3b1b-manim/manimlib/shaders/quadratic_bezier_stroke/vert.glsl
Grant Sanderson 24b160f9f9 Update VMobject shader wrapper
Use a combined VBO
Render with TRIANGLE_STRIP, and ignore every other
2024-08-19 08:05:32 -05:00

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568 B
GLSL

#version 330
uniform float frame_scale;
uniform float is_fixed_in_frame;
in vec3 point;
in vec4 stroke_rgba;
in float stroke_width;
in vec4 joint_product;
// Bezier control point
out vec3 verts;
out vec4 v_joint_product;
out float v_stroke_width;
out vec4 v_color;
out int v_vert_index;
const float STROKE_WIDTH_CONVERSION = 0.01;
void main(){
verts = point;
v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width * mix(frame_scale, 1, is_fixed_in_frame);
v_joint_product = joint_product;
v_color = stroke_rgba;
v_vert_index = gl_VertexID;
}