3b1b-manim/manimlib/shaders
Grant Sanderson 2cbad30f45 Change VMobject rendering mode to TRIANGLES
And set indices appropriately when reading in to the ShaderWrapper
2023-01-31 11:45:53 -08:00
..
image Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
inserts Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
mandelbrot_fractal Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
newton_fractal Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
quadratic_bezier_fill Change VMobject rendering mode to TRIANGLES 2023-01-31 11:45:53 -08:00
quadratic_bezier_stroke Change VMobject rendering mode to TRIANGLES 2023-01-31 11:45:53 -08:00
surface Remove use of dv_points and du_points, pass unit normals to shader instead 2023-01-30 20:49:32 -08:00
textured_surface Fix TexturedSurface 2023-01-30 20:57:21 -08:00
true_dot Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
simple_vert.glsl Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00