3b1b-manim/manimlib/window.py
2022-02-16 21:08:25 +08:00

147 lines
5.3 KiB
Python

from __future__ import annotations
import numpy as np
import moderngl_window as mglw
from moderngl_window.context.pyglet.window import Window as PygletWindow
from moderngl_window.timers.clock import Timer
from screeninfo import get_monitors
from manimlib.utils.config_ops import digest_config
from manimlib.utils.customization import get_customization
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from manimlib.scene.scene import Scene
class Window(PygletWindow):
fullscreen = False
resizable = True
gl_version = (3, 3)
vsync = True
cursor = True
def __init__(
self,
scene: Scene,
size: tuple[int, int] = (1280, 720),
**kwargs
):
super().__init__(size=size)
digest_config(self, kwargs)
self.scene = scene
self.pressed_keys = set()
self.title = str(scene)
self.size = size
mglw.activate_context(window=self)
self.timer = Timer()
self.config = mglw.WindowConfig(ctx=self.ctx, wnd=self, timer=self.timer)
self.timer.start()
# No idea why, but when self.position is set once
# it sometimes doesn't actually change the position
# to the specified tuple on the rhs, but doing it
# twice seems to make it work. ¯\_(ツ)_/¯
initial_position = self.find_initial_position(size)
self.position = initial_position
self.position = initial_position
def find_initial_position(self, size: tuple[int, int]) -> tuple[int, int]:
custom_position = get_customization()["window_position"]
monitors = get_monitors()
mon_index = get_customization()["window_monitor"]
monitor = monitors[min(mon_index, len(monitors) - 1)]
window_width, window_height = size
# Position might be specified with a string of the form
# x,y for integers x and y
if "," in custom_position:
return tuple(map(int, custom_position.split(",")))
# Alternatively, it might be specified with a string like
# UR, OO, DL, etc. specifying what corner it should go to
char_to_n = {"L": 0, "U": 0, "O": 1, "R": 2, "D": 2}
width_diff = monitor.width - window_width
height_diff = monitor.height - window_height
return (
monitor.x + char_to_n[custom_position[1]] * width_diff // 2,
-monitor.y + char_to_n[custom_position[0]] * height_diff // 2,
)
# Delegate event handling to scene
def pixel_coords_to_space_coords(
self,
px: int,
py: int,
relative: bool = False
) -> np.ndarray:
pw, ph = self.size
fw, fh = self.scene.camera.get_frame_shape()
fc = self.scene.camera.get_frame_center()
if relative:
return np.array([px / pw, py / ph, 0])
else:
return np.array([
fc[0] + px * fw / pw - fw / 2,
fc[1] + py * fh / ph - fh / 2,
0
])
def on_mouse_motion(self, x: int, y: int, dx: int, dy: int) -> None:
super().on_mouse_motion(x, y, dx, dy)
point = self.pixel_coords_to_space_coords(x, y)
d_point = self.pixel_coords_to_space_coords(dx, dy, relative=True)
self.scene.on_mouse_motion(point, d_point)
def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int) -> None:
super().on_mouse_drag(x, y, dx, dy, buttons, modifiers)
point = self.pixel_coords_to_space_coords(x, y)
d_point = self.pixel_coords_to_space_coords(dx, dy, relative=True)
self.scene.on_mouse_drag(point, d_point, buttons, modifiers)
def on_mouse_press(self, x: int, y: int, button: int, mods: int) -> None:
super().on_mouse_press(x, y, button, mods)
point = self.pixel_coords_to_space_coords(x, y)
self.scene.on_mouse_press(point, button, mods)
def on_mouse_release(self, x: int, y: int, button: int, mods: int) -> None:
super().on_mouse_release(x, y, button, mods)
point = self.pixel_coords_to_space_coords(x, y)
self.scene.on_mouse_release(point, button, mods)
def on_mouse_scroll(self, x: int, y: int, x_offset: float, y_offset: float) -> None:
super().on_mouse_scroll(x, y, x_offset, y_offset)
point = self.pixel_coords_to_space_coords(x, y)
offset = self.pixel_coords_to_space_coords(x_offset, y_offset, relative=True)
self.scene.on_mouse_scroll(point, offset)
def on_key_press(self, symbol: int, modifiers: int) -> None:
self.pressed_keys.add(symbol) # Modifiers?
super().on_key_press(symbol, modifiers)
self.scene.on_key_press(symbol, modifiers)
def on_key_release(self, symbol: int, modifiers: int) -> None:
self.pressed_keys.difference_update({symbol}) # Modifiers?
super().on_key_release(symbol, modifiers)
self.scene.on_key_release(symbol, modifiers)
def on_resize(self, width: int, height: int) -> None:
super().on_resize(width, height)
self.scene.on_resize(width, height)
def on_show(self) -> None:
super().on_show()
self.scene.on_show()
def on_hide(self) -> None:
super().on_hide()
self.scene.on_hide()
def on_close(self) -> None:
super().on_close()
self.scene.on_close()
def is_key_pressed(self, symbol: int) -> bool:
return (symbol in self.pressed_keys)