3b1b-manim/manimlib/shaders/quadratic_bezier_fill_vert.glsl
2020-02-07 09:31:57 -08:00

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399 B
GLSL

#version 330
in vec3 point;
in vec4 color;
// fill_all is 0 or 1
in float fill_all;
// orientation is +1 for counterclockwise curves, -1 otherwise
in float orientation;
out vec2 bp; // Bezier control point
out vec4 v_color;
out float v_fill_all;
out float v_orientation;
void main(){
bp = point.xy; // TODO
v_color = color;
v_fill_all = fill_all;
v_orientation = orientation;
}