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add_light.glsl
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Add shadow, and pull out lighting information to Mobject
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2020-06-06 16:55:56 -07:00 |
get_gl_Position.glsl
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Changed how focal_distance works
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2020-06-09 17:12:52 -07:00 |
get_rotated_surface_unit_normal_vector.glsl
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ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked
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2020-06-05 11:12:52 -07:00 |
get_unit_normal.glsl
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Change fallback unit normal to be in negative y-direction
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2020-06-06 10:57:07 -07:00 |
image_frag.glsl
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Implemented ImageMobject with shaders
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2020-02-13 10:39:26 -08:00 |
image_vert.glsl
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
position_point_into_frame.glsl
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
quadratic_bezier_distance.glsl
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Added glossiness to VMobjects
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2020-06-02 16:18:44 -07:00 |
quadratic_bezier_fill_frag.glsl
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Small shader fixes
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2020-06-09 12:34:00 -07:00 |
quadratic_bezier_fill_geom.glsl
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
quadratic_bezier_fill_vert.glsl
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Refactor in terms of a ShaderWrapper object
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2020-07-22 18:21:42 -07:00 |
quadratic_bezier_geometry_functions.glsl
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Got stroke shaders working in 3d
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2020-06-04 11:29:36 -07:00 |
quadratic_bezier_stroke_frag.glsl
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
quadratic_bezier_stroke_geom.glsl
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
quadratic_bezier_stroke_vert.glsl
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
scale_and_shift_point_for_frame.glsl
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Move frame resizing to get_gl_Position so that the screen rotation matrix remains det 1
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2020-06-08 17:55:41 -07:00 |
simple_vert.glsl
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Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
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2020-06-08 20:27:07 -07:00 |
surface_frag.glsl
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
surface_vert.glsl
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
textured_surface_frag.glsl
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |
textured_surface_vert.glsl
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Make gloss and shadow uniforms
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2020-06-28 12:13:25 -07:00 |