from manimlib.animation.animation import Animation from manimlib.animation.rotation import Rotating from manimlib.constants import * from manimlib.mobject.geometry import Arc from manimlib.mobject.geometry import Circle from manimlib.mobject.geometry import Line from manimlib.mobject.geometry import Polygon from manimlib.mobject.geometry import Rectangle from manimlib.mobject.geometry import Square from manimlib.mobject.mobject import Mobject from manimlib.mobject.svg.svg_mobject import SVGMobject from manimlib.mobject.svg.tex_mobject import Tex from manimlib.mobject.svg.tex_mobject import TexText from manimlib.mobject.three_dimensions import Cube from manimlib.mobject.types.vectorized_mobject import VGroup from manimlib.mobject.types.vectorized_mobject import VMobject from manimlib.utils.config_ops import digest_config from manimlib.utils.rate_functions import linear from manimlib.utils.space_ops import angle_of_vector from manimlib.utils.space_ops import complex_to_R3 from manimlib.utils.space_ops import rotate_vector class Checkmark(TexText): CONFIG = { "color": GREEN } def __init__(self, **kwargs): super().__init__("\\ding{51}") class Exmark(TexText): CONFIG = { "color": RED } def __init__(self, **kwargs): super().__init__("\\ding{55}") class Lightbulb(SVGMobject): CONFIG = { "height": 1, "stroke_color": YELLOW, "stroke_width": 3, "fill_color": YELLOW, "fill_opacity": 0, } def __init__(self, **kwargs): super().__init__("lightbulb", **kwargs) self.insert_n_curves(25) class Speedometer(VMobject): CONFIG = { "arc_angle": 4 * np.pi / 3, "num_ticks": 8, "tick_length": 0.2, "needle_width": 0.1, "needle_height": 0.8, "needle_color": YELLOW, } def init_points(self): start_angle = np.pi / 2 + self.arc_angle / 2 end_angle = np.pi / 2 - self.arc_angle / 2 self.add(Arc( start_angle=start_angle, angle=-self.arc_angle )) tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks) for index, angle in enumerate(tick_angle_range): vect = rotate_vector(RIGHT, angle) tick = Line((1 - self.tick_length) * vect, vect) label = Tex(str(10 * index)) label.set_height(self.tick_length) label.shift((1 + self.tick_length) * vect) self.add(tick, label) needle = Polygon( LEFT, UP, RIGHT, stroke_width=0, fill_opacity=1, fill_color=self.needle_color ) needle.stretch_to_fit_width(self.needle_width) needle.stretch_to_fit_height(self.needle_height) needle.rotate(start_angle - np.pi / 2, about_point=ORIGIN) self.add(needle) self.needle = needle self.center_offset = self.get_center() def get_center(self): result = VMobject.get_center(self) if hasattr(self, "center_offset"): result -= self.center_offset return result def get_needle_tip(self): return self.needle.get_anchors()[1] def get_needle_angle(self): return angle_of_vector( self.get_needle_tip() - self.get_center() ) def rotate_needle(self, angle): self.needle.rotate(angle, about_point=self.get_center()) return self def move_needle_to_velocity(self, velocity): max_velocity = 10 * (self.num_ticks - 1) proportion = float(velocity) / max_velocity start_angle = np.pi / 2 + self.arc_angle / 2 target_angle = start_angle - self.arc_angle * proportion self.rotate_needle(target_angle - self.get_needle_angle()) return self class Laptop(VGroup): CONFIG = { "width": 3, "body_dimensions": [4, 3, 0.05], "screen_thickness": 0.01, "keyboard_width_to_body_width": 0.9, "keyboard_height_to_body_height": 0.5, "screen_width_to_screen_plate_width": 0.9, "key_color_kwargs": { "stroke_width": 0, "fill_color": BLACK, "fill_opacity": 1, }, "fill_opacity": 1, "stroke_width": 0, "body_color": GREY_B, "shaded_body_color": GREY, "open_angle": np.pi / 4, } def __init__(self, **kwargs): super().__init__(**kwargs) body = Cube(side_length=1) for dim, scale_factor in enumerate(self.body_dimensions): body.stretch(scale_factor, dim=dim) body.set_width(self.width) body.set_fill(self.shaded_body_color, opacity=1) body.sort(lambda p: p[2]) body[-1].set_fill(self.body_color) screen_plate = body.copy() keyboard = VGroup(*[ VGroup(*[ Square(**self.key_color_kwargs) for x in range(12 - y % 2) ]).arrange(RIGHT, buff=SMALL_BUFF) for y in range(4) ]).arrange(DOWN, buff=MED_SMALL_BUFF) keyboard.stretch_to_fit_width( self.keyboard_width_to_body_width * body.get_width(), ) keyboard.stretch_to_fit_height( self.keyboard_height_to_body_height * body.get_height(), ) keyboard.next_to(body, OUT, buff=0.1 * SMALL_BUFF) keyboard.shift(MED_SMALL_BUFF * UP) body.add(keyboard) screen_plate.stretch(self.screen_thickness / self.body_dimensions[2], dim=2) screen = Rectangle( stroke_width=0, fill_color=BLACK, fill_opacity=1, ) screen.replace(screen_plate, stretch=True) screen.scale(self.screen_width_to_screen_plate_width) screen.next_to(screen_plate, OUT, buff=0.1 * SMALL_BUFF) screen_plate.add(screen) screen_plate.next_to(body, UP, buff=0) screen_plate.rotate( self.open_angle, RIGHT, about_point=screen_plate.get_bottom() ) self.screen_plate = screen_plate self.screen = screen axis = Line( body.get_corner(UP + LEFT + OUT), body.get_corner(UP + RIGHT + OUT), color=BLACK, stroke_width=2 ) self.axis = axis self.add(body, screen_plate, axis) self.rotate(5 * np.pi / 12, LEFT, about_point=ORIGIN) self.rotate(np.pi / 6, DOWN, about_point=ORIGIN) class VideoIcon(SVGMobject): CONFIG = { "width": FRAME_WIDTH / 12., } def __init__(self, **kwargs): super().__init__(file_name="video_icon", **kwargs) self.center() self.set_width(self.width) self.set_stroke(color=WHITE, width=0) self.set_fill(color=WHITE, opacity=1) class VideoSeries(VGroup): CONFIG = { "num_videos": 11, "gradient_colors": [BLUE_B, BLUE_D], } def __init__(self, **kwargs): digest_config(self, kwargs) videos = [VideoIcon() for x in range(self.num_videos)] VGroup.__init__(self, *videos, **kwargs) self.arrange() self.set_width(FRAME_WIDTH - MED_LARGE_BUFF) self.set_color_by_gradient(*self.gradient_colors) class Clock(VGroup): CONFIG = {} def __init__(self, **kwargs): circle = Circle(color=WHITE) ticks = [] for x in range(12): alpha = x / 12. point = complex_to_R3( np.exp(2 * np.pi * alpha * complex(0, 1)) ) length = 0.2 if x % 3 == 0 else 0.1 ticks.append( Line(point, (1 - length) * point) ) self.hour_hand = Line(ORIGIN, 0.3 * UP) self.minute_hand = Line(ORIGIN, 0.6 * UP) # for hand in self.hour_hand, self.minute_hand: # #Balance out where the center is # hand.add(VectorizedPoint(-hand.get_end())) VGroup.__init__( self, circle, self.hour_hand, self.minute_hand, *ticks ) class ClockPassesTime(Animation): CONFIG = { "run_time": 5, "hours_passed": 12, "rate_func": linear, } def __init__(self, clock, **kwargs): digest_config(self, kwargs) assert(isinstance(clock, Clock)) rot_kwargs = { "axis": OUT, "about_point": clock.get_center() } hour_radians = -self.hours_passed * 2 * np.pi / 12 self.hour_rotation = Rotating( clock.hour_hand, angle=hour_radians, **rot_kwargs ) self.hour_rotation.begin() self.minute_rotation = Rotating( clock.minute_hand, angle=12 * hour_radians, **rot_kwargs ) self.minute_rotation.begin() Animation.__init__(self, clock, **kwargs) def interpolate_mobject(self, alpha): for rotation in self.hour_rotation, self.minute_rotation: rotation.interpolate_mobject(alpha) class Bubble(SVGMobject): CONFIG = { "direction": LEFT, "center_point": ORIGIN, "content_scale_factor": 0.75, "height": 5, "width": 8, "bubble_center_adjustment_factor": 1. / 8, "file_name": None, "fill_color": BLACK, "fill_opacity": 0.8, "stroke_color": WHITE, "stroke_width": 3, } def __init__(self, **kwargs): digest_config(self, kwargs, locals()) if self.file_name is None: raise Exception("Must invoke Bubble subclass") SVGMobject.__init__(self, self.file_name, **kwargs) self.center() self.stretch_to_fit_height(self.height) self.stretch_to_fit_width(self.width) if self.direction[0] > 0: self.flip() self.direction_was_specified = ("direction" in kwargs) self.content = Mobject() self.refresh_triangulation() def get_tip(self): # TODO, find a better way return self.get_corner(DOWN + self.direction) - 0.6 * self.direction def get_bubble_center(self): factor = self.bubble_center_adjustment_factor return self.get_center() + factor * self.get_height() * UP def move_tip_to(self, point): mover = VGroup(self) if self.content is not None: mover.add(self.content) mover.shift(point - self.get_tip()) return self def flip(self, axis=UP): Mobject.flip(self, axis=axis) self.refresh_unit_normal() self.refresh_triangulation() if abs(axis[1]) > 0: self.direction = -np.array(self.direction) return self def pin_to(self, mobject): mob_center = mobject.get_center() want_to_flip = np.sign(mob_center[0]) != np.sign(self.direction[0]) can_flip = not self.direction_was_specified if want_to_flip and can_flip: self.flip() boundary_point = mobject.get_bounding_box_point(UP - self.direction) vector_from_center = 1.0 * (boundary_point - mob_center) self.move_tip_to(mob_center + vector_from_center) return self def position_mobject_inside(self, mobject): scaled_width = self.content_scale_factor * self.get_width() if mobject.get_width() > scaled_width: mobject.set_width(scaled_width) mobject.shift( self.get_bubble_center() - mobject.get_center() ) return mobject def add_content(self, mobject): self.position_mobject_inside(mobject) self.content = mobject return self.content def write(self, *text): self.add_content(TexText(*text)) return self def resize_to_content(self): target_width = self.content.get_width() target_width += max(MED_LARGE_BUFF, 2) target_height = self.content.get_height() target_height += 2.5 * LARGE_BUFF tip_point = self.get_tip() self.stretch_to_fit_width(target_width) self.stretch_to_fit_height(target_height) self.move_tip_to(tip_point) self.position_mobject_inside(self.content) def clear(self): self.add_content(VMobject()) return self class SpeechBubble(Bubble): CONFIG = { "file_name": "Bubbles_speech.svg", "height": 4 } class DoubleSpeechBubble(Bubble): CONFIG = { "file_name": "Bubbles_double_speech.svg", "height": 4 } class ThoughtBubble(Bubble): CONFIG = { "file_name": "Bubbles_thought.svg", } def __init__(self, **kwargs): Bubble.__init__(self, **kwargs) self.submobjects.sort( key=lambda m: m.get_bottom()[1] ) def make_green_screen(self): self.submobjects[-1].set_fill(GREEN_SCREEN, opacity=1) return self class VectorizedEarth(SVGMobject): CONFIG = { "file_name": "earth", "height": 1.5, "fill_color": BLACK, } def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) circle = Circle( stroke_width=3, stroke_color=GREEN, fill_opacity=1, fill_color=BLUE_C, ) circle.replace(self) self.add_to_back(circle)