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114 lines
2.7 KiB
Python
114 lines
2.7 KiB
Python
import random
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from colour import Color
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import numpy as np
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from manimlib.constants import PALETTE
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from manimlib.constants import WHITE
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.simple_functions import clip_in_place
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from manimlib.utils.space_ops import normalize
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def color_to_rgb(color):
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if isinstance(color, str):
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return hex_to_rgb(color)
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elif isinstance(color, Color):
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return np.array(color.get_rgb())
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else:
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raise Exception("Invalid color type")
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def color_to_rgba(color, alpha=1):
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return np.array([*color_to_rgb(color), alpha])
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def rgb_to_color(rgb):
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try:
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return Color(rgb=rgb)
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except ValueError:
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return Color(WHITE)
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def rgba_to_color(rgba):
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return rgb_to_color(rgba[:3])
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def rgb_to_hex(rgb):
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return "#" + "".join(
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hex(int_x // 16)[2] + hex(int_x % 16)[2]
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for x in rgb
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for int_x in [int(255 * x)]
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)
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def hex_to_rgb(hex_code):
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hex_part = hex_code[1:]
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if len(hex_part) == 3:
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hex_part = "".join([2 * c for c in hex_part])
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return np.array([
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int(hex_part[i:i + 2], 16) / 255
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for i in range(0, 6, 2)
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])
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def invert_color(color):
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return rgb_to_color(1.0 - color_to_rgb(color))
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def color_to_int_rgb(color):
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return (255 * color_to_rgb(color)).astype('uint8')
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def color_to_int_rgba(color, opacity=1.0):
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alpha = int(255 * opacity)
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return np.array([*color_to_int_rgb(color), alpha])
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def color_gradient(reference_colors, length_of_output):
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if length_of_output == 0:
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return reference_colors[0]
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rgbs = list(map(color_to_rgb, reference_colors))
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alphas = np.linspace(0, (len(rgbs) - 1), length_of_output)
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floors = alphas.astype('int')
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alphas_mod1 = alphas % 1
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# End edge case
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alphas_mod1[-1] = 1
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floors[-1] = len(rgbs) - 2
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return [
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rgb_to_color(interpolate(rgbs[i], rgbs[i + 1], alpha))
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for i, alpha in zip(floors, alphas_mod1)
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]
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def interpolate_color(color1, color2, alpha):
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rgb = interpolate(color_to_rgb(color1), color_to_rgb(color2), alpha)
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return rgb_to_color(rgb)
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def average_color(*colors):
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rgbs = np.array(list(map(color_to_rgb, colors)))
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return rgb_to_color(rgbs.mean(0))
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def random_bright_color():
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color = random_color()
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curr_rgb = color_to_rgb(color)
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new_rgb = interpolate(
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curr_rgb, np.ones(len(curr_rgb)), 0.5
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)
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return Color(rgb=new_rgb)
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def random_color():
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return random.choice(PALETTE)
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def get_shaded_rgb(rgb, point, unit_normal_vect, light_source):
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to_sun = normalize(light_source - point)
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factor = 0.5 * np.dot(unit_normal_vect, to_sun)**3
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if factor < 0:
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factor *= 0.5
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result = rgb + factor
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clip_in_place(rgb + factor, 0, 1)
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return result
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