3b1b-manim/old_projects/tattoo.py
2019-05-02 20:36:14 -07:00

898 lines
27 KiB
Python

from manimlib.imports import *
class TrigRepresentationsScene(Scene):
CONFIG = {
"unit_length" : 1.5,
"arc_radius" : 0.5,
"axes_color" : WHITE,
"circle_color" : RED,
"theta_color" : YELLOW,
"theta_height" : 0.3,
"theta_value" : np.pi/5,
"x_line_colors" : MAROON_B,
"y_line_colors" : BLUE,
}
def setup(self):
self.init_axes()
self.init_circle()
self.init_theta_group()
def init_axes(self):
self.axes = Axes(
unit_size = self.unit_length,
)
self.axes.set_color(self.axes_color)
self.add(self.axes)
def init_circle(self):
self.circle = Circle(
radius = self.unit_length,
color = self.circle_color
)
self.add(self.circle)
def init_theta_group(self):
self.theta_group = self.get_theta_group()
self.add(self.theta_group)
def add_trig_lines(self, *funcs, **kwargs):
lines = VGroup(*[
self.get_trig_line(func, **kwargs)
for func in funcs
])
self.add(*lines)
def get_theta_group(self):
arc = Arc(
self.theta_value,
radius = self.arc_radius,
color = self.theta_color,
)
theta = TexMobject("\\theta")
theta.shift(1.5*arc.point_from_proportion(0.5))
theta.set_color(self.theta_color)
theta.set_height(self.theta_height)
line = Line(ORIGIN, self.get_circle_point())
dot = Dot(line.get_end(), radius = 0.05)
return VGroup(line, arc, theta, dot)
def get_circle_point(self):
return rotate_vector(self.unit_length*RIGHT, self.theta_value)
def get_trig_line(self, func_name = "sin", color = None):
assert(func_name in ["sin", "tan", "sec", "cos", "cot", "csc"])
is_co = func_name in ["cos", "cot", "csc"]
if color is None:
if is_co:
color = self.y_line_colors
else:
color = self.x_line_colors
#Establish start point
if func_name in ["sin", "cos", "tan", "cot"]:
start_point = self.get_circle_point()
else:
start_point = ORIGIN
#Establish end point
if func_name is "sin":
end_point = start_point[0]*RIGHT
elif func_name is "cos":
end_point = start_point[1]*UP
elif func_name in ["tan", "sec"]:
end_point = (1./np.cos(self.theta_value))*self.unit_length*RIGHT
elif func_name in ["cot", "csc"]:
end_point = (1./np.sin(self.theta_value))*self.unit_length*UP
return Line(start_point, end_point, color = color)
class Introduce(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"Something different today!",
target_mode = "hooray",
run_time = 2
)
self.change_student_modes("thinking", "happy", "sassy")
self.random_blink(2)
class ReactionsToTattoo(PiCreatureScene):
def construct(self):
modes = [
"horrified",
"hesitant",
"pondering",
"thinking",
"sassy",
]
tattoo_on_math = TextMobject("Tattoo on \\\\ math")
tattoo_on_math.to_edge(UP)
self.wait(2)
for mode in modes:
self.play(
self.pi_creature.change_mode, mode,
self.pi_creature.look, UP+RIGHT
)
self.wait(2)
self.play(
Write(tattoo_on_math),
self.pi_creature.change_mode, "hooray",
self.pi_creature.look, UP
)
self.wait()
self.change_mode("happy")
self.wait(2)
def create_pi_creature(self):
randy = Randolph()
randy.next_to(ORIGIN, DOWN)
return randy
class IntroduceCSC(TrigRepresentationsScene):
def construct(self):
self.clear()
Cam_S_C = TextMobject("Cam", "S.", "C.")
CSC = TextMobject("C", "S", "C", arg_separator = "")
csc_of_theta = TextMobject("c", "s", "c", "(\\theta)", arg_separator = "")
csc, of_theta = VGroup(*csc_of_theta[:3]), csc_of_theta[-1]
of_theta[1].set_color(YELLOW)
CSC.move_to(csc, DOWN)
csc_line = self.get_trig_line("csc")
csc_line.set_stroke(width = 8)
cot_line = self.get_trig_line("cot")
cot_line.set_color(WHITE)
brace = Brace(csc_line, LEFT)
self.play(Write(Cam_S_C))
self.wait()
self.play(Transform(Cam_S_C, CSC))
self.wait()
self.play(Transform(Cam_S_C, csc))
self.remove(Cam_S_C)
self.add(csc)
self.play(Write(of_theta))
self.wait(2)
csc_of_theta.add_to_back(BackgroundRectangle(csc))
self.play(
ShowCreation(self.axes),
ShowCreation(self.circle),
GrowFromCenter(brace),
csc_of_theta.rotate, np.pi/2,
csc_of_theta.next_to, brace, LEFT,
path_arc = np.pi/2,
)
self.play(Write(self.theta_group, run_time = 1))
self.play(ShowCreation(cot_line))
self.play(
ShowCreation(csc_line),
csc.set_color, csc_line.get_color(),
)
self.wait(3)
class TeachObscureTrigFunctions(TeacherStudentsScene):
def construct(self):
self.teacher_says(
"$\\sec(\\theta)$, ",
"$\\csc(\\theta)$, ",
"$\\cot(\\theta)$",
)
content = self.teacher.bubble.content.copy()
self.change_student_modes(*["confused"]*3)
self.student_says(
"But why?",
target_mode = "pleading",
added_anims = [content.to_corner, UP+RIGHT]
)
self.wait()
self.play(self.get_teacher().change_mode, "pondering")
self.wait(3)
class CanYouExplainTheTattoo(TeacherStudentsScene):
def construct(self):
self.student_says("""
Wait, can you explain
the actual tattoo here?
""")
self.random_blink()
self.play(self.get_teacher().change_mode, "hooray")
self.wait()
class ExplainTrigFunctionDistances(TrigRepresentationsScene, PiCreatureScene):
CONFIG = {
"use_morty" : False,
"alt_theta_val" : 2*np.pi/5,
}
def setup(self):
PiCreatureScene.setup(self)
TrigRepresentationsScene.setup(self)
def construct(self):
self.introduce_angle()
self.show_sine_and_cosine()
self.show_tangent_and_cotangent()
self.show_secant_and_cosecant()
self.explain_cosecant()
self.summarize_full_group()
def introduce_angle(self):
self.remove(self.circle)
self.remove(self.theta_group)
line, arc, theta, dot = self.theta_group
line.rotate(-self.theta_value)
brace = Brace(line, UP, buff = SMALL_BUFF)
one = brace.get_text("1", buff = SMALL_BUFF)
VGroup(line, brace, one).rotate(self.theta_value)
one.rotate_in_place(-self.theta_value)
self.circle.rotate(self.theta_value)
words = TextMobject("Corresponding point")
words.next_to(dot, UP+RIGHT, buff = 1.5*LARGE_BUFF)
words.shift_onto_screen()
arrow = Arrow(words.get_bottom(), dot, buff = SMALL_BUFF)
self.play(
ShowCreation(line),
ShowCreation(arc),
)
self.play(Write(theta))
self.play(self.pi_creature.change_mode, "pondering")
self.play(
ShowCreation(self.circle),
Rotating(line, rate_func = smooth, in_place = False),
run_time = 2
)
self.play(
Write(words),
ShowCreation(arrow),
ShowCreation(dot)
)
self.wait()
self.play(
GrowFromCenter(brace),
Write(one)
)
self.wait(2)
self.play(*list(map(FadeOut, [
words, arrow, brace, one
])))
self.radial_line_label = VGroup(brace, one)
def show_sine_and_cosine(self):
sin_line, sin_brace, sin_text = sin_group = self.get_line_brace_text("sin")
cos_line, cos_brace, cos_text = cos_group = self.get_line_brace_text("cos")
self.play(ShowCreation(sin_line))
self.play(
GrowFromCenter(sin_brace),
Write(sin_text),
)
self.play(self.pi_creature.change_mode, "happy")
self.play(ShowCreation(cos_line))
self.play(
GrowFromCenter(cos_brace),
Write(cos_text),
)
self.wait()
self.change_mode("well")
mover = VGroup(
sin_group,
cos_group,
self.theta_group,
)
thetas = np.linspace(self.theta_value, self.alt_theta_val, 100)
targets = []
for theta in thetas:
self.theta_value = theta
targets.append(VGroup(
self.get_line_brace_text("sin"),
self.get_line_brace_text("cos"),
self.get_theta_group()
))
self.play(Succession(
*[
Transform(mover, target, rate_func=linear)
for target in targets
],
run_time = 5,
rate_func = there_and_back
))
self.theta_value = thetas[0]
self.change_mode("happy")
self.wait()
self.sin_group, self.cos_group = sin_group, cos_group
def show_tangent_and_cotangent(self):
tan_group = self.get_line_brace_text("tan")
cot_group = self.get_line_brace_text("cot")
tan_text = tan_group[-1]
cot_text = cot_group[-1]
line = Line(UP, DOWN).scale(FRAME_Y_RADIUS)
line.rotate(self.theta_value)
line.move_to(self.theta_group[-1])
line.set_stroke(width = 2)
sin_tex = "{\\sin(\\theta)}"
cos_tex = "{\\cos(\\theta)}"
tan_frac = TexMobject("= \\frac" + sin_tex + cos_tex)
cot_frac = TexMobject("= \\frac" + cos_tex + sin_tex)
tan_frac.to_corner(UP+LEFT)
tan_frac.shift(2*RIGHT)
cot_frac.next_to(tan_frac, DOWN)
self.change_mode("pondering")
for frac, text in (tan_frac, tan_text), (cot_frac, cot_text):
VGroup(frac[5], frac[-2]).set_color(YELLOW)
frac.scale_in_place(0.7)
text.save_state()
text.next_to(frac, LEFT)
self.play(Write(VGroup(text, frac)))
self.wait()
self.change_mode("confused")
self.wait()
self.play(*list(map(FadeOut, [
tan_frac, cot_frac, self.sin_group, self.cos_group
])))
self.wait()
self.play(
self.theta_group[-1].set_color, YELLOW,
ShowCreation(line),
self.pi_creature.change_mode, 'pondering'
)
small_lines = VGroup()
for group in tan_group, cot_group:
small_line, brace, text = group
self.play(
ShowCreation(small_line),
GrowFromCenter(brace),
text.restore,
)
self.wait()
small_lines.add(small_line)
self.play(FadeOut(line), Animation(small_lines))
mover = VGroup(
tan_group,
cot_group,
self.theta_group,
)
thetas = np.linspace(self.theta_value, self.alt_theta_val, 100)
targets = []
for theta in thetas:
self.theta_value = theta
targets.append(VGroup(
self.get_line_brace_text("tan"),
self.get_line_brace_text("cot"),
self.get_theta_group()
))
self.play(Succession(
*[
Transform(mover, target, rate_func=linear)
for target in targets
],
run_time = 5,
rate_func = there_and_back
))
self.theta_value = thetas[0]
self.change_mode("happy")
self.wait(2)
self.tangent_line = self.get_tangent_line()
self.add(self.tangent_line)
self.play(*it.chain(*[
list(map(FadeOut, [tan_group, cot_group])),
[Animation(self.theta_group[-1])]
]))
def show_secant_and_cosecant(self):
sec_group = self.get_line_brace_text("sec")
csc_group = self.get_line_brace_text("csc")
sec_line, sec_brace, sec_text = sec_group
csc_line, csc_brace, csc_text = csc_group
sec_frac = TexMobject("= \\frac{1}{\\cos(\\theta)}")
sec_frac.to_corner(UP+LEFT).shift(2*RIGHT)
csc_frac = TexMobject("= \\frac{1}{\\sin(\\theta)}")
csc_frac.next_to(sec_frac, DOWN)
sec_dot, csc_dot = [
Dot(line.get_end(), color = line.get_color())
for line in (sec_line, csc_line)
]
sec_group.add(sec_dot)
csc_group.add(csc_dot)
for text, frac in (sec_text, sec_frac), (csc_text, csc_frac):
frac[-2].set_color(YELLOW)
frac.scale_in_place(0.7)
text.save_state()
text.next_to(frac, LEFT)
frac.add_to_back(text.copy())
self.play(
Write(frac),
self.pi_creature.change_mode, "erm"
)
self.wait()
self.wait()
for group in sec_group, csc_group:
line, brace, text, dot = group
dot.save_state()
dot.move_to(text)
dot.set_fill(opacity = 0)
self.play(dot.restore)
self.wait()
self.play(
ShowCreation(line),
GrowFromCenter(brace),
text.restore,
self.pi_creature.change_mode, "pondering"
)
self.wait()
mover = VGroup(
sec_group,
csc_group,
self.theta_group,
self.tangent_line,
)
thetas = np.linspace(self.theta_value, self.alt_theta_val, 100)
targets = []
for theta in thetas:
self.theta_value = theta
new_sec_group = self.get_line_brace_text("sec")
new_csc_group = self.get_line_brace_text("csc")
for group in new_sec_group, new_csc_group:
line = group[0]
group.add(
Dot(line.get_end(), color = line.get_color())
)
targets.append(VGroup(
new_sec_group,
new_csc_group,
self.get_theta_group(),
self.get_tangent_line(),
))
self.play(Succession(
*[
Transform(mover, target, rate_func=linear)
for target in targets
],
run_time = 5,
rate_func = there_and_back
))
self.theta_value = thetas[0]
self.change_mode("confused")
self.wait(2)
self.play(*list(map(FadeOut, [
sec_group, sec_frac
])))
self.csc_group = csc_group
self.csc_frac =csc_frac
def explain_cosecant(self):
sin_group = self.get_line_brace_text("sin")
sin_line, sin_brace, sin_text = sin_group
csc_line, csc_brace, csc_text, csc_dot = self.csc_group
csc_subgroup = VGroup(csc_brace, csc_text)
arc_theta = VGroup(*self.theta_group[1:3]).copy()
arc_theta.rotate(-np.pi/2)
arc_theta.shift(csc_line.get_end())
arc_theta[1].rotate_in_place(np.pi/2)
radial_line = self.theta_group[0]
tri1 = Polygon(
ORIGIN, radial_line.get_end(), sin_line.get_end(),
color = GREEN,
stroke_width = 8,
)
tri2 = Polygon(
csc_line.get_end(), ORIGIN, radial_line.get_end(),
color = GREEN,
stroke_width = 8,
)
opp_over_hyp = TexMobject(
"\\frac{\\text{Opposite}}{\\text{Hypotenuse}} ="
)
frac1 = TexMobject("\\frac{\\sin(\\theta)}{1}")
frac1.next_to(opp_over_hyp)
frac1[-4].set_color(YELLOW)
frac2 = TexMobject("= \\frac{1}{\\csc(\\theta)}")
frac2.next_to(frac1)
frac2[-2].set_color(YELLOW)
frac_group = VGroup(opp_over_hyp, frac1, frac2)
frac_group.set_width(FRAME_X_RADIUS-1)
frac_group.next_to(ORIGIN, RIGHT).to_edge(UP)
question = TextMobject("Why is this $\\theta$?")
question.set_color(YELLOW)
question.to_corner(UP+RIGHT)
arrow = Arrow(question.get_bottom(), arc_theta)
one_brace, one = self.radial_line_label
one.move_to(one_brace.get_center_of_mass())
self.play(ShowCreation(tri1))
self.play(
ApplyMethod(tri1.rotate_in_place, np.pi/12, rate_func = wiggle),
self.pi_creature.change_mode, "thinking"
)
self.wait()
tri1.save_state()
self.play(Transform(tri1, tri2, path_arc = np.pi/2))
self.play(Write(arc_theta))
self.play(ApplyMethod(
tri1.rotate_in_place, np.pi/12,
rate_func = wiggle
))
self.wait(2)
self.play(
Write(question),
ShowCreation(arrow),
self.pi_creature.change_mode, "confused"
)
self.wait(2)
self.play(*list(map(FadeOut, [question, arrow])))
self.play(Write(opp_over_hyp))
self.wait()
csc_subgroup.save_state()
self.play(
tri1.restore,
csc_subgroup.fade, 0.7
)
self.play(
ShowCreation(sin_line),
GrowFromCenter(sin_brace),
Write(sin_text)
)
self.wait()
self.play(Write(one))
self.wait()
self.play(Write(frac1))
self.wait()
self.play(
Transform(tri1, tri2),
FadeOut(sin_group)
)
self.play(
radial_line.rotate_in_place, np.pi/12,
rate_func = wiggle
)
self.wait()
self.play(csc_subgroup.restore)
self.wait()
self.play(Write(frac2))
self.change_mode("happy")
self.play(FadeOut(opp_over_hyp))
self.reciprocate(frac1, frac2)
self.play(*list(map(FadeOut, [
one, self.csc_group, tri1,
frac1, frac2, self.csc_frac,
arc_theta
])))
def reciprocate(self, frac1, frac2):
# Not general, meant only for these definitions:
# frac1 = TexMobject("\\frac{\\sin(\\theta)}{1}")
# frac2 = TexMobject("= \\frac{1}{\\csc(\\theta)}")
num1 = VGroup(*frac1[:6])
dem1 = frac1[-1]
num2 = frac2[1]
dem2 = VGroup(*frac2[-6:])
group = VGroup(frac1, frac2)
self.play(
group.scale, 1/0.7,
group.to_corner, UP+RIGHT,
)
self.play(
num1.move_to, dem1,
dem1.move_to, num1,
num2.move_to, dem2,
dem2.move_to, num2,
path_arc = np.pi
)
self.wait()
self.play(
dem2.move_to, frac2[2],
VGroup(*frac2[1:3]).set_fill, BLACK, 0
)
self.wait()
def summarize_full_group(self):
scale_factor = 1.5
theta_subgroup = VGroup(self.theta_group[0], self.theta_group[-1])
self.play(*it.chain(*[
[mob.scale, scale_factor]
for mob in [
self.circle, self.axes,
theta_subgroup, self.tangent_line
]
]))
self.unit_length *= scale_factor
to_fade = VGroup()
for func_name in ["sin", "tan", "sec", "cos", "cot", "csc"]:
line, brace, text = self.get_line_brace_text(func_name)
if func_name in ["sin", "cos"]:
angle = line.get_angle()
if np.cos(angle) < 0:
angle += np.pi
if func_name is "sin":
target = line.get_center()+0.2*LEFT+0.1*DOWN
else:
target = VGroup(brace, line).get_center_of_mass()
text.scale(0.75)
text.rotate(angle)
text.move_to(target)
line.set_stroke(width = 6)
self.play(
ShowCreation(line),
Write(text, run_time = 1)
)
else:
self.play(
ShowCreation(line),
GrowFromCenter(brace),
Write(text, run_time = 1)
)
if func_name in ["sec", "csc", "cot"]:
to_fade.add(*self.get_mobjects_from_last_animation())
if func_name is "sec":
self.wait()
self.wait()
self.change_mode("surprised")
self.wait(2)
self.remove(self.tangent_line)
self.play(
FadeOut(to_fade),
self.pi_creature.change_mode, "sassy"
)
self.wait(2)
def get_line_brace_text(self, func_name = "sin"):
line = self.get_trig_line(func_name)
angle = line.get_angle()
vect = rotate_vector(UP, angle)
vect = np.round(vect, 1)
if (vect[1] < 0) ^ (func_name is "sec"):
vect = -vect
angle += np.pi
brace = Brace(
Line(
line.get_length()*LEFT/2,
line.get_length()*RIGHT/2,
),
UP
)
brace.rotate(angle)
brace.shift(line.get_center())
brace.set_color(line.get_color())
text = TexMobject("\\%s(\\theta)"%func_name)
text.scale(0.75)
text[-2].set_color(self.theta_color)
text.add_background_rectangle()
text.next_to(brace.get_center_of_mass(), vect, buff = 1.2*MED_SMALL_BUFF)
return VGroup(line, brace, text)
def get_tangent_line(self):
return Line(
self.unit_length*(1./np.sin(self.theta_value))*UP,
self.unit_length*(1./np.cos(self.theta_value))*RIGHT,
color = GREY
)
class RenameAllInTermsOfSine(Scene):
def construct(self):
texs = [
"\\sin(\\theta)",
"\\cos(\\theta)",
"\\tan(\\theta)",
"\\csc(\\theta)",
"\\sec(\\theta)",
"\\cot(\\theta)",
]
shift_vals = [
4*LEFT+3*UP,
4*LEFT+UP,
4*LEFT+DOWN,
4*RIGHT+3*UP,
4*RIGHT+UP,
4*RIGHT+DOWN,
]
equivs = [
"",
"= \\sin(90^\\circ - \\theta)",
"= \\frac{\\sin(\\theta)}{\\sin(90^\\circ - \\theta)}",
"= \\frac{1}{\\sin(\\theta)}",
"= \\frac{1}{\\sin(90^\\circ - \\theta)}",
"= \\frac{\\sin(90^\\circ - \\theta)}{\\sin(\\theta)}",
]
mobs = VGroup(*list(map(TexMobject, texs)))
sin, cos, tan = mobs[:3]
sin.target_color = YELLOW
cos.target_color = GREEN
tan.target_color = RED
rhs_mobs = VGroup(*list(map(TexMobject, equivs)))
rhs_mobs.submobjects[0] = VectorizedPoint()
for mob, shift_val in zip(mobs, shift_vals):
mob.shift(shift_val)
self.play(Write(mobs))
self.wait()
for mob, rhs_mob in zip(mobs, rhs_mobs):
rhs_mob.next_to(mob)
rhs_mob.set_color(sin.target_color)
mob.save_state()
mob.generate_target()
VGroup(mob.target, rhs_mob).move_to(mob)
sin.target.set_color(sin.target_color)
self.play(*it.chain(*[
list(map(MoveToTarget, mobs)),
[Write(rhs_mobs)]
]))
self.wait(2)
anims = []
for mob, rhs_mob in list(zip(mobs, rhs_mobs))[1:3]:
anims += [
FadeOut(rhs_mob),
mob.restore,
mob.set_color, mob.target_color,
]
self.play(*anims)
self.wait()
new_rhs_mobs = [
TexMobject("=\\frac{1}{\\%s(\\theta)}"%s).set_color(color)
for s, color in [
("cos", cos.target_color),
("tan", tan.target_color),
]
]
anims = []
for mob, rhs, new_rhs in zip(mobs[-2:], rhs_mobs[-2:], new_rhs_mobs):
new_rhs.next_to(mob)
VGroup(mob.target, new_rhs).move_to(
VGroup(mob, rhs)
)
anims += [
MoveToTarget(mob),
Transform(rhs, new_rhs)
]
self.play(*anims)
self.wait(2)
class MisMatchOfCoPrefix(TeacherStudentsScene):
def construct(self):
eq1 = TexMobject(
"\\text{secant}(\\theta) = \\frac{1}{\\text{cosine}(\\theta)}"
)
eq2 = TexMobject(
"\\text{cosecant}(\\theta) = \\frac{1}{\\text{sine}(\\theta)}"
)
eq1.to_corner(UP+LEFT)
eq1.to_edge(LEFT)
eq2.next_to(eq1, DOWN, buff = LARGE_BUFF)
eqs = VGroup(eq1, eq2)
self.play(
self.get_teacher().change_mode, "speaking",
Write(eqs),
*[
ApplyMethod(pi.look_at, eqs)
for pi in self.get_students()
]
)
self.random_blink()
self.play(
VGroup(*eq1[-9:-7]).set_color, YELLOW,
VGroup(*eq2[:2]).set_color, YELLOW,
*[
ApplyMethod(pi.change_mode, "confused")
for pi in self.get_students()
]
)
self.random_blink(2)
class Credit(Scene):
def construct(self):
morty = Mortimer()
morty.next_to(ORIGIN, DOWN)
morty.to_edge(RIGHT)
headphones = Headphones(height = 1)
headphones.move_to(morty.eyes, aligned_edge = DOWN)
headphones.shift(0.1*DOWN)
url = TextMobject("www.audibletrial.com/3blue1brown")
url.scale(0.8)
url.to_corner(UP+RIGHT, buff = LARGE_BUFF)
book = ImageMobject("zen_and_motorcycles")
book.set_height(5)
book.to_edge(DOWN, buff = LARGE_BUFF)
border = Rectangle(color = WHITE)
border.replace(book, stretch = True)
self.play(PiCreatureSays(
morty, "Book recommendation!",
target_mode = "surprised"
))
self.play(Blink(morty))
self.play(
FadeIn(headphones),
morty.change_mode, "thinking",
FadeOut(morty.bubble),
FadeOut(morty.bubble.content),
)
self.play(Write(url))
self.play(morty.change_mode, "happy")
self.wait(2)
self.play(Blink(morty))
self.wait(2)
self.play(
morty.change_mode, "raise_right_hand",
morty.look_at, url
)
self.wait(2)
self.play(
morty.change_mode, "happy",
morty.look_at, book
)
self.play(FadeIn(book))
self.play(ShowCreation(border))
self.wait(2)
self.play(Blink(morty))
self.wait()
self.play(
morty.change_mode, "thinking",
morty.look_at, book
)
self.wait(2)
self.play(Blink(morty))
self.wait(4)
self.play(Blink(morty))