3b1b-manim/manimlib/mobject/three_d_shading_utils.py

56 lines
1.4 KiB
Python

import numpy as np
from manimlib.constants import ORIGIN
from manimlib.utils.space_ops import get_unit_normal
def get_3d_vmob_gradient_start_and_end_points(vmob):
return (
get_3d_vmob_start_corner(vmob),
get_3d_vmob_end_corner(vmob),
)
def get_3d_vmob_start_corner_index(vmob):
return 0
def get_3d_vmob_end_corner_index(vmob):
return ((len(vmob.points) - 1) // 6) * 3
def get_3d_vmob_start_corner(vmob):
if vmob.get_num_points() == 0:
return np.array(ORIGIN)
return vmob.points[get_3d_vmob_start_corner_index(vmob)]
def get_3d_vmob_end_corner(vmob):
if vmob.get_num_points() == 0:
return np.array(ORIGIN)
return vmob.points[get_3d_vmob_end_corner_index(vmob)]
def get_3d_vmob_unit_normal(vmob, point_index):
n_points = vmob.get_num_points()
if vmob.get_num_points() == 0:
return np.array(ORIGIN)
i = point_index
im1 = i - 1 if i > 0 else (n_points - 2)
ip1 = i + 1 if i < (n_points - 1) else 1
return get_unit_normal(
vmob.points[ip1] - vmob.points[i],
vmob.points[im1] - vmob.points[i],
)
def get_3d_vmob_start_corner_unit_normal(vmob):
return get_3d_vmob_unit_normal(
vmob, get_3d_vmob_start_corner_index(vmob)
)
def get_3d_vmob_end_corner_unit_normal(vmob):
return get_3d_vmob_unit_normal(
vmob, get_3d_vmob_end_corner_index(vmob)
)