3b1b-manim/manimlib/shaders/quadratic_bezier/fill/vert.glsl
2024-09-28 09:54:28 -05:00

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GLSL

#version 330
in vec3 point;
in vec4 fill_rgba;
in vec3 base_normal;
out vec3 verts; // Bezier control point
out vec4 v_color;
out vec3 v_base_normal;
void main(){
verts = point;
v_color = fill_rgba;
v_base_normal = base_normal;
}