mirror of
https://github.com/3b1b/manim.git
synced 2025-04-13 09:47:07 +00:00
299 lines
9.7 KiB
Python
299 lines
9.7 KiB
Python
|
|
from constants import *
|
|
|
|
from continual_animation.continual_animation import AmbientMovement
|
|
from animation.transform import ApplyMethod
|
|
from camera.camera import Camera
|
|
from mobject.vectorized_mobject import VGroup
|
|
from mobject.vectorized_mobject import VMobject
|
|
from mobject.vectorized_mobject import VectorizedPoint
|
|
from scene.scene import Scene
|
|
from topics.geometry import Line
|
|
from topics.geometry import Square
|
|
|
|
from utils.bezier import interpolate
|
|
from utils.iterables import list_update
|
|
from utils.space_ops import rotation_about_z
|
|
from utils.space_ops import rotation_matrix
|
|
from utils.space_ops import z_to_vector
|
|
|
|
|
|
class CameraWithPerspective(Camera):
|
|
CONFIG = {
|
|
"camera_distance" : 20,
|
|
}
|
|
def points_to_pixel_coords(self, points):
|
|
distance_ratios = np.divide(
|
|
self.camera_distance,
|
|
self.camera_distance - points[:,2]
|
|
)
|
|
scale_factors = interpolate(0, 1, distance_ratios)
|
|
adjusted_points = np.array(points)
|
|
for i in 0, 1:
|
|
adjusted_points[:,i] *= scale_factors
|
|
|
|
return Camera.points_to_pixel_coords(self, adjusted_points)
|
|
|
|
class ThreeDCamera(CameraWithPerspective):
|
|
CONFIG = {
|
|
"sun_vect" : 5*UP+LEFT,
|
|
"shading_factor" : 0.2,
|
|
"distance" : 5.,
|
|
"default_distance" : 5.,
|
|
"phi" : 0, #Angle off z axis
|
|
"theta" : -TAU/4, #Rotation about z axis
|
|
}
|
|
def __init__(self, *args, **kwargs):
|
|
Camera.__init__(self, *args, **kwargs)
|
|
self.unit_sun_vect = self.sun_vect/np.linalg.norm(self.sun_vect)
|
|
## rotation_mobject lives in the phi-theta-distance space
|
|
self.rotation_mobject = VectorizedPoint()
|
|
## moving_center lives in the x-y-z space
|
|
## It representes the center of rotation
|
|
self.moving_center = VectorizedPoint(self.space_center)
|
|
self.set_position(self.phi, self.theta, self.distance)
|
|
|
|
def modified_rgb(self, vmobject, rgb):
|
|
if should_shade_in_3d(vmobject):
|
|
return self.get_shaded_rgb(rgb, self.get_unit_normal_vect(vmobject))
|
|
else:
|
|
return rgb
|
|
|
|
def get_stroke_rgb(self, vmobject):
|
|
return self.modified_rgb(vmobject, vmobject.get_stroke_rgb())
|
|
|
|
def get_fill_rgb(self, vmobject):
|
|
return self.modified_rgb(vmobject, vmobject.get_fill_rgb())
|
|
|
|
def get_shaded_rgb(self, rgb, normal_vect):
|
|
brightness = np.dot(normal_vect, self.unit_sun_vect)**2
|
|
if brightness > 0:
|
|
alpha = self.shading_factor*brightness
|
|
return interpolate(rgb, np.ones(3), alpha)
|
|
else:
|
|
alpha = -self.shading_factor*brightness
|
|
return interpolate(rgb, np.zeros(3), alpha)
|
|
|
|
def get_unit_normal_vect(self, vmobject):
|
|
anchors = vmobject.get_anchors()
|
|
if len(anchors) < 3:
|
|
return OUT
|
|
normal = np.cross(anchors[1]-anchors[0], anchors[2]-anchors[1])
|
|
if normal[2] < 0:
|
|
normal = -normal
|
|
length = np.linalg.norm(normal)
|
|
if length == 0:
|
|
return OUT
|
|
return normal/length
|
|
|
|
def display_multiple_vectorized_mobjects(self, vmobjects):
|
|
camera_point = self.spherical_coords_to_point(
|
|
*self.get_spherical_coords()
|
|
)
|
|
def z_cmp(*vmobs):
|
|
# Compare to three dimensional mobjects based on
|
|
# how close they are to the camera
|
|
# return cmp(*[
|
|
# -np.linalg.norm(vm.get_center()-camera_point)
|
|
# for vm in vmobs
|
|
# ])
|
|
three_d_status = map(should_shade_in_3d, vmobs)
|
|
has_points = [vm.get_num_points() > 0 for vm in vmobs]
|
|
if all(three_d_status) and all(has_points):
|
|
cmp_vect = self.get_unit_normal_vect(vmobs[1])
|
|
return cmp(*[
|
|
np.dot(vm.get_center(), cmp_vect)
|
|
for vm in vmobs
|
|
])
|
|
else:
|
|
return 0
|
|
Camera.display_multiple_vectorized_mobjects(
|
|
self, sorted(vmobjects, cmp = z_cmp)
|
|
)
|
|
|
|
def get_spherical_coords(self, phi = None, theta = None, distance = None):
|
|
curr_phi, curr_theta, curr_d = self.rotation_mobject.points[0]
|
|
if phi is None: phi = curr_phi
|
|
if theta is None: theta = curr_theta
|
|
if distance is None: distance = curr_d
|
|
return np.array([phi, theta, distance])
|
|
|
|
def get_cartesian_coords(self, phi = None, theta = None, distance = None):
|
|
spherical_coords_array = self.get_spherical_coords(phi,theta,distance)
|
|
phi2 = spherical_coords_array[0]
|
|
theta2 = spherical_coords_array[1]
|
|
d2 = spherical_coords_array[2]
|
|
return self.spherical_coords_to_point(phi2,theta2,d2)
|
|
|
|
def get_phi(self):
|
|
return self.get_spherical_coords()[0]
|
|
|
|
def get_theta(self):
|
|
return self.get_spherical_coords()[1]
|
|
|
|
def get_distance(self):
|
|
return self.get_spherical_coords()[2]
|
|
|
|
def spherical_coords_to_point(self, phi, theta, distance):
|
|
return distance*np.array([
|
|
np.sin(phi)*np.cos(theta),
|
|
np.sin(phi)*np.sin(theta),
|
|
np.cos(phi)
|
|
])
|
|
|
|
def get_center_of_rotation(self, x = None, y = None, z = None):
|
|
curr_x, curr_y, curr_z = self.moving_center.points[0]
|
|
if x is None:
|
|
x = curr_x
|
|
if y is None:
|
|
y = curr_y
|
|
if z is None:
|
|
z = curr_z
|
|
return np.array([x, y, z])
|
|
|
|
def set_position(self, phi = None, theta = None, distance = None,
|
|
center_x = None, center_y = None, center_z = None):
|
|
point = self.get_spherical_coords(phi, theta, distance)
|
|
self.rotation_mobject.move_to(point)
|
|
self.phi, self.theta, self.distance = point
|
|
center_of_rotation = self.get_center_of_rotation(center_x, center_y, center_z)
|
|
self.moving_center.move_to(center_of_rotation)
|
|
self.space_center = self.moving_center.points[0]
|
|
|
|
def get_view_transformation_matrix(self):
|
|
return (self.default_distance / self.get_distance()) * np.dot(
|
|
rotation_matrix(self.get_phi(), LEFT),
|
|
rotation_about_z(-self.get_theta() - np.pi/2),
|
|
)
|
|
|
|
def points_to_pixel_coords(self, points):
|
|
matrix = self.get_view_transformation_matrix()
|
|
new_points = np.dot(points, matrix.T)
|
|
self.space_center = self.moving_center.points[0]
|
|
|
|
return Camera.points_to_pixel_coords(self, new_points)
|
|
|
|
class ThreeDScene(Scene):
|
|
CONFIG = {
|
|
"camera_class" : ThreeDCamera,
|
|
"ambient_camera_rotation" : None,
|
|
}
|
|
|
|
def set_camera_position(self, phi = None, theta = None, distance = None,
|
|
center_x = None, center_y = None, center_z = None):
|
|
self.camera.set_position(phi, theta, distance, center_x, center_y, center_z)
|
|
|
|
def begin_ambient_camera_rotation(self, rate = 0.01):
|
|
self.ambient_camera_rotation = AmbientMovement(
|
|
self.camera.rotation_mobject,
|
|
direction = UP,
|
|
rate = rate
|
|
)
|
|
self.add(self.ambient_camera_rotation)
|
|
|
|
def stop_ambient_camera_rotation(self):
|
|
if self.ambient_camera_rotation is not None:
|
|
self.remove(self.ambient_camera_rotation)
|
|
self.ambient_camera_rotation = None
|
|
|
|
def move_camera(
|
|
self,
|
|
phi = None, theta = None, distance = None,
|
|
center_x = None, center_y = None, center_z = None,
|
|
added_anims = [],
|
|
**kwargs
|
|
):
|
|
target_point = self.camera.get_spherical_coords(phi, theta, distance)
|
|
movement = ApplyMethod(
|
|
self.camera.rotation_mobject.move_to,
|
|
target_point,
|
|
**kwargs
|
|
)
|
|
target_center = self.camera.get_center_of_rotation(center_x, center_y, center_z)
|
|
movement_center = ApplyMethod(
|
|
self.camera.moving_center.move_to,
|
|
target_center,
|
|
**kwargs
|
|
)
|
|
is_camera_rotating = self.ambient_camera_rotation in self.continual_animations
|
|
if is_camera_rotating:
|
|
self.remove(self.ambient_camera_rotation)
|
|
self.play(movement, movement_center, *added_anims)
|
|
target_point = self.camera.get_spherical_coords(phi, theta, distance)
|
|
if is_camera_rotating:
|
|
self.add(self.ambient_camera_rotation)
|
|
|
|
def get_moving_mobjects(self, *animations):
|
|
moving_mobjects = Scene.get_moving_mobjects(self, *animations)
|
|
if self.camera.rotation_mobject in moving_mobjects:
|
|
return list_update(self.mobjects, moving_mobjects)
|
|
return moving_mobjects
|
|
|
|
##############
|
|
|
|
def should_shade_in_3d(mobject):
|
|
return hasattr(mobject, "shade_in_3d") and mobject.shade_in_3d
|
|
|
|
def shade_in_3d(mobject):
|
|
for submob in mobject.submobject_family():
|
|
submob.shade_in_3d = True
|
|
|
|
def turn_off_3d_shading(mobject):
|
|
for submob in mobject.submobject_family():
|
|
submob.shade_in_3d = False
|
|
|
|
class ThreeDMobject(VMobject):
|
|
def __init__(self, *args, **kwargs):
|
|
VMobject.__init__(self, *args, **kwargs)
|
|
shade_in_3d(self)
|
|
|
|
class Cube(ThreeDMobject):
|
|
CONFIG = {
|
|
"fill_opacity" : 0.75,
|
|
"fill_color" : BLUE,
|
|
"stroke_width" : 0,
|
|
"propagate_style_to_family" : True,
|
|
"side_length" : 2,
|
|
}
|
|
def generate_points(self):
|
|
for vect in IN, OUT, LEFT, RIGHT, UP, DOWN:
|
|
face = Square(side_length = self.side_length)
|
|
face.shift(self.side_length*OUT/2.0)
|
|
face.apply_function(lambda p : np.dot(p, z_to_vector(vect).T))
|
|
|
|
self.add(face)
|
|
|
|
class Prism(Cube):
|
|
CONFIG = {
|
|
"dimensions" : [3, 2, 1]
|
|
}
|
|
def generate_points(self):
|
|
Cube.generate_points(self)
|
|
for dim, value in enumerate(self.dimensions):
|
|
self.rescale_to_fit(value, dim, stretch = True)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|