3b1b-manim/manimlib/mobject/svg
Grant Sanderson f4737828f6
Video work (#2326)
* Only use -no-pdf for xelatex rendering

* Instead of tracking du and dv points on surface, track points off the surface in the normal direction

This means that surface shading will not necessarily work well for arbitrary transformations of the surface. But the existing solution was flimsy anyway, and caused annoying issues with singularity points.

* Have density of anchor points on arcs depend on arc length

* Allow for specifying true normals and orientation of Sphere

* Change miter threshold on stroke shader

* Add get_start_and_end to DashedLine

* Add min_total_width option to DecimalNumber

* Have BackgroundRectangle.set_style absorb (and ignore) added configuration

Note, this feels suboptimal

* Add LineBrace

* Update font_size adjustment in Tex

* Add scale_factor parameter to BulletedList.fade_all_but

* Minor import tweaks

* Add play_sound
2025-03-20 12:00:35 -07:00
..
__init__.py delete old entry point file and add __init__ for folders 2021-02-07 17:48:51 +08:00
brace.py Video work (#2318) 2025-02-26 07:52:59 -08:00
drawings.py Cleaning up some imports + Minor Bug fixed in VectorField (#2253) 2024-12-05 14:42:46 -08:00
old_tex_mobject.py Cleaner local caching of Tex/Text data, and partially cleaned up configuration (#2259) 2024-12-05 14:51:14 -08:00
special_tex.py Video work (#2326) 2025-03-20 12:00:35 -07:00
string_mobject.py Automatically identify the class name based on the specified line number. (#2280) 2024-12-28 07:18:32 -08:00
svg_mobject.py Fix path arc handling for SVGMobject when a matrix transform is present in the SVG (#2322) 2025-03-20 11:59:06 -07:00
tex_mobject.py Video work (#2318) 2025-02-26 07:52:59 -08:00
text_mobject.py Automatically identify the class name based on the specified line number. (#2280) 2024-12-28 07:18:32 -08:00