from __future__ import annotations import numpy as np from manimlib.animation.composition import AnimationGroup from manimlib.animation.rotation import Rotating from manimlib.constants import BLACK from manimlib.constants import BLUE_A from manimlib.constants import BLUE_B from manimlib.constants import BLUE_C from manimlib.constants import BLUE_D from manimlib.constants import DOWN from manimlib.constants import DOWN from manimlib.constants import FRAME_WIDTH from manimlib.constants import GREEN from manimlib.constants import GREEN_SCREEN from manimlib.constants import GREY from manimlib.constants import GREY_A from manimlib.constants import GREY_B from manimlib.constants import GREY_E from manimlib.constants import LEFT from manimlib.constants import LEFT from manimlib.constants import MED_LARGE_BUFF from manimlib.constants import MED_SMALL_BUFF from manimlib.constants import ORIGIN from manimlib.constants import OUT from manimlib.constants import PI from manimlib.constants import RED from manimlib.constants import RIGHT from manimlib.constants import RIGHT from manimlib.constants import SMALL_BUFF from manimlib.constants import SMALL_BUFF from manimlib.constants import UP from manimlib.constants import UP from manimlib.constants import WHITE from manimlib.constants import YELLOW from manimlib.mobject.boolean_ops import Difference from manimlib.mobject.geometry import Arc from manimlib.mobject.geometry import Circle from manimlib.mobject.geometry import Line from manimlib.mobject.geometry import Polygon from manimlib.mobject.geometry import Rectangle from manimlib.mobject.geometry import Square from manimlib.mobject.mobject import Mobject from manimlib.mobject.svg.svg_mobject import SVGMobject from manimlib.mobject.svg.tex_mobject import Tex from manimlib.mobject.svg.tex_mobject import TexText from manimlib.mobject.svg.tex_mobject import TexTextFromPresetString from manimlib.mobject.three_dimensions import Prismify from manimlib.mobject.three_dimensions import VCube from manimlib.mobject.types.vectorized_mobject import VGroup from manimlib.mobject.types.vectorized_mobject import VMobject from manimlib.utils.rate_functions import linear from manimlib.utils.space_ops import angle_of_vector from manimlib.utils.space_ops import compass_directions from manimlib.utils.space_ops import midpoint from manimlib.utils.space_ops import rotate_vector from typing import TYPE_CHECKING if TYPE_CHECKING: from typing import Tuple, Sequence, Callable from manimlib.constants import ManimColor, np_vector class Checkmark(TexTextFromPresetString): tex: str = R"\ding{51}" default_color: str = GREEN class Exmark(TexTextFromPresetString): tex: str = R"\ding{55}" default_color: str = RED class Lightbulb(SVGMobject): file_name = "lightbulb" def __init__( self, height: float = 1.0, color: ManimColor = YELLOW, stroke_width: float = 3.0, fill_opacity: float = 0.0, **kwargs ): super().__init__( height=height, color=color, stroke_width=stroke_width, fill_opacity=fill_opacity, **kwargs ) self.insert_n_curves(25) class Speedometer(VMobject): def __init__( self, arc_angle: float = 4 * PI / 3, num_ticks: int = 8, tick_length: float = 0.2, needle_width: float = 0.1, needle_height: float = 0.8, needle_color: ManimColor = YELLOW, **kwargs, ): super().__init__(**kwargs) self.arc_angle = arc_angle self.num_ticks = num_ticks self.tick_length = tick_length self.needle_width = needle_width self.needle_height = needle_height self.needle_color = needle_color start_angle = PI / 2 + arc_angle / 2 end_angle = PI / 2 - arc_angle / 2 self.arc = Arc( start_angle=start_angle, angle=-self.arc_angle ) self.add(self.arc) tick_angle_range = np.linspace(start_angle, end_angle, num_ticks) for index, angle in enumerate(tick_angle_range): vect = rotate_vector(RIGHT, angle) tick = Line((1 - tick_length) * vect, vect) label = Tex(str(10 * index)) label.set_height(tick_length) label.shift((1 + tick_length) * vect) self.add(tick, label) needle = Polygon( LEFT, UP, RIGHT, stroke_width=0, fill_opacity=1, fill_color=self.needle_color ) needle.stretch_to_fit_width(needle_width) needle.stretch_to_fit_height(needle_height) needle.rotate(start_angle - np.pi / 2, about_point=ORIGIN) self.add(needle) self.needle = needle self.center_offset = self.get_center() def get_center(self): result = VMobject.get_center(self) if hasattr(self, "center_offset"): result -= self.center_offset return result def get_needle_tip(self): return self.needle.get_anchors()[1] def get_needle_angle(self): return angle_of_vector( self.get_needle_tip() - self.get_center() ) def rotate_needle(self, angle): self.needle.rotate(angle, about_point=self.arc.get_arc_center()) return self def move_needle_to_velocity(self, velocity): max_velocity = 10 * (self.num_ticks - 1) proportion = float(velocity) / max_velocity start_angle = np.pi / 2 + self.arc_angle / 2 target_angle = start_angle - self.arc_angle * proportion self.rotate_needle(target_angle - self.get_needle_angle()) return self class Laptop(VGroup): def __init__( self, width: float = 3, body_dimensions: Tuple[float, float, float] = (4.0, 3.0, 0.05), screen_thickness: float = 0.01, keyboard_width_to_body_width: float = 0.9, keyboard_height_to_body_height: float = 0.5, screen_width_to_screen_plate_width: float = 0.9, key_color_kwargs: dict = dict( stroke_width=0, fill_color=BLACK, fill_opacity=1, ), fill_opacity: float = 1.0, stroke_width: float = 0.0, body_color: ManimColor = GREY_B, shaded_body_color: ManimColor = GREY, open_angle: float = np.pi / 4, **kwargs ): super().__init__(**kwargs) body = VCube(side_length=1) for dim, scale_factor in enumerate(body_dimensions): body.stretch(scale_factor, dim=dim) body.set_width(width) body.set_fill(shaded_body_color, opacity=1) body.sort(lambda p: p[2]) body[-1].set_fill(body_color) screen_plate = body.copy() keyboard = VGroup(*[ VGroup(*[ Square(**key_color_kwargs) for x in range(12 - y % 2) ]).arrange(RIGHT, buff=SMALL_BUFF) for y in range(4) ]).arrange(DOWN, buff=MED_SMALL_BUFF) keyboard.stretch_to_fit_width( keyboard_width_to_body_width * body.get_width(), ) keyboard.stretch_to_fit_height( keyboard_height_to_body_height * body.get_height(), ) keyboard.next_to(body, OUT, buff=0.1 * SMALL_BUFF) keyboard.shift(MED_SMALL_BUFF * UP) body.add(keyboard) screen_plate.stretch(screen_thickness / body_dimensions[2], dim=2) screen = Rectangle( stroke_width=0, fill_color=BLACK, fill_opacity=1, ) screen.replace(screen_plate, stretch=True) screen.scale(screen_width_to_screen_plate_width) screen.next_to(screen_plate, OUT, buff=0.1 * SMALL_BUFF) screen_plate.add(screen) screen_plate.next_to(body, UP, buff=0) screen_plate.rotate( open_angle, RIGHT, about_point=screen_plate.get_bottom() ) self.screen_plate = screen_plate self.screen = screen axis = Line( body.get_corner(UP + LEFT + OUT), body.get_corner(UP + RIGHT + OUT), color=BLACK, stroke_width=2 ) self.axis = axis self.add(body, screen_plate, axis) self.rotate(5 * np.pi / 12, LEFT, about_point=ORIGIN) self.rotate(np.pi / 6, DOWN, about_point=ORIGIN) class VideoIcon(SVGMobject): file_name: str = "video_icon" def __init__( self, width: float = 1.2, color=BLUE_A, **kwargs ): super().__init__(color=color, **kwargs) self.set_width(width) class VideoSeries(VGroup): def __init__( self, num_videos: int = 11, gradient_colors: Sequence[ManimColor] = [BLUE_B, BLUE_D], width: float = FRAME_WIDTH - MED_LARGE_BUFF, **kwargs ): super().__init__( *(VideoIcon() for x in range(num_videos)), **kwargs ) self.arrange(RIGHT) self.set_width(width) self.set_color_by_gradient(*gradient_colors) class Clock(VGroup): def __init__( self, stroke_color: ManimColor = WHITE, stroke_width: float = 3.0, hour_hand_height: float = 0.3, minute_hand_height: float = 0.6, tick_length: float = 0.1, **kwargs, ): style = dict(stroke_color=stroke_color, stroke_width=stroke_width) circle = Circle(**style) ticks = [] for x, point in enumerate(compass_directions(12, UP)): length = tick_length if x % 3 == 0: length *= 2 ticks.append(Line(point, (1 - length) * point, **style)) self.hour_hand = Line(ORIGIN, hour_hand_height * UP, **style) self.minute_hand = Line(ORIGIN, minute_hand_height * UP, **style) super().__init__( circle, self.hour_hand, self.minute_hand, *ticks ) class ClockPassesTime(AnimationGroup): def __init__( self, clock: Clock, run_time: float = 5.0, hours_passed: float = 12.0, rate_func: Callable[[float], float] = linear, **kwargs ): rot_kwargs = dict( axis=OUT, about_point=clock.get_center() ) hour_radians = -hours_passed * 2 * PI / 12 super().__init__( Rotating( clock.hour_hand, angle=hour_radians, **rot_kwargs ), Rotating( clock.minute_hand, angle=12 * hour_radians, **rot_kwargs ), **kwargs ) class Bubble(SVGMobject): file_name: str = "Bubbles_speech.svg" def __init__( self, direction: np_vector = LEFT, center_point: np_vector = ORIGIN, content_scale_factor: float = 0.7, height: float = 4.0, width: float = 8.0, max_height: float | None = None, max_width: float | None = None, bubble_center_adjustment_factor: float = 0.125, fill_color: ManimColor = BLACK, fill_opacity: float = 0.8, stroke_color: ManimColor = WHITE, stroke_width: float = 3.0, **kwargs ): self.direction = direction self.bubble_center_adjustment_factor = bubble_center_adjustment_factor self.content_scale_factor = content_scale_factor super().__init__( fill_color=fill_color, fill_opacity=fill_opacity, stroke_color=stroke_color, stroke_width=stroke_width, **kwargs ) self.center() self.set_height(height, stretch=True) self.set_width(width, stretch=True) if max_height: self.set_max_height(max_height) if max_width: self.set_max_width(max_width) if direction[0] > 0: self.flip() self.content = Mobject() self.refresh_triangulation() def get_tip(self): # TODO, find a better way return self.get_corner(DOWN + self.direction) - 0.6 * self.direction def get_bubble_center(self): factor = self.bubble_center_adjustment_factor return self.get_center() + factor * self.get_height() * UP def move_tip_to(self, point): mover = VGroup(self) if self.content is not None: mover.add(self.content) mover.shift(point - self.get_tip()) return self def flip(self, axis=UP): Mobject.flip(self, axis=axis) self.refresh_unit_normal() self.refresh_triangulation() if abs(axis[1]) > 0: self.direction = -np.array(self.direction) return self def pin_to(self, mobject): mob_center = mobject.get_center() want_to_flip = np.sign(mob_center[0]) != np.sign(self.direction[0]) if want_to_flip: self.flip() boundary_point = mobject.get_bounding_box_point(UP - self.direction) vector_from_center = 1.0 * (boundary_point - mob_center) self.move_tip_to(mob_center + vector_from_center) return self def position_mobject_inside(self, mobject): mobject.set_max_width(self.content_scale_factor * self.get_width()) mobject.set_max_height(self.content_scale_factor * self.get_height() / 1.5) mobject.shift(self.get_bubble_center() - mobject.get_center()) return mobject def add_content(self, mobject): self.position_mobject_inside(mobject) self.content = mobject return self.content def write(self, *text): self.add_content(TexText(*text)) return self def resize_to_content(self, buff=0.75): width = self.content.get_width() height = self.content.get_height() target_width = width + min(buff, height) target_height = 1.35 * (self.content.get_height() + buff) tip_point = self.get_tip() self.stretch_to_fit_width(target_width, about_point=tip_point) self.stretch_to_fit_height(target_height, about_point=tip_point) self.position_mobject_inside(self.content) def clear(self): self.add_content(VMobject()) return self class SpeechBubble(Bubble): file_name: str = "Bubbles_speech.svg" class DoubleSpeechBubble(Bubble): file_name: str = "Bubbles_double_speech.svg" class ThoughtBubble(Bubble): file_name: str = "Bubbles_thought.svg" def __init__(self, **kwargs): Bubble.__init__(self, **kwargs) self.submobjects.sort( key=lambda m: m.get_bottom()[1] ) def make_green_screen(self): self.submobjects[-1].set_fill(GREEN_SCREEN, opacity=1) return self class VectorizedEarth(SVGMobject): file_name: str = "earth" def __init__( self, height: float = 2.0, **kwargs ): super().__init__(height=height, **kwargs) self.insert_n_curves(20) circle = Circle( stroke_width=3, stroke_color=GREEN, fill_opacity=1, fill_color=BLUE_C, ) circle.replace(self) self.add_to_back(circle) class Piano(VGroup): n_white_keys = 52 black_pattern = [0, 2, 3, 5, 6] white_keys_per_octave = 7 white_key_dims = (0.15, 1.0) black_key_dims = (0.1, 0.66) key_buff = 0.02 white_key_color = WHITE black_key_color = GREY_E total_width = 13 def __init__(self, **kwargs): super().__init__(**kwargs) self.add_white_keys() self.add_black_keys() self.sort_keys() self[:-1].reverse_points() self.set_width(self.total_width) def add_white_keys(self): key = Rectangle(*self.white_key_dims) key.set_fill(self.white_key_color, 1) key.set_stroke(width=0) self.white_keys = key.get_grid(1, self.n_white_keys, buff=self.key_buff) self.add(*self.white_keys) def add_black_keys(self): key = Rectangle(*self.black_key_dims) key.set_fill(self.black_key_color, 1) key.set_stroke(width=0) self.black_keys = VGroup() for i in range(len(self.white_keys) - 1): if i % self.white_keys_per_octave not in self.black_pattern: continue wk1 = self.white_keys[i] wk2 = self.white_keys[i + 1] bk = key.copy() bk.move_to(midpoint(wk1.get_top(), wk2.get_top()), UP) big_bk = bk.copy() big_bk.stretch((bk.get_width() + self.key_buff) / bk.get_width(), 0) big_bk.stretch((bk.get_height() + self.key_buff) / bk.get_height(), 1) big_bk.move_to(bk, UP) for wk in wk1, wk2: wk.become(Difference(wk, big_bk).match_style(wk)) self.black_keys.add(bk) self.add(*self.black_keys) def sort_keys(self): self.sort(lambda p: p[0]) class Piano3D(VGroup): def __init__( self, reflectiveness: float = 1.0, stroke_width: float = 0.25, stroke_color: ManimColor = BLACK, key_depth: float = 0.1, black_key_shift: float = 0.05, piano_2d_config: dict = dict( white_key_color=GREY_A, key_buff=0.001 ), **kwargs ): piano_2d = Piano(**piano_2d_config) super().__init__(*( Prismify(key, key_depth) for key in piano_2d )) self.set_stroke(stroke_color, stroke_width) self.apply_depth_test() # Elevate black keys for i, key in enumerate(self): if piano_2d[i] in piano_2d.black_keys: key.shift(black_key_shift * OUT)