3b1b-manim/topics/characters.py
2017-03-20 14:37:51 -07:00

629 lines
20 KiB
Python

from helpers import *
from mobject import Mobject
from mobject.svg_mobject import SVGMobject
from mobject.vectorized_mobject import VMobject, VGroup
from mobject.tex_mobject import TextMobject, TexMobject
from topics.objects import Bubble, ThoughtBubble, SpeechBubble
from animation import Animation
from animation.transform import Transform, ApplyMethod, \
FadeOut, FadeIn, ApplyPointwiseFunction, MoveToTarget
from animation.simple_animations import Write, ShowCreation, AnimationGroup
from scene import Scene
PI_CREATURE_DIR = os.path.join(IMAGE_DIR, "PiCreature")
PI_CREATURE_SCALE_FACTOR = 0.5
LEFT_EYE_INDEX = 0
RIGHT_EYE_INDEX = 1
LEFT_PUPIL_INDEX = 2
RIGHT_PUPIL_INDEX = 3
BODY_INDEX = 4
MOUTH_INDEX = 5
class PiCreature(SVGMobject):
CONFIG = {
"color" : BLUE_E,
"stroke_width" : 0,
"stroke_color" : BLACK,
"fill_opacity" : 1.0,
"propogate_style_to_family" : True,
"initial_scale_factor" : 0.01,
"corner_scale_factor" : 0.75,
"flip_at_start" : False,
"is_looking_direction_purposeful" : False,
"start_corner" : None,
}
def __init__(self, mode = "plain", **kwargs):
self.parts_named = False
svg_file = os.path.join(
PI_CREATURE_DIR,
"PiCreatures_%s.svg"%mode
)
digest_config(self, kwargs, locals())
SVGMobject.__init__(self, file_name = svg_file, **kwargs)
if self.flip_at_start:
self.flip()
if self.start_corner is not None:
self.to_corner(self.start_corner)
def name_parts(self):
self.mouth = self.submobjects[MOUTH_INDEX]
self.body = self.submobjects[BODY_INDEX]
self.pupils = VGroup(*[
self.submobjects[LEFT_PUPIL_INDEX],
self.submobjects[RIGHT_PUPIL_INDEX]
])
self.eyes = VGroup(*[
self.submobjects[LEFT_EYE_INDEX],
self.submobjects[RIGHT_EYE_INDEX]
])
self.submobjects = []
self.add(self.body, self.mouth, self.eyes, self.pupils)
self.parts_named = True
def init_colors(self):
SVGMobject.init_colors(self)
if not self.parts_named:
self.name_parts()
self.mouth.set_fill(BLACK, opacity = 1)
self.body.set_fill(self.color, opacity = 1)
self.pupils.set_fill(BLACK, opacity = 1)
self.eyes.set_fill(WHITE, opacity = 1)
return self
def highlight(self, color):
self.body.set_fill(color)
return self
def change_mode(self, mode):
new_self = self.__class__(
mode = mode,
color = self.color
)
new_self.scale_to_fit_height(self.get_height())
new_self.shift(self.eyes.get_center() - new_self.eyes.get_center())
if self.is_flipped() ^ new_self.is_flipped():
new_self.flip()
if hasattr(self, "purposeful_looking_direction"):
new_self.look(self.purposeful_looking_direction)
Transform(self, new_self).update(1)
return self
def look(self, direction):
direction = direction/np.linalg.norm(direction)
self.purposeful_looking_direction = direction
for pupil, eye in zip(self.pupils.split(), self.eyes.split()):
pupil_radius = pupil.get_width()/2.
eye_radius = eye.get_width()/2.
pupil.move_to(eye)
if direction[1] < 0:
pupil.shift(pupil_radius*DOWN/3)
pupil.shift(direction*(eye_radius-pupil_radius))
bottom_diff = eye.get_bottom()[1] - pupil.get_bottom()[1]
if bottom_diff > 0:
pupil.shift(bottom_diff*UP)
#TODO, how to handle looking up...
# top_diff = eye.get_top()[1]-pupil.get_top()[1]
# if top_diff < 0:
# pupil.shift(top_diff*UP)
return self
def look_at(self, point_or_mobject):
if isinstance(point_or_mobject, Mobject):
point = point_or_mobject.get_center()
else:
point = point_or_mobject
self.look(point - self.eyes.get_center())
return self
def get_looking_direction(self):
return np.sign(np.round(
self.pupils.get_center() - self.eyes.get_center(),
decimals = 2
))
def is_flipped(self):
return self.eyes.submobjects[0].get_center()[0] > \
self.eyes.submobjects[1].get_center()[0]
def blink(self):
eye_bottom_y = self.eyes.get_bottom()[1]
for mob in self.eyes, self.pupils:
mob.apply_function(
lambda p : [p[0], eye_bottom_y, p[2]]
)
return self
def to_corner(self, vect = None, **kwargs):
if vect is not None:
SVGMobject.to_corner(self, vect, **kwargs)
else:
self.scale(self.corner_scale_factor)
self.to_corner(DOWN+LEFT, **kwargs)
return self
def get_bubble(self, bubble_class = ThoughtBubble, **kwargs):
bubble = bubble_class(**kwargs)
if "content" in kwargs:
bubble.add_content(kwargs["content"])
if "height" not in kwargs and "width" not in kwargs:
bubble.resize_to_content()
bubble.pin_to(self)
self.bubble = bubble
return bubble
def make_eye_contact(self, pi_creature):
self.look_at(pi_creature.eyes)
pi_creature.look_at(self.eyes)
return self
def shrug(self):
self.change_mode("shruggie")
top_mouth_point, bottom_mouth_point = [
self.mouth.points[np.argmax(self.mouth.points[:,1])],
self.mouth.points[np.argmin(self.mouth.points[:,1])]
]
self.look(top_mouth_point - bottom_mouth_point)
return self
def get_all_pi_creature_modes():
result = []
prefix = "PiCreatures_"
suffix = ".svg"
for file in os.listdir(PI_CREATURE_DIR):
if file.startswith(prefix) and file.endswith(suffix):
result.append(
file[len(prefix):-len(suffix)]
)
return result
class Randolph(PiCreature):
pass #Nothing more than an alternative name
class Mortimer(PiCreature):
CONFIG = {
"color" : GREY_BROWN,
"flip_at_start" : True,
}
class Mathematician(PiCreature):
CONFIG = {
"color" : GREY,
}
class BabyPiCreature(PiCreature):
CONFIG = {
"scale_factor" : 0.5,
"eye_scale_factor" : 1.2,
"pupil_scale_factor" : 1.3
}
def __init__(self, *args, **kwargs):
PiCreature.__init__(self, *args, **kwargs)
self.scale(self.scale_factor)
self.shift(LEFT)
self.to_edge(DOWN, buff = LARGE_BUFF)
eyes = VGroup(self.eyes, self.pupils)
eyes_bottom = eyes.get_bottom()
eyes.scale(self.eye_scale_factor)
eyes.move_to(eyes_bottom, aligned_edge = DOWN)
looking_direction = self.get_looking_direction()
for pupil in self.pupils:
pupil.scale_in_place(self.pupil_scale_factor)
self.look(looking_direction)
class Blink(ApplyMethod):
CONFIG = {
"rate_func" : squish_rate_func(there_and_back)
}
def __init__(self, pi_creature, **kwargs):
ApplyMethod.__init__(self, pi_creature.blink, **kwargs)
class Eyes(VMobject):
CONFIG = {
"height" : 0.3,
"thing_looked_at" : None,
"mode" : "plain",
}
def __init__(self, mobject, **kwargs):
VMobject.__init__(self, **kwargs)
self.mobject = mobject
self.submobjects = self.get_eyes().submobjects
def get_eyes(self, mode = None, thing_to_look_at = None):
mode = mode or self.mode
if thing_to_look_at is None:
thing_to_look_at = self.thing_looked_at
pi = Randolph(mode = mode)
eyes = VGroup(pi.eyes, pi.pupils)
eyes.scale_to_fit_height(self.height)
if self.submobjects:
eyes.move_to(self, DOWN)
else:
eyes.move_to(self.mobject.get_top(), DOWN)
if thing_to_look_at is not None:
pi.look_at(thing_to_look_at)
return eyes
def change_mode_anim(self, mode, **kwargs):
self.mode = mode
return Transform(self, self.get_eyes(mode = mode), **kwargs)
def look_at_anim(self, point_or_mobject, **kwargs):
self.thing_looked_at = point_or_mobject
return Transform(
self, self.get_eyes(thing_to_look_at = point_or_mobject),
**kwargs
)
def blink_anim(self, **kwargs):
target = self.copy()
bottom_y = self.get_bottom()[1]
for submob in target:
submob.apply_function(
lambda p : [p[0], bottom_y, p[2]]
)
if "rate_func" not in kwargs:
kwargs["rate_func"] = squish_rate_func(there_and_back)
return Transform(self, target, **kwargs)
#######################
class PiCreatureBubbleIntroduction(AnimationGroup):
CONFIG = {
"target_mode" : "speaking",
"bubble_class" : SpeechBubble,
"change_mode_kwargs" : {},
"bubble_creation_kwargs" : {},
"bubble_kwargs" : {},
"write_kwargs" : {},
"look_at_arg" : None,
}
def __init__(self, pi_creature, *content, **kwargs):
digest_config(self, kwargs)
if isinstance(content[0], Mobject):
bubble_content = content[0]
else:
bubble_content = TextMobject(*content)
bubble = pi_creature.get_bubble(
self.bubble_class,
content = bubble_content,
**self.bubble_kwargs
)
pi_creature.generate_target()
pi_creature.target.change_mode(self.target_mode)
if self.look_at_arg:
pi_creature.target.look_at(self.look_at_arg)
AnimationGroup.__init__(
self,
MoveToTarget(pi_creature, **self.change_mode_kwargs),
ShowCreation(bubble, **self.bubble_creation_kwargs),
Write(bubble.content, **self.write_kwargs),
**kwargs
)
class PiCreatureSays(PiCreatureBubbleIntroduction):
CONFIG = {
"target_mode" : "speaking",
"bubble_class" : SpeechBubble,
}
class RemovePiCreatureBubble(AnimationGroup):
CONFIG = {
"target_mode" : "plain"
}
def __init__(self, pi_creature, **kwargs):
assert hasattr(pi_creature, "bubble")
digest_config(self, kwargs, locals())
AnimationGroup.__init__(
self,
ApplyMethod(pi_creature.change_mode, self.target_mode),
FadeOut(pi_creature.bubble),
FadeOut(pi_creature.bubble.content),
)
def clean_up(self):
AnimationGroup.clean_up(self)
self.pi_creature.bubble = None
class PiCreatureScene(Scene):
CONFIG = {
"total_dither_time" : 0,
"seconds_to_blink" : 3,
"pi_creatures_start_on_screen" : True,
}
def setup(self):
self.pi_creatures = VGroup(*self.create_pi_creatures())
if self.pi_creatures_start_on_screen:
self.add(*self.pi_creatures)
def create_pi_creatures(self):
"""
Likely updated for subclasses
"""
return VGroup(self.create_pi_creature())
def create_pi_creature(self):
self.pi_creature = Mortimer().to_corner(DOWN+RIGHT)
return self.pi_creature
def get_pi_creatures(self):
return self.pi_creatures
def get_primary_pi_creature(self):
return self.pi_creatures[0]
def any_pi_creatures_on_screen(self):
mobjects = self.get_mobjects()
return any([pi in mobjects for pi in self.get_pi_creatures()])
def get_on_screen_pi_creatures(self):
mobjects = self.get_mobjects()
return VGroup(*filter(
lambda pi : pi in mobjects,
self.get_pi_creatures()
))
def introduce_bubble(
self,
pi_creature,
bubble_class,
content = None,
target_mode = None,
bubble_kwargs = None,
bubble_removal_kwargs = None,
added_anims = None,
**kwargs
):
content = content or []
if target_mode is None:
target_mode = "thinking" if bubble_class is ThoughtBubble else "speaking"
bubble_kwargs = bubble_kwargs or dict()
bubble_removal_kwargs = bubble_removal_kwargs or dict()
added_anims = added_anims or []
pi_creatures_with_bubbles = [
pi for pi in self.get_pi_creatures()
if pi is not pi_creature
if hasattr(pi, "bubble") and pi.bubble is not None
]
added_anims += [
RemovePiCreatureBubble(pi, **bubble_removal_kwargs)
for pi in pi_creatures_with_bubbles
]
self.play(
PiCreatureBubbleIntroduction(
pi_creature,
*content,
bubble_class = bubble_class,
bubble_kwargs = bubble_kwargs,
target_mode = target_mode
),
*added_anims,
**kwargs
)
def pi_creature_says(self, pi_creature, *content, **kwargs):
self.introduce_bubble(
pi_creature,
bubble_class = SpeechBubble,
content = content,
**kwargs
)
def pi_creature_thinks(self, pi_creature, *content, **kwargs):
self.introduce_bubble(
pi_creature,
bubble_class = ThoughtBubble,
content = content,
**kwargs
)
def say(self, *content, **kwargs):
self.pi_creature_says(self.get_primary_pi_creature(), *content, **kwargs)
def think(self, *content, **kwargs):
self.pi_creature_thinks(self.get_primary_pi_creature(), *content, **kwargs)
def compile_play_args_to_animation_list(self, *args):
"""
Add animations so that all pi creatures look at the
first mobject being animated with each .play call
"""
animations = Scene.compile_play_args_to_animation_list(self, *args)
if not self.any_pi_creatures_on_screen():
return animations
non_pi_creature_anims = filter(
lambda anim : anim.mobject not in self.get_pi_creatures(),
animations
)
if len(non_pi_creature_anims) == 0:
return animations
first_anim = non_pi_creature_anims[0]
#Look at ending state
first_anim.update(1)
point_of_interest = first_anim.mobject.get_center()
first_anim.update(0)
for pi_creature in self.get_pi_creatures():
if pi_creature not in self.get_mobjects():
continue
if pi_creature in first_anim.mobject.submobject_family():
continue
anims_with_pi_creature = filter(
lambda anim : pi_creature in anim.mobject.submobject_family(),
animations
)
if anims_with_pi_creature:
for anim in anims_with_pi_creature:
if isinstance(anim, Transform):
index = anim.mobject.submobject_family().index(pi_creature)
target_family = anim.target_mobject.submobject_family()
target = target_family[index]
if isinstance(target, PiCreature):
target.look_at(point_of_interest)
continue
animations.append(
ApplyMethod(pi_creature.look_at, point_of_interest)
)
return animations
def blink(self):
self.play(Blink(random.choice(self.get_on_screen_pi_creatures())))
def joint_blink(self, pi_creatures = None, shuffle = True, **kwargs):
if pi_creatures is None:
pi_creatures = self.get_on_screen_pi_creatures()
creatures_list = list(pi_creatures)
if shuffle:
random.shuffle(creatures_list)
def get_rate_func(pi):
index = creatures_list.index(pi)
proportion = float(index)/len(creatures_list)
start_time = 0.8*proportion
return squish_rate_func(
there_and_back,
start_time, start_time + 0.2
)
self.play(*[
Blink(pi, rate_func = get_rate_func(pi), **kwargs)
for pi in creatures_list
])
return self
def dither(self, time = 1, blink = True):
while time > 0:
time_to_blink = self.total_dither_time%self.seconds_to_blink == 0
if blink and self.any_pi_creatures_on_screen() and time_to_blink:
self.blink()
else:
Scene.dither(self)
time -= 1
self.total_dither_time += 1
return self
def change_mode(self, mode):
self.play(self.get_primary_pi_creature().change_mode, mode)
class TeacherStudentsScene(PiCreatureScene):
CONFIG = {
"student_colors" : [BLUE_D, BLUE_C, BLUE_E],
"student_scale_factor" : 0.8,
"seconds_to_blink" : 2,
}
def create_pi_creatures(self):
self.teacher = Mortimer()
self.teacher.to_corner(DOWN + RIGHT)
self.teacher.look(DOWN+LEFT)
self.students = VGroup(*[
Randolph(color = c)
for c in self.student_colors
])
self.students.arrange_submobjects(RIGHT)
self.students.scale(self.student_scale_factor)
self.students.to_corner(DOWN+LEFT)
self.teacher.look_at(self.students[-1].eyes)
for student in self.students:
student.look_at(self.teacher.eyes)
return [self.teacher] + list(self.students)
def get_teacher(self):
return self.teacher
def get_students(self):
return self.students
def teacher_says(self, *content, **kwargs):
return self.pi_creature_says(
self.get_teacher(), *content, **kwargs
)
def student_says(self, *content, **kwargs):
if "target_mode" not in kwargs:
target_mode = random.choice([
"raise_right_hand",
"raise_left_hand",
])
kwargs["target_mode"] = target_mode
student = self.get_students()[kwargs.get("student_index", 1)]
return self.pi_creature_says(
student, *content, **kwargs
)
def teacher_thinks(self, *content, **kwargs):
return self.pi_creature_thinks(
self.get_teacher(), *content, **kwargs
)
def student_thinks(self, *content, **kwargs):
student = self.get_students()[kwargs.get("student_index", 1)]
return self.pi_creature_thinks(student, *content, **kwargs)
def change_student_modes(self, *modes, **kwargs):
added_anims = kwargs.get("added_anims", [])
pairs = zip(self.get_students(), modes)
pairs = [(s, m) for s, m in pairs if m is not None]
start = VGroup(*[s for s, m in pairs])
target = VGroup(*[s.copy().change_mode(m) for s, m in pairs])
if "look_at_arg" in kwargs:
for pi in target:
pi.look_at(kwargs["look_at_arg"])
self.play(
Transform(
start, target,
submobject_mode = "lagged_start",
run_time = 2
),
*added_anims
)
def zoom_in_on_thought_bubble(self, bubble = None, radius = SPACE_HEIGHT+SPACE_WIDTH):
if bubble is None:
for pi in self.get_pi_creatures():
if hasattr(pi, "bubble") and isinstance(pi.bubble, ThoughtBubble):
bubble = pi.bubble
break
if bubble is None:
raise Exception("No pi creatures have a thought bubble")
vect = -bubble.get_bubble_center()
def func(point):
centered = point+vect
return radius*centered/np.linalg.norm(centered)
self.play(*[
ApplyPointwiseFunction(func, mob)
for mob in self.get_mobjects()
])