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213 lines
5.9 KiB
Python
213 lines
5.9 KiB
Python
from __future__ import annotations
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import numpy as np
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from manimlib.animation.animation import Animation
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from manimlib.animation.transform import Transform
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from manimlib.constants import ORIGIN
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from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.rate_functions import there_and_back
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from typing import Callable
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from manimlib.mobject.mobject import Mobject
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from manimlib.scene.scene import Scene
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from manimlib.typing import Vect3
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class Fade(Transform):
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def __init__(
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self,
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mobject: Mobject,
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shift: np.ndarray = ORIGIN,
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scale: float = 1,
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**kwargs
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):
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self.shift_vect = shift
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self.scale_factor = scale
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super().__init__(mobject, **kwargs)
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class FadeIn(Fade):
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def create_target(self) -> Mobject:
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return self.mobject.copy()
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def create_starting_mobject(self) -> Mobject:
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start = super().create_starting_mobject()
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start.set_opacity(0)
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start.scale(1.0 / self.scale_factor)
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start.shift(-self.shift_vect)
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return start
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class FadeOut(Fade):
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def __init__(
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self,
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mobject: Mobject,
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shift: Vect3 = ORIGIN,
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remover: bool = True,
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final_alpha_value: float = 0.0, # Put it back in original state when done,
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**kwargs
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):
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super().__init__(
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mobject, shift,
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remover=remover,
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final_alpha_value=final_alpha_value,
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**kwargs
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)
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def create_target(self) -> Mobject:
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result = self.mobject.copy()
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result.set_opacity(0)
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result.shift(self.shift_vect)
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result.scale(self.scale_factor)
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return result
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class FadeInFromPoint(FadeIn):
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def __init__(self, mobject: Mobject, point: Vect3, **kwargs):
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super().__init__(
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mobject,
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shift=mobject.get_center() - point,
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scale=np.inf,
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**kwargs,
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)
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class FadeOutToPoint(FadeOut):
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def __init__(self, mobject: Mobject, point: Vect3, **kwargs):
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super().__init__(
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mobject,
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shift=point - mobject.get_center(),
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scale=0,
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**kwargs,
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)
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class FadeTransform(Transform):
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def __init__(
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self,
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mobject: Mobject,
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target_mobject: Mobject,
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stretch: bool = True,
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dim_to_match: int = 1,
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**kwargs
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):
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self.to_add_on_completion = target_mobject
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self.stretch = stretch
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self.dim_to_match = dim_to_match
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mobject.save_state()
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super().__init__(mobject.get_group_class()(mobject, target_mobject.copy()), **kwargs)
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def begin(self) -> None:
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self.ending_mobject = self.mobject.copy()
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Animation.begin(self)
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# Both 'start' and 'end' consists of the source and target mobjects.
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# At the start, the traget should be faded replacing the source,
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# and at the end it should be the other way around.
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start, end = self.starting_mobject, self.ending_mobject
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for m0, m1 in ((start[1], start[0]), (end[0], end[1])):
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self.ghost_to(m0, m1)
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def ghost_to(self, source: Mobject, target: Mobject) -> None:
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source.replace(target, stretch=self.stretch, dim_to_match=self.dim_to_match)
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source.set_uniform(**target.get_uniforms())
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source.set_opacity(0)
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def get_all_mobjects(self) -> list[Mobject]:
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return [
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self.mobject,
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self.starting_mobject,
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self.ending_mobject,
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]
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def get_all_families_zipped(self) -> zip[tuple[Mobject]]:
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return Animation.get_all_families_zipped(self)
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def clean_up_from_scene(self, scene: Scene) -> None:
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Animation.clean_up_from_scene(self, scene)
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scene.remove(self.mobject)
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self.mobject[0].restore()
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if not self.remover:
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scene.add(self.to_add_on_completion)
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class FadeTransformPieces(FadeTransform):
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def begin(self) -> None:
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self.mobject[0].align_family(self.mobject[1])
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super().begin()
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def ghost_to(self, source: Mobject, target: Mobject) -> None:
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for sm0, sm1 in zip(source.get_family(), target.get_family()):
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super().ghost_to(sm0, sm1)
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class VFadeIn(Animation):
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"""
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VFadeIn and VFadeOut only work for VMobjects,
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"""
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def __init__(self, vmobject: VMobject, suspend_mobject_updating: bool = False, **kwargs):
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super().__init__(
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vmobject,
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suspend_mobject_updating=suspend_mobject_updating,
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**kwargs
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)
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def interpolate_submobject(
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self,
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submob: VMobject,
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start: VMobject,
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alpha: float
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) -> None:
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submob.set_stroke(
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opacity=interpolate(0, start.get_stroke_opacity(), alpha)
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)
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submob.set_fill(
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opacity=interpolate(0, start.get_fill_opacity(), alpha)
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)
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class VFadeOut(VFadeIn):
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def __init__(
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self,
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vmobject: VMobject,
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remover: bool = True,
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final_alpha_value: float = 0.0,
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**kwargs
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):
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super().__init__(
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vmobject,
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remover=remover,
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final_alpha_value=final_alpha_value,
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**kwargs
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)
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def interpolate_submobject(
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self,
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submob: VMobject,
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start: VMobject,
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alpha: float
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) -> None:
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super().interpolate_submobject(submob, start, 1 - alpha)
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class VFadeInThenOut(VFadeIn):
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def __init__(
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self,
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vmobject: VMobject,
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rate_func: Callable[[float], float] = there_and_back,
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remover: bool = True,
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final_alpha_value: float = 0.5,
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**kwargs
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):
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super().__init__(
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vmobject,
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rate_func=rate_func,
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remover=remover,
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final_alpha_value=final_alpha_value,
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**kwargs
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)
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