.vector_to_coords(v2, clean_up = False)
self.wait()
self.play(
ApplyMethod(coords2.next_to, plus, RIGHT),
Write(plus, run_time = 1),
*[
ApplyMethod(mob.shift, v1.get_end())
for mob in (v2, x_line2, y_line2)
]
)
equals.next_to(coords2, RIGHT)
self.wait()
self.play(FadeIn(randy))
for step in [RIGHT, 2*UP, 3*RIGHT, DOWN]:
self.play(ApplyMethod(randy.shift, step, run_time = 1.5))
self.wait()
self.play(ApplyMethod(randy.shift, -randy.get_bottom()))
self.play(ApplyMethod(x_line2.shift, 2*DOWN))
self.play(ApplyMethod(y_line1.shift, 3*RIGHT))
for step in [4*RIGHT, 2*UP, DOWN]:
self.play(ApplyMethod(randy.shift, step))
self.play(FadeOut(randy))
self.remove(randy)
one_brace = Brace(x_line1)
three_brace = Brace(x_line2)
one = TexMobject("1").next_to(one_brace, DOWN)
three = TexMobject("3").next_to(three_brace, DOWN)
self.play(
GrowFromCenter(one_brace),
GrowFromCenter(three_brace),
Write(one),
Write(three),
run_time = 1
)
self.wait()
two_brace = Brace(y_line1, RIGHT)
two = TexMobject("2").next_to(two_brace, RIGHT)
new_y_line = Line(4*RIGHT, 4*RIGHT+UP, color = Y_COLOR)
two_minus_one_brace = Brace(new_y_line, RIGHT)
two_minus_one = TexMobject("2+(-1)").next_to(two_minus_one_brace, RIGHT)
self.play(
GrowFromCenter(two_brace),
Write(two, run_time = 1)
)
self.wait()
self.play(
Transform(two_brace, two_minus_one_brace),
Transform(two, two_minus_one),
Transform(y_line1, new_y_line),
Transform(y_line2, new_y_line)
)
self.wait()
self.add_vector(v2.get_end(), color = PINK )
sum_coords = Matrix(["1+3", "2+(-1)"])
sum_coords.set_height(coords1.get_height())
sum_coords.next_to(equals, RIGHT)
brackets = sum_coords.get_brackets()
x1, y1 = coords1.get_mob_matrix().flatten()
x2, y2 = coords2.get_mob_matrix().flatten()
sum_x, sum_y = sum_coords.get_mob_matrix().flatten()
sum_x_start = VMobject(x1, x2).copy()
sum_y_start = VMobject(y1, y2).copy()
self.play(
Write(brackets),
Write(equals),
Transform(sum_x_start, sum_x),
run_time = 1
)
self.play(Transform(sum_y_start, sum_y))
self.wait(2)
starters = [x1, y1, x2, y2, sum_x_start, sum_y_start]
variables = list(map(TexMobject, [
"x_1", "y_1", "x_2", "y_2", "x_1+y_1", "x_2+y_2"
]))
for i, (var, starter) in enumerate(zip(variables, starters)):
if i%2 == 0:
var.set_color(X_COLOR)
else:
var.set_color(Y_COLOR)
var.scale(VECTOR_LABEL_SCALE_FACTOR)
var.move_to(starter)
self.play(
Transform(
VMobject(*starters[:4]),
VMobject(*variables[:4])
),
FadeOut(sum_x_start),
FadeOut(sum_y_start)
)
sum_x_end, sum_y_end = variables[-2:]
self.wait(2)
self.play(
Transform(VMobject(x1, x2).copy(), sum_x_end)
)
self.play(
Transform(VMobject(y1, y2).copy(), sum_y_end)
)
self.wait(3)
class MultiplicationByANumberIntro(Scene):
def construct(self):
v = TexMobject("\\vec{\\textbf{v}}")
v.set_color(YELLOW)
nums = list(map(TexMobject, ["2", "\\dfrac{1}{3}", "-1.8"]))
for mob in [v] + nums:
mob.scale(1.5)
self.play(Write(v, run_time = 1))
last = None
for num in nums:
num.next_to(v, LEFT)
if last:
self.play(Transform(last, num))
else:
self.play(FadeIn(num))
last = num
self.wait()
class ShowScalarMultiplication(VectorScene):
def construct(self):
plane = self.add_plane()
v = self.add_vector([3, 1])
label = self.label_vector(v, "v", add_to_vector = False)
self.scale_vector(v, 2, label)
self.scale_vector(v, 1./3, label, factor_tex = "\\dfrac{1}{3}")
self.scale_vector(v, -1.8, label)
self.remove(label)
self.describe_scalars(v, plane)
def scale_vector(self, v, factor, v_label,
v_name = "v", factor_tex = None):
starting_mobjects = list(self.mobjects)
if factor_tex is None:
factor_tex = str(factor)
scaled_vector = self.add_vector(
factor*v.get_end(), animate = False
)
self.remove(scaled_vector)
label_tex = "%s\\vec{\\textbf{%s}}"%(factor_tex, v_name)
label = self.label_vector(
scaled_vector, label_tex, animate = False,
add_to_vector = False
)
self.remove(label)
factor_mob = TexMobject(factor_tex)
if factor_mob.get_height() > 1:
factor_mob.set_height(0.9)
if factor_mob.get_width() > 1:
factor_mob.set_width(0.9)
factor_mob.shift(1.5*RIGHT+2.5*UP)
num_factor_parts = len(factor_mob.split())
factor_mob_parts_in_label = label.split()[:num_factor_parts]
label_remainder_parts = label.split()[num_factor_parts:]
factor_in_label = VMobject(*factor_mob_parts_in_label)
label_remainder = VMobject(*label_remainder_parts)
self.play(Write(factor_mob, run_time = 1))
self.wait()
self.play(
ApplyMethod(v.copy().set_color, DARK_GREY),
ApplyMethod(v_label.copy().set_color, DARK_GREY),
Transform(factor_mob, factor_in_label),
Transform(v.copy(), scaled_vector),
Transform(v_label.copy(), label_remainder),
)
self.wait(2)
self.clear()
self.add(*starting_mobjects)
def describe_scalars(self, v, plane):
axes = plane.get_axes()
long_v = Vector(2*v.get_end())
long_minus_v = Vector(-2*v.get_end())
original_v = v.copy()
scaling_word = TextMobject("``Scaling''").to_corner(UP+LEFT)
scaling_word.shift(2*RIGHT)
scalars = VMobject(*list(map(TexMobject, [
"2,", "\\dfrac{1}{3},", "-1.8,", "\\dots"
])))
scalars.arrange(RIGHT, buff = 0.4)
scalars.next_to(scaling_word, DOWN, aligned_edge = LEFT)
scalars_word = TextMobject("``Scalars''")
scalars_word.next_to(scalars, DOWN, aligned_edge = LEFT)
self.remove(plane)
self.add(axes)
self.play(
Write(scaling_word),
Transform(v, long_v),
run_time = 1.5
)
self.play(Transform(v, long_minus_v, run_time = 3))
self.play(Write(scalars))
self.wait()
self.play(Write(scalars_word))
self.play(Transform(v, original_v), run_time = 3)
self.wait(2)
class ScalingNumerically(VectorScene):
def construct(self):
two_dot = TexMobject("2\\cdot")
equals = TexMobject("=")
self.add_axes()
v = self.add_vector([3, 1])
v_coords, vx_line, vy_line = self.vector_to_coords(v, clean_up = False)
self.play(ApplyMethod(v_coords.to_edge, UP))
two_dot.next_to(v_coords, LEFT)
equals.next_to(v_coords, RIGHT)
two_v = self.add_vector([6, 2], animate = False)
self.remove(two_v)
self.play(
Transform(v.copy(), two_v),
Write(two_dot, run_time = 1)
)
two_v_coords, two_v_x_line, two_v_y_line = self.vector_to_coords(
two_v, clean_up = False
)
self.play(
ApplyMethod(two_v_coords.next_to, equals, RIGHT),
Write(equals, run_time = 1)
)
self.wait(2)
x, y = v_coords.get_mob_matrix().flatten()
two_v_elems = two_v_coords.get_mob_matrix().flatten()
x_sym, y_sym = list(map(TexMobject, ["x", "y"]))
two_x_sym, two_y_sym = list(map(TexMobject, ["2x", "2y"]))
VMobject(x_sym, two_x_sym).set_color(X_COLOR)
VMobject(y_sym, two_y_sym).set_color(Y_COLOR)
syms = [x_sym, y_sym, two_x_sym, two_y_sym]
VMobject(*syms).scale(VECTOR_LABEL_SCALE_FACTOR)
for sym, num in zip(syms, [x, y] + list(two_v_elems)):
sym.move_to(num)
self.play(
Transform(x, x_sym),
Transform(y, y_sym),
FadeOut(VMobject(*two_v_elems))
)
self.wait()
self.play(
Transform(
VMobject(two_dot.copy(), x.copy()),
two_x_sym
),
Transform(
VMobject(two_dot.copy(), y.copy() ),
two_y_sym
)
)
self.wait(2)
class FollowingVideos(UpcomingSeriesOfVidoes):
def construct(self):
v_sum = VMobject(
Vector([1, 1], color = YELLOW),
Vector([3, 1], color = BLUE).shift(RIGHT+UP),
Vector([4, 2], color = GREEN),
)
scalar_multiplication = VMobject(
TexMobject("2 \\cdot "),
Vector([1, 1]),
TexMobject("="),
Vector([2, 2], color = WHITE)
)
scalar_multiplication.arrange(RIGHT)
both = VMobject(v_sum, scalar_multiplication)
both.arrange(RIGHT, buff = 1)
both.shift(2*DOWN)
self.add(both)
UpcomingSeriesOfVidoes.construct(self)
last_video = self.mobjects[-1]
self.play(ApplyMethod(last_video.set_color, YELLOW))
self.wait()
everything = VMobject(*self.mobjects)
everything.remove(last_video)
big_last_video = last_video.copy()
big_last_video.center()
big_last_video.set_height(2.5*FRAME_Y_RADIUS)
big_last_video.set_fill(opacity = 0)
self.play(
ApplyMethod(everything.shift, FRAME_WIDTH*LEFT),
Transform(last_video, big_last_video),
run_time = 2
)
class ItDoesntMatterWhich(Scene):
def construct(self):
physy = Physicist()
compy = ComputerScientist()
physy.title = TextMobject("Physics student").to_corner(DOWN+LEFT)
compy.title = TextMobject("CS student").to_corner(DOWN+RIGHT)
for pi in physy, compy:
pi.next_to(pi.title, UP)
self.add(pi, pi.title)
compy_speech = compy.get_bubble(SpeechBubble)
physy_speech = physy.get_bubble(SpeechBubble)
arrow = Vector([2, 1])
array = matrix_to_mobject([2, 1])
goes_to = TexMobject("\\Rightarrow")
physy_statement = VMobject(arrow, goes_to, array)
physy_statement.arrange(RIGHT)
compy_statement = physy_statement.copy()
compy_statement.arrange(LEFT)
physy_speech.position_mobject_inside(physy_statement)
compy_speech.position_mobject_inside(compy_statement)
new_arrow = Vector([2, 1])
x_line = Line(ORIGIN, 2*RIGHT, color = X_COLOR)
y_line = Line(2*RIGHT, 2*RIGHT+UP, color = Y_COLOR)
x_mob = TexMobject("2").next_to(x_line, DOWN)
y_mob = TexMobject("1").next_to(y_line, RIGHT)
new_arrow.add(x_line, y_line, x_mob, y_mob)
back_and_forth = VMobject(
new_arrow,
TexMobject("\\Leftrightarrow"),
matrix_to_mobject([2, 1])
)
back_and_forth.arrange(LEFT).center()
self.wait()
self.play(
ApplyMethod(physy.change_mode, "speaking"),
ShowCreation(physy_speech),
Write(physy_statement),
run_time = 1
)
self.play(Blink(compy))
self.play(
ApplyMethod(physy.change_mode, "sassy"),
ApplyMethod(compy.change_mode, "speaking"),
FadeOut(physy_speech),
ShowCreation(compy_speech),
Transform(physy_statement, compy_statement, path_arc = np.pi)
)
self.wait(2)
self.play(
ApplyMethod(physy.change_mode, "pondering"),
ApplyMethod(compy.change_mode, "pondering"),
Transform(compy_speech, VectorizedPoint(compy_speech.get_tip())),
Transform(physy_statement, back_and_forth)
)
self.wait()
class DataAnalyst(Scene):
def construct(self):
plane = NumberPlane()
ellipse = ParametricFunction(
lambda x : 2*np.cos(x)*(UP+RIGHT) + np.sin(x)*(UP+LEFT),
color = PINK,
t_max = 2*np.pi
)
ellipse_points = [
ellipse.point_from_proportion(x)
for x in np.arange(0, 1, 1./20)
]
string_vects = [
matrix_to_mobject(("%.02f %.02f"%tuple(ep[:2])).split())
for ep in ellipse_points
]
string_vects_matrix = Matrix(
np.array(string_vects).reshape((4, 5))
)
string_vects = string_vects_matrix.get_mob_matrix().flatten()
string_vects = VMobject(*string_vects)
vects = VMobject(*list(map(Vector, ellipse_points)))
self.play(Write(string_vects))
self.wait(2)
self.play(
FadeIn(plane),
Transform(string_vects, vects)
)
self.remove(string_vects)
self.add(vects)
self.wait()
self.play(
ApplyMethod(plane.fade, 0.7),
ApplyMethod(vects.set_color, DARK_GREY),
ShowCreation(ellipse)
)
self.wait(3)
class ManipulateSpace(LinearTransformationScene):
CONFIG = {
"include_background_plane" : False,
"show_basis_vectors" : False,
}
def construct(self):
matrix_rule = TexMobject("""
\\left[
\\begin{array}{c}
x \\\\ y
\\end{array}
\\right]
\\rightarrow
\\left[
\\begin{array}{c}
2x + y \\\\ y + 2x
\\end{array}
\\right]
""")
self.setup()
pi_creature = PiCreature(color = PINK).scale(0.5)
pi_creature.shift(-pi_creature.get_corner(DOWN+LEFT))
self.plane.prepare_for_nonlinear_transform()
self.play(ShowCreation(
self.plane,
run_time = 2
))
self.play(FadeIn(pi_creature))
self.play(Blink(pi_creature))
self.plane.add(pi_creature)
self.play(Homotopy(plane_wave_homotopy, self.plane, run_time = 3))
self.wait(2)
self.apply_matrix([[2, 1], [1, 2]])
self.wait()
self.play(
FadeOut(self.plane),
Write(matrix_rule),
run_time = 2
)
self.wait()
class CodingMathyAnimation(Scene):
pass
class NextVideo(Scene):
def construct(self):
title = TextMobject("Next video: Linear combinations, span, and bases")
title.to_edge(UP)
rect = Rectangle(width = 16, height = 9, color = BLUE)
rect.set_height(6)
rect.next_to(title, DOWN)
self.add(title)
self.play(ShowCreation(rect))
self.wait()