from PIL import Image from colour import Color import numpy as np import itertools as it import warnings import time import os import copy import progressbar import inspect from helpers import * from mobject import * from animation import * import displayer as disp class Scene(object): def __init__(self, name = None, frame_duration = DEFAULT_FRAME_DURATION, background = None, height = DEFAULT_HEIGHT, width = DEFAULT_WIDTH, start_dither_time = DEFAULT_DITHER_TIME): self.frame_duration = frame_duration self.frames = [] self.mobjects = [] if background: self.original_background = np.array(background) #TODO, Error checking? else: self.original_background = np.zeros( (height, width, 3), dtype = 'uint8' ) self.background = self.original_background self.shape = self.background.shape[:2] #TODO, space shape self.name = name def __str__(self): return self.name or "Babadinook" #TODO def set_name(self, name): self.name = name def add(self, *mobjects): """ Mobjects will be displayed, from background to foreground, in the order with which they are entered. """ for mobject in mobjects: #In case it's already in there, it should #now be closer to the foreground. self.remove(mobject) self.mobjects.append(mobject) def remove(self, *mobjects): for mobject in mobjects: while mobject in self.mobjects: self.mobjects.remove(mobject) def highlight_region(self, region, color = None): self.background = disp.paint_region( region, image_array = self.background, color = color, ) def reset_background(self): self.background = self.original_background def animate(self, *animations, **kwargs): if "run_time" in kwargs: run_time = kwargs["run_time"] else: run_time = animations[0].run_time for animation in animations: animation.set_run_time(run_time) moving_mobjects = [anim.mobject for anim in animations] self.remove(*moving_mobjects) background = self.get_frame() print "Generating " + ", ".join(map(str, animations)) progress_bar = progressbar.ProgressBar(maxval=run_time) progress_bar.start() for t in np.arange(0, run_time, self.frame_duration): progress_bar.update(t) new_frame = background for animation in animations: animation.update(t / animation.run_time) new_frame = disp.paint_mobject(animation.mobject, new_frame) self.frames.append(new_frame) for animation in animations: animation.clean_up() self.add(*moving_mobjects) progress_bar.finish() def get_frame(self): frame = self.background for mob in self.mobjects: frame = disp.paint_mobject(mob, frame) return frame def dither(self, duration = DEFAULT_DITHER_TIME): self.frames += [self.get_frame()]*int(duration / self.frame_duration) def write_to_gif(self, name = None, end_dither_time = DEFAULT_DITHER_TIME): self.dither(end_dither_time) disp.write_to_gif(self, name or str(self)) def write_to_movie(self, name = None, end_dither_time = DEFAULT_DITHER_TIME): self.dither(end_dither_time) disp.write_to_movie(self, name or str(self)) def show_frame(self): Image.fromarray(self.get_frame()).show()