3b1b-manim/manimlib/shaders
2020-07-22 18:21:42 -07:00
..
add_light.glsl Add shadow, and pull out lighting information to Mobject 2020-06-06 16:55:56 -07:00
get_gl_Position.glsl Changed how focal_distance works 2020-06-09 17:12:52 -07:00
get_rotated_surface_unit_normal_vector.glsl ParametricSurface replaces the role of SurfaceMobject, and instead of tracking normals infinitesimal nudges are tracked 2020-06-05 11:12:52 -07:00
get_unit_normal.glsl Change fallback unit normal to be in negative y-direction 2020-06-06 10:57:07 -07:00
image_frag.glsl Implemented ImageMobject with shaders 2020-02-13 10:39:26 -08:00
image_vert.glsl Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera 2020-06-08 20:27:07 -07:00
position_point_into_frame.glsl Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera 2020-06-08 20:27:07 -07:00
quadratic_bezier_distance.glsl Added glossiness to VMobjects 2020-06-02 16:18:44 -07:00
quadratic_bezier_fill_frag.glsl Small shader fixes 2020-06-09 12:34:00 -07:00
quadratic_bezier_fill_geom.glsl Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
quadratic_bezier_fill_vert.glsl Refactor in terms of a ShaderWrapper object 2020-07-22 18:21:42 -07:00
quadratic_bezier_geometry_functions.glsl Got stroke shaders working in 3d 2020-06-04 11:29:36 -07:00
quadratic_bezier_stroke_frag.glsl Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera 2020-06-08 20:27:07 -07:00
quadratic_bezier_stroke_geom.glsl Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
quadratic_bezier_stroke_vert.glsl Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
scale_and_shift_point_for_frame.glsl Move frame resizing to get_gl_Position so that the screen rotation matrix remains det 1 2020-06-08 17:55:41 -07:00
simple_vert.glsl Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera 2020-06-08 20:27:07 -07:00
surface_frag.glsl Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
surface_vert.glsl Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
textured_surface_frag.glsl Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
textured_surface_vert.glsl Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00