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1279 lines
39 KiB
Python
1279 lines
39 KiB
Python
from big_ol_pile_of_manim_imports import *
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from old_projects.eola.chapter0 import UpcomingSeriesOfVidoes
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import random
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def plane_wave_homotopy(x, y, z, t):
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norm = get_norm([x, y])
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tau = interpolate(5, -5, t) + norm/FRAME_X_RADIUS
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alpha = sigmoid(tau)
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return [x, y + 0.5*np.sin(2*np.pi*alpha)-t*SMALL_BUFF/2, z]
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class Physicist(PiCreature):
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CONFIG = {
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"color" : PINK,
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}
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class ComputerScientist(PiCreature):
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CONFIG = {
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"color" : PURPLE_E,
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"flip_at_start" : True,
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}
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class OpeningQuote(Scene):
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def construct(self):
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words = TextMobject(
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"``The introduction of numbers as \\\\ coordinates is an act of violence.''",
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)
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words.to_edge(UP)
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for mob in words.submobjects[27:27+11]:
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mob.set_color(GREEN)
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author = TextMobject("-Hermann Weyl")
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author.set_color(YELLOW)
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author.next_to(words, DOWN, buff = 0.5)
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self.play(FadeIn(words))
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self.wait(1)
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self.play(Write(author, run_time = 4))
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self.wait()
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class DifferentConceptions(Scene):
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def construct(self):
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physy = Physicist()
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mathy = Mathematician(mode = "pondering")
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compy = ComputerScientist()
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creatures = [physy, compy, mathy]
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physy.title = TextMobject("Physics student").to_corner(DOWN+LEFT)
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compy.title = TextMobject("CS student").to_corner(DOWN+RIGHT)
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mathy.title = TextMobject("Mathematician").to_edge(DOWN)
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names = VMobject(physy.title, mathy.title, compy.title)
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names.arrange(RIGHT, buff = 1)
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names.to_corner(DOWN+LEFT)
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for pi in creatures:
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pi.next_to(pi.title, UP)
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vector, symbol, coordinates = self.intro_vector()
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for pi in creatures:
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self.play(
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Write(pi.title),
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FadeIn(pi),
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run_time = 1
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)
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self.wait(2)
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self.remove(symbol, coordinates)
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self.physics_conception(creatures, vector)
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self.cs_conception(creatures)
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self.handle_mathy(creatures)
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def intro_vector(self):
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plane = NumberPlane()
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labels = VMobject(*plane.get_coordinate_labels())
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vector = Vector(RIGHT+2*UP, color = YELLOW)
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coordinates = vector_coordinate_label(vector)
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symbol = TexMobject("\\vec{\\textbf{v}}")
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symbol.shift(0.5*(RIGHT+UP))
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self.play(ShowCreation(
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plane,
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lag_ratio=1,
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run_time = 3
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))
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self.play(ShowCreation(
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vector,
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))
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self.play(
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Write(labels),
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Write(coordinates),
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Write(symbol)
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)
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self.wait(2)
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self.play(
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FadeOut(plane),
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FadeOut(labels),
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ApplyMethod(vector.shift, 4*LEFT+UP),
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ApplyMethod(coordinates.shift, 2.5*RIGHT+0.5*DOWN),
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ApplyMethod(symbol.shift, 0.5*(UP+LEFT))
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)
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self.remove(plane, labels)
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return vector, symbol, coordinates
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def physics_conception(self, creatures, original_vector):
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self.fade_all_but(creatures, 0)
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physy, compy, mathy = creatures
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vector = Vector(2*RIGHT)
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vector.next_to(physy, UP+RIGHT)
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brace = Brace(vector, DOWN)
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length = TextMobject("Length")
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length.next_to(brace, DOWN)
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group = VMobject(vector, brace, length)
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group.rotate_in_place(np.pi/6)
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vector.get_center = lambda : vector.get_start()
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direction = TextMobject("Direction")
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direction.next_to(vector, RIGHT)
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direction.shift(UP)
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two_dimensional = TextMobject("Two-dimensional")
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three_dimensional = TextMobject("Three-dimensional")
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two_dimensional.to_corner(UP+RIGHT)
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three_dimensional.to_corner(UP+RIGHT)
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random_vectors = VMobject(*[
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Vector(
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random.uniform(-2, 2)*RIGHT + \
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random.uniform(-2, 2)*UP
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).shift(
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random.uniform(0, 4)*RIGHT + \
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random.uniform(-1, 2)*UP
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).set_color(random_color())
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for x in range(5)
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])
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self.play(
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Transform(original_vector, vector),
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ApplyMethod(physy.change_mode, "speaking")
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)
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self.remove(original_vector)
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self.add(vector )
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self.wait()
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self.play(
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GrowFromCenter(brace),
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Write(length),
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run_time = 1
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)
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self.wait()
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self.remove(brace, length)
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self.play(
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Rotate(vector, np.pi/3, in_place = True),
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Write(direction),
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run_time = 1
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)
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for angle in -2*np.pi/3, np.pi/3:
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self.play(Rotate(
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vector, angle,
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in_place = True,
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run_time = 1
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))
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self.play(ApplyMethod(physy.change_mode, "plain"))
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self.remove(direction)
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for point in 2*UP, 4*RIGHT, ORIGIN:
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self.play(ApplyMethod(vector.move_to, point))
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self.wait()
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self.play(
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Write(two_dimensional),
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ApplyMethod(physy.change_mode, "pondering"),
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ShowCreation(random_vectors, lag_ratio = 0.5),
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run_time = 1
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)
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self.wait(2)
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self.remove(random_vectors, vector)
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self.play(Transform(two_dimensional, three_dimensional))
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self.wait(5)
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self.remove(two_dimensional)
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self.restore_creatures(creatures)
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def cs_conception(self, creatures):
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self.fade_all_but(creatures, 1)
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physy, compy, mathy = creatures
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title = TextMobject("Vectors $\\Leftrightarrow$ lists of numbers")
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title.to_edge(UP)
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vectors = VMobject(*list(map(matrix_to_mobject, [
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[2, 1],
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[5, 0, 0, -3],
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[2.3, -7.1, 0.1],
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])))
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vectors.arrange(RIGHT, buff = 1)
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vectors.to_edge(LEFT)
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self.play(
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ApplyMethod(compy.change_mode, "sassy"),
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Write(title, run_time = 1)
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)
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self.play(Write(vectors))
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self.wait()
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self.play(ApplyMethod(compy.change_mode, "pondering"))
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self.house_example(vectors, title)
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self.restore_creatures(creatures)
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def house_example(self, starter_mobject, title):
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house = SVGMobject("house")
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house.set_stroke(width = 0)
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house.set_fill(BLUE_C, opacity = 1)
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house.set_height(3)
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house.center()
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square_footage_words = TextMobject("Square footage:")
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price_words = TextMobject("Price: ")
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square_footage = TexMobject("2{,}600\\text{ ft}^2")
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price = TextMobject("\\$300{,}000")
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house.to_edge(LEFT).shift(UP)
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square_footage_words.next_to(house, RIGHT)
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square_footage_words.shift(0.5*UP)
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square_footage_words.set_color(RED)
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price_words.next_to(square_footage_words, DOWN, aligned_edge = LEFT)
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price_words.set_color(GREEN)
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square_footage.next_to(square_footage_words)
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square_footage.set_color(RED)
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price.next_to(price_words)
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price.set_color(GREEN)
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vector = Matrix([square_footage.copy(), price.copy()])
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vector.next_to(house, RIGHT).shift(0.25*UP)
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new_square_footage, new_price = vector.get_mob_matrix().flatten()
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not_equals = TexMobject("\\ne")
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not_equals.next_to(vector)
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alt_vector = Matrix([
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TextMobject("300{,}000\\text{ ft}^2").set_color(RED),
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TextMobject("\\$2{,}600").set_color(GREEN)
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])
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alt_vector.next_to(not_equals)
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brace = Brace(vector, RIGHT)
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two_dimensional = TextMobject("2 dimensional")
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two_dimensional.next_to(brace)
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brackets = vector.get_brackets()
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self.play(Transform(starter_mobject, house))
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self.remove(starter_mobject)
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self.add(house)
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self.add(square_footage_words)
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self.play(Write(square_footage, run_time = 2))
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self.add(price_words)
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self.play(Write(price, run_time = 2))
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self.wait()
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self.play(
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FadeOut(square_footage_words), FadeOut(price_words),
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Transform(square_footage, new_square_footage),
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Transform(price, new_price),
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Write(brackets),
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run_time = 1
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)
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self.remove(square_footage_words, price_words)
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self.wait()
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self.play(
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Write(not_equals),
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Write(alt_vector),
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run_time = 1
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)
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self.wait()
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self.play(FadeOut(not_equals), FadeOut(alt_vector))
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self.remove(not_equals, alt_vector)
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self.wait()
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self.play(
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GrowFromCenter(brace),
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Write(two_dimensional),
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run_time = 1
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)
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self.wait()
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everything = VMobject(
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house, square_footage, price, brackets, brace,
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two_dimensional, title
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)
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self.play(ApplyMethod(everything.shift, FRAME_WIDTH*LEFT))
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self.remove(everything)
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def handle_mathy(self, creatures):
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self.fade_all_but(creatures, 2)
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physy, compy, mathy = creatures
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v_color = YELLOW
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w_color = BLUE
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sum_color = GREEN
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v_arrow = Vector([1, 1])
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w_arrow = Vector([2, 1])
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w_arrow.shift(v_arrow.get_end())
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sum_arrow = Vector(w_arrow.get_end())
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arrows = VMobject(v_arrow, w_arrow, sum_arrow)
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arrows.scale(0.7)
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arrows.to_edge(LEFT, buff = 2)
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v_array = matrix_to_mobject([3, -5])
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w_array = matrix_to_mobject([2, 1])
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sum_array = matrix_to_mobject(["3+2", "-5+1"])
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arrays = VMobject(
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v_array, TexMobject("+"), w_array, TexMobject("="), sum_array
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)
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arrays.arrange(RIGHT)
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arrays.scale(0.75)
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arrays.to_edge(RIGHT).shift(UP)
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v_sym = TexMobject("\\vec{\\textbf{v}}")
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w_sym = TexMobject("\\vec{\\textbf{w}}")
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syms = VMobject(v_sym, TexMobject("+"), w_sym)
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syms.arrange(RIGHT)
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syms.center().shift(2*UP)
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statement = TextMobject("We'll ignore him \\\\ for now")
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statement.set_color(PINK)
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statement.set_width(arrays.get_width())
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statement.next_to(arrays, DOWN, buff = 1.5)
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circle = Circle()
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circle.shift(syms.get_bottom())
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VMobject(v_arrow, v_array, v_sym).set_color(v_color)
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VMobject(w_arrow, w_array, w_sym).set_color(w_color)
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VMobject(sum_arrow, sum_array).set_color(sum_color)
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self.play(
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Write(syms), Write(arrays),
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ShowCreation(arrows),
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ApplyMethod(mathy.change_mode, "pondering"),
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run_time = 2
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)
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self.play(Blink(mathy))
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self.add_scaling(arrows, syms, arrays)
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self.play(Write(statement))
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self.play(ApplyMethod(mathy.change_mode, "sad"))
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self.wait()
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self.play(
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ShowCreation(circle),
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ApplyMethod(mathy.change_mode, "plain")
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)
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self.wait()
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def add_scaling(self, arrows, syms, arrays):
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s_arrows = VMobject(
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TexMobject("2"), Vector([1, 1]).set_color(YELLOW),
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TexMobject("="), Vector([2, 2]).set_color(WHITE)
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)
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s_arrows.arrange(RIGHT)
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s_arrows.scale(0.75)
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s_arrows.next_to(arrows, DOWN)
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s_arrays = VMobject(
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TexMobject("2"),
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matrix_to_mobject([3, -5]).set_color(YELLOW),
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TextMobject("="),
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matrix_to_mobject(["2(3)", "2(-5)"])
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)
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s_arrays.arrange(RIGHT)
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s_arrays.scale(0.75)
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s_arrays.next_to(arrays, DOWN)
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s_syms = TexMobject(["2", "\\vec{\\textbf{v}}"])
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s_syms.split()[-1].set_color(YELLOW)
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s_syms.next_to(syms, DOWN)
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self.play(
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Write(s_arrows), Write(s_arrays), Write(s_syms),
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run_time = 2
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)
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self.wait()
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def fade_all_but(self, creatures, index):
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self.play(*[
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FadeOut(VMobject(pi, pi.title))
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for pi in creatures[:index] + creatures[index+1:]
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])
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def restore_creatures(self, creatures):
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self.play(*[
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ApplyFunction(lambda m : m.change_mode("plain").set_color(m.color), pi)
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for pi in creatures
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] + [
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ApplyMethod(pi.title.set_fill, WHITE, 1.0)
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for pi in creatures
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])
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class ThreeDVectorField(Scene):
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pass
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class HelpsToHaveOneThought(Scene):
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def construct(self):
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morty = Mortimer()
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morty.to_corner(DOWN+RIGHT)
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morty.look(DOWN+LEFT)
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new_morty = morty.copy().change_mode("speaking")
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new_morty.look(DOWN+LEFT)
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randys = VMobject(*[
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Randolph(color = color).scale(0.8)
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for color in (BLUE_D, BLUE_C, BLUE_E)
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])
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randys.arrange(RIGHT)
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randys.to_corner(DOWN+LEFT)
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randy = randys.split()[1]
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speech_bubble = morty.get_bubble(SpeechBubble)
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words = TextMobject("Think of some vector...")
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speech_bubble.position_mobject_inside(words)
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thought_bubble = randy.get_bubble()
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arrow = Vector([2, 1]).scale(0.7)
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or_word = TextMobject("or")
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array = Matrix([2, 1]).scale(0.5)
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q_mark = TextMobject("?")
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thought = VMobject(arrow, or_word, array, q_mark)
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thought.arrange(RIGHT, buff = 0.2)
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thought_bubble.position_mobject_inside(thought)
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thought_bubble.set_fill(BLACK, opacity = 1)
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self.add(morty, randys)
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self.play(
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ShowCreation(speech_bubble),
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Transform(morty, new_morty),
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Write(words)
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)
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self.wait(2)
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self.play(
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FadeOut(speech_bubble),
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FadeOut(words),
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ApplyMethod(randy.change_mode, "pondering"),
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ShowCreation(thought_bubble),
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Write(thought)
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)
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self.wait(2)
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class HowIWantYouToThinkAboutVectors(Scene):
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def construct(self):
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vector = Vector([-2, 3])
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plane = NumberPlane()
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axis_labels = plane.get_axis_labels()
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other_vectors = VMobject(*list(map(Vector, [
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[1, 2], [2, -1], [4, 0]
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])))
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colors = [GREEN_B, MAROON_B, PINK]
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for v, color in zip(other_vectors.split(), colors):
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v.set_color(color)
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shift_val = 4*RIGHT+DOWN
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dot = Dot(radius = 0.1)
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dot.set_color(RED)
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tail_word = TextMobject("Tail")
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tail_word.shift(0.5*DOWN+2.5*LEFT)
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line = Line(tail_word, dot)
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self.play(ShowCreation(vector))
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self.wait(2)
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self.play(
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ShowCreation(plane, lag_ratio=0.5),
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Animation(vector)
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)
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self.play(Write(axis_labels, run_time = 1))
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self.wait()
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self.play(
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GrowFromCenter(dot),
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ShowCreation(line),
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Write(tail_word, run_time = 1)
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)
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self.wait()
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self.play(
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FadeOut(tail_word),
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ApplyMethod(VMobject(dot, line).scale, 0.01)
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)
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self.remove(tail_word, line, dot)
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self.wait()
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self.play(ApplyMethod(
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vector.shift, shift_val,
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path_arc = 3*np.pi/2,
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run_time = 3
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))
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self.play(ApplyMethod(
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vector.shift, -shift_val,
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rate_func = rush_into,
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run_time = 0.5
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))
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self.wait(3)
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self.play(ShowCreation(
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other_vectors,
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run_time = 3
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))
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self.wait(3)
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x_axis, y_axis = plane.get_axes().split()
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x_label = axis_labels.split()[0]
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x_axis = x_axis.copy()
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x_label = x_label.copy()
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everything = VMobject(*self.mobjects)
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self.play(
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FadeOut(everything),
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Animation(x_axis), Animation(x_label)
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)
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class ListsOfNumbersAddOn(Scene):
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def construct(self):
|
|
arrays = VMobject(*list(map(matrix_to_mobject, [
|
|
[-2, 3], [1, 2], [2, -1], [4, 0]
|
|
])))
|
|
arrays.arrange(buff = 0.4)
|
|
arrays.scale(2)
|
|
self.play(Write(arrays))
|
|
self.wait(2)
|
|
|
|
|
|
class CoordinateSystemWalkthrough(VectorScene):
|
|
def construct(self):
|
|
self.introduce_coordinate_plane()
|
|
self.show_vector_coordinates()
|
|
self.coords_to_vector([3, -1])
|
|
self.vector_to_coords([-2, -1.5], integer_labels = False)
|
|
|
|
def introduce_coordinate_plane(self):
|
|
plane = NumberPlane()
|
|
x_axis, y_axis = plane.get_axes().copy().split()
|
|
x_label, y_label = plane.get_axis_labels().split()
|
|
number_line = NumberLine(tick_frequency = 1)
|
|
x_tick_marks = number_line.get_tick_marks()
|
|
y_tick_marks = x_tick_marks.copy().rotate(np.pi/2)
|
|
tick_marks = VMobject(x_tick_marks, y_tick_marks)
|
|
tick_marks.set_color(WHITE)
|
|
plane_lines = [m for m in plane.get_family() if isinstance(m, Line)]
|
|
origin_words = TextMobject("Origin")
|
|
origin_words.shift(2*UP+2*LEFT)
|
|
dot = Dot(radius = 0.1).set_color(RED)
|
|
line = Line(origin_words.get_bottom(), dot.get_corner(UP+LEFT))
|
|
|
|
unit_brace = Brace(Line(RIGHT, 2*RIGHT))
|
|
one = TexMobject("1").next_to(unit_brace, DOWN)
|
|
|
|
self.add(x_axis, x_label)
|
|
self.wait()
|
|
self.play(ShowCreation(y_axis))
|
|
self.play(Write(y_label, run_time = 1))
|
|
self.wait(2)
|
|
self.play(
|
|
Write(origin_words),
|
|
GrowFromCenter(dot),
|
|
ShowCreation(line),
|
|
run_time = 1
|
|
)
|
|
self.wait(2)
|
|
self.play(
|
|
FadeOut(VMobject(origin_words, dot, line))
|
|
)
|
|
self.remove(origin_words, dot, line)
|
|
self.wait()
|
|
self.play(
|
|
ShowCreation(tick_marks)
|
|
)
|
|
self.play(
|
|
GrowFromCenter(unit_brace),
|
|
Write(one, run_time = 1)
|
|
)
|
|
self.wait(2)
|
|
self.remove(unit_brace, one)
|
|
self.play(
|
|
*list(map(GrowFromCenter, plane_lines)) + [
|
|
Animation(x_axis), Animation(y_axis)
|
|
])
|
|
self.wait()
|
|
self.play(
|
|
FadeOut(plane),
|
|
Animation(VMobject(x_axis, y_axis, tick_marks))
|
|
)
|
|
self.remove(plane)
|
|
self.add(tick_marks)
|
|
|
|
def show_vector_coordinates(self):
|
|
starting_mobjects = list(self.mobjects)
|
|
|
|
vector = Vector([-2, 3])
|
|
x_line = Line(ORIGIN, -2*RIGHT)
|
|
y_line = Line(-2*RIGHT, -2*RIGHT+3*UP)
|
|
x_line.set_color(X_COLOR)
|
|
y_line.set_color(Y_COLOR)
|
|
|
|
array = vector_coordinate_label(vector)
|
|
x_label, y_label = array.get_mob_matrix().flatten()
|
|
x_label_copy = x_label.copy()
|
|
x_label_copy.set_color(X_COLOR)
|
|
y_label_copy = y_label.copy()
|
|
y_label_copy.set_color(Y_COLOR)
|
|
|
|
point = Dot(4*LEFT+2*UP)
|
|
point_word = TextMobject("(-4, 2) as \\\\ a point")
|
|
point_word.scale(0.7)
|
|
point_word.next_to(point, DOWN)
|
|
point.add(point_word)
|
|
|
|
self.play(ShowCreation(vector))
|
|
self.play(Write(array))
|
|
self.wait(2)
|
|
self.play(ApplyMethod(x_label_copy.next_to, x_line, DOWN))
|
|
self.play(ShowCreation(x_line))
|
|
self.wait(2)
|
|
self.play(ApplyMethod(y_label_copy.next_to, y_line, LEFT))
|
|
self.play(ShowCreation(y_line))
|
|
self.wait(2)
|
|
self.play(FadeIn(point))
|
|
self.wait()
|
|
self.play(ApplyFunction(
|
|
lambda m : m.scale_in_place(1.25).set_color(YELLOW),
|
|
array.get_brackets(),
|
|
rate_func = there_and_back
|
|
))
|
|
self.wait()
|
|
self.play(FadeOut(point))
|
|
self.remove(point)
|
|
self.wait()
|
|
self.clear()
|
|
self.add(*starting_mobjects)
|
|
|
|
class LabeledThreeDVector(Scene):
|
|
pass
|
|
|
|
class WriteZ(Scene):
|
|
def construct(self):
|
|
z = TexMobject("z").set_color(Z_COLOR)
|
|
z.set_height(4)
|
|
self.play(Write(z, run_time = 2))
|
|
self.wait(3)
|
|
|
|
|
|
class Write3DVector(Scene):
|
|
def construct(self):
|
|
array = Matrix([2, 1, 3]).scale(2)
|
|
x, y, z = array.get_mob_matrix().flatten()
|
|
brackets = array.get_brackets()
|
|
x.set_color(X_COLOR)
|
|
y.set_color(Y_COLOR)
|
|
z.set_color(Z_COLOR)
|
|
|
|
self.add(brackets)
|
|
for mob in x, y, z:
|
|
self.play(Write(mob), run_time = 2)
|
|
self.wait()
|
|
|
|
|
|
class VectorAddition(VectorScene):
|
|
def construct(self):
|
|
self.add_plane()
|
|
vects = self.define_addition()
|
|
# vects = map(Vector, [[1, 2], [3, -1], [4, 1]])
|
|
self.ask_why(*vects)
|
|
self.answer_why(*vects)
|
|
|
|
def define_addition(self):
|
|
v1 = self.add_vector([1, 2])
|
|
v2 = self.add_vector([3, -1], color = MAROON_B)
|
|
l1 = self.label_vector(v1, "v")
|
|
l2 = self.label_vector(v2, "w")
|
|
self.wait()
|
|
self.play(ApplyMethod(v2.shift, v1.get_end()))
|
|
self.wait()
|
|
v_sum = self.add_vector(v2.get_end(), color = PINK)
|
|
sum_tex = "\\vec{\\textbf{v}} + \\vec{\\textbf{w}}"
|
|
self.label_vector(v_sum, sum_tex, rotate = True)
|
|
self.wait(3)
|
|
return v1, v2, v_sum
|
|
|
|
def ask_why(self, v1, v2, v_sum):
|
|
why = TextMobject("Why?")
|
|
why_not_this = TextMobject("Why not \\\\ this?")
|
|
new_v2 = v2.copy().shift(-v2.get_start())
|
|
new_v_sum = v_sum.copy()
|
|
alt_vect_sum = new_v2.get_end() - v1.get_end()
|
|
new_v_sum.shift(-new_v_sum.get_start())
|
|
new_v_sum.rotate(
|
|
angle_of_vector(alt_vect_sum) - new_v_sum.get_angle()
|
|
)
|
|
new_v_sum.scale(get_norm(alt_vect_sum)/new_v_sum.get_length())
|
|
new_v_sum.shift(v1.get_end())
|
|
new_v_sum.submobjects.reverse()#No idea why I have to do this
|
|
original_v_sum = v_sum.copy()
|
|
|
|
why.next_to(v2, RIGHT)
|
|
why_not_this.next_to(new_v_sum, RIGHT)
|
|
why_not_this.shift(0.5*UP)
|
|
|
|
self.play(Write(why, run_time = 1))
|
|
self.wait(2)
|
|
self.play(
|
|
Transform(v2, new_v2),
|
|
Transform(v_sum, new_v_sum),
|
|
Transform(why, why_not_this)
|
|
)
|
|
self.wait(2)
|
|
self.play(
|
|
FadeOut(why),
|
|
Transform(v_sum, original_v_sum)
|
|
)
|
|
self.remove(why)
|
|
self.wait()
|
|
|
|
def answer_why(self, v1, v2, v_sum):
|
|
randy = Randolph(color = PINK)
|
|
randy.shift(-randy.get_bottom())
|
|
self.remove(v1, v2, v_sum)
|
|
for v in v1, v2, v_sum:
|
|
self.add(v)
|
|
self.show_ghost_movement(v)
|
|
self.remove(v)
|
|
self.add(v1, v2 )
|
|
self.wait()
|
|
self.play(ApplyMethod(randy.scale, 0.3))
|
|
self.play(ApplyMethod(randy.shift, v1.get_end()))
|
|
self.wait()
|
|
self.play(ApplyMethod(v2.shift, v1.get_end()))
|
|
self.play(ApplyMethod(randy.move_to, v2.get_end()))
|
|
self.wait()
|
|
self.remove(randy)
|
|
randy.move_to(ORIGIN)
|
|
self.play(FadeIn(v_sum))
|
|
self.play(ApplyMethod(randy.shift, v_sum.get_end()))
|
|
self.wait()
|
|
|
|
|
|
class AddingNumbersOnNumberLine(Scene):
|
|
def construct(self):
|
|
number_line = NumberLine()
|
|
number_line.add_numbers()
|
|
two_vect = Vector([2, 0])
|
|
five_vect = Vector([5, 0], color = MAROON_B)
|
|
seven_vect = Vector([7, 0], color = PINK)
|
|
five_vect.shift(two_vect.get_end())
|
|
seven_vect.shift(0.5*DOWN)
|
|
vects = [two_vect, five_vect, seven_vect]
|
|
|
|
two, five, seven = list(map(TexMobject, ["2", "5", "7"]))
|
|
two.next_to(two_vect, UP)
|
|
five.next_to(five_vect, UP)
|
|
seven.next_to(seven_vect, DOWN)
|
|
nums = [two, five, seven]
|
|
|
|
sum_mob = TexMobject("2 + 5").shift(3*UP)
|
|
|
|
self.play(ShowCreation(number_line))
|
|
self.wait()
|
|
self.play(Write(sum_mob, run_time = 2))
|
|
self.wait()
|
|
for vect, num in zip(vects, nums):
|
|
self.play(
|
|
ShowCreation(vect),
|
|
Write(num, run_time = 1)
|
|
)
|
|
self.wait()
|
|
|
|
|
|
class VectorAdditionNumerically(VectorScene):
|
|
def construct(self):
|
|
plus = TexMobject("+")
|
|
equals = TexMobject("=")
|
|
randy = Randolph()
|
|
randy.set_height(1)
|
|
randy.shift(-randy.get_bottom())
|
|
|
|
axes = self.add_axes()
|
|
x_axis, y_axis = axes.split()
|
|
|
|
v1 = self.add_vector([1, 2])
|
|
coords1, x_line1, y_line1 = self.vector_to_coords(v1, clean_up = False)
|
|
self.play(ApplyFunction(
|
|
lambda m : m.next_to(y_axis, RIGHT).to_edge(UP),
|
|
coords1
|
|
))
|
|
plus.next_to(coords1, RIGHT)
|
|
|
|
v2 = self.add_vector([3, -1], color = MAROON_B)
|
|
coords2, x_line2, y_line2 = self.vector_to_coords(v2, clean_up = False)
|
|
self.wait()
|
|
self.play(
|
|
ApplyMethod(coords2.next_to, plus, RIGHT),
|
|
Write(plus, run_time = 1),
|
|
*[
|
|
ApplyMethod(mob.shift, v1.get_end())
|
|
for mob in (v2, x_line2, y_line2)
|
|
]
|
|
)
|
|
equals.next_to(coords2, RIGHT)
|
|
self.wait()
|
|
|
|
self.play(FadeIn(randy))
|
|
for step in [RIGHT, 2*UP, 3*RIGHT, DOWN]:
|
|
self.play(ApplyMethod(randy.shift, step, run_time = 1.5))
|
|
self.wait()
|
|
self.play(ApplyMethod(randy.shift, -randy.get_bottom()))
|
|
|
|
self.play(ApplyMethod(x_line2.shift, 2*DOWN))
|
|
self.play(ApplyMethod(y_line1.shift, 3*RIGHT))
|
|
for step in [4*RIGHT, 2*UP, DOWN]:
|
|
self.play(ApplyMethod(randy.shift, step))
|
|
self.play(FadeOut(randy))
|
|
self.remove(randy)
|
|
one_brace = Brace(x_line1)
|
|
three_brace = Brace(x_line2)
|
|
one = TexMobject("1").next_to(one_brace, DOWN)
|
|
three = TexMobject("3").next_to(three_brace, DOWN)
|
|
self.play(
|
|
GrowFromCenter(one_brace),
|
|
GrowFromCenter(three_brace),
|
|
Write(one),
|
|
Write(three),
|
|
run_time = 1
|
|
)
|
|
self.wait()
|
|
|
|
two_brace = Brace(y_line1, RIGHT)
|
|
two = TexMobject("2").next_to(two_brace, RIGHT)
|
|
new_y_line = Line(4*RIGHT, 4*RIGHT+UP, color = Y_COLOR)
|
|
two_minus_one_brace = Brace(new_y_line, RIGHT)
|
|
two_minus_one = TexMobject("2+(-1)").next_to(two_minus_one_brace, RIGHT)
|
|
self.play(
|
|
GrowFromCenter(two_brace),
|
|
Write(two, run_time = 1)
|
|
)
|
|
self.wait()
|
|
self.play(
|
|
Transform(two_brace, two_minus_one_brace),
|
|
Transform(two, two_minus_one),
|
|
Transform(y_line1, new_y_line),
|
|
Transform(y_line2, new_y_line)
|
|
)
|
|
self.wait()
|
|
self.add_vector(v2.get_end(), color = PINK )
|
|
|
|
sum_coords = Matrix(["1+3", "2+(-1)"])
|
|
sum_coords.set_height(coords1.get_height())
|
|
sum_coords.next_to(equals, RIGHT)
|
|
brackets = sum_coords.get_brackets()
|
|
x1, y1 = coords1.get_mob_matrix().flatten()
|
|
x2, y2 = coords2.get_mob_matrix().flatten()
|
|
sum_x, sum_y = sum_coords.get_mob_matrix().flatten()
|
|
sum_x_start = VMobject(x1, x2).copy()
|
|
sum_y_start = VMobject(y1, y2).copy()
|
|
self.play(
|
|
Write(brackets),
|
|
Write(equals),
|
|
Transform(sum_x_start, sum_x),
|
|
run_time = 1
|
|
)
|
|
self.play(Transform(sum_y_start, sum_y))
|
|
self.wait(2)
|
|
|
|
starters = [x1, y1, x2, y2, sum_x_start, sum_y_start]
|
|
variables = list(map(TexMobject, [
|
|
"x_1", "y_1", "x_2", "y_2", "x_1+y_1", "x_2+y_2"
|
|
]))
|
|
for i, (var, starter) in enumerate(zip(variables, starters)):
|
|
if i%2 == 0:
|
|
var.set_color(X_COLOR)
|
|
else:
|
|
var.set_color(Y_COLOR)
|
|
var.scale(VECTOR_LABEL_SCALE_FACTOR)
|
|
var.move_to(starter)
|
|
self.play(
|
|
Transform(
|
|
VMobject(*starters[:4]),
|
|
VMobject(*variables[:4])
|
|
),
|
|
FadeOut(sum_x_start),
|
|
FadeOut(sum_y_start)
|
|
)
|
|
sum_x_end, sum_y_end = variables[-2:]
|
|
self.wait(2)
|
|
self.play(
|
|
Transform(VMobject(x1, x2).copy(), sum_x_end)
|
|
)
|
|
self.play(
|
|
Transform(VMobject(y1, y2).copy(), sum_y_end)
|
|
)
|
|
self.wait(3)
|
|
|
|
class MultiplicationByANumberIntro(Scene):
|
|
def construct(self):
|
|
v = TexMobject("\\vec{\\textbf{v}}")
|
|
v.set_color(YELLOW)
|
|
nums = list(map(TexMobject, ["2", "\\dfrac{1}{3}", "-1.8"]))
|
|
for mob in [v] + nums:
|
|
mob.scale(1.5)
|
|
|
|
self.play(Write(v, run_time = 1))
|
|
last = None
|
|
for num in nums:
|
|
num.next_to(v, LEFT)
|
|
if last:
|
|
self.play(Transform(last, num))
|
|
else:
|
|
self.play(FadeIn(num))
|
|
last = num
|
|
self.wait()
|
|
|
|
class ShowScalarMultiplication(VectorScene):
|
|
def construct(self):
|
|
plane = self.add_plane()
|
|
v = self.add_vector([3, 1])
|
|
label = self.label_vector(v, "v", add_to_vector = False)
|
|
|
|
self.scale_vector(v, 2, label)
|
|
self.scale_vector(v, 1./3, label, factor_tex = "\\dfrac{1}{3}")
|
|
self.scale_vector(v, -1.8, label)
|
|
self.remove(label)
|
|
self.describe_scalars(v, plane)
|
|
|
|
|
|
def scale_vector(self, v, factor, v_label,
|
|
v_name = "v", factor_tex = None):
|
|
starting_mobjects = list(self.mobjects)
|
|
|
|
if factor_tex is None:
|
|
factor_tex = str(factor)
|
|
scaled_vector = self.add_vector(
|
|
factor*v.get_end(), animate = False
|
|
)
|
|
self.remove(scaled_vector)
|
|
label_tex = "%s\\vec{\\textbf{%s}}"%(factor_tex, v_name)
|
|
label = self.label_vector(
|
|
scaled_vector, label_tex, animate = False,
|
|
add_to_vector = False
|
|
)
|
|
self.remove(label)
|
|
factor_mob = TexMobject(factor_tex)
|
|
if factor_mob.get_height() > 1:
|
|
factor_mob.set_height(0.9)
|
|
if factor_mob.get_width() > 1:
|
|
factor_mob.set_width(0.9)
|
|
factor_mob.shift(1.5*RIGHT+2.5*UP)
|
|
|
|
num_factor_parts = len(factor_mob.split())
|
|
factor_mob_parts_in_label = label.split()[:num_factor_parts]
|
|
label_remainder_parts = label.split()[num_factor_parts:]
|
|
factor_in_label = VMobject(*factor_mob_parts_in_label)
|
|
label_remainder = VMobject(*label_remainder_parts)
|
|
|
|
|
|
self.play(Write(factor_mob, run_time = 1))
|
|
self.wait()
|
|
self.play(
|
|
ApplyMethod(v.copy().set_color, DARK_GREY),
|
|
ApplyMethod(v_label.copy().set_color, DARK_GREY),
|
|
Transform(factor_mob, factor_in_label),
|
|
Transform(v.copy(), scaled_vector),
|
|
Transform(v_label.copy(), label_remainder),
|
|
)
|
|
self.wait(2)
|
|
|
|
self.clear()
|
|
self.add(*starting_mobjects)
|
|
|
|
def describe_scalars(self, v, plane):
|
|
axes = plane.get_axes()
|
|
long_v = Vector(2*v.get_end())
|
|
long_minus_v = Vector(-2*v.get_end())
|
|
original_v = v.copy()
|
|
scaling_word = TextMobject("``Scaling''").to_corner(UP+LEFT)
|
|
scaling_word.shift(2*RIGHT)
|
|
scalars = VMobject(*list(map(TexMobject, [
|
|
"2,", "\\dfrac{1}{3},", "-1.8,", "\\dots"
|
|
])))
|
|
scalars.arrange(RIGHT, buff = 0.4)
|
|
scalars.next_to(scaling_word, DOWN, aligned_edge = LEFT)
|
|
scalars_word = TextMobject("``Scalars''")
|
|
scalars_word.next_to(scalars, DOWN, aligned_edge = LEFT)
|
|
|
|
self.remove(plane)
|
|
self.add(axes)
|
|
self.play(
|
|
Write(scaling_word),
|
|
Transform(v, long_v),
|
|
run_time = 1.5
|
|
)
|
|
self.play(Transform(v, long_minus_v, run_time = 3))
|
|
self.play(Write(scalars))
|
|
self.wait()
|
|
self.play(Write(scalars_word))
|
|
self.play(Transform(v, original_v), run_time = 3)
|
|
self.wait(2)
|
|
|
|
class ScalingNumerically(VectorScene):
|
|
def construct(self):
|
|
two_dot = TexMobject("2\\cdot")
|
|
equals = TexMobject("=")
|
|
self.add_axes()
|
|
v = self.add_vector([3, 1])
|
|
v_coords, vx_line, vy_line = self.vector_to_coords(v, clean_up = False)
|
|
self.play(ApplyMethod(v_coords.to_edge, UP))
|
|
two_dot.next_to(v_coords, LEFT)
|
|
equals.next_to(v_coords, RIGHT)
|
|
two_v = self.add_vector([6, 2], animate = False)
|
|
self.remove(two_v)
|
|
self.play(
|
|
Transform(v.copy(), two_v),
|
|
Write(two_dot, run_time = 1)
|
|
)
|
|
two_v_coords, two_v_x_line, two_v_y_line = self.vector_to_coords(
|
|
two_v, clean_up = False
|
|
)
|
|
self.play(
|
|
ApplyMethod(two_v_coords.next_to, equals, RIGHT),
|
|
Write(equals, run_time = 1)
|
|
)
|
|
self.wait(2)
|
|
|
|
x, y = v_coords.get_mob_matrix().flatten()
|
|
two_v_elems = two_v_coords.get_mob_matrix().flatten()
|
|
x_sym, y_sym = list(map(TexMobject, ["x", "y"]))
|
|
two_x_sym, two_y_sym = list(map(TexMobject, ["2x", "2y"]))
|
|
VMobject(x_sym, two_x_sym).set_color(X_COLOR)
|
|
VMobject(y_sym, two_y_sym).set_color(Y_COLOR)
|
|
syms = [x_sym, y_sym, two_x_sym, two_y_sym]
|
|
VMobject(*syms).scale(VECTOR_LABEL_SCALE_FACTOR)
|
|
for sym, num in zip(syms, [x, y] + list(two_v_elems)):
|
|
sym.move_to(num)
|
|
self.play(
|
|
Transform(x, x_sym),
|
|
Transform(y, y_sym),
|
|
FadeOut(VMobject(*two_v_elems))
|
|
)
|
|
self.wait()
|
|
self.play(
|
|
Transform(
|
|
VMobject(two_dot.copy(), x.copy()),
|
|
two_x_sym
|
|
),
|
|
Transform(
|
|
VMobject(two_dot.copy(), y.copy() ),
|
|
two_y_sym
|
|
)
|
|
)
|
|
self.wait(2)
|
|
|
|
|
|
|
|
class FollowingVideos(UpcomingSeriesOfVidoes):
|
|
def construct(self):
|
|
v_sum = VMobject(
|
|
Vector([1, 1], color = YELLOW),
|
|
Vector([3, 1], color = BLUE).shift(RIGHT+UP),
|
|
Vector([4, 2], color = GREEN),
|
|
)
|
|
scalar_multiplication = VMobject(
|
|
TexMobject("2 \\cdot "),
|
|
Vector([1, 1]),
|
|
TexMobject("="),
|
|
Vector([2, 2], color = WHITE)
|
|
)
|
|
scalar_multiplication.arrange(RIGHT)
|
|
both = VMobject(v_sum, scalar_multiplication)
|
|
both.arrange(RIGHT, buff = 1)
|
|
both.shift(2*DOWN)
|
|
self.add(both)
|
|
|
|
UpcomingSeriesOfVidoes.construct(self)
|
|
last_video = self.mobjects[-1]
|
|
self.play(ApplyMethod(last_video.set_color, YELLOW))
|
|
self.wait()
|
|
everything = VMobject(*self.mobjects)
|
|
everything.remove(last_video)
|
|
big_last_video = last_video.copy()
|
|
big_last_video.center()
|
|
big_last_video.set_height(2.5*FRAME_Y_RADIUS)
|
|
big_last_video.set_fill(opacity = 0)
|
|
self.play(
|
|
ApplyMethod(everything.shift, FRAME_WIDTH*LEFT),
|
|
Transform(last_video, big_last_video),
|
|
run_time = 2
|
|
)
|
|
|
|
|
|
|
|
class ItDoesntMatterWhich(Scene):
|
|
def construct(self):
|
|
physy = Physicist()
|
|
compy = ComputerScientist()
|
|
physy.title = TextMobject("Physics student").to_corner(DOWN+LEFT)
|
|
compy.title = TextMobject("CS student").to_corner(DOWN+RIGHT)
|
|
for pi in physy, compy:
|
|
pi.next_to(pi.title, UP)
|
|
self.add(pi, pi.title)
|
|
compy_speech = compy.get_bubble(SpeechBubble)
|
|
physy_speech = physy.get_bubble(SpeechBubble)
|
|
arrow = Vector([2, 1])
|
|
array = matrix_to_mobject([2, 1])
|
|
goes_to = TexMobject("\\Rightarrow")
|
|
physy_statement = VMobject(arrow, goes_to, array)
|
|
physy_statement.arrange(RIGHT)
|
|
compy_statement = physy_statement.copy()
|
|
compy_statement.arrange(LEFT)
|
|
physy_speech.position_mobject_inside(physy_statement)
|
|
compy_speech.position_mobject_inside(compy_statement)
|
|
|
|
new_arrow = Vector([2, 1])
|
|
x_line = Line(ORIGIN, 2*RIGHT, color = X_COLOR)
|
|
y_line = Line(2*RIGHT, 2*RIGHT+UP, color = Y_COLOR)
|
|
x_mob = TexMobject("2").next_to(x_line, DOWN)
|
|
y_mob = TexMobject("1").next_to(y_line, RIGHT)
|
|
new_arrow.add(x_line, y_line, x_mob, y_mob)
|
|
back_and_forth = VMobject(
|
|
new_arrow,
|
|
TexMobject("\\Leftrightarrow"),
|
|
matrix_to_mobject([2, 1])
|
|
)
|
|
back_and_forth.arrange(LEFT).center()
|
|
|
|
|
|
self.wait()
|
|
self.play(
|
|
ApplyMethod(physy.change_mode, "speaking"),
|
|
ShowCreation(physy_speech),
|
|
Write(physy_statement),
|
|
run_time = 1
|
|
)
|
|
self.play(Blink(compy))
|
|
self.play(
|
|
ApplyMethod(physy.change_mode, "sassy"),
|
|
ApplyMethod(compy.change_mode, "speaking"),
|
|
FadeOut(physy_speech),
|
|
ShowCreation(compy_speech),
|
|
Transform(physy_statement, compy_statement, path_arc = np.pi)
|
|
)
|
|
self.wait(2)
|
|
self.play(
|
|
ApplyMethod(physy.change_mode, "pondering"),
|
|
ApplyMethod(compy.change_mode, "pondering"),
|
|
Transform(compy_speech, VectorizedPoint(compy_speech.get_tip())),
|
|
Transform(physy_statement, back_and_forth)
|
|
)
|
|
self.wait()
|
|
|
|
|
|
class DataAnalyst(Scene):
|
|
def construct(self):
|
|
plane = NumberPlane()
|
|
ellipse = ParametricFunction(
|
|
lambda x : 2*np.cos(x)*(UP+RIGHT) + np.sin(x)*(UP+LEFT),
|
|
color = PINK,
|
|
t_max = 2*np.pi
|
|
)
|
|
ellipse_points = [
|
|
ellipse.point_from_proportion(x)
|
|
for x in np.arange(0, 1, 1./20)
|
|
]
|
|
string_vects = [
|
|
matrix_to_mobject(("%.02f %.02f"%tuple(ep[:2])).split())
|
|
for ep in ellipse_points
|
|
]
|
|
string_vects_matrix = Matrix(
|
|
np.array(string_vects).reshape((4, 5))
|
|
)
|
|
string_vects = string_vects_matrix.get_mob_matrix().flatten()
|
|
string_vects = VMobject(*string_vects)
|
|
|
|
vects = VMobject(*list(map(Vector, ellipse_points)))
|
|
|
|
self.play(Write(string_vects))
|
|
self.wait(2)
|
|
self.play(
|
|
FadeIn(plane),
|
|
Transform(string_vects, vects)
|
|
)
|
|
self.remove(string_vects)
|
|
self.add(vects)
|
|
self.wait()
|
|
self.play(
|
|
ApplyMethod(plane.fade, 0.7),
|
|
ApplyMethod(vects.set_color, DARK_GREY),
|
|
ShowCreation(ellipse)
|
|
)
|
|
self.wait(3)
|
|
|
|
|
|
class ManipulateSpace(LinearTransformationScene):
|
|
CONFIG = {
|
|
"include_background_plane" : False,
|
|
"show_basis_vectors" : False,
|
|
}
|
|
|
|
def construct(self):
|
|
matrix_rule = TexMobject("""
|
|
\\left[
|
|
\\begin{array}{c}
|
|
x \\\\ y
|
|
\\end{array}
|
|
\\right]
|
|
\\rightarrow
|
|
\\left[
|
|
\\begin{array}{c}
|
|
2x + y \\\\ y + 2x
|
|
\\end{array}
|
|
\\right]
|
|
""")
|
|
|
|
self.setup()
|
|
pi_creature = PiCreature(color = PINK).scale(0.5)
|
|
pi_creature.shift(-pi_creature.get_corner(DOWN+LEFT))
|
|
self.plane.prepare_for_nonlinear_transform()
|
|
|
|
self.play(ShowCreation(
|
|
self.plane,
|
|
run_time = 2
|
|
))
|
|
self.play(FadeIn(pi_creature))
|
|
self.play(Blink(pi_creature))
|
|
self.plane.add(pi_creature)
|
|
self.play(Homotopy(plane_wave_homotopy, self.plane, run_time = 3))
|
|
self.wait(2)
|
|
self.apply_matrix([[2, 1], [1, 2]])
|
|
self.wait()
|
|
self.play(
|
|
FadeOut(self.plane),
|
|
Write(matrix_rule),
|
|
run_time = 2
|
|
)
|
|
self.wait()
|
|
|
|
class CodingMathyAnimation(Scene):
|
|
pass
|
|
|
|
class NextVideo(Scene):
|
|
def construct(self):
|
|
title = TextMobject("Next video: Linear combinations, span, and bases")
|
|
title.to_edge(UP)
|
|
rect = Rectangle(width = 16, height = 9, color = BLUE)
|
|
rect.set_height(6)
|
|
rect.next_to(title, DOWN)
|
|
|
|
self.add(title)
|
|
self.play(ShowCreation(rect))
|
|
self.wait()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|