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* Experiment a lot with module loading * Extract methods out of experimental mess * Fix get module return type * Only reload() modules during reload() command * Remove unnecessary default parameter * Add docstrings and logging statements * Delete unwanted printout * Improve logging messages * Extract methods to a new class ModuleLoader * Remove unused builtins import * exec_module in any case at the end * Clarify docstrings & move get_module method up in file * Add more additionally excluded modules as array * Distinguish between user-defined modules and external libraries like numpy * Improved tracked_import docstring * Remove _insert_embed suffix before logging * Fix args.is_reload not defined error * Refine logic to determine whether module is user-defined or not * Fix list vs. set type annotations * Improve docstrings & change order of early return * Fix spelling mistake of "Reloading" * Try out custom deep reload * Make deep reload more robust * Also reload modules imported as classes * Move early return up to greatly improve performance * Clean up comments * Make methods of Module Loader "private" * Add backticks around function in docstring --------- Co-authored-by: Grant Sanderson <grant@3blue1brown.com>
94 lines
3 KiB
Python
94 lines
3 KiB
Python
from typing import Any
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from IPython.terminal.embed import KillEmbedded
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class ReloadManager:
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"""
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Manages the loading and running of scenes and is called directly from the
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main entry point of ManimGL.
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The name "reload" comes from the fact that this class handles the
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reinitialization of scenes when requested by the user via the `reload()`
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command in the IPython shell.
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"""
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args: Any = None
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scenes: list[Any] = []
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window = None
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# The line number to load the scene from when reloading
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start_at_line = None
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is_reload = False
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def set_new_start_at_line(self, start_at_line):
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"""
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Sets/Updates the line number to load the scene from when reloading.
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"""
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self.start_at_line = start_at_line
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def run(self):
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"""
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Runs the scenes in a loop and detects when a scene reload is requested.
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"""
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while True:
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try:
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# blocking call since a scene will init an IPython shell()
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self.retrieve_scenes_and_run(self.start_at_line)
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return
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except KillEmbedded:
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# Requested via the `exit_raise` IPython runline magic
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# by means of our scene.reload() command
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for scene in self.scenes:
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scene.tear_down()
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self.scenes = []
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self.is_reload = True
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except KeyboardInterrupt:
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break
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def retrieve_scenes_and_run(self, overwrite_start_at_line: int | None = None):
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"""
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Creates a new configuration based on the CLI args and runs the scenes.
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"""
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import manimlib.config
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import manimlib.extract_scene
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# Args
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if self.args is None:
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raise RuntimeError("Fatal error: No args were passed to the ReloadManager")
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if overwrite_start_at_line is not None:
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self.args.embed = str(overwrite_start_at_line)
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# Args to Config
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self.args.is_reload = self.is_reload
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scene_config = manimlib.config.get_scene_config(self.args)
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if self.window:
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scene_config["existing_window"] = self.window # see scene initialization
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run_config = manimlib.config.get_run_config(self.args)
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# Scenes
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self.scenes = manimlib.extract_scene.main(scene_config, run_config)
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if len(self.scenes) == 0:
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print("No scenes found to run")
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return
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# Find first available window
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for scene in self.scenes:
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if scene.window is not None:
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self.window = scene.window
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break
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for scene in self.scenes:
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if self.args.embed:
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print(" ".join([
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"Loading interactive session for",
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f"\033[96m{self.args.scene_names[0]}\033[0m",
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f"in \033[96m{self.args.file}\033[0m",
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f"at line \033[96m{self.args.embed}\033[0m"
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]))
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scene.run()
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reload_manager = ReloadManager()
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