#version 330 uniform float frame_scale; uniform float is_fixed_in_frame; in vec3 point; in vec4 stroke_rgba; in float stroke_width; in vec3 joint_normal; in vec4 joint_product; // Bezier control point out vec3 verts; out vec4 v_joint_product; out float v_stroke_width; out vec4 v_color; const float STROKE_WIDTH_CONVERSION = 0.01; void main(){ verts = point; v_stroke_width = STROKE_WIDTH_CONVERSION * stroke_width; if(!bool(is_fixed_in_frame)){ v_stroke_width *= frame_scale; } v_joint_product = joint_product; v_color = stroke_rgba; }