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12 lines
No EOL
156 B
GLSL
12 lines
No EOL
156 B
GLSL
#version 330
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in vec3 point;
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in vec3 base_normal;
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out vec3 verts;
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out vec3 v_base_point;
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void main(){
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verts = point;
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v_base_point = base_normal;
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} |