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407 lines
14 KiB
Python
407 lines
14 KiB
Python
from helpers import *
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from mobject import Mobject1D
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from mobject.vectorized_mobject import VMobject, VGroup
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from mobject.tex_mobject import TexMobject
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from topics.geometry import Line, Arrow
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from topics.functions import ParametricFunction
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from scene import Scene
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class NumberLine(VMobject):
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CONFIG = {
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"color" : BLUE,
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"x_min" : -SPACE_WIDTH,
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"x_max" : SPACE_WIDTH,
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"unit_size" : 1,
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"tick_size" : 0.1,
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"tick_frequency" : 1,
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"leftmost_tick" : None, #Defaults to value near x_min s.t. 0 is a tick
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"numbers_with_elongated_ticks" : [0],
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"numbers_to_show" : None,
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"longer_tick_multiple" : 2,
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"number_at_center" : 0,
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"number_scale_val" : 0.75,
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"label_direction" : DOWN,
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"line_to_number_buff" : MED_SMALL_BUFF,
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"include_tip" : False,
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"propagate_style_to_family" : True,
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}
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def __init__(self, **kwargs):
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digest_config(self, kwargs)
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if self.leftmost_tick is None:
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tf = self.tick_frequency
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self.leftmost_tick = tf*np.ceil(self.x_min/tf)
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VMobject.__init__(self, **kwargs)
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if self.include_tip:
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self.add_tip()
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def generate_points(self):
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self.main_line = Line(self.x_min*RIGHT, self.x_max*RIGHT)
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self.tick_marks = VGroup()
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self.add(self.main_line, self.tick_marks)
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rounding_value = int(-np.log10(0.1*self.tick_frequency))
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rounded_numbers_with_elongated_ticks = np.round(
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self.numbers_with_elongated_ticks,
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rounding_value
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)
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for x in self.get_tick_numbers():
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rounded_x = np.round(x, rounding_value)
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if rounded_x in rounded_numbers_with_elongated_ticks:
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tick_size_used = self.longer_tick_multiple*self.tick_size
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else:
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tick_size_used = self.tick_size
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self.add_tick(x, tick_size_used)
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self.stretch(self.unit_size, 0)
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self.shift(-self.number_to_point(self.number_at_center))
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def add_tick(self, x, size = None):
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self.tick_marks.add(self.get_tick(x, size))
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return self
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def get_tick(self, x, size = None):
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if size is None: size = self.tick_size
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result = Line(size*DOWN, size*UP)
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result.rotate(self.main_line.get_angle())
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result.move_to(self.number_to_point(x))
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return result
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def get_tick_marks(self):
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return self.tick_marks
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def get_tick_numbers(self):
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epsilon = 0.001
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return np.arange(
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self.leftmost_tick, self.x_max+epsilon,
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self.tick_frequency
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)
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def number_to_point(self, number):
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alpha = float(number-self.x_min)/(self.x_max - self.x_min)
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return interpolate(
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self.main_line.get_start(),
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self.main_line.get_end(),
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alpha
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)
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def point_to_number(self, point):
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left_point, right_point = self.main_line.get_start_and_end()
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full_vect = right_point-left_point
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def distance_from_left(p):
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return np.dot(p-left_point, full_vect)/np.linalg.norm(full_vect)
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return interpolate(
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self.x_min, self.x_max,
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distance_from_left(point)/distance_from_left(right_point)
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)
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def default_numbers_to_display(self):
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if self.numbers_to_show is not None:
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return self.numbers_to_show
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return np.arange(int(self.leftmost_tick), int(self.x_max)+1)
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def get_number_mobjects(self, *numbers, **kwargs):
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#TODO, handle decimals
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if len(numbers) == 0:
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numbers = self.default_numbers_to_display()
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if "force_integers" in kwargs and kwargs["force_integers"]:
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numbers = map(int, numbers)
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result = VGroup()
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for number in numbers:
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mob = TexMobject(str(number))
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mob.scale(self.number_scale_val)
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mob.next_to(
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self.number_to_point(number),
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self.label_direction,
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self.line_to_number_buff,
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)
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result.add(mob)
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return result
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def add_numbers(self, *numbers, **kwargs):
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self.numbers = self.get_number_mobjects(
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*numbers, **kwargs
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)
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self.add(*self.numbers)
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return self
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def add_tip(self):
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start, end = self.main_line.get_start_and_end()
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vect = (end - start)/np.linalg.norm(end-start)
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arrow = Arrow(start, end + MED_SMALL_BUFF*vect, buff = 0)
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tip = arrow.tip
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tip.highlight(self.color)
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self.tip = tip
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self.add(tip)
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class UnitInterval(NumberLine):
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CONFIG = {
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"x_min" : 0,
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"x_max" : 1,
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"unit_size" : 6,
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"tick_frequency" : 0.1,
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"numbers_with_elongated_ticks" : [0, 1],
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"number_at_center" : 0.5,
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}
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class Axes(VGroup):
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CONFIG = {
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"propagate_style_to_family" : True,
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"three_d" : False,
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"number_line_config" : {
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"color" : LIGHT_GREY,
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"include_tip" : True,
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},
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"x_axis_config" : {},
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"y_axis_config" : {},
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"z_axis_config" : {},
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"x_min" : -SPACE_WIDTH,
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"x_max" : SPACE_WIDTH,
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"y_min" : -SPACE_HEIGHT,
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"y_max" : SPACE_HEIGHT,
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"z_min" : -3.5,
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"z_max" : 3.5,
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"z_normal" : DOWN,
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"default_num_graph_points" : 100,
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}
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def __init__(self, **kwargs):
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VGroup.__init__(self, **kwargs)
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self.x_axis = self.get_axis(self.x_min, self.x_max, self.x_axis_config)
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self.y_axis = self.get_axis(self.y_min, self.y_max, self.y_axis_config)
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self.y_axis.rotate(np.pi/2, about_point = ORIGIN)
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self.add(self.x_axis, self.y_axis)
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if self.three_d:
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self.z_axis = self.get_axis(self.z_min, self.z_max, self.z_axis_config)
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self.z_axis.rotate(-np.pi/2, UP, about_point = ORIGIN)
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self.z_axis.rotate(
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angle_of_vector(self.z_normal), OUT,
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about_point = ORIGIN
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)
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self.add(self.z_axis)
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def get_axis(self, min_val, max_val, extra_config):
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config = dict(self.number_line_config)
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config.update(extra_config)
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return NumberLine(x_min = min_val, x_max = max_val, **config)
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def coords_to_point(self, x, y):
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origin = self.x_axis.number_to_point(0)
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x_axis_projection = self.x_axis.number_to_point(x)
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y_axis_projection = self.y_axis.number_to_point(y)
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return x_axis_projection + y_axis_projection - origin
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def point_to_coords(self, point):
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return (
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self.x_axis.point_to_number(point),
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self.y_axis.point_to_number(point),
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)
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def get_graph(
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self, function, num_graph_points = None,
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x_min = None,
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x_max = None,
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**kwargs
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):
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kwargs["fill_opacity"] = kwargs.get("fill_opacity", 0)
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kwargs["num_anchor_points"] = \
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num_graph_points or self.default_num_graph_points
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x_min = x_min or self.x_min
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x_max = x_max or self.x_max
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graph = ParametricFunction(
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lambda t : self.coords_to_point(t, function(t)),
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t_min = x_min,
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t_max = x_max,
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**kwargs
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)
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graph.underlying_function = function
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return graph
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def input_to_graph_point(self, x, graph):
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return self.coords_to_point(x, graph.underlying_function(x))
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class ThreeDAxes(Axes):
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CONFIG = {
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"x_min" : -5.5,
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"x_max" : 5.5,
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"y_min" : -4.5,
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"y_max" : 4.5,
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"three_d" : True,
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}
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class NumberPlane(VMobject):
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CONFIG = {
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"color" : BLUE_D,
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"secondary_color" : BLUE_E,
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"axes_color" : WHITE,
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"secondary_stroke_width" : 1,
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"x_radius": None,
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"y_radius": None,
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"x_unit_size" : 1,
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"y_unit_size" : 1,
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"center_point" : ORIGIN,
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"x_line_frequency" : 1,
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"y_line_frequency" : 1,
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"secondary_line_ratio" : 1,
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"written_coordinate_height" : 0.2,
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"propagate_style_to_family" : False,
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"make_smooth_after_applying_functions" : True,
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}
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def generate_points(self):
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if self.x_radius is None:
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center_to_edge = (SPACE_WIDTH + abs(self.center_point[0]))
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self.x_radius = center_to_edge / self.x_unit_size
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if self.y_radius is None:
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center_to_edge = (SPACE_HEIGHT + abs(self.center_point[1]))
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self.y_radius = center_to_edge / self.y_unit_size
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self.axes = VMobject()
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self.main_lines = VMobject()
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self.secondary_lines = VMobject()
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tuples = [
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(
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self.x_radius,
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self.x_line_frequency,
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self.y_radius*DOWN,
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self.y_radius*UP,
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RIGHT
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),
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(
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self.y_radius,
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self.y_line_frequency,
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self.x_radius*LEFT,
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self.x_radius*RIGHT,
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UP,
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),
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]
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for radius, freq, start, end, unit in tuples:
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main_range = np.arange(0, radius, freq)
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step = freq/float(freq + self.secondary_line_ratio)
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for v in np.arange(0, radius, step):
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line1 = Line(start+v*unit, end+v*unit)
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line2 = Line(start-v*unit, end-v*unit)
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if v == 0:
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self.axes.add(line1)
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elif v in main_range:
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self.main_lines.add(line1, line2)
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else:
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self.secondary_lines.add(line1, line2)
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self.add(self.secondary_lines, self.main_lines, self.axes)
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self.stretch(self.x_unit_size, 0)
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self.stretch(self.y_unit_size, 1)
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self.shift(self.center_point)
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#Put x_axis before y_axis
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y_axis, x_axis = self.axes.split()
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self.axes = VMobject(x_axis, y_axis)
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def init_colors(self):
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VMobject.init_colors(self)
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self.axes.set_stroke(self.axes_color, self.stroke_width)
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self.main_lines.set_stroke(self.color, self.stroke_width)
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self.secondary_lines.set_stroke(
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self.secondary_color, self.secondary_stroke_width
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)
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return self
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def get_center_point(self):
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return self.coords_to_point(0, 0)
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def coords_to_point(self, x, y):
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x, y = np.array([x, y])
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result = self.axes.get_center()
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result += x*self.get_x_unit_size()*RIGHT
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result += y*self.get_y_unit_size()*UP
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return result
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def point_to_coords(self, point):
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new_point = point - self.axes.get_center()
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x = new_point[0]/self.get_x_unit_size()
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y = new_point[1]/self.get_y_unit_size()
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return x, y
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# Does not recompute center, unit_sizes for each call; useful for
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# iterating over large lists of points, but does assume these
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# attributes are kept accurate. (Could alternatively have a method
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# which returns a function dynamically created after a single
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# call to each of get_center(), get_x_unit_size(), etc.)
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def point_to_coords_cheap(self, point):
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new_point = point - self.center_point
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x = new_point[0]/self.x_unit_size
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y = new_point[1]/self.y_unit_size
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return x, y
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def get_x_unit_size(self):
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return self.axes.get_width() / (2.0*self.x_radius)
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def get_y_unit_size(self):
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return self.axes.get_height() / (2.0*self.y_radius)
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def get_coordinate_labels(self, x_vals = None, y_vals = None):
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coordinate_labels = VGroup()
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if x_vals == None:
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x_vals = range(-int(self.x_radius), int(self.x_radius)+1)
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if y_vals == None:
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y_vals = range(-int(self.y_radius), int(self.y_radius)+1)
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for index, vals in enumerate([x_vals, y_vals]):
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num_pair = [0, 0]
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for val in vals:
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if val == 0:
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continue
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num_pair[index] = val
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point = self.coords_to_point(*num_pair)
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num = TexMobject(str(val))
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num.add_background_rectangle()
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num.scale_to_fit_height(
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self.written_coordinate_height
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)
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num.next_to(point, DOWN+LEFT, buff = SMALL_BUFF)
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coordinate_labels.add(num)
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self.coordinate_labels = coordinate_labels
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return coordinate_labels
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def get_axes(self):
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return self.axes
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def get_axis_labels(self, x_label = "x", y_label = "y"):
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x_axis, y_axis = self.get_axes().split()
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quads = [
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(x_axis, x_label, UP, RIGHT),
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(y_axis, y_label, RIGHT, UP),
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]
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labels = VGroup()
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for axis, tex, vect, edge in quads:
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label = TexMobject(tex)
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label.add_background_rectangle()
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label.next_to(axis, vect)
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label.to_edge(edge)
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labels.add(label)
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self.axis_labels = labels
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return labels
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def add_coordinates(self, x_vals = None, y_vals = None):
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self.add(*self.get_coordinate_labels(x_vals, y_vals))
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return self
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def get_vector(self, coords, **kwargs):
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point = coords[0]*RIGHT + coords[1]*UP
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arrow = Arrow(ORIGIN, coords, **kwargs)
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return arrow
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def prepare_for_nonlinear_transform(self, num_inserted_anchor_points = 50):
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for mob in self.family_members_with_points():
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num_anchors = mob.get_num_anchor_points()
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if num_inserted_anchor_points > num_anchors:
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mob.insert_n_anchor_points(num_inserted_anchor_points-num_anchors)
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mob.make_smooth()
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return self
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