3b1b-manim/manimlib/mobject/coordinate_systems.py

388 lines
13 KiB
Python

import numpy as np
from manimlib.constants import *
from manimlib.mobject.functions import ParametricFunction
from manimlib.mobject.geometry import Arrow
from manimlib.mobject.geometry import Line
from manimlib.mobject.number_line import NumberLine
from manimlib.mobject.svg.tex_mobject import TexMobject
from manimlib.mobject.types.vectorized_mobject import VGroup
from manimlib.mobject.types.vectorized_mobject import VMobject
from manimlib.utils.config_ops import digest_config
from manimlib.utils.space_ops import angle_of_vector
# TODO: There should be much more code reuse between Axes, NumberPlane and GraphScene
class Axes(VGroup):
CONFIG = {
"propagate_style_to_family": True,
"three_d": False,
"number_line_config": {
"color": LIGHT_GREY,
"include_tip": True,
},
"x_axis_config": {},
"y_axis_config": {
"label_direction": LEFT,
},
"x_min": -FRAME_X_RADIUS,
"x_max": FRAME_X_RADIUS,
"y_min": -FRAME_Y_RADIUS,
"y_max": FRAME_Y_RADIUS,
"default_num_graph_points": 100,
}
def __init__(self, **kwargs):
VGroup.__init__(self, **kwargs)
self.x_axis = self.get_axis(self.x_min, self.x_max, self.x_axis_config)
self.y_axis = self.get_axis(self.y_min, self.y_max, self.y_axis_config)
self.y_axis.rotate(np.pi / 2, about_point=ORIGIN)
self.add(self.x_axis, self.y_axis)
def get_axis(self, min_val, max_val, extra_config):
config = dict(self.number_line_config)
config.update(extra_config)
return NumberLine(x_min=min_val, x_max=max_val, **config)
def coords_to_point(self, *coords):
origin = self.x_axis.number_to_point(0)
result = np.array(origin)
for axis, coord in zip(self, coords):
result += (axis.number_to_point(coord) - origin)
return result
def point_to_coords(self, point):
return tuple([
axis.point_to_number(point)
for axis in self
if isinstance(axis, NumberLine)
])
def get_graph(
self, function, num_graph_points=None,
x_min=None,
x_max=None,
**kwargs
):
kwargs["fill_opacity"] = kwargs.get("fill_opacity", 0)
kwargs["num_anchor_points"] = \
num_graph_points or self.default_num_graph_points
x_min = x_min or self.x_min
x_max = x_max or self.x_max
graph = ParametricFunction(
lambda t: self.coords_to_point(t, function(t)),
t_min=x_min,
t_max=x_max,
**kwargs
)
graph.underlying_function = function
return graph
def input_to_graph_point(self, x, graph):
if hasattr(graph, "underlying_function"):
return self.coords_to_point(x, graph.underlying_function(x))
else:
# binary search
lh, rh = 0, 1
while abs(lh - rh) > 0.001:
mh = np.mean([lh, rh])
hands = [lh, mh, rh]
points = list(map(graph.point_from_proportion, hands))
lx, mx, rx = list(map(self.x_axis.point_to_number, points))
if lx <= x and rx >= x:
if mx > x:
rh = mh
else:
lh = mh
elif lx <= x and rx <= x:
return points[2]
elif lx >= x and rx >= x:
return points[0]
elif lx > x and rx < x:
lh, rh = rh, lh
return points[1]
return self.coords_to_point(x, graph.underlying_function(x))
class ThreeDAxes(Axes):
CONFIG = {
"x_min": -5.5,
"x_max": 5.5,
"y_min": -5.5,
"y_max": 5.5,
"z_axis_config": {},
"z_min": -3.5,
"z_max": 3.5,
"z_normal": DOWN,
"num_axis_pieces": 20,
"light_source": 9 * DOWN + 7 * LEFT + 10 * OUT,
}
def __init__(self, **kwargs):
Axes.__init__(self, **kwargs)
z_axis = self.z_axis = self.get_axis(
self.z_min, self.z_max, self.z_axis_config
)
z_axis.rotate(-np.pi / 2, UP, about_point=ORIGIN)
z_axis.rotate(
angle_of_vector(self.z_normal), OUT,
about_point=ORIGIN
)
self.add(z_axis)
self.add_3d_pieces()
self.set_axis_shading()
def add_3d_pieces(self):
for axis in self:
axis.pieces = VGroup(
*axis.main_line.get_pieces(self.num_axis_pieces)
)
axis.add(axis.pieces)
axis.main_line.set_stroke(width=0, family=False)
axis.set_shade_in_3d(True)
def set_axis_shading(self):
def make_func(axis):
vect = self.light_source
return lambda: (
axis.get_edge_center(-vect),
axis.get_edge_center(vect),
)
for axis in self:
for submob in axis.family_members_with_points():
submob.get_gradient_start_and_end_points = make_func(axis)
submob.get_unit_normal = lambda a: np.ones(3)
submob.set_sheen(0.2)
class NumberPlane(VMobject):
CONFIG = {
"color": BLUE_D,
"secondary_color": BLUE_E,
"axes_color": WHITE,
"secondary_stroke_width": 1,
# TODO: Allow coordinate center of NumberPlane to not be at (0, 0)
"x_radius": None,
"y_radius": None,
"x_unit_size": 1,
"y_unit_size": 1,
"center_point": ORIGIN,
"x_line_frequency": 1,
"y_line_frequency": 1,
"secondary_line_ratio": 1,
"written_coordinate_height": 0.2,
"propagate_style_to_family": False,
"make_smooth_after_applying_functions": True,
}
def generate_points(self):
if self.x_radius is None:
center_to_edge = (FRAME_X_RADIUS + abs(self.center_point[0]))
self.x_radius = center_to_edge / self.x_unit_size
if self.y_radius is None:
center_to_edge = (FRAME_Y_RADIUS + abs(self.center_point[1]))
self.y_radius = center_to_edge / self.y_unit_size
self.axes = VMobject()
self.main_lines = VMobject()
self.secondary_lines = VMobject()
tuples = [
(
self.x_radius,
self.x_line_frequency,
self.y_radius * DOWN,
self.y_radius * UP,
RIGHT
),
(
self.y_radius,
self.y_line_frequency,
self.x_radius * LEFT,
self.x_radius * RIGHT,
UP,
),
]
for radius, freq, start, end, unit in tuples:
main_range = np.arange(0, radius, freq)
step = freq / float(freq + self.secondary_line_ratio)
for v in np.arange(0, radius, step):
line1 = Line(start + v * unit, end + v * unit)
line2 = Line(start - v * unit, end - v * unit)
if v == 0:
self.axes.add(line1)
elif v in main_range:
self.main_lines.add(line1, line2)
else:
self.secondary_lines.add(line1, line2)
self.add(self.secondary_lines, self.main_lines, self.axes)
self.stretch(self.x_unit_size, 0)
self.stretch(self.y_unit_size, 1)
self.shift(self.center_point)
# Put x_axis before y_axis
y_axis, x_axis = self.axes.split()
self.axes = VMobject(x_axis, y_axis)
def init_colors(self):
VMobject.init_colors(self)
self.axes.set_stroke(self.axes_color, self.stroke_width)
self.main_lines.set_stroke(self.color, self.stroke_width)
self.secondary_lines.set_stroke(
self.secondary_color, self.secondary_stroke_width
)
return self
def get_center_point(self):
return self.coords_to_point(0, 0)
def coords_to_point(self, x, y):
x, y = np.array([x, y])
result = self.axes.get_center()
result += x * self.get_x_unit_size() * RIGHT
result += y * self.get_y_unit_size() * UP
return result
def point_to_coords(self, point):
new_point = point - self.axes.get_center()
x = new_point[0] / self.get_x_unit_size()
y = new_point[1] / self.get_y_unit_size()
return x, y
# Does not recompute center, unit_sizes for each call; useful for
# iterating over large lists of points, but does assume these
# attributes are kept accurate. (Could alternatively have a method
# which returns a function dynamically created after a single
# call to each of get_center(), get_x_unit_size(), etc.)
def point_to_coords_cheap(self, point):
new_point = point - self.center_point
x = new_point[0] / self.x_unit_size
y = new_point[1] / self.y_unit_size
return x, y
def get_x_unit_size(self):
return self.axes.get_width() / (2.0 * self.x_radius)
def get_y_unit_size(self):
return self.axes.get_height() / (2.0 * self.y_radius)
def get_coordinate_labels(self, x_vals=None, y_vals=None):
coordinate_labels = VGroup()
if x_vals is None:
x_vals = list(range(-int(self.x_radius), int(self.x_radius) + 1))
if y_vals is None:
y_vals = list(range(-int(self.y_radius), int(self.y_radius) + 1))
for index, vals in enumerate([x_vals, y_vals]):
num_pair = [0, 0]
for val in vals:
if val == 0:
continue
num_pair[index] = val
point = self.coords_to_point(*num_pair)
num = TexMobject(str(val))
num.add_background_rectangle()
num.set_height(
self.written_coordinate_height
)
num.next_to(point, DOWN + LEFT, buff=SMALL_BUFF)
coordinate_labels.add(num)
self.coordinate_labels = coordinate_labels
return coordinate_labels
def get_axes(self):
return self.axes
def get_axis_labels(self, x_label="x", y_label="y"):
x_axis, y_axis = self.get_axes().split()
quads = [
(x_axis, x_label, UP, RIGHT),
(y_axis, y_label, RIGHT, UP),
]
labels = VGroup()
for axis, tex, vect, edge in quads:
label = TexMobject(tex)
label.add_background_rectangle()
label.next_to(axis, vect)
label.to_edge(edge)
labels.add(label)
self.axis_labels = labels
return labels
def add_coordinates(self, x_vals=None, y_vals=None):
self.add(*self.get_coordinate_labels(x_vals, y_vals))
return self
def get_vector(self, coords, **kwargs):
point = coords[0] * RIGHT + coords[1] * UP
arrow = Arrow(ORIGIN, point, **kwargs)
return arrow
def prepare_for_nonlinear_transform(self, num_inserted_anchor_points=50):
for mob in self.family_members_with_points():
num_anchors = mob.get_num_anchor_points()
if num_inserted_anchor_points > num_anchors:
mob.insert_n_anchor_points(
num_inserted_anchor_points - num_anchors)
mob.make_smooth()
return self
class ComplexPlane(NumberPlane):
CONFIG = {
"color": BLUE,
"unit_size": 1,
"line_frequency": 1,
"faded_line_frequency": 0.5,
}
def __init__(self, **kwargs):
digest_config(self, kwargs)
kwargs.update({
"x_unit_size": self.unit_size,
"y_unit_size": self.unit_size,
"x_line_frequency": self.line_frequency,
"x_faded_line_frequency": self.faded_line_frequency,
"y_line_frequency": self.line_frequency,
"y_faded_line_frequency": self.faded_line_frequency,
})
NumberPlane.__init__(self, **kwargs)
def number_to_point(self, number):
number = complex(number)
return self.coords_to_point(number.real, number.imag)
def point_to_number(self, point):
x, y = self.point_to_coords(point)
return complex(x, y)
def get_coordinate_labels(self, *numbers):
# TODO: Should merge this with the code from NumberPlane.get_coordinate_labels
result = VGroup()
if len(numbers) == 0:
numbers = list(range(-int(self.x_radius), int(self.x_radius) + 1))
numbers += [
complex(0, y)
for y in range(-int(self.y_radius), int(self.y_radius) + 1)
if y != 0
]
for number in numbers:
# if number == complex(0, 0):
# continue
point = self.number_to_point(number)
num_str = str(number).replace("j", "i")
if num_str.startswith("0"):
num_str = "0"
elif num_str in ["1i", "-1i"]:
num_str = num_str.replace("1", "")
num_mob = TexMobject(num_str)
num_mob.add_background_rectangle()
num_mob.set_height(self.written_coordinate_height)
num_mob.next_to(point, DOWN + LEFT, SMALL_BUFF)
result.add(num_mob)
self.coordinate_labels = result
return result
def add_coordinates(self, *numbers):
self.coordinate_labels = self.get_coordinate_labels(*numbers)
self.add(self.coordinate_labels)
return self