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182 lines
5.5 KiB
Python
182 lines
5.5 KiB
Python
from __future__ import annotations
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import numpy as np
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from manimlib.animation.animation import Animation
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from manimlib.animation.animation import prepare_animation
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from manimlib.mobject.mobject import Group
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from manimlib.utils.bezier import integer_interpolate
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.config_ops import digest_config
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from manimlib.utils.iterables import remove_list_redundancies
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from manimlib.utils.rate_functions import linear
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from manimlib.utils.simple_functions import clip
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from typing import Callable
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from manimlib.mobject.mobject import Mobject
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from manimlib.scene.scene import Scene
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DEFAULT_LAGGED_START_LAG_RATIO = 0.05
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class AnimationGroup(Animation):
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CONFIG = {
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# If None, this defaults to the sum of all
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# internal animations
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"run_time": None,
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"rate_func": linear,
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# If 0, all animations are played at once.
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# If 1, all are played successively.
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# If >0 and <1, they start at lagged times
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# from one and other.
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"lag_ratio": 0,
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"group": None,
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}
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def __init__(self, *animations: Animation, **kwargs):
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digest_config(self, kwargs)
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self.animations = [prepare_animation(anim) for anim in animations]
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if self.group is None:
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self.group = Group(*remove_list_redundancies(
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[anim.mobject for anim in animations]
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))
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self.init_run_time()
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Animation.__init__(self, self.group, **kwargs)
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def get_all_mobjects(self) -> Group:
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return self.group
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def begin(self) -> None:
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self.group.set_animating_status(True)
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for anim in self.animations:
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anim.begin()
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# self.init_run_time()
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def finish(self) -> None:
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self.group.set_animating_status(False)
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for anim in self.animations:
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anim.finish()
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def clean_up_from_scene(self, scene: Scene) -> None:
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for anim in self.animations:
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anim.clean_up_from_scene(scene)
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def update_mobjects(self, dt: float) -> None:
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for anim in self.animations:
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anim.update_mobjects(dt)
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def init_run_time(self) -> None:
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self.build_animations_with_timings()
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if self.anims_with_timings:
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self.max_end_time = np.max([
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awt[2] for awt in self.anims_with_timings
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])
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else:
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self.max_end_time = 0
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if self.run_time is None:
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self.run_time = self.max_end_time
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def build_animations_with_timings(self) -> None:
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"""
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Creates a list of triplets of the form
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(anim, start_time, end_time)
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"""
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self.anims_with_timings = []
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curr_time = 0
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for anim in self.animations:
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start_time = curr_time
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end_time = start_time + anim.get_run_time()
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self.anims_with_timings.append(
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(anim, start_time, end_time)
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)
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# Start time of next animation is based on
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# the lag_ratio
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curr_time = interpolate(
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start_time, end_time, self.lag_ratio
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)
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def interpolate(self, alpha: float) -> None:
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# Note, if the run_time of AnimationGroup has been
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# set to something other than its default, these
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# times might not correspond to actual times,
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# e.g. of the surrounding scene. Instead they'd
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# be a rescaled version. But that's okay!
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time = alpha * self.max_end_time
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for anim, start_time, end_time in self.anims_with_timings:
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anim_time = end_time - start_time
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if anim_time == 0:
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sub_alpha = 0
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else:
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sub_alpha = clip(
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(time - start_time) / anim_time,
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0, 1
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)
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anim.interpolate(sub_alpha)
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class Succession(AnimationGroup):
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CONFIG = {
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"lag_ratio": 1,
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}
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def begin(self) -> None:
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assert(len(self.animations) > 0)
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self.init_run_time()
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self.active_animation = self.animations[0]
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self.active_animation.begin()
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def finish(self) -> None:
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self.active_animation.finish()
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def update_mobjects(self, dt: float) -> None:
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self.active_animation.update_mobjects(dt)
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def interpolate(self, alpha: float) -> None:
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index, subalpha = integer_interpolate(
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0, len(self.animations), alpha
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)
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animation = self.animations[index]
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if animation is not self.active_animation:
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self.active_animation.finish()
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animation.begin()
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self.active_animation = animation
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animation.interpolate(subalpha)
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class LaggedStart(AnimationGroup):
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CONFIG = {
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"lag_ratio": DEFAULT_LAGGED_START_LAG_RATIO,
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}
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class LaggedStartMap(LaggedStart):
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CONFIG = {
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"run_time": 2,
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}
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def __init__(
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self,
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AnimationClass: type,
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mobject: Mobject,
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arg_creator: Callable[[Mobject], tuple] | None = None,
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**kwargs
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):
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args_list = []
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for submob in mobject:
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if arg_creator:
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args_list.append(arg_creator(submob))
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else:
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args_list.append((submob,))
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anim_kwargs = dict(kwargs)
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if "lag_ratio" in anim_kwargs:
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anim_kwargs.pop("lag_ratio")
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animations = [
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AnimationClass(*args, **anim_kwargs)
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for args in args_list
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]
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super().__init__(*animations, group=mobject, **kwargs)
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