3b1b-manim/old_projects/quat3d.py
2019-05-02 20:36:14 -07:00

1408 lines
43 KiB
Python

from manimlib.imports import *
from old_projects.quaternions import *
W_COLOR = YELLOW
I_COLOR = GREEN
J_COLOR = RED
K_COLOR = BLUE
class QuaternionLabel(VGroup):
CONFIG = {
"decimal_config": {}
}
def __init__(self, quat, **kwargs):
VGroup.__init__(self, **kwargs)
dkwargs = dict(self.decimal_config)
decimals = VGroup()
decimals.add(DecimalNumber(quat[0], color=W_COLOR, **dkwargs))
dkwargs["include_sign"] = True
decimals.add(
DecimalNumber(quat[1], color=I_COLOR, **dkwargs),
DecimalNumber(quat[2], color=J_COLOR, **dkwargs),
DecimalNumber(quat[3], color=K_COLOR, **dkwargs),
)
self.add(
decimals[0],
decimals[1], TexMobject("i"),
decimals[2], TexMobject("j"),
decimals[3], TexMobject("k"),
)
self.arrange(RIGHT, buff=SMALL_BUFF)
self.decimals = decimals
def set_value(self, quat):
for decimal, coord in zip(self.decimals, quat):
decimal.set_value(coord)
return self
class RandyPrism(Cube):
CONFIG = {
"height": 0.25,
"width": 1,
"depth": 1.2,
"fill_color": BLUE_D,
"fill_opacity": 0.9,
"stroke_color": WHITE,
"stroke_width": 1,
}
def __init__(self, **kwargs):
Cube.__init__(self, **kwargs)
self.set_height(1)
randy = Randolph(mode="pondering")
randy.set_height(0.8)
randy.rotate(TAU / 4, RIGHT)
randy.shift(0.7 * DOWN)
randy.set_shade_in_3d(True, z_index_as_group=True)
self.randy = randy
self.add(randy)
self.set_height(self.height, stretch=True)
self.set_width(self.width, stretch=True)
self.set_depth(self.depth, stretch=True)
self.center()
class Gimbal(VGroup):
CONFIG = {
"inner_r": 1.2,
"outer_r": 2.6,
}
def __init__(self, alpha=0, beta=0, gamma=0, inner_mob=None, **kwargs):
VGroup.__init__(self, **kwargs)
r1, r2, r3, r4, r5, r6, r7 = np.linspace(
self.inner_r, self.outer_r, 7
)
rings = VGroup(
self.get_ring(r5, r6),
self.get_ring(r3, r4),
self.get_ring(r1, r2),
)
for i, p1, p2 in [(0, r6, r7), (1, r4, r5), (2, r2, r3)]:
annulus = rings[i]
lines = VGroup(
Line(p1 * UP, p2 * UP),
Line(p1 * DOWN, p2 * DOWN),
)
lines.set_stroke(RED)
annulus.lines = lines
annulus.add(lines)
rings[1].lines.rotate(90 * DEGREES, about_point=ORIGIN)
rings.rotate(90 * DEGREES, RIGHT, about_point=ORIGIN)
rings.set_shade_in_3d(True)
self.rings = rings
self.add(rings)
if inner_mob is not None:
corners = [
inner_mob.get_corner(v1 + v2)
for v1 in [LEFT, RIGHT]
for v2 in [IN, OUT]
]
lines = VGroup()
for corner in corners:
corner[1] = 0
line = Line(
corner, self.inner_r * normalize(corner),
color=WHITE,
stroke_width=1
)
lines.add(line)
lines.set_shade_in_3d(True)
rings[2].add(lines, inner_mob)
# Rotations
angles = [alpha, beta, gamma]
for i, angle in zip(it.count(), angles):
vect = rings[i].lines[0].get_vector()
rings[i:].rotate(angle=angle, axis=vect)
def get_ring(self, in_r, out_r, angle=TAU / 4):
result = VGroup()
for start_angle in np.arange(0, TAU, angle):
start_angle += angle / 2
sector = AnnularSector(
inner_radius=in_r,
outer_radius=out_r,
angle=angle,
start_angle=start_angle
)
sector.set_fill(LIGHT_GREY, 0.8)
arcs = VGroup(*[
Arc(
angle=angle,
start_angle=start_angle,
radius=r
)
for r in [in_r, out_r]
])
arcs.set_stroke(BLACK, 1, opacity=0.5)
sector.add(arcs)
result.add(sector)
return result
# Scenes
class ButFirst(TeacherStudentsScene):
def construct(self):
for student in self.students:
student.change("surprised")
self.teacher_says("But first!")
self.change_all_student_modes("happy")
self.play(RemovePiCreatureBubble(
self.teacher,
target_mode="raise_right_hand"
))
self.change_student_modes(
*["pondering"] * 3,
look_at_arg=self.screen,
)
self.play(self.teacher.look_at, self.screen)
self.wait(4)
class Introduction(QuaternionHistory):
CONFIG = {
"names_and_quotes": [
(
"Oliver Heaviside",
"""\\Huge ``the quaternion was not only not
required, but was a positive evil''"""
),
(
"Lord Kelvin",
"""\\Huge ``Quaternions... though beautifully \\\\ ingenious,
have been an unmixed evil'' """
),
]
}
def construct(self):
title_word = TextMobject("Quaternions:")
title_equation = TexMobject(
"i^2 = j^2 = k^2 = ijk = -1",
tex_to_color_map={
"i": I_COLOR,
"j": J_COLOR,
"k": K_COLOR,
}
)
# label = QuaternionLabel([
# float(str((TAU * 10**(3 * k)) % 10)[:4])
# for k in range(4)
# ])
title = VGroup(title_word, title_equation)
title.arrange(RIGHT)
title.to_edge(UP)
images_group = self.get_dissenter_images_quotes_and_names()
images_group.to_edge(DOWN)
images, quotes, names = images_group
for pair in images_group:
pair[1].align_to(pair[0], UP)
self.play(
FadeInFromDown(title_word),
Write(title_equation)
)
self.wait()
for image, name, quote in zip(images, names, quotes):
self.play(
FadeInFrom(image, 3 * DOWN),
FadeInFromLarge(name),
LaggedStartMap(
FadeIn, VGroup(*it.chain(*quote)),
lag_ratio=0.3,
run_time=2
)
)
self.wait(2)
self.play(
title.shift, 2 * UP,
*[
ApplyMethod(mob.shift, FRAME_WIDTH * vect / 2)
for pair in images_group
for mob, vect in zip(pair, [LEFT, RIGHT])
],
)
class WhoCares(TeacherStudentsScene):
def construct(self):
quotes = Group(*[
ImageMobject(
"CoderQuaternionResponse_{}".format(d),
height=2
)
for d in range(4)
])
logos = Group(*[
ImageMobject(name, height=0.5)
for name in [
"TwitterLogo",
"HackerNewsLogo",
"RedditLogo",
"YouTubeLogo",
]
])
for quote, logo in zip(quotes, logos):
logo.move_to(quote.get_corner(UR))
quote.add(logo)
quotes.arrange_in_grid()
quotes.set_height(4)
quotes.to_corner(UL)
self.student_says(
"Um...who cares?",
target_mode="sassy",
added_anims=[self.teacher.change, "guilty"]
)
self.change_student_modes("angry", "sassy", "sad")
self.wait(2)
self.play(
RemovePiCreatureBubble(self.students[1]),
self.teacher.change, "raise_right_hand"
)
# self.play(
# LaggedStartMap(
# FadeInFromDown, quotes,
# run_time=3
# ),
# self.get_student_changes(*3 * ["pondering"], look_at_arg=quotes)
# )
# self.wait(2)
# # Show HN
# hn_quote = quotes[1]
# hn_context = TextMobject("news.ycombinator.com/item?id=17933908")
# hn_context.scale(0.7)
# hn_context.to_corner(UL)
# vr_headsets = VGroup()
# for pi in self.students:
# vr_headset = SVGMobject("VR_headset")
# vr_headset.set_fill(LIGHT_GREY, opacity=0.9)
# vr_headset.set_width(pi.eyes.get_width() + 0.3)
# vr_headset.move_to(pi.eyes)
# vr_headsets.add(vr_headset)
# self.play(
# hn_quote.scale, 2, {"about_edge": DL},
# FadeOutAndShift(quotes[0], 5 * UP),
# FadeOutAndShift(quotes[2], UR),
# FadeOutAndShift(quotes[3], RIGHT),
# FadeInFromDown(hn_context),
# )
# hn_rect = Rectangle(
# height=0.1 * hn_quote.get_height(),
# width=0.6 * hn_quote.get_width(),
# color=RED
# )
# hn_rect.move_to(hn_quote, UL)
# hn_rect.shift(0.225 * RIGHT + 0.75 * DOWN)
# self.play(
# ShowCreation(hn_rect),
# self.get_student_changes(
# "erm", "thinking", "confused",
# look_at_arg=hn_quote,
# )
# )
# self.add_foreground_mobjects(vr_headsets)
# self.play(
# LaggedStartMap(
# FadeInFrom, vr_headsets,
# lambda m: (m, UP),
# ),
# self.get_student_changes(
# *3 * ["sick"],
# look_at_arg=hn_quote,
# run_time=3
# )
# )
# self.wait(3)
# Show Twitter
t_quote = quotes[0]
# t_quote.next_to(FRAME_WIDTH * LEFT / 2 + FRAME_WIDTH * UP / 2, UR)
# t_quote.set_opacity(0)
# self.play(
# FadeOutAndShift(hn_quote, 4 * LEFT),
# FadeOutAndShift(hn_rect, 4 * LEFT),
# FadeOutAndShift(hn_context, UP),
# FadeOut(vr_headsets),
# t_quote.set_opacity, 1,
# t_quote.scale, 2,
# t_quote.to_corner, UL,
# )
# self.remove_foreground_mobjects(vr_headsets)
t_quote.fade(1)
t_quote.to_corner(UL)
self.play(
self.get_student_changes(*3 * ["pondering"], look_at_arg=quotes),
t_quote.set_opacity, 1,
t_quote.scale, 2,
t_quote.to_corner, UL,
)
self.wait(2)
self.change_student_modes(
"pondering", "happy", "tease",
look_at_arg=t_quote
)
self.wait(2)
self.play(FadeOut(t_quote))
self.wait(5)
class ShowSeveralQuaternionRotations(SpecialThreeDScene):
CONFIG = {
"quaternions": [
[0, 1, 0, 0],
[1, 0, 0, 0],
[1, 0, 1, 0],
[1, 1, 1, -1],
[0, -1, 2, 1],
[1, 0, 0, -1],
[1, -1, 0, 0],
[1, -1, 1, 0],
[1, -1, 1, -1],
[1, 0, 0, 0],
],
"start_phi": 70 * DEGREES,
"start_theta": -140 * DEGREES,
"ambient_rotation_rate": 0.01,
}
def construct(self):
self.add_q_tracker()
self.setup_labels()
self.setup_camera_position()
self.add_prism()
self.add_axes()
self.apply_quaternions()
def add_q_tracker(self):
self.q_tracker = QuaternionTracker()
self.q_tracker.add_updater(lambda m: m.normalize())
self.add(self.q_tracker)
def setup_labels(self):
left_q_label = QuaternionLabel([1, 0, 0, 0])
right_q_label = QuaternionLabel([1, 0, 0, 0])
for label in left_q_label, right_q_label:
lp, rp = TexMobject("()")
lp.next_to(label, LEFT, SMALL_BUFF)
rp.next_to(label, RIGHT, SMALL_BUFF)
label.add(lp, rp)
point_label = TexMobject(
*"(xi+yj+zk)",
tex_to_color_map={
"i": I_COLOR,
"j": J_COLOR,
"k": K_COLOR,
}
)
left_q_label.next_to(point_label, LEFT)
right_q_label.next_to(point_label, RIGHT)
group = VGroup(left_q_label, point_label, right_q_label)
group.arrange(RIGHT)
group.set_width(FRAME_WIDTH - 1)
group.to_edge(UP)
self.add_fixed_in_frame_mobjects(BackgroundRectangle(group))
for label, text in zip(group, ["$q$", "Some 3d point", "$q^{-1}$"]):
brace = Brace(label, DOWN)
text_mob = TextMobject(text)
if text_mob.get_width() > brace.get_width():
text_mob.match_width(brace)
text_mob.next_to(brace, DOWN, buff=SMALL_BUFF)
text_mob.add_background_rectangle()
label.add(brace, text_mob)
self.add_fixed_in_frame_mobjects(*group)
left_q_label.add_updater(
lambda m: m.set_value(self.q_tracker.get_value())
)
left_q_label.add_updater(lambda m: self.add_fixed_in_frame_mobjects(m))
right_q_label.add_updater(
lambda m: m.set_value(quaternion_conjugate(
self.q_tracker.get_value()
))
)
right_q_label.add_updater(lambda m: self.add_fixed_in_frame_mobjects(m))
def setup_camera_position(self):
self.set_camera_orientation(
phi=self.start_phi,
theta=self.start_theta,
)
self.begin_ambient_camera_rotation(self.ambient_rotation_rate)
def add_prism(self):
prism = self.prism = self.get_prism()
prism.add_updater(
lambda p: p.become(self.get_prism(
self.q_tracker.get_value()
))
)
self.add(prism)
def add_axes(self):
axes = self.axes = always_redraw(self.get_axes)
self.add(axes)
def apply_quaternions(self):
for quat in self.quaternions:
self.change_q(quat)
self.wait(2)
#
def get_unrotated_prism(self):
return RandyPrism().scale(2)
def get_prism(self, quaternion=[1, 0, 0, 0]):
prism = self.get_unrotated_prism()
angle, axis = angle_axis_from_quaternion(quaternion)
prism.rotate(angle=angle, axis=axis, about_point=ORIGIN)
return prism
def get_axes(self):
prism = self.prism
centers = [sm.get_center() for sm in prism[:6]]
axes = VGroup()
for i in range(3):
for u in [-1, 1]:
vect = np.zeros(3)
vect[i] = u
dots = [np.dot(normalize(c), vect) for c in centers]
max_i = np.argmax(dots)
ec = centers[max_i]
prism.get_edge_center(vect)
p1 = np.zeros(3)
p1[i] = ec[i]
p1 *= dots[max_i]
p2 = 10 * vect
axes.add(Line(p1, p2))
axes.set_stroke(LIGHT_GREY, 1)
axes.set_shade_in_3d(True)
return axes
def change_q(self, value, run_time=3, added_anims=None, **kwargs):
if added_anims is None:
added_anims = []
self.play(
self.q_tracker.set_value, value,
*added_anims,
run_time=run_time,
**kwargs
)
class PauseAndPlayOverlay(Scene):
def construct(self):
pause = TexMobject("=").rotate(TAU / 4)
pause.stretch(2, 0)
pause.scale(1.5)
arrow = Vector(RIGHT, color=WHITE)
interact = TextMobject("Interact...")
group = VGroup(pause, arrow, interact)
group.arrange(RIGHT)
group.scale(2)
not_yet = TextMobject("...well, not yet")
not_yet.scale(2)
not_yet.next_to(group, DOWN, MED_LARGE_BUFF)
self.play(Write(pause))
self.play(
GrowFromPoint(
interact, arrow.get_left(),
rate_func=squish_rate_func(smooth, 0.3, 1)
),
VFadeIn(interact),
GrowArrow(arrow),
)
self.wait(2)
self.play(Write(not_yet))
self.wait()
class RotationMatrix(ShowSeveralQuaternionRotations):
CONFIG = {
"start_phi": 60 * DEGREES,
"start_theta": -60 * DEGREES,
}
def construct(self):
self.add_q_tracker()
self.setup_camera_position()
self.add_prism()
self.add_basis_vector_labels()
self.add_axes()
title = TextMobject("Rotation matrix")
title.scale(1.5)
title.to_corner(UL)
self.add_fixed_in_frame_mobjects(title)
angle = 75 * DEGREES
axis = [0.3, 1, 0.3]
matrix = rotation_matrix(angle=angle, axis=axis)
matrix_mob = DecimalMatrix(matrix, h_buff=1.6)
matrix_mob.next_to(title, DOWN)
matrix_mob.to_edge(LEFT)
title.next_to(matrix_mob, UP)
self.add_fixed_in_frame_mobjects(matrix_mob)
colors = [I_COLOR, J_COLOR, K_COLOR]
matrix_mob.set_column_colors(*colors)
columns = matrix_mob.get_columns()
column_rects = VGroup(*[
SurroundingRectangle(c).match_color(c[0])
for c in columns
])
labels = VGroup(*[
TextMobject(
"Where", tex, "goes",
tex_to_color_map={tex: rect.get_color()}
).next_to(rect, DOWN)
for letter, rect in zip(["\\i", "\\j", "k"], column_rects)
for tex in ["$\\hat{\\textbf{%s}}$" % (letter)]
])
labels.space_out_submobjects(0.8)
quaternion = quaternion_from_angle_axis(angle, axis)
self.play(Write(matrix_mob))
self.change_q(quaternion)
self.wait()
last_label = VectorizedPoint(matrix_mob.get_bottom())
last_rect = VMobject()
for label, rect in zip(labels, column_rects):
self.add_fixed_in_frame_mobjects(rect, label)
self.play(
FadeIn(label),
FadeOut(last_label),
ShowCreation(rect),
FadeOut(last_rect)
)
self.wait()
last_label = label
last_rect = rect
self.play(FadeOut(last_label), FadeOut(last_rect))
self.wait(5)
def get_unrotated_prism(self):
prism = RandyPrism()
prism.scale(1.5)
arrows = VGroup()
for i, color in enumerate([I_COLOR, J_COLOR, K_COLOR]):
vect = np.zeros(3)
vect[i] = 1
arrow = Arrow(
prism.get_edge_center(vect), 2 * vect,
preserve_tip_size_when_scaling=False,
color=color,
buff=0,
)
arrows.add(arrow)
arrows.set_shade_in_3d(True)
prism.arrows = arrows
prism.add(arrows)
return prism
def add_basis_vector_labels(self):
labels = VGroup(
TexMobject("\\hat{\\textbf{\\i}}"),
TexMobject("\\hat{\\textbf{\\j}}"),
TexMobject("\\hat{\\textbf{k}}"),
)
def generate_updater(arrow):
return lambda m: m.move_to(
arrow.get_end() + 0.2 * normalize(arrow.get_vector()),
)
for arrow, label in zip(self.prism.arrows, labels):
label.match_color(arrow)
label.add_updater(generate_updater(arrow))
self.add_fixed_orientation_mobjects(label)
class EulerAnglesAndGimbal(ShowSeveralQuaternionRotations):
def construct(self):
self.setup_position()
self.setup_angle_trackers()
self.setup_gimbal()
self.add_axes()
self.add_title()
self.show_rotations()
def setup_position(self):
self.set_camera_orientation(
theta=-140 * DEGREES,
phi=70 * DEGREES,
)
self.begin_ambient_camera_rotation(rate=0.015)
def setup_angle_trackers(self):
self.alpha_tracker = ValueTracker(0)
self.beta_tracker = ValueTracker(0)
self.gamma_tracker = ValueTracker(0)
def setup_gimbal(self):
gimbal = always_redraw(self.get_gimbal)
self.gimbal = gimbal
self.add(gimbal)
def add_title(self):
title = TextMobject("Euler angles")
title.scale(1.5)
title.to_corner(UL)
angle_labels = VGroup(
TexMobject("\\alpha").set_color(YELLOW),
TexMobject("\\beta").set_color(GREEN),
TexMobject("\\gamma").set_color(PINK),
)
angle_labels.scale(2)
angle_labels.arrange(RIGHT, buff=MED_LARGE_BUFF)
angle_labels.next_to(title, DOWN, aligned_edge=LEFT)
self.angle_labels = angle_labels
gl_label = VGroup(
Arrow(LEFT, RIGHT, color=WHITE),
TextMobject("Gimbal lock").scale(1.5),
)
gl_label.arrange(RIGHT)
gl_label.next_to(title, RIGHT)
self.gimbal_lock_label = gl_label
VGroup(title, angle_labels, gl_label).center().to_edge(UP)
self.add_fixed_in_frame_mobjects(title, angle_labels, gl_label)
self.remove(angle_labels)
self.remove(gl_label)
def show_rotations(self):
gimbal = self.gimbal
alpha_tracker = self.alpha_tracker
beta_tracker = self.beta_tracker
gamma_tracker = self.gamma_tracker
angles = [-60 * DEGREES, 50 * DEGREES, 45 * DEGREES]
trackers = [alpha_tracker, beta_tracker, gamma_tracker]
in_rs = [0.6, 0.5, 0.6]
for i in range(3):
tracker = trackers[i]
angle = angles[i]
in_r = in_rs[i]
ring = gimbal.rings[i]
vect = ring.lines[0].get_vector()
line = self.get_dotted_line(vect, in_r=in_r)
angle_label = self.angle_labels[i]
line.match_color(angle_label)
self.play(
ShowCreation(line),
FadeInFromDown(angle_label)
)
self.play(
tracker.set_value, angle,
run_time=3
)
self.play(FadeOut(line))
self.wait()
self.wait(3)
self.play(Write(self.gimbal_lock_label))
self.play(
alpha_tracker.set_value, 0,
beta_tracker.set_value, 0,
run_time=2
)
self.play(
alpha_tracker.set_value, 90 * DEGREES,
gamma_tracker.set_value, -90 * DEGREES,
run_time=3
)
self.play(
FadeOut(self.gimbal_lock_label),
*[ApplyMethod(t.set_value, 0) for t in trackers],
run_time=3
)
self.play(
alpha_tracker.set_value, 30 * DEGREES,
beta_tracker.set_value, 120 * DEGREES,
gamma_tracker.set_value, -50 * DEGREES,
run_time=3
)
self.play(
alpha_tracker.set_value, 120 * DEGREES,
beta_tracker.set_value, -30 * DEGREES,
gamma_tracker.set_value, 90 * DEGREES,
run_time=4
)
self.play(
beta_tracker.set_value, 150 * DEGREES,
run_time=2
)
self.play(
alpha_tracker.set_value, 0,
beta_tracker.set_value, 0,
gamma_tracker.set_value, 0,
run_time=4
)
self.wait()
#
def get_gimbal(self):
self.prism = RandyPrism()
return Gimbal(
alpha=self.alpha_tracker.get_value(),
beta=self.beta_tracker.get_value(),
gamma=self.gamma_tracker.get_value(),
inner_mob=self.prism
)
def get_dotted_line(self, vect, in_r=0, out_r=10):
line = VGroup(*it.chain(*[
DashedLine(
in_r * normalize(u * vect),
out_r * normalize(u * vect),
)
for u in [-1, 1]
]))
line.sort(get_norm)
line.set_shade_in_3d(True)
line.set_stroke(YELLOW, 5)
line.center()
return line
class InterpolationFail(Scene):
def construct(self):
words = TextMobject(
"Sometimes interpolating 3d\\\\"
"orientations is tricky..."
)
words.to_edge(UP)
self.add(words)
class QuaternionInterpolation(ShowSeveralQuaternionRotations):
def construct(self):
self.add_q_tracker()
self.setup_camera_position()
self.add_prism()
self.add_axes()
self.change_q([1, 1, 1, 0], run_time=0)
self.wait(2)
self.change_q([1, 0.2, 0.6, -0.5], run_time=4)
self.wait(2)
self.change_q([1, -0.6, 0.2, -1], run_time=4)
self.wait(2)
class QuaternionInterpolationScematic(Scene):
def construct(self):
title = TextMobject("Slice of a hypersphere")
title.to_edge(UP, buff=MED_SMALL_BUFF)
self.add(title)
radius = 3
circle = Circle(radius=radius)
circle.set_stroke(LIGHT_GREY, 1)
qs = [circle.point_from_proportion(p) for p in (0.55, 0.35, 0.15)]
colors = [YELLOW, PINK, RED]
q_dots = [Dot(q, color=c) for q, c in zip(qs, colors)]
q_labels = [
TexMobject("q_{}".format(i + 1)).next_to(
dot, normalize(dot.get_center()), SMALL_BUFF
).match_color(dot)
for i, dot in enumerate(q_dots)
]
q1, q2, q3 = qs
lines = [
DashedLine(q1, q2)
for q1, q2 in zip(qs, qs[1:])
]
for color, line in zip([GREEN, BLUE], lines):
line.set_stroke(color, 3)
line.proj = line.copy().apply_function(
lambda p: radius * normalize(p)
)
dot = Dot(qs[0], color=WHITE)
self.add(circle)
self.add(dot)
self.add(*q_dots + q_labels)
self.wait(2)
for line, q in zip(lines, qs[1:]):
self.play(
ShowCreation(line),
ShowCreation(line.proj),
dot.move_to, q,
run_time=4
)
self.wait(2)
class RememberComplexNumbers(TeacherStudentsScene):
def construct(self):
complex_number = TexMobject(
"\\cos(\\theta) + \\sin(\\theta)i",
tex_to_color_map={
"\\cos(\\theta)": GREEN,
"\\sin(\\theta)": RED
}
)
complex_number.scale(1.2)
complex_number.next_to(self.students, UP, MED_LARGE_BUFF)
self.teacher_says(
"Remember how \\\\ complex numbers \\\\ compute rotations"
)
self.change_all_student_modes("pondering")
self.wait()
self.play(
FadeInFromDown(complex_number),
self.get_student_changes(
"thinking", "confused", "happy",
look_at_arg=complex_number.get_center() + UP
),
run_time=2
)
self.change_student_modes(
)
self.wait(5)
class ComplexNumberRotation(Scene):
CONFIG = {
"angle": 30 * DEGREES,
}
def construct(self):
self.add_plane()
self.add_number()
self.show_complex_unit()
self.show_product()
def add_plane(self):
plane = self.plane = ComplexPlane()
self.play(Write(plane))
def add_number(self):
plane = self.plane
origin = plane.coords_to_point(0, 0)
angle = self.angle
point = plane.coords_to_point(4, 1)
dot = Dot(point, color=YELLOW)
label = TexMobject("(4, 1)")
label.next_to(dot, UR, buff=0)
line = DashedLine(origin, point)
rotated_line = line.copy().rotate(angle, about_point=origin)
rotated_line.set_color(GREY)
rotated_dot = dot.copy().rotate(angle, about_point=origin)
rotated_dot.set_color(YELLOW_E)
mystery_label = TexMobject("(?, ?)")
mystery_label.next_to(rotated_dot, UR, buff=0)
arc = Arc(
start_angle=line.get_angle(),
angle=angle,
radius=0.75
)
angle_tex = str(int(np.round(angle / DEGREES))) + "^\\circ"
angle_label = TexMobject(angle_tex)
angle_label.next_to(
arc.point_from_proportion(0.3),
UR, buff=SMALL_BUFF
)
self.play(
FadeInFromDown(label),
GrowFromCenter(dot),
ShowCreation(line)
)
self.wait()
self.play(
ShowCreation(arc),
FadeInFromDown(angle_label),
TransformFromCopy(line, rotated_line),
TransformFromCopy(dot, rotated_dot),
path_arc=angle,
)
self.play(Write(mystery_label))
self.wait()
self.rotation_mobs = VGroup(
arc, angle_label,
rotated_line, rotated_dot,
mystery_label
)
self.angle_tex = angle_tex
self.number_label = label
def show_complex_unit(self):
plane = self.plane
angle = self.angle
angle_tex = self.angle_tex
complex_coordinate_labels = plane.get_coordinate_labels()
unit_circle = Circle(radius=1, color=YELLOW)
origin = plane.number_to_point(0)
z_point = plane.coords_to_point(np.cos(angle), np.sin(angle))
one_point = plane.number_to_point(1)
z_dot = Dot(z_point, color=WHITE)
one_dot = Dot(one_point, color=WHITE)
one_dot.fade(1)
z_line = Line(origin, z_point)
one_line = Line(origin, one_point)
VGroup(z_dot, one_dot, z_line, one_line).set_color(BLUE)
cos_tex = "\\cos(" + angle_tex + ")"
sin_tex = "\\sin(" + angle_tex + ")"
label = TexMobject(
cos_tex, "+", sin_tex, "i",
tex_to_color_map={cos_tex: GREEN, sin_tex: RED}
)
label.add_background_rectangle()
label.scale(0.8)
label.next_to(plane.coords_to_point(0, 1), UR, SMALL_BUFF)
arrow = Arrow(label.get_bottom(), z_point)
number_label = self.number_label
new_number_label = TexMobject(
"4 + 1i", tex_to_color_map={"4": GREEN, "1": RED}
)
new_number_label.move_to(number_label, LEFT)
new_number_label.add_background_rectangle()
self.play(
Write(complex_coordinate_labels, run_time=2),
FadeOut(self.rotation_mobs)
)
self.play(ShowCreation(unit_circle))
self.play(
TransformFromCopy(one_dot, z_dot),
TransformFromCopy(one_line, z_line),
FadeInFromDown(label),
GrowArrow(arrow),
)
self.wait()
self.play(FadeOutAndShiftDown(number_label))
self.play(FadeInFromDown(new_number_label))
self.wait()
self.left_z_label = label
self.right_z_label = new_number_label
self.cos_tex = cos_tex
self.sin_tex = sin_tex
self.unit_z_group = VGroup(
unit_circle, z_line, z_dot, label, arrow
)
def show_product(self):
plane = self.plane
cos_tex = self.cos_tex
sin_tex = self.sin_tex
angle = self.angle
line = Line(
FRAME_WIDTH * LEFT / 2 + FRAME_HEIGHT * UP / 2,
plane.coords_to_point(-0.5, 1.5)
)
rect = BackgroundRectangle(line, buff=0)
left_z = self.left_z_label
right_z = self.right_z_label
new_left_z = left_z.copy()
new_right_z = right_z.copy()
lp1, rp1, lp2, rp2 = parens = TexMobject("()()")
top_line = VGroup(
lp1, new_left_z, rp1,
lp2, new_right_z, rp2,
)
top_line.arrange(RIGHT, buff=SMALL_BUFF)
top_line.set_width(rect.get_width() - 1)
top_line.next_to(rect.get_top(), DOWN, MED_SMALL_BUFF)
mid_line = TexMobject(
"\\big(", "4", cos_tex, "-", "1", sin_tex, "\\big)", "+",
"\\big(", "1", cos_tex, "+", "4", sin_tex, "\\big)", "i",
tex_to_color_map={
cos_tex: GREEN,
sin_tex: RED,
"4": GREEN,
"1": RED,
}
)
mid_line.set_width(rect.get_width() - 0.5)
mid_line.next_to(top_line, DOWN, MED_LARGE_BUFF)
new_z = np.exp(angle * complex(0, 1)) * complex(4, 1)
low_line = TexMobject(
"\\approx",
str(np.round(new_z.real, 2)), "+",
str(np.round(new_z.imag, 2)), "i",
)
low_line.next_to(mid_line, DOWN, MED_LARGE_BUFF)
self.play(FadeIn(rect))
self.play(
TransformFromCopy(left_z, new_left_z),
TransformFromCopy(right_z, new_right_z),
Write(parens)
)
self.wait()
self.play(FadeInFrom(mid_line, UP))
self.wait()
self.play(FadeInFrom(low_line, UP))
self.wait(2)
self.play(FadeOut(self.unit_z_group))
self.rotation_mobs.save_state()
self.rotation_mobs.rotate(-angle, about_point=ORIGIN)
self.rotation_mobs.fade(1)
self.play(self.rotation_mobs.restore)
self.wait()
mystery_label = self.rotation_mobs[-1]
result = low_line[1:].copy()
result.add_background_rectangle()
self.play(
result.move_to, mystery_label, LEFT,
FadeOutAndShiftDown(mystery_label),
)
self.wait()
class ISquaredRule(Scene):
def construct(self):
tex = TextMobject("Use", "$i^2 = -1$")
tex[1].set_color(RED)
tex.scale(2)
self.add(tex)
self.play(Write(tex))
self.wait()
class RuleForQuaternionRotations(EulerAnglesAndGimbal):
CONFIG = {
"start_phi": 70 * DEGREES,
"start_theta": -120 * DEGREES,
"ambient_rotation_rate": 0.015,
}
def construct(self):
self.add_q_tracker()
self.setup_camera_position()
self.add_prism()
self.add_axes()
self.show_axis()
self.construct_quaternion()
self.add_point_with_coordinates()
self.add_inverse()
def get_axes(self):
axes = EulerAnglesAndGimbal.get_axes(self)
for axis in axes:
vect = normalize(axis.get_vector())
perp = rotate_vector(vect, TAU / 3, axis=[1, 1, 1])
for i in range(1, 4):
tick = Line(-perp, perp).scale(0.1)
tick.match_style(axis)
tick.move_to(2 * i * vect)
axis.add(tick)
axes.set_shade_in_3d(True)
return axes
def show_axis(self):
vect = normalize([1, -1, -0.5])
line = self.get_dotted_line(vect, 0, 4)
quat = np.append(0, vect)
axis_label = TextMobject("Axis of rotation")
axis_label.next_to(line.get_corner(DR), DOWN, MED_LARGE_BUFF)
axis_label.match_color(line)
self.add_fixed_orientation_mobjects(axis_label)
self.play(
ShowCreation(line),
Write(axis_label)
)
self.change_q(quat, run_time=2)
self.change_q([1, 0, 0, 0], run_time=2)
# Unit vector
vect_mob = Vector(2 * vect)
vect_mob.pointwise_become_partial(vect_mob, 0, 0.95)
pieces = VGroup(*vect_mob.get_pieces(25))
pieces.set_stroke(vect_mob.get_color(), 2)
vect_mob.set_stroke(width=0)
vect_mob.add_to_back(pieces)
vect_mob.set_shade_in_3d(True)
vect_label = TexMobject(
"{:.2f}".format(vect[0]), "i",
"{:+.2f}".format(vect[1]), "j",
"{:+.2f}".format(vect[2]), "k",
)
magnitude_label = TexMobject(
"x", "^2 + ",
"y", "^2 + ",
"z", "^2 = 1",
)
for label in vect_label, magnitude_label:
decimals = label[::2]
colors = [I_COLOR, J_COLOR, K_COLOR]
for d1, color in zip(decimals, colors):
d1.set_color(color)
label.rotate(TAU / 4, RIGHT).scale(0.7)
label.next_to(vect_mob.get_end(), RIGHT, SMALL_BUFF)
magnitude_label.next_to(vect_label, IN)
self.play(
FadeOut(line),
FadeOutAndShiftDown(axis_label),
ShowCreation(vect_mob)
)
# self.add_fixed_orientation_mobjects(vect_label)
self.play(FadeInFromDown(vect_label))
self.wait(3)
self.play(TransformFromCopy(vect_label, magnitude_label))
self.wait(3)
self.vect = vect
self.vect_mob = vect_mob
self.vect_label = vect_label
self.magnitude_label = magnitude_label
def construct_quaternion(self):
full_angle_q = self.get_quaternion_label("40^\\circ")
half_angle_q = self.get_quaternion_label("40^\\circ / 2")
for label in full_angle_q, half_angle_q:
label.to_corner(UL)
brace = Brace(half_angle_q, DOWN)
q_label = brace.get_tex("q")
full_angle_q.align_data(half_angle_q)
rect = SurroundingRectangle(full_angle_q[5])
for mob in full_angle_q, half_angle_q, brace, q_label, rect:
self.add_fixed_in_frame_mobjects(mob)
self.remove(mob)
self.play(FadeInFromDown(full_angle_q[1]))
self.wait()
self.play(
FadeInFromDown(full_angle_q[0]),
LaggedStartMap(FadeInFromDown, full_angle_q[2:]),
)
self.play(
GrowFromCenter(brace),
Write(q_label)
)
self.wait(2)
self.play(ShowCreation(rect))
self.play(FadeOut(rect))
self.wait(2)
self.play(ReplacementTransform(full_angle_q, half_angle_q))
self.wait(6)
# TODO
def add_point_with_coordinates(self):
prism = self.prism
point = prism.get_corner(UR + OUT)
template_sphere = Sphere(radius=0.1)
template_sphere.set_stroke(width=0)
template_sphere.set_color(PINK)
ghost_sphere = template_sphere.copy()
ghost_sphere.fade(0.8)
for face in template_sphere:
c = face.get_center()
if c[0] < 0 and c[2] < 0:
template_sphere.remove(face)
template_sphere.move_to(point)
ghost_sphere.move_to(point)
def get_sphere():
result = template_sphere.copy()
quat = self.q_tracker.get_value()
angle, axis = angle_axis_from_quaternion(quat)
result.rotate(angle=angle, axis=axis, about_point=ORIGIN)
return result
sphere = always_redraw(get_sphere)
point_label = TexMobject(
"p", "=",
"{:.2f}".format(point[0]), "i", "+"
"{:.2f}".format(point[1]), "j", "+"
"{:.2f}".format(point[2]), "k",
)
colors = [PINK, I_COLOR, J_COLOR, K_COLOR]
for part, color in zip(point_label[::2], colors):
part.set_color(color)
point_label.scale(0.7)
point_label.rotate(TAU / 4, RIGHT)
point_label.next_to(point, RIGHT)
self.stop_ambient_camera_rotation()
self.begin_ambient_camera_rotation(-0.01)
self.play(FadeInFromLarge(sphere))
self.play(Write(point_label))
self.wait(3)
# Rotate
quat = quaternion_from_angle_axis(40 * DEGREES, self.vect)
r = get_norm(point)
curved_arrow = Arrow(
r * RIGHT, rotate_vector(r * RIGHT, 30 * DEGREES, OUT),
buff=0,
path_arc=60 * DEGREES,
color=LIGHT_GREY,
)
curved_arrow.pointwise_become_partial(curved_arrow, 0, 0.9)
curved_arrow.rotate(150 * DEGREES, about_point=ORIGIN)
curved_arrow.apply_matrix(z_to_vector(self.vect))
self.add(ghost_sphere, sphere)
self.change_q(
quat,
added_anims=[ShowCreation(curved_arrow)],
run_time=3
)
mystery_label = TexMobject("(?, ?, ?)")
mystery_label.add_background_rectangle()
arrow = Vector(0.5 * DR, color=WHITE)
arrow.next_to(mystery_label, DR, buff=0)
# mystery_label.add(arrow)
mystery_label.rotate(TAU / 4, RIGHT)
mystery_label.next_to(sphere, OUT + LEFT, buff=0)
self.play(FadeInFromDown(mystery_label))
self.wait(5)
def add_inverse(self):
label = TexMobject(
"p", "\\rightarrow",
"q", "\\cdot", "p", "\\cdot", "q^{-1}",
tex_to_color_map={"p": PINK}
)
label.to_corner(UR)
label.shift(2 * LEFT)
self.add_fixed_in_frame_mobjects(label)
self.play(FadeInFromDown(label))
self.wait(3)
self.change_q(
[1, 0, 0, 0],
rate_func=there_and_back,
run_time=5
)
self.wait(3)
#
def get_quaternion_label(self, angle_tex):
vect_label = self.vect_label.copy()
vect_label.rotate(TAU / 4, LEFT)
vect_label.replace(TexMobject(vect_label.get_tex_string()))
vect_label.add_background_rectangle()
result = VGroup(
TexMobject("\\big("),
TexMobject("\\text{cos}(", angle_tex, ")"),
TexMobject("+"),
TexMobject("\\text{sin}(", angle_tex, ")"),
TexMobject("("),
vect_label,
TexMobject(")"),
TexMobject("\\big)"),
)
for i in 1, 3:
result[i][1].set_color(YELLOW)
result.arrange(RIGHT, buff=SMALL_BUFF)
result.scale(0.7)
return result
class ExpandOutFullProduct(TeacherStudentsScene):
def construct(self):
product = TexMobject(
"""
(w_0 + x_0 i + y_0 j + z_0 k)
(x_1 i + y_1 j + z_1 k)
(w_0 - x_0 i - y_0 j - z_0 k)
""",
tex_to_color_map={
"w_0": W_COLOR, "(": WHITE, ")": WHITE,
"x_0": I_COLOR, "y_0": J_COLOR, "z_0": K_COLOR,
"x_1": I_COLOR, "y_1": J_COLOR, "z_1": K_COLOR,
}
)
product.set_width(FRAME_WIDTH - 1)
product.to_edge(UP)
n = 10
q_brace = Brace(product[:n], DOWN)
p_brace = Brace(product[n:-n], DOWN)
q_inv_brace = Brace(product[-n:], DOWN)
braces = VGroup(q_brace, p_brace, q_inv_brace)
for brace, tex in zip(braces, ["q", "p", "q^{-1}"]):
brace.add(brace.get_tex(tex))
words = TextMobject("= Rotation of $p$")
words.next_to(braces, DOWN)
self.play(
self.teacher.change, "raise_right_hand",
FadeInFromDown(product)
)
self.play(
LaggedStartMap(GrowFromCenter, braces),
self.get_student_changes(
"confused", "horrified", "confused"
)
)
self.wait(2)
self.play(Write(words))
self.change_student_modes(
"pondering", "confused", "erm",
look_at_arg=words
)
self.wait(5)
class Link(Scene):
def construct(self):
word = TextMobject("eater.net/quaternions")
word.add_background_rectangle()
rect = SurroundingRectangle(word)
rect.set_color(BLUE)
arrow = Vector(UR, color=GREEN)
arrow.next_to(rect, UP)
arrow.align_to(rect, RIGHT)
short_arrow = arrow.copy().scale(0.8, about_edge=DL)
self.add(word)
self.play(
ShowCreation(rect),
GrowArrow(arrow),
)
for x in range(10):
self.play(Transform(
arrow, short_arrow,
rate_func=there_and_back,
run_time=2
))