3b1b-manim/manimlib/shaders/image_vert.glsl
2020-02-13 10:39:26 -08:00

23 lines
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377 B
GLSL

#version 330
uniform float scale;
uniform float aspect_ratio;
uniform vec3 frame_center;
uniform sampler2D Texture;
in vec3 point;
in vec2 im_coords;
in float opacity;
out vec2 v_im_coords;
out float v_opacity;
// Analog of import for manim only
#INSERT set_gl_Position.glsl
void main(){
v_im_coords = im_coords;
v_opacity = opacity;
set_gl_Position(point);
}