from manimlib.animation.animation import Animation from manimlib.utils.rate_functions import linear class Homotopy(Animation): CONFIG = { "run_time": 3, "apply_function_kwargs": {}, } def __init__(self, homotopy, mobject, **kwargs): """ Homotopy is a function from (x, y, z, t) to (x', y', z') """ self.homotopy = homotopy super().__init__(mobject, **kwargs) def function_at_time_t(self, t): return lambda p: self.homotopy(*p, t) def interpolate_submobject(self, submob, start, alpha): submob.match_points(start) submob.apply_function( self.function_at_time_t(alpha), **self.apply_function_kwargs ) class SmoothedVectorizedHomotopy(Homotopy): CONFIG = { "apply_function_kwargs": {"make_smooth": True}, } class ComplexHomotopy(Homotopy): def __init__(self, complex_homotopy, mobject, **kwargs): """ Given a function form (z, t) -> w, where z and w are complex numbers and t is time, this animates the state over time """ def homotopy(x, y, z, t): c = complex_homotopy(complex(x, y), t) return (c.real, c.imag, z) super().__init__(homotopy, mobject, **kwargs) class PhaseFlow(Animation): CONFIG = { "virtual_time": 1, "rate_func": linear, "suspend_mobject_updating": False, } def __init__(self, function, mobject, **kwargs): self.function = function super().__init__(mobject, **kwargs) def interpolate_mobject(self, alpha): if hasattr(self, "last_alpha"): dt = self.virtual_time * (alpha - self.last_alpha) self.mobject.apply_function( lambda p: p + dt * self.function(p) ) self.last_alpha = alpha class MoveAlongPath(Animation): CONFIG = { "suspend_mobject_updating": False, } def __init__(self, mobject, path, **kwargs): self.path = path super().__init__(mobject, **kwargs) def interpolate_mobject(self, alpha): point = self.path.point_from_proportion(alpha) self.mobject.move_to(point)