3b1b-manim/manimlib/mobject/svg/brace.py
2025-01-01 16:50:38 +08:00

181 lines
5.9 KiB
Python

from __future__ import annotations
import math
import copy
import numpy as np
from manimlib.constants import DEFAULT_MOBJECT_TO_MOBJECT_BUFF, SMALL_BUFF
from manimlib.constants import UP, DOWN, ORIGIN, RIGHT, UL, UR, DR
from manimlib.constants import PI
from manimlib.animation.composition import AnimationGroup
from manimlib.animation.fading import FadeIn
from manimlib.animation.growing import GrowFromCenter
from manimlib.mobject.svg.tex_mobject import Tex
from manimlib.mobject.svg.tex_mobject import TexText
from manimlib.mobject.svg.text_mobject import Text
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.iterables import listify
from manimlib.utils.space_ops import get_norm
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Iterable
from manimlib.animation.animation import Animation
from manimlib.mobject.mobject import Mobject
from manimlib.typing import Vect3
class Brace(Text):
def __init__(
self,
mobject: Mobject,
direction: Vect3 = DOWN,
buff: float = 0.2,
# position of the tip
ratio: float = 0.5,
# This depends on font that you choose.
# Used to align different parts of the brace
extend_offset: float = .0085,
**kwargs
):
# \u's are different parts of the brace
super().__init__("\u23AB\n\u23AA\n\u23AC\n\u23AA\n\u23AD", **kwargs)
angle = PI / 2 - math.atan2(*direction[:2])
mobject.rotate(-angle, about_point=ORIGIN)
up = mobject.get_corner(UR)
down = mobject.get_corner(DR)
target_height = up[1] - down[1]
self.extend_offset = extend_offset
self.ratio = ratio
self.tip_point_index = np.argmax(self.get_all_points()[:, 0])
self.set_initial_height(target_height)
self.shift(up - self.get_corner(UL) + buff * RIGHT)
for mob in mobject, self:
mob.rotate(angle, about_point=ORIGIN)
def set_initial_height(self, height: float):
h0 = sum([self[i].get_height() for i in [0,2,4]])
extend_height = max(height - h0, 0)
self[1].set_height(extend_height * self.ratio, True)
self[3].set_height(extend_height * (1 - self.ratio), True)
for extend in self[1::2]:
extend.shift(RIGHT * self.extend_offset)
self.arrange(DOWN, buff=0, coor_mask=UP)
if extend_height == 0:
self.set_height(height, True)
def put_at_tip(
self,
mob: Mobject,
use_next_to: bool = True,
**kwargs
):
if use_next_to:
mob.next_to(
self.get_tip(),
np.round(self.get_direction()),
**kwargs
)
else:
mob.move_to(self.get_tip())
buff = kwargs.get("buff", DEFAULT_MOBJECT_TO_MOBJECT_BUFF)
shift_distance = mob.get_width() / 2.0 + buff
mob.shift(self.get_direction() * shift_distance)
return self
def get_text(self, text: str, **kwargs) -> Text:
buff = kwargs.pop("buff", SMALL_BUFF)
text_mob = Text(text, **kwargs)
self.put_at_tip(text_mob, buff=buff)
return text_mob
def get_tex(self, *tex: str, **kwargs) -> Tex:
buff = kwargs.pop("buff", SMALL_BUFF)
tex_mob = Tex(*tex, **kwargs)
self.put_at_tip(tex_mob, buff=buff)
return tex_mob
def get_tip(self) -> np.ndarray:
# Very specific to the LaTeX representation
# of a brace, but it's the only way I can think
# of to get the tip regardless of orientation.
return self.get_all_points()[self.tip_point_index]
def get_direction(self) -> np.ndarray:
vect = self.get_tip() - self.get_center()
return vect / get_norm(vect)
class BraceLabel(VMobject):
label_constructor: type = Tex
def __init__(
self,
obj: VMobject | list[VMobject],
text: str | Iterable[str],
brace_direction: np.ndarray = DOWN,
label_scale: float = 1.0,
label_buff: float = DEFAULT_MOBJECT_TO_MOBJECT_BUFF,
**kwargs
) -> None:
super().__init__(**kwargs)
self.brace_direction = brace_direction
self.label_scale = label_scale
self.label_buff = label_buff
if isinstance(obj, list):
obj = VGroup(*obj)
self.brace = Brace(obj, brace_direction, **kwargs)
self.label = self.label_constructor(*listify(text), **kwargs)
self.label.scale(self.label_scale)
self.brace.put_at_tip(self.label, buff=self.label_buff)
self.set_submobjects([self.brace, self.label])
def creation_anim(
self,
label_anim: Animation = FadeIn,
brace_anim: Animation = GrowFromCenter
) -> AnimationGroup:
return AnimationGroup(brace_anim(self.brace), label_anim(self.label))
def shift_brace(self, obj: VMobject | list[VMobject], **kwargs):
if isinstance(obj, list):
obj = VMobject(*obj)
self.brace = Brace(obj, self.brace_direction, **kwargs)
self.brace.put_at_tip(self.label)
self.submobjects[0] = self.brace
return self
def change_label(self, *text: str, **kwargs):
self.label = self.label_constructor(*text, **kwargs)
if self.label_scale != 1:
self.label.scale(self.label_scale)
self.brace.put_at_tip(self.label)
self.submobjects[1] = self.label
return self
def change_brace_label(self, obj: VMobject | list[VMobject], *text: str):
self.shift_brace(obj)
self.change_label(*text)
return self
def copy(self):
copy_mobject = copy.copy(self)
copy_mobject.brace = self.brace.copy()
copy_mobject.label = self.label.copy()
copy_mobject.set_submobjects([copy_mobject.brace, copy_mobject.label])
return copy_mobject
class BraceText(BraceLabel):
label_constructor: type = TexText