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176 lines
4.9 KiB
ReStructuredText
176 lines
4.9 KiB
ReStructuredText
custom_config
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==============
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``directories``
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---------------
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- ``mirror_module_path``
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(``True`` or ``False``) Whether to create a folder named the name of the
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running file under the ``output`` path, and save the output (``images/``
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or ``videos/``) in it.
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- ``base``
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The root directory that will hold files, such as video files manim renders,
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or image resources that it pulls from
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- ``output``
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Output file path, the videos will be saved in the ``videos/`` folder under it,
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and the pictures will be saved in the ``images/`` folder under it.
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For example, if you set ``output`` to ``"/.../manim/output"`` and
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``mirror_module_path`` to ``False``, then you exported ``Scene1`` in the code
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file and saved the last frame, then the final directory structure will be like:
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.. code-block:: text
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:emphasize-lines: 9, 11
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manim/
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├── manimlib/
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│ ├── animation/
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│ ├── ...
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│ ├── default_config.yml
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│ └── window.py
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├── output/
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│ ├── images
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│ │ └── Scene1.png
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│ └── videos
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│ └── Scene1.mp4
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├── code.py
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└── custom_config.yml
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But if you set ``mirror_module_path`` to ``True``, the directory structure will be:
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.. code-block:: text
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:emphasize-lines: 8
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manim/
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├── manimlib/
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│ ├── animation/
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│ ├── ...
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│ ├── default_config.yml
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│ └── window.py
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├── output/
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│ └── code/
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│ ├── images
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│ │ └── Scene1.png
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│ └── videos
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│ └── Scene1.mp4
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├── code.py
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└── custom_config.yml
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- ``raster_images``
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The directory for storing raster images to be used in the code (including
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``.jpg``, ``.jpeg``, ``.png`` and ``.gif``), which will be read by ``ImageMobject``.
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- ``vector_images``
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The directory for storing vector images to be used in the code (including
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``.svg`` and ``.xdv``), which will be read by ``SVGMobject``.
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- ``sounds``
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The directory for storing sound files to be used in ``Scene.add_sound()`` (
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including ``.wav`` and ``.mp3``).
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- ``cache``
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The directory for storing temporarily generated cache files, including
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``Tex`` cache, ``Text`` cache and storage of object points.
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``window``
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----------
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- ``position_string``
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The relative position of the playback window on the display (two characters,
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the first character means upper(U) / middle(O) / lower(D), the second character
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means left(L) / middle(O) / right(R)).
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- ``monitor_index``
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If using multiple monitors, which one should the window show up in?
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- ``full_screen``
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Should the preview window be full screen. If not, it defaults to half the screen
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- ``position``
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This is an option to more manually set the default window position, in pixel
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coordinates, e.g. (500, 300)
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- ``size``
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Option to more manually set the default window size, in pixel coordinates,
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e.g. (1920, 1080)
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``camera``
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----------
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- ``resolution``
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Resolution to render at, e.g. (1920, 1080)
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- ``background_color``
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Default background color of scenes
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- ``fps``
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Framerate
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- ``background_opacity``
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Opacity of the background
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``file_writer``
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---------------
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Configuration specifying how files are written, e.g. what ffmpeg parameters to use
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``scene``
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-------
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Some default configuration for the Scene class
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``text``
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-------
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- ``font``
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Default font of Text
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- ``text_alignment``
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Default text alignment for LaTeX
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``tex``
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-------
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- ``template``
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Which configuration from the manimlib/tex_template.yml file should be used
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to determine the latex compiler to use, and what preamble to include for
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rendering tex.
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``sizes``
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---------
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Valuess for various constants used in manimm to specify distances, like the height
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of the frame, the value of SMALL_BUFF, LARGE_BUFF, etc.
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``colors``
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----------
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Color pallete to use, determining values of color constants like RED, BLUE_E, TEAL, etc.
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``loglevel``
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------------
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Can be DEBUG / INFO / WARNING / ERROR / CRITICAL
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``universal_import_line``
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-------------------------
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Import line that need to execute when entering interactive mode directly.
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``ignore_manimlib_modules_on_reload``
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-------------------------------------
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When calling ``reload`` during the interactive mode, imported modules are
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by default reloaded, in case the user writing a scene which pulls from various
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other files they have written. By default, modules withinn the manim library will
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be ignored, but one developing manim may want to set this to be False so that
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edits to the library are reloaded as well.
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